Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Union χ

Cannon Gun

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Cannon Gun

Cannon Gun KHII.png

Cannon Gun KHIIFM.png

Li'l Cannon in 358/2 Days

the Cannon Gun (エイミングキャノン, Eimingu Kyanon?) from one Kero Cap event (don't ask).

Japanese エイミングキャノン
Rōmaji Eimingu Kyanon
Translation Aiming Cannon

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Variations
Camo Cannon
Ice Cannon
Switch Launcher
Jumbo Cannon
Cannon Gun

Kingdom Hearts II
Cannon Gun
It shoots bombs from afar, so defeat it immediately. Avoid areas of potential bomb drops while attacking.

It runs off when approached, so follow it closely and defeat it.
Kingdom Hearts 358/2 Days
Li'l Cannon
Though small, these cannon Heartless can fire shots that rain down from above. Use dodge rolls or air slides to evacuate the target area.
Their head-on shots can be returned with a block. Be warned: regular attacks won't throw them off balance.
Kingdom Hearts Union χ
Cannon Gun
This steely Heartless delivers a destructive blow during its third turn. You don't want to be around when it blasts off, so douse its fuse while there's still time!
Location HP Strength Defense EXP
Port Royal
Episode 1
36 21 11 25
Space Paranoids
Episode 2
65 42 24 155
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×1, Munny (1) ×2
Blazing Stone (6%), Bright Stone (3%)
World(s)
Port Royal, Space Paranoids
Cup HP Strength Defense
Cerberus Cup

Match 7: 3 Cannon Gun

45 27 15
Cerberus Paradox Cup

Match 7: 3 Cannon Gun

94 62 36
Hades Paradox Cup

Match 6: 3 Cannon Gun

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 7: 3 Cannon Gun

47 29 16
Cerberus Paradox Cup

Match 7: 3 Cannon Gun

94 62 36
Hades Paradox Cup

Match 6: 3 Cannon Gun

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
36 441 1323 4 26
41 441 4 26
73 455 1364 10 27
Fire Blizzard Thunder Aero
x-0.10 x5.60 x4.20 x5.95
Ignite Freeze Jolt Air-Toss
x0.30 x0.50 x1.50 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.30 16
Flinch? Bloom-Out?
X
Rewards

Missions 36-50
Gear Component A (50%)
Missions 73-93
Ankharite (9%)

Story Mode
Munny x11, HP prize (large) x1, HP prize (small) x2
Mission Mode
Munny x6, HP prize (large) x1, HP prize (small) x1
World(s)
Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 296

Round 2: 6 Cannon Gun

455 1364 10 27
Fire Blizzard Thunder Aero
x-0.10 x5.60 x4.20 x5.95
Ignite Freeze Jolt Air-Toss
x0.30 x0.50 x1.50 x1.00
Defense Power Adjustment Heart Points
• Full Body: 1.30 16
Flinch?
X
Rewards

Games (Day 296)
Ankharite (9%)
Story Mode
Munny x11, HP prize (large) x1, HP prize (small) x2
Mission Mode
Munny x6, HP prize (large) x1, HP prize (small) x1

The Cannon Gun, translated as "Li'l Cannon" in Kingdom Hearts 358/2 Days, is an Emblem Heartless introduced in Kingdom Hearts II.

Design[edit]

The Cannon Gun is shaped like a small cannon. Its body is blue with cyan highlights and silver rivets. It has four short, sharp, silver legs, a large, silver spike on either of its sides, and a black base. The Heartless's face is a black sphere with glowing yellow eyes set in the front of the cannon's body. The actual barrel of the cannon is black and has several red designs that cause it to resemble a face, with the mouth of the cannon being the nose. It also sports a short, curled, red fuse in its back.

In Kingdom Hearts II Final Mix, the Cannon Gun's body becomes orange, the highlights pale yellow, all the silver pieces become dark brown, and the barrel becomes dark steel blue with yellow designs on it.

The Cannon Gun's name references the weapon it was modeled after. The word "gun" can also refer to types of cannons. Its Japanese name, "Aiming Cannon," has a similar meaning, and may reference the targeting reticule that appears when it fires. "Li'l Cannon" emphasizes its small size when compared to some of the similar Heartless introduced in Kingdom Hearts 358/2 Days.

Strategy[edit]

Kingdom Hearts II[edit]

Cannon Guns avoid Sora and close combat as much as possible; however, it still is going to keep him moving. Its main attack includes creating a target emblem on the floor that tracks Sora for two seconds, and fire cannon bombs if not cautious. Get in close or use magic to destroy the Cannon Gun before the bomb lands. Cannon Gun can be an annoying enemy, especially when paired with aggressive Heartless, since they are good attack supporters.

A quick way of finishing them is to cast Magnet on attract them and finish them of with a strong spell. Alternately, changing into Wisdom Form and sniping from afar is also a good tactic, since Sora can move while attacking in this form. Also, Sora is considerably faster in normal form as well, so it may be chased after.

Technique Element Power Guard?
Bomb Drop (落下爆弾
Rakka Bakudan
?, lit. "Fall Bomb")
Fire x1.0 Falling bomb: △
Explosion: X
Fires a bomb high up which lands where it was aimed.
Recoil Shot (反動弾
Handō-dan
?, lit. "Recoil Bullet")
Fire x1.5 O
Orients its cannon horizontally and fires a cannonball.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days[edit]

Li'l Cannons can be a threat if left at a distance, so it is advised to quickly close the distance and interrupt their attacks with physical combos. Magic is also a good options, as they are severely weak to all forms of magic (except for Fire, which they absorb), but make sure when casting that there's enough time to dodge any of their fireballs that may be coming down.

When targeted, wait until the bomb is about to land, then make use of Air Slide or Dodge Roll to avoid the attack. Proper timing is needed, as dodging too early or too late will result in getting caught in the blast radius. Also watch out for when it aims itself forward, as that signals a fireball that will fire straight forward. Unlike the targeted attack, however, the direct fireball can be blocked.

Technique Element Status Power Block?
Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
Attack Command Fire Ignite (50%) 1.43 X
Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
Attack Command Fire Ignite (50%) 1.43
Aims forward and fires a fireball straight forward.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.