Green Requiem: Difference between revisions
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|s29=Wandering Spook | |s29=Wandering Spook | ||
|s30=Emerald Sonata | |s30=Emerald Sonata | ||
|s31=Vermilion Samba | |||
|s32=Marine Rumba | |||
|s33=Gold Beat | |||
|s34=Malachite Bolero | |||
|journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. | |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. | |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. |
Revision as of 21:02, 4 February 2019
Green Requiem | ||
---|---|---|
Japanese | グリーンレクイエム | |
Rōmaji | Gurīn Rekuiemu
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts coded Kingdom Hearts Union χ | |
Green Requiem
|
---|
Kingdom Hearts |
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. |
Kingdom Hearts Chain of Memories |
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless. The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. |
Kingdom Hearts Re:coded |
Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 12 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP Ball x4 (2) MP Ball x1, (15) MP Ball x1 Ether (4%), Bright Shard (10%), Protera Chain (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 12 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Green Requiem
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Green Requiem | ||||||
Hades Cup |
• Seed 36 (Mad Fungus): 4 Green Requiem
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 44 | 3 | 8 | |||
3F | B10F | 48 | 4 | 12 | |||
4F | B9F | 52 | 4 | 17 | |||
5F | B8F | 56 | 5 | 21 | |||
6F | B7F | 60 | 6 | 26 | |||
12F | B1F | 128 | 9 | 86 | |||
13F | 136 | 9 | 93 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | Absorb | Absorb | Absorb | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Agrabah, Monstro, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Cure Boost | 1 reload | 20 CP | |||||
Description | |||||||
Increases the potency of Cure abilities. | |||||||
World | HP | EXP | Strength | Defense | |
Agrabah | 83 | 134 | 71 | 22 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.40 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
Δ | Δ | Δ | Δ | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP Ball x1-4, Munny x20 | |||||
Beginner Mode | Hi-Potion (2.00%) | ||||
Standard Mode | Cure (2.00%) | ||||
Proud Mode | Aerial Sweep (2.00%) | ||||
Critical Mode | Heat Dash (1.00%) | ||||
Worlds | |||||
Agrabah |
World | HP | EXP | Strength | Defense |
Wonderland | 22 | 12 | 45 | 5 |
Hollow Bastion II | 46 | 139 | 93 | 11 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.40 | x1.00 | |
Reward | ||||
HP Ball x10-20, Munny x12 |
Layer | HP | EXP | Strength | Defense |
Layer 4 | 36 | 37 | 52 | 16 |
Layers 6-10 | 41 | 52 | 58 | 18 |
Layers 13-14 | 43 | 59 | 61 | 19 |
Layer 16 | 50 | 101 | 71 | 22 |
Layers 19-20 | 50 | 101 | 71 | 22 |
Layer 21 | 52 | 115 | 74 | 23 |
Layer 24 | 52 | 115 | 74 | 23 |
Layer 27 | 55 | 139 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.40 | x1.00 | |
Rewards | ||||
HP Ball x1-3 |
The Green Requiem is an Emblem Heartless that was introduced in Kingdom Hearts.
Design
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a dead person. This is fitting, given the Green Requiem's ability to heal other Heartless.
Strategy
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells. In Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories, do not equip attack cards with passive elements, like Lionheart and Photon Debugger, as using these cards to attack a Green Requiem will heal it.
In Kingdom Hearts, additional Tech Points can be earned by casting Gravity Magic.[1][2]