Game:Davy Jones
Davy Jones | |||||||
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Japanese | デイヴィ・ジョーンズ | ||||||
Rōmaji | Deivi Jōnzu | ||||||
Origin | Pirates of the Caribbean: Dead Man's Chest | ||||||
Game | Kingdom Hearts III | ||||||
|
Location | HP | Strength | Defense | EXP | |||||||
The Caribbean | 3200 | 48 | 24 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×0.7 | ×0.7 | ×0.7 | ×0.7 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.7 | ×0.7 | ×1.0 | ×0.5 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | 8 | ×0.5 | —
| ||||||||
Rewards | |||||||||||
Sora: Max HP +10, Payback Strike | |||||||||||
World(s) | |||||||||||
The Caribbean | |||||||||||
Tentacle | ||
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Japanese | 触手 | |
Rōmaji | Shokushu | |
Origin | Pirates of the Caribbean: Dead Man's Chest | |
Game | Kingdom Hearts III |
Location | HP | Strength | Defense | EXP | |||||||
The Caribbean | 320 | 48 | 24 | 0 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.5 | ×0.5 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×0.5 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
— | — | — | —
| ||||||||
Rewards | |||||||||||
MP prize (1) ×2 | |||||||||||
World(s) | |||||||||||
The Caribbean | |||||||||||
Davy Jones is a boss in Kingdom Hearts III. He serves as the final boss of The Caribbean.
Strategy[edit]
Kingdom Hearts III[edit]
Davy Jones is the final boss of The Caribbean. The pirate captain will frequently teleport around the ship, making it hard to keep track of him. Jones only has a few attacks at his disposal but can deal massive damage. He'll slash at Sora with his claw and sword, teleport behind him and perform a roundhouse kick, perform a powerful overhead slash with his sword as a counterattack (telegraphed by him glowing blue), or summon a tentacle to grab Sora. All of Jones attacks can be easily avoided or guarded against. The Double Arrowguns or Hunny Spout formchanges can be extremely useful against Jones thanks to their homing capabilities. Likewise, formchanges such as the Agile Claws, Blizzard Blades, or Twin Yo-Yos are useful as their quick attacks can keep the pressure on Jones while preventing him from attacking. Blizzard Blades is especially ideal, as it only deals Blizzard damage whereas Jones only blocks Physical attacks.
After being reduced to 66% HP, Jones will teleport to the crow's nest and summon six large Kraken tentacles to attack the party. Once three tentacles are defeated, they will retreat and Jones will be forced back down to the ship. Consider using Thunder magic to clear the tentacles, which they are weak to. After clearing out the tentacles, the fight will resume as normal, but after taking more damage, Jones will summon the tentacles once more. Only this time, he will stay and fight the party. So long as Sora is mindful of his attacks and remembers to heal when necessary, Jones will fall with ease.
Davy Jones can be knocked into an AI loop to make the fight much easier. If his Revenge Value is reached while airborne, he will retaliate with a roundhouse kick. If blocked, this attack can be punished, and he can be knocked into a pattern of retaliating and being punished without being able to do much else. However, if he does land, he can break out of it, so be sure to use moves like Rising Spiral and keep a careful eye on when he will perform the slash.
- Davy Jones
Technique | Element | Status | Power | Block? | Repel LV | |
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Continuous Slash (連続斬り Renzokukiri ) |
(hits 1-3) | Physical | — | 0.8 x 3 hits | ◯ | 2
|
(hit 4) | Physical | — | 0.8 | ◯ (Risk Dodge) | 3 | |
Steps forward and swings sabre four times. | ||||||
Roundhouse Kick (まわし蹴り Mawashigeri ) |
Physical | — | 2.0 | △ | 2 | |
Performs a swinging kick with his right leg. | ||||||
Can be used as a counterattack, or after warping near Sora. | ||||||
Guard Counter (ガードカウンター Gādo Kauntā ) |
Physical | — | 1.5 | ◯ | 2 | |
Jones's body glows and he assumes a defensive stance, countering all Physical-type attacks with his sabre (he can't block non-Physical-type attacks). | ||||||
Tentacle Grip Throw (触手つかみ投げ Shokushu Tsukami Nage ) |
(upward thrust) | Physical | — | 2.0 | △ | —
|
(throw) | — | — | — | X | — | |
A blue light appears beneath and follows an opponent for 2.5 seconds, after which a tentacle emerges from the light and throws them.
| ||||||
After being reduced to 66% HP, Davy Jones will teleport to the crow's nest and summon six tentacles. He will stay in the crow's nest and use Tentacle Grip Throw. Once three tentacles have been defeated, the others retreat, and Davy Jones returns to the deck. Davy Jones cannot be targeted or hit while in the crow's nest. At 33% HP, Davy Jones once again teleports to the crow's nest and summons six tentacles, but immediately teleports back to the deck. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Tentacles
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Slam (たたきつけ Tatakitsuke ) |
(downward swing) | Physical | — | 2.0 | △ | 2
|
(shockwave) | Aero | — | 1.0 | △ | — | |
Swings its tip downward, generating a shock wave on impact. | ||||||
Binding Attack (拘束攻撃 Kōsoku Kōgeki ) |
(horizontal swing) | Physical | — | 1.5 | △ | —
|
(squeeze) | Physical | — | 1.5 x 2 hits | X | — | |
Swings its tip sideways; if it strikes Donald or Goofy, it grabs them and squeezes twice before dropping them. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Video[edit]
Davy Jones – Kingdom Hearts III |
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