Puffball: Difference between revisions
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{{Game|KH3}} | {{Game|KH3}} | ||
{{Character | {{Character | ||
|name=Puffball | |name=Puffball | ||
Line 47: | Line 45: | ||
|KH3world=Kingdom of Corona | |KH3world=Kingdom of Corona | ||
}} | }} | ||
The '''Puffball''' is an [[Emblem Heartless]] that | The '''Puffball''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''. | ||
{{ | |||
==Design== | |||
The Puffball has a round, black body with a small, darkened circular face where both of its yellow eyes can be seen. Below its face is its Heartless emblem. It has two small stub legs, two small greenish-yellow weed-like wings, and a flower shaped plant on the top of its head. | |||
==Strategy== | |||
Puffballs are weak, but typically appear in groups. Their spin attack is easy to react to, and can be blocked and countered with a reprisal to knock the Puffball away from its allies, as well as potentially hitting other Puffballs in the area. | |||
As long as [[MP]] is available, [[Aero]] magic is the easiest way to deal with groups of Puffballs due to their weakness to it. | |||
When a [[Chief Puff]] is present, the Puffballs will support the Chief Puff by forming into a tower, however once the Chief Puff's armor is broken the Puffballs will cease supporting the tower and return to their normal behavior. | |||
{{Atk-o|KH3}} | |||
{{atk|col=5|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki|}} | |||
|Physical | |||
|— | |||
|0.6 per hit | |||
|◯ | |||
|2 | |||
|Hovers around while spinning sideways. | |||
}} | |||
{{Atk-c}} | |||
==Gallery== | |||
<gallery> | |||
Puffball (Portrait) KHIIIRM.png|Puffball's Data Greeting portrait in ''Kingdom Hearts III Re Mind''. | |||
</gallery> | |||
{{KH3}} | {{KH3}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 10:03, 19 July 2024
Puffball
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Kingdom Hearts III |
These wicked weedlings may look cute romping and rolling around, but make no mistake; they will bring the hurt if you let them. (Don't let them!) |
Location | HP | Strength | Defense | EXP | |||||||
Kingdom of Corona | 29 | 29 | 14 | 13 | |||||||
Kingdom of Corona (4 worlds cleared) |
34 | 33 | 16 | 19 | |||||||
Kingdom of Corona (6 worlds cleared) |
43 | 40 | 20 | 36 | |||||||
Kingdom of Corona (The Final World cleared) |
52 | 48 | 24 | 59 | |||||||
Kingdom of Corona (Battlegate 7) |
82 | 73 | 37 | 177 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.5 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×2, Munny (1) ×1 Lucid Shard (8%), Lucid Stone (4%) | |||||||||||
World(s) | |||||||||||
Kingdom of Corona | |||||||||||
The Puffball is an Emblem Heartless that appears in Kingdom Hearts III.
Design[edit]
The Puffball has a round, black body with a small, darkened circular face where both of its yellow eyes can be seen. Below its face is its Heartless emblem. It has two small stub legs, two small greenish-yellow weed-like wings, and a flower shaped plant on the top of its head.
Strategy[edit]
Puffballs are weak, but typically appear in groups. Their spin attack is easy to react to, and can be blocked and countered with a reprisal to knock the Puffball away from its allies, as well as potentially hitting other Puffballs in the area.
As long as MP is available, Aero magic is the easiest way to deal with groups of Puffballs due to their weakness to it.
When a Chief Puff is present, the Puffballs will support the Chief Puff by forming into a tower, however once the Chief Puff's armor is broken the Puffballs will cease supporting the tower and return to their normal behavior.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Spin Attack (回転攻撃 Kaiten Kōgeki ) |
Physical | — | 0.6 per hit | ◯ | 2 | |
Hovers around while spinning sideways. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |