Kingdom Hearts III

Kraken

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Kraken

Kraken KHIII.png

Japanese クラーケン
Rōmaji Kurāken
Homeworld The Caribbean
Origin Pirates of the Caribbean: Dead Man's Chest
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - Titanic Clash
Location HP Strength Defense
The Caribbean 42000 48 24
Cannon Surge Wind Chasers Raging Cannons Tidal Wave
x0.5 x0.5 x0.5 x1.2 x0.5
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit

Rewards
Donald: Aero Boost
Goofy: Maximum HP +10
World(s)
The Caribbean
The Flying Dutchman
Japanese フライング・ダッチマン号
Rōmaji Furaingu Datchiman-gō

Type Construct
Homeworld The Caribbean
Origin Pirates of the Caribbean: Dead Man's Chest
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - Titanic Clash
Location HP Strength Defense
The Caribbean Hull: 2100
Mast: 2100
Core: 300
48 24
Cannon Surge Wind Chasers Raging Cannons Tidal Wave
x1.0 x1.0 x1.0 x1.0 x1.0
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
World(s)
The Caribbean

The Kraken is a legendary, monstrous cephalopod-like sea monster in Kingdom Hearts III. It originated from Disney's Pirates of the Caribbean: Dead Man's Chest.

Story[edit]

Kingdom Hearts III[edit]

Tia Dalma mentions the Kraken was the one who dragged Jack Sparrow and his beloved Pearl to the Locker, and that most who hear of it tend to run for shore to avoid its wrath. During the battle against the Dutchman, Luxord calls upon the Kraken to remove the Pearl from "the game", forcing Sora's ship to fire on the beast to free the vessel. During the fight on the Dutchman, the Kraken's tentacles lash out at the heroes when they gain the upper hand against Davy Jones.

Design[edit]

The Kraken is a gargantuan, cephalopod-like monster. While it is never seen fully, the only visible parts are its grey tentacles, which resemble that of a squid.

Personality[edit]

Strategy[edit]

Only the Kraken's tentacles holding the Pearl are very vulnerable. The ones being used as barriers are much tougher, and requite a lot of time to wear down; this however, is a very poor choice, as it will allow the Kraken to crush the Pearl uninterrupted. The Flying Dutchman also assists the Kraken by firing on the Leviathan from different angles.

The best method is to fire at the gaps in the Kraken's tentacles to damage it. Take out the Dutchman by firing on its orbs, powering up the ship's bombarding attacks and use them on the Kraken to deal a huge amount of damage at once. Make use of the barrier to hold off fire from the Dutchman, and then retaliate with cannon fire to allow time to fire at the Kraken.

The Flying Dutchman
Technique Element Status Power Block? Repel LV
Bombardment (砲撃
Hōgeki
?)
Physical 9.0 per hit
Fires cannonballs to the side.
Three-Stranded Cannon (三連カノン砲
Sanren Kanon-hō
?)
Physical 20.0 per hit
Fires cannonballs from the bow of the ship.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Origin[edit]

The Kraken first appeared as an antagonist in the 2006 film Pirates of the Caribbean: Dead Man's Chest. It is based on the mythological entity of the same name. In the film, Davy Jones has the power to summon it and use it to attack whatever he commands, due to Davy Jones's power to mark those who owed him debt with a black spot. The Kraken destroys two ships; the first is the Edinburgh Trader, which Will Turner is on. It later destroys the Black Pearl, in which it seems to swallow and kill Jack Sparrow, although it took him to Davy Jones' Locker. In Pirates of the Caribbean: At World's End, Davy Jones is forced to kill the Kraken under the orders of Lord Cutler Beckett, who controls his heart.