Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Icy Cube

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Icy Cube

Icy Cube KHII.png

The Icy Cube in 358/2 Days

Japanese アイスキューブ
Rōmaji Aisu Kyūbu
Translation Ice Cube

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Variations
Snowy Crystal
Fiery Globe
Blizzard Lord and Volcanic Lord
Icy Cube

Kingdom Hearts II
It jumps before it attacks, making its movements easy to read.

It has little HP and is weak against fire. Use fire magic to defeat it.
Kingdom Hearts 358/2 Days
These small Heartless are encased in ice, and attack with a tackle that can be blocked and deflected, knocking them off balance.
Hit them while they're down to send them careening into other enemies, freezing them on the spot.

Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
27 22 12 13
Agrabah
Episode 1 (post-1000 Heartless)
41 36 20 42
Agrabah
Episode 2
42 37 21 47
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
MP prize (1) ×1, Munny (1) ×1
Frost Gem (4%)
World(s)
Agrabah
Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
27 22 12 10
Agrabah
Episode 1 (post-1000 Heartless)
41 36 20 32
Agrabah
Episode 2
42 37 21 36
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
MP prize (1) ×1, Munny (1) ×1
Frost Gem (4%)
World(s)
Agrabah
Cup HP Strength Defense
Cerberus Cup

Match 5: 5 Icy Cube

32 27 15
Cerberus Paradox Cup

Match 5: 5 Icy Cube

67 62 36
Hades Paradox Cup

Match 7: 3 Icy Cube

91 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 5: 5 Icy Cube

34 29 16
Cerberus Paradox Cup

Match 5: 5 Icy Cube

67 62 36
Hades Paradox Cup

Match 7: 3 Icy Cube

91 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×0
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
35 79 238 3 8
49 152 457 4 36
79 264 791 12 80
83 152 457 15 36
Fire Blizzard Thunder Aero
x6.00 x-0.10 x0.65 x2.00
Ignite Freeze Jolt Air-Toss
x2.00 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: 1.28 15
Flinch? Bloom-Out?
Rewards

Missions 15-35
Iron (20%)
Missions 36-50
Frost Shard (50%)
Missions 73-93
Frost Crystal (15%)

Story Mode
Munny x11, HP prize (small) x3
Mission Mode
Munny x6, HP prize (small) x2
World(s)
Beast's Castle, Halloween Town

The Icy Cube is an Emblem Heartless that is found in Kingdom Hearts II and Kingdom Hearts 358/2 Days. It resembles a large ice cube and is controlled by the Blizzard Lord. Whenever Blizzagun is used on the Blizzard Lord, it explodes into a group of Icy Cubes. The Icy Cube's counterpart is the Fiery Globe.

Design[edit]

The Icy Cube's body is blue and spherical, with two featureless legs sprouting out of its bottom and a twisted antenna coming out of the top of its head. Its Heartless emblem is present on its forehead between its two glowing, yellow eyes. The Heartless's body is almost entirely frozen in a block of ice, save for the tips of its legs and antenna. Icy Cubes are very small Heartless.

The Icy Cube's name is a reference to its shape and attribute, as well as real-world ice cubes. It is also a contrast to the Fiery Globe's name.

Strategy[edit]

Kingdom Hearts II[edit]

Despite its icy appearance, the Icy Cube is not actually especially weak to Fire magic, though it is immune to Blizzard and resistant to Thunder. Despite this, Fire can still be a good way to clear out crowds of Icy Cubes during the Blizzard Lord fight, otherwise simple physical combos will be sufficient as they have little in the way of defense and lack any complex attack patterns outside of counterattacking when damaged.

Technique Element Power Guard?
Blizzard Attack (ブリザドアタック
Burizado Atakku
?)
Blizzard x0.25 O
Rams opponents, hurling tiny ice shards.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days[edit]

Icy Cubes can be dangerous up close due to their capability of freezing Roxas, so physical combos are not advised. Instead, Fire magic should be prioritized as the Icy Cube has a massive weakness to it, being eliminated with as little as one cast of Fire magic. As long as distance is kept and Fire magic is used, Icy Cubes will not pose a threat.

Technique Element Status Power Block?
Body Blow (体当たり
Taiatari
?)
Attack Command Ice Freeze (10%) 1.17
Bounces and plunges at the target.
Hip Drop (ヒップドロップ
Hippu Doroppu
?)
Attack Command Ice Freeze (30%) 0.98
Bounces and crashes onto the ground, creating a shockwave around itself.
Ground Slide (地面滑り
Jimen Suberi
?)
Attack Command Ice Freeze (100%) 0.73 X
Slides itself toward the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.