Kingdom Hearts III

Angelic Amber

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Angelic Amber

Angelic Amber

Japanese アンジェリック・アンバー
Rōmaji Anjerikku Anbā

Type Construct
Homeworld Toy Box
Game Kingdom Hearts III
Themes Header.png

KHIII tracks
Battle theme - Tension Rising -Angelic Amber-
Angelic Amber

Kingdom Hearts III
An unlucky denizen of Galaxy Toys that was possessed by a Marionette.

Unpredictable and erratic, her moves made her a maddening foe to face. After Sora and his team freed her from the Marionette's ill influence, she bore a melancholy expression.
Location HP Strength Defense EXP
Toy Box 1200 27 13 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.5 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.7 ×0.7 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
5 ×0.5 16

Rewards
Sora: High Jump, Max MP +5
World(s)
Toy Box

Angelic Amber is a possessed toy featured in Toy Box, a world from Kingdom Hearts III based on Toy Story.

Story[edit]

Kingdom Hearts III[edit]

Angelic Amber is possessed by a Marionette, and imprisons Hamm in a dollhouse.[1] When Sora, Donald, Goofy, Woody, and Buzz find Hamm, Angelic Amber arrives and engages them in battle, but is soon defeated and liberated from the Marionette. Her defeat prompts Buzz to wonder if he and Woody will be possessed as well.

Design[edit]

Angelic Amber is a doll resembling a young human girl. She has pale skin, a long, soft face with green eyes and red lipstick, and curled blue hair with bangs. She wears a headband with white rabbit ears and a black Victorian-style dress with white lining, grey sleeves, and a black bow around her waist. She also has black heels with white socks. When possessed by a Marionette, she bears the Heartless emblem on the left rabbit ear, and her eyes are golden.

Strategy[edit]

Angelic Amber is a tricky boss to fight, as all of Babies and Toddlers: Dolls serves as the battlefield and she is accompanied by other enemies to keep the party distracted, such as Marionettes and Gold Beats. She is also capable of leaping vast distances, making it easier for her to chase after Sora. She tends to erratically move around the arena to get distance from the party and signal she is about to attack, although this is not always the case. Her arsenal of attacks includes a leaping slam, a corkscrew charge, and a close-range spin attack infused with darkness.

When reduced to 65% HP, she goes limp for about 4 seconds, then launches nearby opponents (this deals no damage). Afterward, she gains a strength boost, causing her attacks to become more powerful and allowing her to attack twice in a row.

The lesser enemies that flank her will spawn in groups in different sections of the store. These spawn points are fixed and only ever spawn one group of enemies, so it is possible to stay in the initial area of the store and only have one or two waves total to deal with. It is also possible to land on one of the platforms that are near the ceiling, or on top of the shelves near the vents Sora entered the area from. This way, only the aerial enemies and Angelic Amber herself are able to reach Sora, which makes managing the enemies much easier.

Shooting Star's Formchanges, Fire-element magic, and the Rocket Ruckus Team Attack are strong options for intercepting her while she is on the move and clearing out the waves of Heartless.

With patience, Angelic Amber will fall, and Sora will gain a max MP increase, and learn High Jump.

Technique Element Status Power Block? Repel LV
Spin (スピン
Supin
?)
(pre-strength boost) Dark 2.0 per hit 2

(post-strength boost) Dark 2.5 per hit 2
Spins and emits light in the immediate area. Post-strength boost: both attack range and power modifier increase.
Trample (踏みつけ
Fumitsuke
?)
Slam Physical 2.0 Symbol - Crown.png

Shock wave
(pre-strength boost)
Physical 2.0
Shock wave
(post-strength boost)
Physical 2.5
Drops directly overhead opponent and slams into the ground feet-first, generating a shock wave on the ground. Post-strength boost: shock wave's power modifier increases.
Body Blow (体当たり
Taiatari
?)
(pre-strength boost) Physical 2.0 per hit 2

(post-strength boost) Physical 2.5 per hit 2
After somersaulting, she flies toward an opponent while spinning like a drill. Post-strength boost: she flies around for a longer period of time.

Angelic Amber boosts her strength when below 65% HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Angelic Amber – Kingdom Hearts III

Gallery[edit]

Notes and references[edit]

  1. ^ Kingdom Hearts III, Hamm: "She's back! That's the doll that pig-penned me!"