Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Union χ

Luna Bandit

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Luna Bandit

Luna Bandit KHII.png

Luna Bandit KHIIFM.png

The Luna Bandit (ルナバンディット, Runa Banditto?) Heartless from Agrabah missions 787+.

Japanese ルナバンディット
Rōmaji Runa Banditto

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts Union χ
Luna Bandit

Kingdom Hearts II
It backs away during combat, so close in with thrust attacks.

Catch it off guard after parrying its attacks to defeat it.
Kingdom Hearts Union χ
The number above this agile monster gets smaller with every Medal you use. Once it reaches 0, it'll hit you with Sleep.
Location HP Strength Defense EXP
Agrabah
Episode 1 (pre-1000 Heartless)
54 22 12 61
Agrabah
Episode 1 (post-1000 Heartless)
81 36 20 207
Agrabah
Episode 2
84 37 21 234
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (1) ×2, Munny (5) ×2
Power Stone (8%), Bright Stone (4%)
World(s)
Agrabah
Cup HP Strength Defense
Cerberus Cup

Match 8: 5 Luna Bandit

64 27 15
Cerberus Paradox Cup

Match 8: 5 Luna Bandit

133 62 36
Hades Paradox Cup

Match 13: 3 Luna Bandit
Match 18: 2 Luna Bandit

181 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Cerberus Cup

Match 8: 5 Luna Bandit

67 29 16
Cerberus Paradox Cup

Match 8: 5 Luna Bandit

133 62 36
Hades Paradox Cup

Match 13: 3 Luna Bandit
Match 18: 2 Luna Bandit

181 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

The Luna Bandit is an Emblem Heartless that was introduced in Kingdom Hearts II.

Story[edit]

Kingdom Hearts II[edit]

A group of Luna Bandits ambush Sora, Donald, and Goofy while Iago is bothering them, backed by Neoshadows and Silver Rocks. A terrified Iago accidentally knocks a box onto one, allowing the group to escape into the Peddler's shop.

Design[edit]

The Luna Bandit has a thin, nimble body structure with dark brown skin and yellow, glowing eyes. It seems to wear a white balaclava over its head, orange bracelets, a flat, yellow hat, and a yellow-orange cape. It also wears baggy pants that are yellow-orange with white lower legs, a red, sash-like belt, and black boots with toes that curl upward. It has four-fingered hands and very thin legs and arms. The Luna Bandit's Heartless emblem is on its chest. It wields two crescent-shaped scimitars that have silver guards and handles, red inner edges, and black outer ones; the hilts are screwed on, allowing them to be shifted around and to have the scimitars attached to each other akin to a chakram.

In Kingdom Hearts II Final Mix, the Luna Bandit's balaclava and its shoes are teal-colored. Its cape and pants are white and its hat and shoes are green. Its skin is navy blue and its gauntlets are a slightly lighter shade of orange. Its swords now have pink handles, gold guards, pink outer edges, and black inner ones.

The Luna Bandit's name is derived from the term "luna", meaning, "moon" (possibly a reference to the shape of its swords, which resemble crescent moons), and "bandit", an outlaw.

Strategy[edit]

Luna Bandits often appear in groups and strike with swift attacks. They will appear to observe for some time before using their techniques, after which they will retreat, making them open to combos. It will also jump away if approached. Either watch for when it begins its attacks and block to gain an opening, or utilize Reflect to get counter damage on it and other Luna Bandits that may be nearby.

Technique Element Power Guard?
Multi-Slash (連続斬り
Renzokukiri
?, lit. "Continuous Slash")
Physical Attack 1-3: x1.0
Attack 4: x1.5 (hit 3+: x0.25)
O
Swings its swords while walking around.
Aerial Spin Slash (空中回転斬り
Kūchū Kaitengiri
?)
Physical Attack 1: x1.5
Attack 2: x1.0 (hit 3+: x0.25)
O
Jumps and swings swords, knocking opponents back.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Physical x0.65
Hit 2+: x0.25
O
Rushes and slashes with swords in both hands.
Ring Rush (リングラッシュ
Ringu Rasshu
?)
Physical x0.25 O
Handstands and spins sideways, slashing with its swords in a circular motion.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.