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Kingdom Hearts Final Mix
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Green Requiem: Difference between revisions

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  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
  |KHHP1=15
  |KHHP1=15
  |KHHP2=45
  |KHHP2=60
  |KHATK1=15
|FMHP2=45
  |KHATK2=35
  |KHATK1=14
|FMATK1=15
  |KHATK2=31
|FMATK2=35
  |KHDEF1=12
  |KHDEF1=12
  |KHDEF2=27
|FMDEF1=13
  |KHDEF2=20
|FMDEF2=27
  |KHMP1=14
  |KHMP1=14
  |KHMP2=43
  |KHMP2=48
|FMMP2=43
  |KHEXP1=4
  |KHEXP1=4
  |KHEXP2=90
  |KHEXP2=120
|FMEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
  |KHfire=Absorb
  |KHfire=Absorb
Line 69: Line 76:
  |KHthun=Absorb
  |KHthun=Absorb
  |KHgrav=x1.0
  |KHgrav=x1.0
|FMgrav=x1.0<ref>x0.8 after rescuing Kairi.</ref>
  |KHstop=x1.0
  |KHstop=x1.0
|FMstop=x1.0<ref>x0.6 after rescuing Kairi.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHreward=(1) HP Ball x4<br>(2) MP Ball x1, (15) MP Ball x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
  |KHreward=(1) HP Ball x4<br>(2) MP Ball x1, (15) MP Ball x1<br>Ether (8%), Bright Shard (12%), Protera Chain (1%)
|FMreward=(1) HP Ball x4<br>(2) MP Ball x1, (15) MP Ball x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
  |KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
|FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=8
  |KHseed11=8

Revision as of 17:26, 17 April 2019

Green Requiem

Green Requiem

The Green Requiem (グリーンレクイエム, Gurīn Rekuiemu?) Heartless that appears in the Castle of Dreams world for the first time.

Field sprite in Kingdom Hearts Chain of Memories

Japanese グリーンレクイエム
Rōmaji Gurīn Rekuiemu

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations
Red Nocturne
Blue Rhapsody
Yellow Opera
Black Ballade
Silver Rock
Emerald Blues
Crimson Jazz
Spring Metal
Scarlet Tango
Grey Caprice
Striped Aria
Sapphire Elegy
Pink Concerto
Turquoise March
Emerald Serenade
Violet Waltz
Wicked Watermelon
Large Watermelon
Huge Watermelon
Festive Fireworks
Large Fireworks
Huge Fireworks
Jack O' Lantern
Round Rice Cake
Large Rice Cake
Bitter Macaron
Mighty Macaron
Swaying Spook
Wandering Spook
Emerald Sonata
Amber Opera
Apricot Opera
Brilliant Opera
Vermilion Samba
Marine Rumba
Gold Beat
Malachite Bolero
Green Requiem

Kingdom Hearts
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks.
Kingdom Hearts Chain of Memories
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.
The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
Kingdom Hearts Re:coded
Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP.
HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP Ball x4
(2) MP Ball x1, (15) MP Ball x1
Ether (8%), Bright Shard (12%), Protera Chain (1%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
HP STR DEF MP rec EXP
Before rescue 15 14 12 14 4
After rescue 60 31 20 48 120
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(1) HP Ball x4
(2) MP Ball x1, (15) MP Ball x1
Ether (4%), Bright Shard (10%), Protera Chain (0.5%)
World(s)
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion
HP STR DEF MP rec EXP
Before rescue 15 15 13 14 4
After rescue 45 35 27 43 90
Weapon Fire Blizzard Thunder
x1.0 Absorb Absorb Absorb
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Seed(s)

Phil Cup

Seed 8 (Monkey & Magic): 2 Green Requiem
Seed 3 (Indomitable): 6 Green Requiem

Pegasus Cup

Seed 6 (Pots & Bolts): 3 Green Requiem

Hades Cup

Seed 36 (Mad Fungus): 4 Green Requiem
Seed 34 (Optical Trick): 4 Green Requiem

Floor HP AP EXP
Sora Riku

2F B11F 44 3 8
3F B10F 48 4 12
4F B9F 52 4 17
5F B8F 56 5 21
6F B7F 60 6 26
12F B1F 128 9 86
13F 136 9 93
Physical Fire Ice Lightning Neutral
x1.0 Absorb Absorb Absorb x1.0
Stun Percentage Stop
x1.0 x1.0 x1.0
Warp Bind Confuse Terror
x1.0 x1.0 x1.0 x1.0
World(s)
Agrabah, Monstro, Castle Oblivion
Enemy Card
Green Requiem (card).png
Ability Duration Cost
Cure Boost 1 reload 20 CP
Description
Increases the potency of Cure abilities.

World HP EXP Strength Defense
Agrabah 83 134 71 22
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Ignite Freeze Jolt Air-Toss
Δ Δ Δ Δ
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
HP Ball x1-4, Munny x20
Beginner Mode Hi-Potion (2.00%)
Standard Mode Cure (2.00%)
Proud Mode Aerial Sweep (2.00%)
Critical Mode Heat Dash (1.00%)
Worlds
Agrabah
World HP EXP Strength Defense
Wonderland 22 12 45 5
Hollow Bastion II 46 139 93 11
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Reward
HP Ball x10-20, Munny x12
Layer HP EXP Strength Defense
Layer 4 36 37 52 16
Layers 6-10 41 52 58 18
Layers 13-14 43 59 61 19
Layer 16 50 101 71 22
Layers 19-20 50 101 71 22
Layer 21 52 115 74 23
Layer 24 52 115 74 23
Layer 27 55 139 78 24
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.40 x1.00
Rewards
HP Ball x1-3

The Green Requiem is an Emblem Heartless that was introduced in Kingdom Hearts.

Design

A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a dead person. This is fitting, given the Green Requiem's ability to heal other Heartless.

Strategy

A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells. In Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories, do not equip attack cards with passive elements, like Lionheart and Photon Debugger, as using these cards to attack a Green Requiem will heal it.

In Kingdom Hearts, additional Tech Points can be earned by casting Gravity Magic.[3][4]

Notes and references

  1. ^ x0.8 after rescuing Kairi.
  2. ^ x0.6 after rescuing Kairi.
  3. ^ Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in Kingdom Hearts Final Mix.
  4. ^ After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in Kingdom Hearts.