Frost Serpent: Difference between revisions
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{{Atk|{{nihongo|'''Blizzard Breath'''|ブリザードブレス|<br>Burizādoburesu|}} | {{Atk|{{nihongo|'''Blizzard Breath'''|ブリザードブレス|<br>Burizādoburesu|}} | ||
|Blizzard | |Blizzard | ||
|1 | |1.0 per hit | ||
|△ | |△ | ||
| | |— | ||
|Fires a ray (either in a straight line or in a wandering motion) that generates icicles on the ground. Only used in flying mode. | |Fires a ray (either in a straight line or in a wandering motion) that generates icicles on the ground. Only used in flying mode. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Snow Cyclone'''|スノーサイクロン|<br>Sunōsaikuron|}} | {{Atk|{{nihongo|'''Snow Cyclone'''|スノーサイクロン|<br>Sunōsaikuron|}} | ||
|Aero | |Aero | ||
|0.5 | |0.5 per hit | ||
|△ | |△ | ||
| | |— | ||
|Generates a tornado that follows the target. Can be blocked from behind. Only used in flying mode. | |Generates a tornado that follows the target. Can be blocked from behind. Only used in flying mode. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Snowplow Charge'''|ラッセル突進|<br>Rasseru Tosshin|}} | {{Atk|{{nihongo|'''Snowplow Charge'''|ラッセル突進|<br>Rasseru Tosshin|}} | ||
|Physical | |Physical | ||
|2 | |2.0 per hit | ||
|△ | |△ | ||
|2 | |2 | ||
Line 159: | Line 159: | ||
|(tail) | |(tail) | ||
|Physical | |Physical | ||
|1.5 | |1.5 per hit | ||
|△ | |△ | ||
|2 | |2 | ||
Line 166: | Line 166: | ||
|(emergence) | |(emergence) | ||
|Physical | |Physical | ||
|2 | |2.0 | ||
|△ | |△ | ||
|2 | |2 |
Revision as of 03:15, 7 March 2022
Frost Serpent | ||
---|---|---|
Japanese | フロストサーペント | |
Rōmaji | Furosuto Sāpento
| |
Type | Emblem Heartless | |
Game | Kingdom Hearts III |
Frost Serpent
|
---|
Kingdom Hearts III |
A skeletal serpent, soaring on wings of snowpack. With a simple spin of its body, it gives rise to icy whirlwinds that gnash and rend all before it. Sound imposing? Bust those wings and it's just a snake with arms. That doesn't mean it's entirely toothless on the ground; it can still burrow beneath Sora and his buddies and stab its tail upward. When you see it dive, look alive! |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 576 | 40 | 20 | 249 | |||||||
Arendelle (6 worlds cleared) |
640 | 44 | 22 | 326 | |||||||
Arendelle (The Final World cleared) |
760 | 52 | 26 | 511 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.5 | ×0.5 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×0.7 | ×1.0 | ×1.0 | ×0.5 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
10 | — | ×0.8 | 16
| ||||||||
Rewards | |||||||||||
MP prize (5) ×2, Munny (10) ×4 Frost Crystal (30%) | |||||||||||
World(s) | |||||||||||
Arendelle | |||||||||||
Wing | ||
---|---|---|
Japanese | 翼 | |
Rōmaji | Tsubasa
| |
Type | Emblem Heartless | |
Game | Kingdom Hearts III |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 36 | 40 | 20 | 22 | |||||||
Arendelle (6 worlds cleared) |
40 | 44 | 22 | 28 | |||||||
Arendelle (The Final World cleared) |
47 | 52 | 26 | 44 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×2.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
— | — | — | —
| ||||||||
Rewards | |||||||||||
Focus prize (5) ×1, Focus prize (3) ×3 Frost Stone (40%), Frost Gem (40%) | |||||||||||
World(s) | |||||||||||
Arendelle | |||||||||||
Tail | ||
---|---|---|
Japanese | シッポ | |
Rōmaji | Shippo
| |
Type | Emblem Heartless | |
Game | Kingdom Hearts III |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 36 | 40 | 20 | 22 | |||||||
Arendelle (6 worlds cleared) |
40 | 44 | 22 | 28 | |||||||
Arendelle (The Final World cleared) |
47 | 52 | 26 | 44 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×2.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
— | — | — | —
| ||||||||
Rewards | |||||||||||
MP prize (5) ×3, MP prize (3) ×3 Hungry Stone (40%), Hungry Gem (20%), Hungry Crystal (20%) | |||||||||||
World(s) | |||||||||||
Arendelle | |||||||||||
The Frost Serpent is an Emblem Heartless that appears in Kingdom Hearts III.
Story
Kingdom Hearts III
After being expelled from the top of the mountain by Larxene's gust of wind, Sora, Donald, and Goofy soon find themselves trying to out-sled an avalanche coming after them. Three Frost Serpents chase after them and are destroyed. New Frost Serpents then appear, knocking the heroes down the mountain.
Design
The Frost Serpent is a large icy dragon-like Heartless. Its body is colored white and primarily made up of by its large tail, which is covered in icy spikes. The tail ends in a cluster of spiky ice crystals which are formed into a snowflake shape. It has two flat, jagged wings which extend outward in an icy pattern resembling stained glass with diamond shaped spikes at the tip of each segment of the wing. Its head contains two icy horns, a set of swirly yellow eyes, and a Heartless emblem on its forehead.
Strategy
During the first encounter with the Frost Serpents, the battle is locked into the usage of the Trinity Sled Team Attack as the party is chased down the mountain. The gameplay in this segment is relatively simple; the Frost Serpents will only use their Blizzard Breath attack with the ray firing along the party's direction. If the ray was fired close to the party, simply move in the other direction. If the party is near one of the edges, consider jumping to the side to avoid getting pinned against the attack. Over time, two other Frost Serpents will join in, so pay close attention to the direction each one is firing. After a while, the party will fall off a cliff, thus ending the Frost Serpents' chase.
In normal combat, Frost Serpents have two modes; flying mode and ground mode. In flying mode, their attacks are more dangerous at a longer range, but they also are more vulnerable as their wings and tails take double damage from Fire magic. Watch for when light begins forming at its mouth or when it starts spinning and then guard, followed by a counterattack when the attack has cleared. The wings and tail will drop prizes when destroyed, and when both have been destroyed the Frost Serpent will enter its ground mode.
In ground mode, the Frost Serpent will switch its tactics to close range attacks. It will either attempt to charge forward across the snow, which can be blocked and countered after it stops, or attempt to hit Sora from beneath the snow with its tail several times before emerging its entire body, where it will then be vulnerable. Due to its now limited long range potential, a good tactic with sufficient MP is to jump in the air and begin barraging it with Fire magic. Otherwise, evade its attacks and wait until it is once again vulnerable.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Blizzard Breath (ブリザードブレス Burizādoburesu ) |
Blizzard | 1.0 per hit | △ | — | ||
Fires a ray (either in a straight line or in a wandering motion) that generates icicles on the ground. Only used in flying mode. | ||||||
Snow Cyclone (スノーサイクロン Sunōsaikuron ) |
Aero | 0.5 per hit | △ | — | ||
Generates a tornado that follows the target. Can be blocked from behind. Only used in flying mode. | ||||||
Snowplow Charge (ラッセル突進 Rasseru Tosshin ) |
Physical | 2.0 per hit | △ | 2 | ||
Advances forward while its hands spin like drills. Only used in ground mode. | ||||||
Burst-Out Attack (突き上げ攻撃 Tsukiage Kōgeki ) |
(tail) | Physical | 1.5 per hit | △ | 2
| |
(emergence) | Physical | 2.0 | △
|
2 | ||
Dives underground, sticks its tail up directly beneath the target once or several times, then leaps out. The tail attack can be blocked from behind. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |