High Soldier: Difference between revisions
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{{Game|KH3}} | {{Game|KH3}} | ||
{{Character | {{Character | ||
|name=High Soldier | |name=High Soldier | ||
Line 10: | Line 8: | ||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
| | |journalUX=KINGDOM HEARTS 3 (2019)<br>These new Heartless are stronger versions of the familiar Soldiers. | ||
|journalKH3=These are more or less just like vanilla Soldiers, except ''way angrier''. | |||
|KH3HP0=1.0 | |||
|KH3EXP0=1.0 | |||
|KH3loc1=San Fransokyo | |||
|KH3LV1=38 | |||
|KH3loc2=San Fransokyo | |||
|KH3enc2=D | |||
|KH3LV2=42 | |||
|KH3loc3=San Fransokyo | |||
|KH3enc3=Battlegate 12 | |||
|KH3LV3=60 | |||
|KH3phys=×1.0 | |||
|KH3fire=×1.0 | |||
|KH3bliz=×1.5 | |||
|KH3thun=×1.0 | |||
|KH3water=×1.0 | |||
|KH3aero=×1.0 | |||
|KH3dark=×1.0 | |||
|KH3neutral=×1.0 | |||
|KH3rapid=×1.0 | |||
|KH3free=◯ | |||
|KH3elec=◯ | |||
|KH3stun=◯ | |||
|KH3hunny=◯ | |||
|KH3reac=0 | |||
|KH3rev=— | |||
|KH3att=×1.1 | |||
|KH3dam=— | |||
|KH3reward=MP prize (3) ×3, Munny (1) ×2<br>Wellspring Gem (8%), Wellspring Crystal (12%), Blazing Crystal (4%) | |||
|KH3world=San Fransokyo | |||
}} | }} | ||
The '''High Soldier''' is | The '''High Soldier''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''. | ||
==Design== | |||
High Soldiers largely resemble the normal [[Soldier]] Heartless, but with a few differences. Their outfit is black instead of blue, their claws are yellow, they have spikes on their wristbands, and they have red markings on the upper half of their torso. Their helmet curves down in the middle of their face, and two horns on each side of the helmet that curve and bend upwards. | |||
==Strategy== | |||
===''Kingdom Hearts III''=== | |||
High Soldiers are more aggressive with their attacks. Just like normal Soldiers, all their attacks can be blocked, but the '''Aerial Whirlwind Kick''' will break Sora's guard and trigger [[Risk Dodge]]. Luckily, they can easily be defeated in a few hits due to their low [[HP]]. They also have a weakness to [[Blizzard]] magic that can be exploited. | |||
A large amount of High Soldiers appear grouped together in [[Battlegate 12]], making it an ideal location for farming [[Wellspring]] synthesis materials, which High Soldiers frequently drop. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|◯ | |||
|2 | |||
|Scratches with right hand. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki|}} | |||
|Physical | |||
|— | |||
|1.0 x 2 hits | |||
|◯ | |||
|2 | |||
|Grabs enemy with right hand and strikes with left hand. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Aerial Whirlwhind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri|}} | |||
|Physical | |||
|— | |||
|1.5 | |||
|△ (Risk Dodge) | |||
|3 | |||
|Jumps straight overhead and launches a swooping kick. | |||
}} | |||
{{atk|col=5|{{nihongo|'''Pouring Kicks'''|あびせ蹴り|<br>Abise Keri|}} | |||
|Physical | |||
|— | |||
|1.0 | |||
|△ | |||
|2 | |||
|Glows, then jumps and swings legs. | |||
}} | |||
{{Atk-c}} | |||
==Gallery== | |||
<gallery> | |||
File:High Soldier (Art).png|Concept art of the High Soldier. | |||
</gallery> | |||
{{KH3}} | {{KH3}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 15:06, 3 June 2024
High Soldier | |||
---|---|---|---|
Japanese | ハイソルジャー | ||
Rōmaji | Hai Sorujā
| ||
Type | Emblem Heartless | ||
Game | Kingdom Hearts III | ||
|
High Soldier
|
---|
Kingdom Hearts Union χ |
KINGDOM HEARTS 3 (2019) These new Heartless are stronger versions of the familiar Soldiers. |
Kingdom Hearts III |
These are more or less just like vanilla Soldiers, except way angrier. |
Location | HP | Strength | Defense | EXP | |||||||
San Fransokyo | 95 | 52 | 26 | 146 | |||||||
San Fransokyo (The Final World cleared) |
102 | 55 | 28 | 177 | |||||||
San Fransokyo (Battlegate 12) |
137 | 73 | 37 | 353 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.5 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
MP prize (3) ×3, Munny (1) ×2 Wellspring Gem (8%), Wellspring Crystal (12%), Blazing Crystal (4%) | |||||||||||
World(s) | |||||||||||
San Fransokyo | |||||||||||
The High Soldier is an Emblem Heartless that appears in Kingdom Hearts III.
Design[edit]
High Soldiers largely resemble the normal Soldier Heartless, but with a few differences. Their outfit is black instead of blue, their claws are yellow, they have spikes on their wristbands, and they have red markings on the upper half of their torso. Their helmet curves down in the middle of their face, and two horns on each side of the helmet that curve and bend upwards.
Strategy[edit]
Kingdom Hearts III[edit]
High Soldiers are more aggressive with their attacks. Just like normal Soldiers, all their attacks can be blocked, but the Aerial Whirlwind Kick will break Sora's guard and trigger Risk Dodge. Luckily, they can easily be defeated in a few hits due to their low HP. They also have a weakness to Blizzard magic that can be exploited.
A large amount of High Soldiers appear grouped together in Battlegate 12, making it an ideal location for farming Wellspring synthesis materials, which High Soldiers frequently drop.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Scratch (引っかき Hikkaki ) |
Physical | — | 1.0 | ◯ | 2 | |
Scratches with right hand. | ||||||
Combo Lunge (コンボ突き Konbo Tsuki ) |
Physical | — | 1.0 x 2 hits | ◯ | 2 | |
Grabs enemy with right hand and strikes with left hand. | ||||||
Aerial Whirlwhind Kick (空中旋風蹴り Kūchū Senpūgeri ) |
Physical | — | 1.5 | △ (Risk Dodge) | 3 | |
Jumps straight overhead and launches a swooping kick. | ||||||
Pouring Kicks (あびせ蹴り Abise Keri ) |
Physical | — | 1.0 | △ | 2 | |
Glows, then jumps and swings legs. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |