Kingdom Hearts III

Mechanitaur

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Mechanitaur

Mechanitaur from the Ultimania

Japanese クロックワークブル
Rōmaji Kurokkuwāku Buru
Translation Clockwork Bull

Type Emblem Heartless
Game Kingdom Hearts III
Variations
Satyr
Mechanitaur

Kingdom Hearts III
Face it: some Satyrs are haters, and this is what they look like.
Location HP Strength Defense EXP
San Fransokyo 237 52 26 292
San Fransokyo
(The Final World cleared)
255 55 28 354
San Fransokyo
(Battlegate 12)
342 73 37 706
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
3 ×1.1

Rewards
HP prize (5) ×2, Munny (5) ×3
Wellspring Gem (12%), Hungry Crystal (8%), Writhing Crystal (8%)
World(s)
San Fransokyo

The Mechanitaur is an Emblem Heartless that appears in Kingdom Hearts III.

Design[edit]

Mechanitaurs heavily resemble Satyrs. Their skin is jet black, their eyes are yellow, and their armor is grey and distinctly mechanical with the Heartless emblem on their chestplate. Their feet and hands are white, and are equipped with gauntlets and pauldrons with green highlights. They wear a helm that has horns resembling engines.

The Mechanitaur's English name incorporates the word "mechanical", alluding to its mechanical design, and is derived from the Minotaur, a monster from Greek myth that was half-human, half-bull. Its Japanese name, "Clockwork Bull", simply alludes to its design resembling a mechanical bull.

Strategy[edit]

Although a little beefier HP-wise, Mechanitaurs are almost identical to Satyrs in terms of attack patterns and power. The only change from their lesser counterparts in combat is that their horns are unbreakable; this means that when staggered after lowering their Reaction Endurance to zero, their stagger mechanics will not change. Due to this, only Sora's stronger attacks in his base form, Magic, or attacks in Formchanges will be effective in keeping them locked down once staggerable.

Mechanitaurs are susceptible to all four status effects; each is an effective tool at limiting their mobility and taking them down, especially in the fight on top of the enclosed rooftop during the main story in San Fransokyo as they will have trouble escaping Sora's reach.

Technique Element Status Power Block? Repel LV
Hook (フック
Fukku
?)
Physical 1.0 ◯ (Risk Dodge) 3
Strikes with right hand.
Rising Upper (ライジングアッパー
Raijingu Appā
?)
Physical 1.5 △ (Risk Dodge) 3
Jumps and strikes the target.
Tackle (タックル
Takkuru
?)
Physical 1.5 ◯ (Risk Dodge) 3
Lowers its visor and performs a ramming attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.