Aerial Knocker
Aerial Knocker | |||
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Japanese | エアリアルノッカー | ||
Rōmaji | Eariaru Nokkā
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Type | Emblem Heartless | ||
Games | Kingdom Hearts II Kingdom Hearts χ | ||
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Aerial Knocker
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Kingdom Hearts II |
Once the battle begins, there is no fleeing. It has three types of punches, so figure out which it will unleash and choose an appropriate strategy. Its tackling punch is powerful, so defeat it quickly with successive reaction commands! |
Kingdom Hearts Union χ |
This Heartless often travels in a group. Finish off a swarm quickly with an all-encompassing attack or special attack! |
Location | HP | Strength | Defense | EXP | ||
Pride Lands Episode 1 (pre-1000 Heartless) |
61 | 26 | 14 | 87 | ||
Pride Lands Episode 1 (post-1000 Heartless) |
86 | 39 | 22 | 248 | ||
Pride Lands Episode 2 |
89 | 40 | 23 | 278 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
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Rewards | ||||||
HP prize (1) ×2, Munny (5) ×2 Power Gem (8%), Bright Gem (4%) | ||||||
World(s) | ||||||
Pride Lands |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 6: 2 Aerial Knocker | ||||
64 | 27 | 15 | |||
Cerberus Paradox Cup |
• Match 6: 2 Aerial Knocker | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 17: 4 Aerial Knocker | ||||
181 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Cerberus Cup |
• Match 6: 2 Aerial Knocker | ||||
67 | 29 | 16 | |||
Cerberus Paradox Cup |
• Match 6: 2 Aerial Knocker | ||||
133 | 62 | 36 | |||
Hades Paradox Cup |
• Match 17: 4 Aerial Knocker | ||||
181 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
The Aerial Knocker is an Emblem Heartless that is found in Kingdom Hearts II.
Design[edit]
An Aerial Knocker is a parrot-like creature with predominantly violet plumage. Its round head, including its beak, is also violet, though the tips of its tail feathers and its neck are orange. Its eyes are large, black and yellow spirals on either side of its head. The Aerial Knocker's wings are yellow and orange and sprout out of the top of its head rather than from its back or sides like real-world birds. Its legs are black and it wears a large, red boxing glove on each one. Its Heartless emblem is on its abdomen.
In Kingdom Hearts II Final Mix, the violet plumage on the Aerial Knocker becomes grey, its neck and the yellow parts of its wings become white, and the orange plumage in its tail and wing feathers become a lighter shade of orange. Its boxing gloves also change to blue.
The Aerial Knocker's name references its flight, as well as its boxing gloves. "Knock" can mean "to impact" or "to strike".
Strategy[edit]
The Aerial Knocker's main attack is punching. Although Aerial Knockers are generally weak, they tend to appear in packs, and has many vicious punch combos. They tend to dodge until they attack with multiple jabs. Magnet followed by Thunder is a quick way to defeat large groups of them, although if there is one alone, a single aerial combo with a strong Keyblade such as Decisive Pumpkin or Hero's Crest is enough to take it out. If you get surrounded, Reflect is also a viable option as it deals high damage and has a large area of effect.
The Aerial Knocker retaliates with Triple Jab or Charge Punch when damaged. As such, one method to defeat an Aerial Knocker is to hit it once and then use the Rapid Blow Reaction Command when it uses either of its counterattacks.
Technique | Element | Power | Guard? | |||
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Quintuple Hook (5連フック 5-Ren Fukku ) |
Physical | x0.5 | △ | |||
Unleashes five hooks in succession. | ||||||
Triple Jab (3連ジャブ 3-Ren Jabu ) |
Physical | x0.25 | △ | |||
Unleashes three jabs in succession. | ||||||
Charge Punch (チャージパンチ Chāji Panchi ) |
Physical | x1.5 | △ | |||
Enlarges glove and throws a straight punch. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
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Reaction Command | Element | Power | Description | ||||
Rapid Blow (ラピッドブロー Rapiddo Burō ) |
Physical | x1.0 | Can be used when an Aerial Knocker uses Triple Jab or Charge Punch. Spin vertically and attack. Can be used consecutively indefinitely. Unavailable outside of the Pride Lands. |