Green Requiem: Difference between revisions
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{{game|KH1|FM1|COM|REC|KHC|RCO| | {{game|KH1|FM1|COM|REC|KHC|RCO|UCX}} | ||
{{suite}} | {{suite}} | ||
{{ | {{Character | ||
|name=Green Requiem | |name=Green Requiem | ||
|katakana=グリーンレクイエム | |katakana=グリーンレクイエム | ||
Line 8: | Line 8: | ||
|de=Vitazipfler | |de=Vitazipfler | ||
|image=[[File:Green Requiem KH.png|150px]] | |image=[[File:Green Requiem KH.png|150px]] | ||
| | |tab2=KHCOM | ||
|image2=[[File:Green Requiem KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | |||
|image3=[[File:Green Requiem KHUX.png|150px]] | |||
|tab3=KHUX | |||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts | |game2=Kingdom Hearts Chain of Memories | ||
|game3=Kingdom Hearts coded | |game3=Kingdom Hearts coded | ||
|game4=Kingdom Hearts Union χ | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. | |journalKH=Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. | ||
|journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. | |journalSS=A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless.<br>The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. | ||
|journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP. | |journalCOD=Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP. | ||
|KHHP1=15 | |KHHP1=15 | ||
|KHJPHP2=60 | |||
|KHHP2=45 | |KHHP2=45 | ||
|KHJPATK1=14 | |||
|KHATK1=15 | |KHATK1=15 | ||
|KHJPATK2=31 | |||
|KHATK2=35 | |KHATK2=35 | ||
|KHDEF1=12 | |KHDEF1=12 | ||
|FMDEF1=13 | |||
|KHJPDEF2=20 | |||
|KHDEF2=27 | |KHDEF2=27 | ||
|KHMP1=14 | |KHMP1=14 | ||
|KHJPMP2=48 | |||
|KHMP2=43 | |KHMP2=43 | ||
|KHEXP1=4 | |KHEXP1=4 | ||
|KHJPEXP2=120 | |||
|KHEXP2=90 | |KHEXP2=90 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
Line 57: | Line 42: | ||
|KHbliz=Absorb | |KHbliz=Absorb | ||
|KHthun=Absorb | |KHthun=Absorb | ||
|KHgrav=x1.0 | |KHJPgrav=x1.0 | ||
|KHstop=x1.0 | |KHgrav=x1.0<ref>x0.8 after rescue.</ref> | ||
|KHJPstop=x1.0 | |||
|KHstop=x1.0<ref>x0.6 after rescue.</ref> | |||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
|KHreward=(1) HP | |KHJPreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (8%), Bright Shard (12%), Protera Chain (1%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion | |KHreward=(1) HP prize x4<br>(2) MP prize x1, (15) MP prize x1<br>Ether (4%), Bright Shard (10%), Protera Chain (0.5%) | ||
|KHworld=Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World | |||
|JPtab=* | |||
|FMtab=* | |||
|KHcup1=Phil Cup | |KHcup1=Phil Cup | ||
|KHseed11=8 | |KHseed11=8 | ||
Line 81: | Line 71: | ||
|KHteam32=Optical Trick | |KHteam32=Optical Trick | ||
|KHnum32=4 | |KHnum32=4 | ||
|COMHP2= | |COMHP2=43 | ||
|COMAP2= | |COMAP2=2 | ||
|COMEXP2= | |COMEXP2=7 | ||
|COMHP3= | |COMHP3=47 | ||
|COMAP3= | |COMAP3=3 | ||
|COMEXP3=12 | |COMEXP3=12 | ||
|COMHP4= | |COMHP4=51 | ||
|COMAP4=4 | |COMAP4=4 | ||
|COMEXP4= | |COMEXP4=16 | ||
|COMHP5= | |COMHP5=55 | ||
|COMAP5=5 | |COMAP5=5 | ||
|COMEXP5=21 | |COMEXP5=21 | ||
|COM6=s | |COM6=s | ||
|COMHP6= | |COMHP6=59 | ||
|COMAP6= | |COMAP6=5 | ||
|COMEXP6= | |COMEXP6=25 | ||
|COM12=r | |COM12=r | ||
|COMHP12= | |COMHP12=127 | ||
|COMAP12= | |COMAP12=8 | ||
|COMEXP12= | |COMEXP12=80 | ||
|COMHP13= | |COMHP13=135 | ||
|COMAP13=9 | |COMAP13=9 | ||
|COMEXP13= | |COMEXP13=91 | ||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=Absorb | |COMfire=Absorb | ||
Line 109: | Line 99: | ||
|COMthun=Absorb | |COMthun=Absorb | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=O | ||
|COMstun= | |COMstun=O | ||
|COMstop= | |COMstop=O | ||
|COMwarp= | |COMwarp=O | ||
|COMbind= | |COMbind=O | ||
|COMconf= | |COMconf=O | ||
|COMterr= | |COMterr=O | ||
| | |ReCOMHP2=38 | ||
| | |ReCOMAP2=2 | ||
|ReCOMEXP2=7 | |||
|ReCOMHP3=41 | |||
|ReCOMAP3=3 | |||
|ReCOMEXP3=12 | |||
|ReCOMHP4=45 | |||
|ReCOMAP4=4 | |||
|ReCOMEXP4=16 | |||
|ReCOMHP5=48 | |||
|ReCOMAP5=5 | |||
|ReCOMEXP5=21 | |||
|ReCOM6=s | |||
|ReCOMHP6=52 | |||
|ReCOMAP6=5 | |||
|ReCOMEXP6=25 | |||
|ReCOM12=r | |||
|ReCOMHP12=111 | |||
|ReCOMAP12=9 | |||
|ReCOMEXP12=80 | |||
|ReCOMHP13=118 | |||
|ReCOMAP13=10 | |||
|ReCOMEXP13=91 | |||
|ReCOMmagn=O | |||
|ReCOMfree=O | |||
|ability=Cure Boost | |ability=Cure Boost | ||
|desc=Increases the potency of Cure abilities. | |desc=Increases the potency of Cure abilities. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=12 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Agrabah, Monstro, Castle Oblivion | |COMworld=Agrabah, Monstro, Castle Oblivion | ||
|CODHP=0.58 | |||
|CODDEF=0.31 | |||
|CODEXP=1.25 | |||
|CODloc1=Agrabah | |||
|CODLVL1=35 | |||
|COD3Dloc1=Wonderland | |||
|COD3DHP1=22 | |||
|COD3DSTR1=45 | |||
|COD3DDEF1=5 | |||
|COD3DEXP1=12 | |||
|COD3Dloc2=Hollow Bastion Part II | |||
|COD3DHP2=46 | |||
|COD3DSTR2=93 | |||
|COD3DDEF2=11 | |||
|COD3DEXP2=139 | |||
|COD3Dreward=HP prize x10-20, Munny x12 | |||
|CODlabHP=0.35 | |||
|CODlabDEF=0.31 | |||
|CODlabEXP=0.94 | |||
|CODlabloc1=Layer 4 | |||
|CODlabLVL1=20 | |||
|CODlabloc2=Layers 6-10 | |||
|CODlabLVL2=25 | |||
|CODlabloc3=Layers 13-14 | |||
|CODlabLVL3=27 | |||
|CODlabloc4=Layer 16 | |||
|CODlabLVL4=35 | |||
|CODlabloc5=Layers 19-20 | |||
|CODlabLVL5=35 | |||
|CODlabloc6=Layer 21 | |||
|CODlabLVL6=37 | |||
|CODlabloc7=Layer 24 | |||
|CODlabLVL7=37 | |||
|CODlabloc8=Layer 27 | |||
|CODlabLVL8=40 | |||
|CODlabreward=HP prize x1-3 | |||
|CODfire=x1.00 | |||
|CODbliz=x1.00 | |||
|CODthun=x1.40 | |||
|CODaero=x1.00 | |||
|CODigni=Δ | |||
|CODfree=Δ | |||
|CODjolt=Δ | |||
|CODtoss=Δ | |||
|CODslow=O | |||
|CODstop=O | |||
|CODconf=O | |||
|CODstun=O | |||
|CODmagn=O | |||
|CODreward=HP prize x1-4, Munny x20 | |||
|CODreward1=Hi-Potion (2.00%) | |||
|CODreward2=Cure (2.00%) | |||
|CODreward3=Aerial Sweep (2.00%) | |||
|CODreward4=Heat Dash (1.00%) | |||
|CODworld=Agrabah | |||
}} | }} | ||
The '''Green Requiem''' is an | The '''Green Requiem''' is an [[Emblem Heartless]] that was introduced in ''{{c|Kingdom Hearts|game}}''. | ||
==Design== | ==Design== | ||
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes. | ||
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a | Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless. | ||
==Strategy== | ==Strategy== | ||
Green Requiem | ===''Kingdom Hearts''=== | ||
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for [[Gravity]] magic, which grants [[Tech Points]].<ref>Before Kairi's rescue, for casting Gravity magic, 2 Tech Points can be earned in ''Kingdom Hearts Final Mix''.</ref><ref>After Kairi's rescue, for casting Gravity magic, 9 Tech Points can be earned in ''Kingdom Hearts''.</ref> | |||
{{atk-o|kh1}} | |||
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|—|—|Recovers 1000 HP to any Heartless.}} | |||
{{atk-c|kh1}} | |||
===''Kingdom Hearts Chain of Memories''=== | |||
Do not equip Attack Cards with passive elements, like [[Lionheart]] and [[Photon Debugger]], as using these cards to attack a Green Requiem will heal it. | |||
;Deck | |||
{{CoMDeck | |||
|card1=Green Requiem | |||
|v11=O|v12=O|v14=O | |||
|card2=Green Requiem | |||
|v21=O|v22=O|v24=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{atk-o|com}} | |||
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|30 HP restored|{{sleight|Green Requiem|com=*}}{{sleight|Green Requiem}}|Restores 30 HP to one nearby Heartless. Fails if the target's HP is full, or after 3 successful recoveries. Failing to card break fast enough causes the healing to take effect, even when stopping the technique.}} | |||
{{atk-c|com}} | |||
===''Kingdom Hearts Re:coded''=== | |||
{{atk-o|rec}} | |||
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|{{AT|mag}} —|—|1.00<ref>0.88 during the 3D Shooting segment.</ref>|—|Gathers light overhead, then restores the HP of one enemy.}} | |||
{{atk-c}} | |||
;Coliseum | |||
{{atk-o|lab}} | |||
{{atk-lab|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|Single ally|—|0.7|—|—|—|Restores the HP of one enemy.}} | |||
{{atk-c|lab}} | |||
==Notes and references== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
{{ | {{UCX}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 18:20, 1 July 2024
Green Requiem | ||
---|---|---|
Japanese | グリーンレクイエム | |
Rōmaji | Gurīn Rekuiemu
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts coded Kingdom Hearts Union χ | |
Green Requiem
|
---|
Kingdom Hearts |
Spellcasting Heartless. They heal themselves and other Heartless with Cure. They are slow-moving, but hover high in the air and absorb most magic attacks. |
Kingdom Hearts Chain of Memories |
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it can cast Cure to heal other Heartless. The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash. |
Kingdom Hearts Re:coded |
Spell-slinging Heartless that drift in midair, ready to cast Cure magic if one of their cohorts' HP drifts into the red. They can heal themselves, too, and will try to flee if you attack them. Good thing they don't have much HP. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 12 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x4 (2) MP prize x1, (15) MP prize x1 Ether (4%), Bright Shard (10%), Protera Chain (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 12 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Green Requiem
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Green Requiem | ||||||
Hades Cup |
• Seed 36 (Mad Fungus): 4 Green Requiem
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 14 | 12 | 14 | 4 | ||
After rescue | 60 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x4 (2) MP prize x1, (15) MP prize x1 Ether (8%), Bright Shard (12%), Protera Chain (1%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 14 | 12 | 14 | 4 | ||
After rescue | 60 | 31 | 20 | 48 | 120 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Green Requiem
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Green Requiem | ||||||
Hades Cup |
• Seed 36 (Mad Fungus): 4 Green Requiem
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 13 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x4 (2) MP prize x1, (15) MP prize x1 Ether (4%), Bright Shard (10%), Protera Chain (0.5%) | |||||||
World(s) | |||||||
Traverse Town, Agrabah, Monstro, Deep Jungle, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 15 | 15 | 13 | 14 | 4 | ||
After rescue | 45 | 35 | 27 | 43 | 90 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | Absorb | Absorb | Absorb | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 8 (Monkey & Magic): 2 Green Requiem
| ||||||
Pegasus Cup |
• Seed 6 (Pots & Bolts): 3 Green Requiem | ||||||
Hades Cup |
• Seed 36 (Mad Fungus): 4 Green Requiem
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 43 | 2 | 7 | |||
3F | B10F | 47 | 3 | 12 | |||
4F | B9F | 51 | 4 | 16 | |||
5F | B8F | 55 | 5 | 21 | |||
6F | B7F | 59 | 5 | 25 | |||
12F | B1F | 127 | 8 | 80 | |||
13F | 135 | 9 | 91 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | Absorb | Absorb | Absorb | x1.0 | |||
Stun | Percentage | Stop | |||||
O | O | O | |||||
Warp | Bind | Confuse | Terror | ||||
O | O | O | O | ||||
World(s) | |||||||
Agrabah, Monstro, Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Cure Boost | 1 reload | 20 CP | |||||
Description | |||||||
Increases the potency of Cure abilities. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
3% | 7.5% | 8 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 38 | 29 | 2 | 7 | ||||
3F | B10F | 41 | 31 | 3 | 12 | ||||
4F | B9F | 45 | 34 | 4 | 16 | ||||
5F | B8F | 48 | 36 | 5 | 21 | ||||
6F | B7F | 52 | 39 | 5 | 25 | ||||
12F | B1F | 111 | 83 | 9 | 80 | ||||
13F | 118 | 89 | 10 | 91 | |||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | Absorb | Absorb | Absorb | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
O | O | O | O | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
O | O | O | O | O | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Agrabah, Monstro, Castle Oblivion | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Cure Boost | 1 reload | 20 CP | |||||||
Description | |||||||||
Increases the potency of Cure abilities. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
3% | 7.5% | 12 Moogle Points | |||||||
World | HP | EXP | Strength | Defense | |
Agrabah | 83 | 134 | 71 | 22 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.40 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
Δ | Δ | Δ | Δ | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | O | |
Rewards | |||||
HP prize x1-4, Munny x20 | |||||
Beginner Mode | Hi-Potion (2.00%) | ||||
Standard Mode | Cure (2.00%) | ||||
Proud Mode | Aerial Sweep (2.00%) | ||||
Critical Mode | Heat Dash (1.00%) | ||||
Worlds | |||||
Agrabah |
World | HP | EXP | Strength | Defense |
Wonderland | 22 | 12 | 45 | 5 |
Hollow Bastion Part II | 46 | 139 | 93 | 11 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.40 | x1.00 | |
Reward | ||||
HP prize x10-20, Munny x12 |
Layer | HP | EXP | Strength | Defense |
Layer 4 | 36 | 37 | 52 | 16 |
Layers 6-10 | 41 | 52 | 58 | 18 |
Layers 13-14 | 43 | 59 | 61 | 19 |
Layer 16 | 50 | 101 | 71 | 22 |
Layers 19-20 | 50 | 101 | 71 | 22 |
Layer 21 | 52 | 115 | 74 | 23 |
Layer 24 | 52 | 115 | 74 | 23 |
Layer 27 | 55 | 139 | 78 | 24 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.40 | x1.00 | |
Rewards | ||||
HP prize x1-3 |
The Green Requiem is an Emblem Heartless that was introduced in Kingdom Hearts.
Design[edit]
A Green Requiem has a smooth, conical body that is a light shade of green and has a Heartless emblem is emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, orange hat that has a jagged brim and a thin, curled tip. Like many Heartless, the Green Requiem has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.
Like other Heartless in its family, the Green Requiem's name is comprised of a color—in this case, green—and a musical term—in this case, a requiem, a piece of music composed to honor a deceased person. This is fitting, given the Green Requiem's ability to heal other Heartless.
Strategy[edit]
Kingdom Hearts[edit]
A good way to defeat Green Requiem is to equip High Jump and Aerial Sweep, then jump and attack. It is also important to note that they absorb all magic spells, except for Gravity magic, which grants Tech Points.[3][4]
Technique | Element | Tech | Power Bonus | Guard? | ||
---|---|---|---|---|---|---|
Cure (ケアル Kearu ) |
— | — | — | — | ||
Recovers 1000 HP to any Heartless. | ||||||
Guard: Repellable = Can be blocked and interrupted; Returnable = Can be blocked and deflected back; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of Memories[edit]
Do not equip Attack Cards with passive elements, like Lionheart and Photon Debugger, as using these cards to attack a Green Requiem will heal it.
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Green Requiem [KH CoM] |
X | O | O | X | O | X | X | X | X | X | |
Green Requiem [KH Re:CoM] |
X | O | O | X | O | X | X | X | X | X |
- Attacks
Kingdom Hearts Re:coded[edit]
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Cure (ケアル Kearu ) |
— | — | 1.00[5] | — | ||
Gathers light overhead, then restores the HP of one enemy. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
- Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Cure (ケアル Kearu ) |
Single ally | — | 0.7 | — | — | — |
Restores the HP of one enemy. |