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Loudmouth: Difference between revisions

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Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.
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{{Atk-o|358}}
{{Atk|{{nihongo|'''Wind Bullet'''|風弾|Fūtan}}<br>''Attack''
{{Atk|{{nihongo|'''Wind Bullet'''|風弾|Fūtan}}
|Wind
|{{AT|att}} Wind
|Air-toss (100%)
|Air-toss (100%)
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|0.73
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|Fires a wind projectile at the target.
|Fires a wind projectile at the target.
}}
}}
{{Atk|{{nihongo|'''Trumpet Recovery'''|ラッパ回復|Rappa Kaifuku}}<br>''Attack''
{{Atk|{{nihongo|'''Trumpet Recovery'''|ラッパ回復|Rappa Kaifuku}}
|—
|{{AT|att}}
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Revision as of 12:37, 28 August 2022

This article is about the Heartless.
You may be looking for one of Demyx's Sitars.
Loudmouth

Crescendo

Crescendo KHIIFM.png

Loudmouth KHD.png

Loudmouth KHX.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese ラウドネス
Rōmaji Raudonesu
Translation Loudness
Other names Crescendo

Type Emblem Heartless
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Variations
Flare Note
Bubble Beat
Rainy Loudmouth
Loudmouth

Kingdom Hearts Chain of Memories
A hopping, horn-like Heartless.

It's a bothersome foe that can honk and call other Heartless.
Kingdom Hearts II
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.
Kingdom Hearts 358/2 Days
These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.

TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
Kingdom Hearts Union χ
Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
Floor HP AP EXP
Sora Riku

2F B11F 77 4 20
3F B10F 84 5 32
4F B9F 91 7 44
5F B8F 98 8 56
6F B7F 105 9 68
7F B6F 112 10 80
8F B5F 119 11 115
9F B4F 126 13 130
10F B3F 133 14
12F B1F 224 13 285
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
x1.0 x1.0 x1.0
Warp Bind Confuse Terror
x1.0 x1.0 x1.0 x1.0
World(s)
Wonderland, Neverland, Destiny Islands
Enemy Card
File:Loudmouth (card).png
Ability Duration Cost
Summon Boost 1 reload 20 CP
Description
Forfeit Magic Card use to power up Summon Cards.
Location HP Strength Defense EXP
Olympus Coliseum
Episode 2
58 37 21 110
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×1, Munny (1) ×2
Blazing Crystal (6%), Bright Crystal (3%)

If Heal Stomp is used
HP prize (5) ×5
World(s)
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
15 103 309 1 12
18 120 361 1 18
21 120 361 1 18
24 120 361 1 18
26 120 361 1 18
30 120 361 1 18
32 120 361 2 18
34 120 361 2 18
46 160 479 2 32
48 160 479 2 32
68 173 518 3 36
82 216 648 7 51
90 173 518 13 36
Fire Blizzard Thunder Aero
x4.50 x4.80 x1.70 x-0.10
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0.60 x0
Defense Power Adjustment Heart Points
• Full Body: ?
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
Hi-Potion (15%)
Missions 36-50
Shining Shard (25%)
Missions 62-72
Lightning Gem (18%)
Missions 73-93
Gear Component D (20%)

World(s)
Agrabah, Olympus Coliseum

The Loudmouth, also called Crescendo, is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.

Design

Based on the design of an old-fashioned vehicle horn, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.

The colors of the Loudmouth become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.

The Loudmouth resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.

Musically, a crescendo is a gradual increase in volume.

Strategy

Kingdom Hearts II

These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Heal Stomp Reaction Command, the Crescendo's healing sounds are directed towards Sora's party instead.

The Crescendo retaliates with its Trumpet Strike or Trumpet Summon techniques when damaged.

Technique Element Power Guard?
Healing Trumpet (いやしのラッパ
Iyashi no Rappa
?)
Amount recovered: Crescendo's Strength ×10
Sounds its trumpet, restoring HP to itself and allies.
Trumpet Strike (ラッパなぐり
Rappa Naguri
?)
Physical x1.0 O
Swings trumpet upward while leaping.
Trumpet Summon (召喚ラッパ
Shōkan Rappa
?)
Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Attribute Power Description
Heal Stomp (スタンプヒール
Sutanpu Hīru
?, lit. "Stamp Heal")
Physical x1.0
Heal: Sora's Magic x30
Can be used when a Crescendo is about to use Healing Trumpet.
Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora and co. instead.

Kingdom Hearts 358/2 Days

Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.

Technique Element Status Power Block?
Wind Bullet (風弾 Fūtan?) Attack Command Wind Air-toss (100%) 0.73
Fires a wind projectile at the target.
Trumpet Recovery (ラッパ回復 Rappa Kaifuku?) Attack Command
After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery