Kingdom Hearts 358/2 Days
Kingdom Hearts Union χ
Kingdom Hearts Dark Road

Chill Ripper

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Chill Ripper

Chill Ripper KHD.png

The Chill Ripper (コールドリッパー, Kōrudo Rippā?, lit. "Cold Ripper") Heartless boss from quest 670.

Japanese コールドリッパー
Rōmaji Kōrudo Rippā
Translation Cold Ripper

Type Emblem Heartless
Games Kingdom Hearts 358/2 Days
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Variations
Zip Slasher
Dual Blade
Heat Saber
Blitz Spear
Stalwart Blade
Dual Durandal
Chill Ripper

Kingdom Hearts 358/2 Days
This icy knight Heartless's skillful defense makes it tough to finish off.
Though its focused slash can be stopped with a block, blasting the knight with Firaga while it is storing up energy will stagger it, opening it up to extra damage, especially from magic.
Kingdom Hearts Union χ
This creature not only has lots of HP, but you can also boost its defense! You won't be able to burn it down quickly, so prepare for a long battle!

Mission HP EXP STR/DEF
Story Mode Mission Mode
79 2240 6720 50 89
Fire Blizzard Thunder Aero
x0.97 x-0.10 x0 x0
Ignite Freeze Jolt Air-Toss
x0.10 x0 x0 x0
Defense Power Adjustment Heart Points
• Full Body: ? 66
Flinch? Bloom-Out?
X X
Rewards

Missions 73-93
Range Tech++ (100%)

Story Mode
Munny x28
Mission Mode
Munny x14
World(s)
Halloween Town
Episode LV BP
Episode 3 39 370
53 562
Episode 4 39 370
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Weak Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 39[1] 370[2]
★★★★ 53 562
Wonderland ★★★ 39[1] 370[2]
★★★★ 53 562
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Weak Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Feat of Strength 55 562
Daily Enemy Quest 30 176
World Battle: Wonderland
Shiva
39 370
World Battle: Wonderland
SP Shiva
53 562
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Weak Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
21-29 1, 2, 3, 4, 5 39 370
31-49 1, 2, 3, 4, 5 53 562
91-94 5 55 583
98 1, 4 74 10000
99 3 74 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Resist
Lightning Wind Light Darkness
Weak Normal Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Chill Ripper is an Emblem Heartless introduced in Kingdom Hearts 358/2 Days, where it is one of the bosses at Halloween Town.

Story

Kingdom Hearts 358/2 Days

During a mission to Halloween Town, Roxas and Xigbar are sent to eliminate a giant Heartless. Once the duo reaches the Suspension Bridge, they are attacked by a group of Heartless lead by a Snowy Crystal, which Roxas mistakes as their target. Once the Heartless are defeated, the Chill Ripper slashes its way onto the battlefield, almost crushing Roxas. The two then fight and defeat the Chill Ripper and RTC.

Design

The Chill Ripper is a large, humanoid Heartless covered from head to toe in silver and grey armor, although in Kingdom Hearts χ this armor is cobalt. The armor on its legs sport white spikes and steel blue highlights. Its helmet sports two short, white spikes and a long, twisted, black antenna. A small opening in the front just barely exposes the Chill Ripper's black face and glowing yellow eyes. Its most notable features are the jagged, light blue, ice blades in place of each of its hands. It has two Heartless emblems, one on each of its shoulder pauldrons.

The Chill Ripper's name refers to its ice-based attacks and its bladed arms—a "ripper" can refer to a murderer that kills with a blade, or, more literally, it means "one who tears."

Strategy

The Chill Ripper's main two attacks are a lunging spin attack which deals severe ice-based damage, and summoning pillars of ice from the ground; both attacks can be easily avoided by keeping some distance from the Chill Ripper. It also has a charging lunge which can be parried or interrupted with Firaga to stun the Heartless. While stunned, it becomes especially vulnerable to damage.

The Chill Ripper is quite agile, and will try to dodge Roxas's attacks by leaping around the battlefield. In Story Mode, Xigbar assists in this battle, but the responsibility for finishing the boss off still falls to Roxas. If available, Roxas can use several Firaga spells to quickly exhaust the Chill Ripper's stamina. Otherwise, focus on avoiding the Chill Ripper's attacks while keeping HP up and using powerful Keyblade combos and Limit Breaks to deal damage.

Sometimes, it is possible to trigger a glitch in which the player character falls through the ground, which the game engine treats as open air. As such, it is possible for the character to Glide and Air Dash, but eventually they will hit the bottom of the room and immediately expire.

Technique Element Status Power Block?
Spin Slash (回転斬り
Kaitengiri
?)
(spin) Attack Command 1.53

(stab) Attack Command 0.23

Spins its sword-arms around itself, then thrusts forward and stabs the target.
Stored Slash (タメ斬り
Tame Kiri
?)
Attack Command Ice Freeze (100%) 2.02
Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Attack Command Ice Freeze (100%) 1.63 X
Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
Blizzard (ブリザド
Burizado
?)
Attack Command Ice Freeze (100%) 1.63
Summons ice pillars from the ground that rise up towards the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references

  1. ^ a b 53 prior to August 12, 2020.
  2. ^ a b 562 prior to August 12, 2020.