Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road

Morning Star

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
This article is about The Heartless.
You may be looking for one of Donald's Staves.
Morning Star

Morning Star KHII.png

Morning Star KHIIFM.png

The Morning Star in 358/2 Days

The Morning Star in Kingdom Hearts χ

Japanese モーニングスター
Rōmaji Mōningu Sutā

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Dark Road
Variations
Spiked Crawler
Scorching Sphere
Gummi Hammer
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Morning Star

Kingdom Hearts II
When its HP gets low, it unleashes its Press attack. Use Bump and Meteor Strike for a counterattack combo!

Meteor Strike can be done in succession, so make sure to grab surrounding enemies as well!
Kingdom Hearts 358/2 Days
Sharp spikes cover these large Heartless, a fact they exploit in a dangerous spin attack.
Though they are impervious while spinning, you can slow their onslaught with a block, bringing them to an eventual halt.
Alternatively, Aero magic will stop them with a single blast.
Kingdom Hearts Union χ
When its HP gets low, it can raise its defenses and heal itself. Use a defense-decreasing special attack before attacking and it'll be seeing stars!

Location HP Strength Defense EXP
Radiant Garden
Episode 2 (pre-Space Paranoids)
160 27 15 255
Radiant Garden
Episode 2 (post-Space Paranoids)
168 29 16 298
Radiant Garden
Post-episode 2, pre-episode 3
185 32 18 398
Radiant Garden
Episode 3
230 42 24 775
Beast's Castle
Episode 2
193 34 19 455
Olympus Coliseum
Episode 2
205 37 21 550
Port Royal
Episode 2
198 35 20 485
Physical Fire Blizzard
×1.0 ×0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×4
Power Crystal (12%), Mega-Potion (5%), Serenity Stone (4%)
World(s)
Radiant Garden, Beast's Castle, Olympus Coliseum, Port Royal
Location HP Strength Defense EXP
Radiant Garden
Episode 2 (pre-Space Paranoids)
160 27 15 204
Radiant Garden
Episode 2 (post-Space Paranoids)
168 29 16 238
Radiant Garden
Post-episode 2, pre-episode 3
185 32 18 318
Radiant Garden
Episode 3
230 42 24 620
Beast's Castle
Episode 2
193 34 19 364
Olympus Coliseum
Episode 2
205 37 21 440
Port Royal
Episode 2
198 35 20 388
Physical Fire Blizzard
×1.0 ×0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
HP prize (5) ×2, Drive prize (3%) ×2
Power Crystal (12%), Mega-Potion (5%), Serenity Stone (4%)
World(s)
Radiant Garden, Beast's Castle, Olympus Coliseum, Port Royal
Cup HP Strength Defense
Titan Cup

Match 2: 1 Morning Star

215 39 22
Goddess of Fate Cup

Match 1: 5 Morning Star

263 48 28
Titan Paradox Cup

Match 2: 1 Morning Star

375 70 41
Hades Paradox Cup

Match 43: 2 Morning Star
Match 47: 3 Morning Star

453 87 51
Physical Fire Blizzard
×1.0 ×0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 2: 1 Morning Star

230 42 24
Goddess of Fate Cup

Match 1: 5 Morning Star

273 50 29
Titan Paradox Cup

Match 2: 1 Morning Star

375 70 41
Hades Paradox Cup

Match 43: 2 Morning Star
Match 47: 3 Morning Star

453 86 51
Physical Fire Blizzard
×1.0 ×0 ×0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
41 832 2496 8 29
Fire Blizzard Thunder Aero
x1.23 x1.14 x0.43 x2.55
Ignite Freeze Jolt Air-Toss
x0.10 x0.10 x0.12 x0.20
Defense Power Adjustment Heart Points
• Full Body: 2.80 44
Flinch? Bloom-Out?
X X
Rewards

Missions 36-50
Gear Component A (100%)

Story Mode
Munny x27, HP prize (large) x3, HP prize (small) x4
Mission Mode
Munny x14, HP prize (large) x2, HP prize (small) x2
World(s)
Olympus Coliseum
Episode LV BP
Episode 7 48 496
Last Episode 48 496
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 37[1] 290[2]
★★★★ 49 512
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 48 496
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
31-49 1, 2, 3, 4, 5 49 512
45 2, 4 37 290
51-89 2, 4 48 496
49 512
71-89 1, 3, 5 48 496
49 512
85 2, 4 48 496
98 2, 3 76 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Weak
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Magic +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Morning Star is an Emblem Heartless introduced in Kingdom Hearts II.

Design[edit]

The Morning Star has a black, spherical head with two beady, yellow eyes on it. It wears a conical, green helmet with an angular antenna attached to its tip. The majority of its body is encased in a spherical suit of armor with eight conical, black spikes spaced evenly over its surface. This armor is primarily colored in shades of green, with some yellow decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. It can retract its arms and replace them with two large spheres covered in spikes, which it uses to beat enemies. The Morning Star has two Heartless emblems, on its front and another on its back, both of which are placed in the middle of a blue ring with a black background.

In Kingdom Hearts II Final Mix, the Morning Star's armor becomes blue with cyan, violet, and some yellow highlights on it. Its spikes are now silver, as opposed to the normal black. In Kingdom Hearts Union χ and Kingdom Hearts Dark Road, the Morning Star's coloration is changed again to a bronze and gold color palette with red and light green highlights.

The Morning Star's name refers to the melee weapon of the same name, which the Heartless resembles. Its second set of arms in particular are very similar to a morning star mace.

Strategy[edit]

Kingdom Hearts II[edit]

Morning Stars are large, tanky Heartless. Though their attacks can hit hard, they are also slow and easy to react to. At a close range they will use their Spinning Mow-Down and Iron Ball Punch attacks, and at a long range they will use Spinning Spike Attack and Body Press.

During their Body Press attack is their biggest opening for attack, as when they jump above Sora the Meteor Spike Reaction Command becomes available, which allows Sora to neutralize the Morning Star while dealing continuous damage until it is defeated. When reduced to 50% HP, it will exclusively use its Body Press attack.

Technique Element Power Guard?
Spinning Mow-Down (回転なぎ払い
Kaiten Nagiharai
?)
Physical x1.0[KH II]
X0.25[KH II FM]
Hit 2+: x0.25
O
Turns from side-to-side while swinging iron maces.
Iron Ball Punch (鉄球パンチ
Tekkyū Panchi
?)
Physical x1.5[KH II]
x1.0[KH II FM]
Hit 2+: x0.5
O
Strikes with iron balls with its left and right hands, in that order.
Spinning Spike Attack (回転トゲアタック
Kaiten Toge Atakku
?)
Physical x2.0[KH II]
x1.5[KH II FM]
Chases opponents while spinning at high speeds.
Body Press (ボディプレス
Bodi Puresu
?)
Physical x2.0
Jumps directly overhead on opponent and drops down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Bump (レシーブ
Reshību
?, lit. "Receive")
Can be used when a Morning Star Jumps directly above Sora and uses Body Press.
Prevent Body Press and launch the Morning Star into the air.
Meteor Spike (メテオバスター
Meteo Basutā
?, lit. "Meteor Buster")
Neutral x2.0 Can be used after using Bump.
Smash the Morning Star into the ground with Meteor Spike. Meteor Spike can be used continuously until the Morning Star is defeated.

Kingdom Hearts 358/2 Days[edit]

Morning Stars can be annoying, but as long as caution is taken to block while it is spinning as well as to Air Slide away when it jumps up, it shouldn't pose too much of a threat. Once it stops spinning, hit it with some physical combos, as well as some casts of Aero magic, which it is weak to.

Technique Element Status Power Block?
Spike Spin (トゲ回転
Toge Kaiten
?)
Attack Command 0.27
Spins around with its defenses up.
Body Attack (ボディアタック
Bodi Atakku
?)
Attack Command 1.96 X
Jumps up, then lands on top of the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ 49 prior to August 12, 2020.
  2. ^ 512 prior to August 12, 2020.