Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Invisible: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 80: Line 80:
  |KHteam15=Final Battalion
  |KHteam15=Final Battalion
  |KHnum15=10
  |KHnum15=10
  |heart=—
  |358heart=—
  |munny=—
  |358munny=—
  |358HP=12.00
  |358HP=12.00
  |358EXP=16.05
  |358EXP=16.05

Revision as of 14:41, 14 March 2024

Invisible

Invisible KH.png

Invisible KHD.png

the Invisible Heartless

Japanese インビジブル
Rōmaji Inbijiburu

Type Pureblood Heartless
Games Kingdom Hearts
Kingdom Hearts 358/2 Days
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Orcus
Invisible

Kingdom Hearts
Heartless wielding a large sword. These winged Heartless can move freely through the air. Besides their sword, they attack with their tail and wings. With their high attack power, they often defeat their foes quickly.
Kingdom Hearts 358/2 Days
Both fast and strong, these Heartless pose a serious threat. They attack with a fearsome shockwave.
Time your combo finisher so it connects right after they catch their sword. This will cancel the shockwave and leave them open.
Kingdom Hearts Re:coded
Powerful Heartless equipped with long, hefty swords. They can levitate and move swiftly through the air. Magic will slow them down, but be careful when you move in for the strike. Get too eager and Invisibles will counterattack—and boy, does it hurt when they do.
Kingdom Hearts Union χ
This nightmarish Heartless wields a large sword with ease and launches an all-out attack when its HP is low.
HP STR DEF MP rec EXP
End of the World 300 35 27 55 120
World of Chaos 300 40 30 55 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x0.6 x1.0 x1.0
Rewards
(5) HP prize x3
(15) MP prize x1
Hi-Potion (2%), Gale (6%), Orichalcum (1%)

World of Chaos
(5) HP prize x3
(15) MP prize x3
Elixir (5%)
World(s)
End of the World
HP STR DEF MP rec EXP
Hades Cup 300 35 27 55 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x0.6 x1.0 x1.0
Seed(s)

Hades Cup

Seed 14 (Violent Bunch): 1 Invisible
Seed 11 (Elder Force): 3 Invisible
Seed 9 (Night Rave): 1 Invisible
Seed 7 (Invisible Fear): 3 Invisible
Seed 2 (Final Battalion): 10 Invisible

HP STR DEF MP rec EXP
End of the World 600 35 22 56 150
World of Chaos 600 31 20 100 300
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x1.0 x1.0 x1.0
Rewards
(5) HP prize x3
(15) MP prize x5
Hi-Potion (4%), Gale (4%), Orichalcum (1%)

World of Chaos
(5) HP prize x10
(15) MP prize x10
Elixir (50%)
World(s)
End of the World
HP STR DEF MP rec EXP
Hades Cup 600 35 22 56 150
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x1.0 x1.0 x1.0
Seed(s)

Hades Cup

Seed 14 (Violent Bunch): 1 Invisible
Seed 11 (Elder Force): 3 Invisible
Seed 9 (Night Rave): 1 Invisible
Seed 7 (Invisible Fear): 3 Invisible
Seed 2 (Final Battalion): 10 Invisible

HP STR DEF MP rec EXP
End of the World 300 35 27 55 120
World of Chaos 300 40 30 55 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x0.6 x1.0 x1.0
Rewards
(5) HP prize x3
(15) MP prize x1
Hi-Potion (2%), Gale (4%)

World of Chaos
(5) HP prize x3
(15) MP prize x3
Elixir (5%)
World(s)
End of the World
HP STR DEF MP rec EXP
Hades Cup 300 35 27 55 120
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x0.8 x0.6 x1.0 x1.0
Seed(s)

Hades Cup

Seed 14 (Violent Bunch): 1 Invisible
Seed 11 (Elder Force): 3 Invisible
Seed 9 (Night Rave): 1 Invisible
Seed 7 (Invisible Fear): 3 Invisible
Seed 2 (Final Battalion): 10 Invisible

Mission HP EXP STR/DEF
Story Mode Mission Mode
70 2184 6552 57 68
74 2328 6984 69 74
87 2580 7740 126 84
90 2868 8604 203 96
Fire Blizzard Thunder Aero
x0.72 x0.80 x-0.10 x0.90
Ignite Freeze Jolt Air-Toss
x0 x0.05 x0 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 62-72
Gust Gem (100%)
Missions 73-93
Shield Tech++ (100%)

Story Mode
Munny x—
Mission Mode
Munny xExpression error: Unrecognized punctuation character "—".
World(s)
Beast's Castle, Twilight Town, Halloween Town, Agrabah

World HP EXP Strength Defense
Olympus Coliseum
(Questploration)
155 192 56 42
Castle Oblivion 319 2484 115 86
Fire Blizzard Thunder Aero
x1.20 x1.20 x1.20 x1.20
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP prize x8-12, Munny x88
Beginner Mode Aero Blast (1.00%)
Standard Mode Aero Blast (1.00%)
Proud Mode Firaga (0.25%)
Critical Mode Random Stat Chip (0.05%)[1]
Worlds
Olympus Coliseum, Castle Oblivion

World HP EXP Strength Defense
Hollow Bastion Part II 460 1340 98 107
Fire Blizzard Thunder Aero
x1.20 x1.20 x1.20 x1.20
Reward
HP prize x30-40, Munny x88
Layer HP EXP Strength Defense
Layers 21-23 305 229 74 56
Layers 26-29 323 278 78 59
Fire Blizzard Thunder Aero
x1.20 x1.20 x1.20 x1.20
Rewards
HP prize x11-13
Episode LV BP
Episode 3 40 380
55 583
Episode 5 40 380
Episode 7 40 380
55 583
Last Episode 40 380
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Weak Resist
Poison Sleep Paralysis Blind
Resist Resist Resist Resist
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 40[2] 380[3]
★★★★ 55 583
Wonderland ★★★ 40[2] 380[3]
★★★★ 55 583
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Weak Resist
Poison Sleep Paralysis Blind
Resist Resist Resist Resist
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 55 583
Daily Enemy Quest 30 176
Daily Challenge 40 380
World Battle: Wonderland
Get King Mickey!
40 380
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Weak Resist
Poison Sleep Paralysis Blind
Resist Resist Resist Resist
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
21-29 1, 2, 3, 4, 5 40 380
30 1, 3, 5 40 380
31-49 1, 2, 3, 4, 5 55 583
51-89 2, 4 55 583
91-94 1, 3, 5 55 583
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Normal
Lightning Wind Light Darkness
Normal Weak Weak Resist
Poison Sleep Paralysis Blind
Resist Resist Resist Resist
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 Defense +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Invisible is a Pureblood Heartless introduced in Kingdom Hearts.

Design

The Invisibles are reminiscent of Darksides, possessing black skin, a similar muscular frame, and a heart-shaped hole in their torsos, but are smaller and more embellished. They have sharp purple and blue horns that form the outline of a curled heart similar to the ones found in the Kingdom Hearts games' logos. They also have small blue bat-like wings on their back, gold-tipped feathered wings on their forearms, and bluish-purple fireballs under their feet, presumably assisting them in their fast movements and tying into their dark fire attack. Their long tails appear scaly, and end in a sharp, crescent-shaped blade.

Unlike many Heartless, which tend to attack with natural weapons like claws or magic-based powers, the Invisible bears a scalloped, blue-bladed sword, which appears blunt, but can unleash powerful physical blows. In Kingdom Hearts and Kingdom Hearts 358/2 Days, the kanji for "Hard Core" (硬核 Kou Kaku?) are written on the hilt of its blade.

The Heartless's name references its ability to disappear when using its "Dark Transformation" attack.

Strategy

Kingdom Hearts

The Invisible fires dark energy every now and then, and uses its sword to slash at their target. His Dark Transformation attack includes slamming its sword in the ground, while the main body turns into a ring of dark fire surrounding their target. The ring of dark fire appears to circle the one closest to the Invisible. Once the time is up, the curse explodes, dealing large damage to any member of the party. This can be avoided by jumping, using Superglide, or using Dodge Roll. Like Angel Stars, they have a high rate of dropping a Gale once defeated.

Invisibles are a difficult type of Heartless to defeat due to their high hp and strength; they almost always appear in groups and thus can be a huge problem if the player gets overwhelmed. Fights with Invisibles can be made easier through the use of Thunder, Gravity, and Aero magic. Once an Invisible uses its "Dark Transformation" attack, the player should time their jump right to avoid the attack, since Dodge Rolling requires more strict if not impossible timing to avoid it; this gives the player the chance to attack the Invisible and ultimately defeat it.

Technique Element Tech Power Bonus Guard?
Shake Off Attack (振り払い攻撃
Furiharai Kōgeki
?)
None x0 4 Repellable
(Recoil: 100)
Swings its sword while spinning sideways.
Thrust Attack (突き攻撃
Tsuki Kōgeki
?)
None x0 2 Repellable
(Recoil: 100)
Flies with its sword facing forward.
Dark Transformation (闇変化
Yami Henka
?)
Sword None x0 6 Repellable
(Recoil: 100)

Shadow Dark 4
Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.
Dark Ball (ダークボール
Dāku Bōru
?)
Dark x0.1 2 Returnable
(Recoil: 0)
Fire 6 purple spheres from above.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts 358/2 Days

In Kingdom Hearts 358/2 Days, the Invisible has much more health and strength than in Kingdom Hearts, as well as an arsenal of new attacks. It Shockwave attack allows its weapon to fly at its target up to five times while going is invisible, before surrounding the target with the ring and striking down with a long-range shockwave. Striking the Invisible before it sends the shock waves will momentarily stun it. It will fire a consecutive string of energy spheres, dealing a high amount of damage and possibly lowering Roxas's Defense to Lv. 1.

It is recommended to equip gear with proficiency in aerial combos, as most of the combat with an Invisible takes place in the air. Watch for when it begins its attacks, and either air slide or return to the ground to block according to the situation. When it vanishes and flies its sword around the area, get ready to glide and make sharp turns when the sword charges.

Technique Element Status Power Block?
Mow Down (なぎ払い Nagiharai?) Attack Command 1.45
Quickly moves to strike the target.
Rush (突進 Tosshin?) Attack Command 1.46
Thrusts the sword forward at a high speed.
Shockwave (衝撃波 Shōgekiha?) (sword) Attack Command 1.03

(shockwave) Magic Command Nil Null Defense (100%) 1.64

X
Vanishes and sends its sword flying at the target, then reappears and slams down on the ground, causing a far-reaching shockwave.
Angry Lightning Strike (怒りの落雷 Ikari no Rakurai?) Attack Command Lightning Jolt (100%) 1.64 X
Causes lightning to strike around itself after being stunned.
Time Bullets (時の弾 Toki no Dan?) Attack Command Time Rewound Defense (50%) 0.67
Shoots out a series of time-based projectiles that fall around itself.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references

  1. ^ Excluding LV Up, Trophy, Blank, or Lucky Strike chips.
  2. ^ a b 55 prior to August 12, 2020.
  3. ^ a b 583 prior to August 12, 2020.