Aerial Champ
Aerial Champ | |||
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Japanese | エアリアルチャンプ | ||
Rōmaji | Eariaru Chanpu
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Type | Emblem Heartless | ||
Game | Kingdom Hearts II Final Mix | ||
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Aerial Champ
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Kingdom Hearts II |
A Heartless that locks in on its prey. Once it finds a target, it follows it while unleashing consecutive punches. It is armed with three types of attacks, each with a different build up. Figure out which attack it is going to unleash and prepare accordingly. |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Cavern of Remembrance |
109 | 50 | 29 | 400 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
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Rewards | ||||||
Munny (5) ×2 Remembrance Stone (8%), Serenity Stone (4%) | ||||||
World(s) | ||||||
Radiant Garden |
The Aerial Champ is an Emblem Heartless that is found in Kingdom Hearts II Final Mix.
Design[edit]
An Aerial Champ is a parrot-like creature with predominantly yellow plumage. Its round head, including its beak, is also yellow, though the tips of its tail feathers are orange and its neck and tail are white. Its eyes are large, black and yellow spirals on either side of its head. The Aerial Champ's wings are white and orange and sprout out of the top of its head rather than from its back or sides like real-world birds. Its legs are sky blue and it wears a large, blue boxing glove on each one. Its Heartless emblem is on its abdomen.
The Aerial Champ's name references its ability to fly and its increased strength when compared to the Aerial Knocker.
Strategy[edit]
The Aerial Champ's main attack is punching. They tend to appear in packs, and have many vicious punch combos. They tend to dodge until they attack with multiple jabs. Magnet followed by Thunder is a quick way to defeat large groups of them although if there is one alone, a single aerial combo with a strong Keyblade such as Decisive Pumpkin or Hero's Crest is enough to take it out. If you get surrounded reflect is also a viable option as it deals high damage and has a large area of effect.
Technique | Element | Power | Guard? | |||
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Quintuple Hook (5連フック 5-Ren Fukku ) |
Physical | x0.5 | △ | |||
Unleashes five hooks in succession. | ||||||
Triple Jab (3連ジャブ 3-Ren Jabu ) |
Physical | x0.25 | △ | |||
Unleashes three jabs in succession. | ||||||
Charge Punch (チャージパンチ Chāji Panchi ) |
Physical | x1.5 | △ | |||
Enlarges glove and throws a straight punch. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Gallery[edit]
Kingdom Hearts II Final Mix |
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Additional enemies |
Bosses |
Absent Silhouettes - Lingering Will - Mushroom XIII - Organization XIII's Replica Data - Roxas |
Enemy Heartless |
Aerial Champ - Aerial Viking - Beffudler - Camo Cannon - Iron Hammer - Lance Warrior - Mad Ride - Magic Phantom - Necromancer - Reckless - Runemaster - Spring Metal |
Additional locations |
Worlds |
Keyblade Graveyard |
Places |
Chambers of Repose and Waking |
Additional weapons |
Akashic Record+ - Centurion/Centurion+ - Frozen Pride/Frozen Pride+ - Joyous Mushroom/Joyous Mushroom+ - Majestic Mushroom/Majestic Mushroom+ - Plain Mushroom/Plain Mushroom+ - Precious Mushroom/Precious Mushroom+ - Premium Mushroom - Shaman's Relic+ - Ultimate Mushroom |
Additional music |
Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional abilities - Additional accessories - Artwork - Birth by Sleep - Enemy renders |