This article is about the Heartless. You may be looking for one of Demyx's Sitars. |
Loudmouth | |||
---|---|---|---|
Japanese | ラウドネス | ||
Rōmaji | Raudonesu | ||
Translation | Loudness | ||
Other names | Crescendo
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts χ Kingdom Hearts Melody of Memory | ||
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Loudmouth
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Kingdom Hearts Chain of Memories |
Crescendo A hopping, horn-like Heartless. It's a bothersome foe that can honk and call other Heartless. |
Kingdom Hearts II |
Crescendo It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party. When attacked, it may call for help, so be sure to defeat it immediately. |
Kingdom Hearts 358/2 Days |
Loudmouth These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block. TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit. |
Kingdom Hearts Union χ |
Loudmouth Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you! |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 76 | 4 | 20 | |||
3F | B10F | 83 | 5 | 32 | |||
4F | B9F | 90 | 6 | 41 | |||
5F | B8F | 97 | 7 | 50 | |||
6F | B7F | 104 | 8 | 66 | |||
7F | B6F | 111 | 10 | 80 | |||
8F | B5F | 117 | 11 | 91 | |||
9F | B4F | 124 | 12 | 100 | |||
10F | B3F | 131 | 13 | 100 | |||
12F | B1F | 223 | 12 | 219 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
◯ | ◯ | ◯ | |||||
Warp | Bind | Confuse | Terror | ||||
◯ | ◯ | ◯ | ◯ | ||||
World(s) | |||||||
Wonderland, Neverland, Destiny Islands | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Summon Boost | 1 reload | 20 CP | |||||
Description | |||||||
Forfeit Magic Card use to power up Summon Cards. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
3% | 7.5% | 8 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 56 | 42 | 5 | 20 | ||||
3F | B10F | 63 | 47 | 6 | 32 | ||||
4F | B9F | 70 | 53 | 7 | 41 | ||||
5F | B8F | 77 | 58 | 8 | 50 | ||||
6F | B7F | 84 | 63 | 9 | 66 | ||||
7F | B6F | 91 | 68 | 11 | 80 | ||||
8F | B5F | 97 | 73 | 12 | 91 | ||||
9F | B4F | 104 | 78 | 13 | 100 | ||||
10F | B3F | 111 | 83 | 14 | 100 | ||||
12F | B1F | 203 | 152 | 14 | 119 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
◯ | ◯ | ◯ | ◯ | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
◯ | ◯ | ◯ | ◯ | ◯ | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Wonderland, Neverland, Destiny Islands | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Summon Boost | 1 reload | 20 CP | |||||||
Description | |||||||||
Forfeit Magic Card use to power up Summon Cards. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
3% | 7.5% | 20 Moogle Points | |||||||
Location | HP | Strength | Defense | EXP | ||
Olympus Coliseum Episode 2 |
58 | 37 | 21 | 110 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
MP prize (3) ×1, Munny (1) ×2 Blazing Crystal (6%), Bright Crystal (3%) If Heal Stomp is used HP prize (5) ×5 | ||||||
World(s) | ||||||
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 47: 5 Loudmouth | ||||
127 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 47: 5 Loudmouth | ||||
127 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
15 | 103 | 309 | 1 | 12 | |||
18 | 120 | 361 | 1 | 18 | |||
21 | 120 | 361 | 1 | 18 | |||
24 | 120 | 361 | 1 | 18 | |||
26 | 120 | 361 | 1 | 18 | |||
30 | 120 | 361 | 1 | 18 | |||
32 | 120 | 361 | 2 | 18 | |||
34 | 120 | 361 | 2 | 18 | |||
46 | 160 | 479 | 2 | 32 | |||
48 | 160 | 479 | 2 | 32 | |||
68 | 173 | 518 | 3 | 36 | |||
82 | 216 | 648 | 7 | 51 | |||
90 | 173 | 518 | 13 | 36 | |||
Fire | Blizzard | Thunder | Aero | ||||
x4.50 | x4.80 | x1.70 | x-0.10 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.60 | x0.60 | x0.60 | x0 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | 12 | ||||||
Flinch? | Bloom-Out? | ||||||
X | X | ||||||
Rewards | |||||||
Missions 15-35 | |||||||
Story Mode | |||||||
Munny x15 | |||||||
Mission Mode | |||||||
Munny x8 | |||||||
World(s) | |||||||
Agrabah, Olympus Coliseum | |||||||
The Loudmouth, also called Crescendo, is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.
Design
Based on the design of an old-fashioned vehicle horn, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.
The colors of the Loudmouth become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.
The Loudmouth resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.
Musically, a crescendo is a gradual increase in volume.
Strategy
Kingdom Hearts Chain of Memories
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Crescendo | X | X | O | X | O | X | O | X | X | X |
- Attacks
Kingdom Hearts II
These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Heal Stomp Reaction Command, the Crescendo's healing sounds are directed towards Sora's party instead.
The Crescendo retaliates with its Trumpet Strike or Trumpet Summon techniques when damaged.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Healing Trumpet (いやしのラッパ Iyashi no Rappa ) |
— | Amount recovered: Crescendo's Strength ×10 | — | |||
Sounds its trumpet, restoring HP to itself and allies. | ||||||
Trumpet Strike (ラッパなぐり Rappa Naguri ) |
Physical | x1.0 | O | |||
Swings trumpet upward while leaping. | ||||||
Trumpet Summon (召喚ラッパ Shōkan Rappa ) |
— | — | — | |||
Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Heal Stomp (スタンプヒール Sutanpu Hīru , lit. "Stamp Heal") |
Physical | x1.0 | Can be used when a Crescendo is about to use Healing Trumpet. Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP. |
Kingdom Hearts 358/2 Days
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.