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Fire (element): Difference between revisions

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|rowspan="3"|[[Char Clawbster]]
|rowspan="3"|[[Char Clawbster]]
|{{nihongo|'''Fire Shot'''|火弾|<br>Hi-dan}}
|{{nihongo|'''Fire Shot'''|火弾|<br>Hi-dan}}
|
|Fires two colorful bombs forward or diagonally upward. When a bomb hits the ground, it splits into four pieces, bounces back up, and explodes when it hits the ground again.
|-
|-
|{{nihongo|'''Wall Fire'''|ウォールファイア|<br>Wōru Faia}}
|{{nihongo|'''Wall Fire'''|ウォールファイア|<br>Wōru Faia}}
|
|Fires two flame bullets forward or diagonally forward, which scatter fragments. When a flame bullet lands, it raises a fire pillar that travels forward (or sideways when the bullet was fired diagonally), and when the fragments fall on the ground, they travel in a zigzagging pattern.
|-
|-
|{{nihongo|'''Boost Fire Shot'''|ブースト火弾|<br>Būsuto Hi-dan}}
|{{nihongo|'''Boost Fire Shot'''|ブースト火弾|<br>Būsuto Hi-dan}}
|
|Scatters green bombs forward that explode upon hitting the ground. Sometimes moves sideways while scattering the bombs.
|-
|-
|{{ns|Game|Pete}}
|{{ns|Game|Pete}}

Revision as of 17:30, 1 April 2024

This article is about the element.
You may be looking for the spell or the chips.

Fire (ファイア/炎 Faia/Honō?) is a recurring element that appear in the Kingdom Hearts series. It embodies the power of flame, and is generally opposed to Blizzard. The Fire element is usually associated with the Ignite and Burn status effects.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Blazing Fury Combat Ability Blast enemies with scorching fire. [Special attack. Cost: Little MP.]
Fire Magic Unleashes a small burst of flame.
Consumes a small amount of MP.
Fira Magic Unleashes a potent burst of flame.
Consumes a small amount of MP.
Firaga Magic Unleashes an incredible burst of flame.
Consumes a small amount of MP.
Fire Breath Summon Ability
Pumpkin Explosion Other A pumpkin explodes. Deals 3 damage when hitting Sora or a party member.

Enemies

Enemy Attack Description
Red Nocturne Fire (ファイア
Faia
?)
Fira (ファイラ
Faira
?)
Fat Bandit Flame Bullet (火炎弾
Kaen-dan
?)
Flamethrower (火炎放射
Kaen Hōsha
?)
Barrel Spider Explosion (爆発
Bakuhatsu
?)
Gargoyle Fira (ファイラ
Faira
?)
Battleship Napalm Bullet (ナパーム弾
Napāmu-dan
?)
The Battleship flies very high and drops bombs while moving in a straight line.
Fire Bullet (ファイア弾
Faia-dan
?)
The Battleship fires orange rockets from its cannons.
Defender Fira (ファイラ
Faira
?)
Wizard Speed Fira (スピードファイラ
Supīdo Faira
?)
Leon Firaga (ファイガ
Faiga
?, lit. "Figa")
Shoots forward flames gathered at his fingertips.
Trickmaster Club Swing (棍棒振りまわし
Konbō Furimawashi
?)
[1]
Alternately swings its clubs sideways.
Club Attack (棍棒攻撃
Konbō Kōgeki
?)
[1]
Swings either the left or right club diagonally downward.
Fire (ファイア
Faia
?)
Swings a flaming club and sends a flame flying.
Fira (ファイラ
Faira
?)
Puts the clubs atop one another and sends a flame flying.
Cerberus Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Cerberus fires big fireballs from its mouths.
Hades Flamethrower (火炎放射
Kaen Hōsha
?)
Hades walks forward while emitting flames from both hands.
Full-length Flame (全身炎
Zenshin Honō
?)
Hades turns while emitting flames from both hands.
Flame Claw (炎のツメ
Honō no Tsume
?)
Hades swings his burning hands down.
Fira Shot (ファイラショット
Faira Shotto
?)
Hades causes a small explosion in the air.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws a fireball.
Cave of Wonders Guardian Hot Sand (熱砂
Nessa
?)
After eating sand, spits it out of its mouth.
Jafar Fira Rod Vertical Swing (ファイラロッド縦振り
Faira Roddo Tate Furi
?)
Jafar swings down his staff while it's on fire.
Fira Rod Horizontal Swing (ファイラロッド横振り
Faia Roddo Yoko Furi
?)
Jafar swings his staff sideways while it's on fire.
Jafar (Genie) Lava Throw (溶岩投げ
Yōgan Nage
?)
Throws a gigantic clump of lava.
Left Hook (左フック
Hidari Fukku
?)
[KH I FM]
Covers left hand in fire and swings it sideways.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH I FM]
Covers right hand in fire and swings it down.
Ursula (First battle) Explosion Magic (Pot) (爆発魔法(壺)
Bakuhatsu Mahō (Tsubo)
?)
Scatters flames from the pot in the center.
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH I FM]
Throws 3 flashing dice that explode.
Oogie's Manor Lantern Attack (ランタンアタック
Rantan Atakku
?)
Swing the lantern sideways to hit a target.
Fira (ファイラ
Faira
?)
Shoot flames from the lanterns that chase targets.
Captain Hook Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Hook throws an exploding present.
Maleficent (Dragon) Fira Ball (ファイラボール
Faira Bōru
?)
Shoots 8 fireballs that chase Sora.
Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
Breathes fire on the floor.
Chernabog Firaga Breath LV1 (ファイガブレスLV1
Faiga Buresu LV1
?, lit. "Figa Breath LV1")
Breathes out flames, sweeping from left to right.
Firaga Breath LV2 (ファイガブレスLV2
Faiga Buresu LV2
?, lit. "Figa Breath LV2")
Breathes out flames, sweeping violently from right to left.
Body-wrapping Flame LV1 (全身を包む炎LV1
Zenshin o Tsutsume Honō LV1
?)
Makes flames erupt from its feet.
Body-wrapping Flame LV2 (全身を包む炎LV2
Zenshin o Tsutsume Honō LV2
?)
Makes flames erupt in a wide area around itself.
7-colored Flame (7色の炎
7-shoku no Honō
?)
Fires a total of 6 flames of different colors from both hands.
World of Chaos Great Darkness (Sphere Form) (大いなる闇(球本体)
Ōinaru Yami (Kyū Hontai)
?)
[2]
A huge sphere grows in midair, drawing the party in before exploding.
Artillery Fire Homing (ファイアホーミング
Faia Hōmingu
?)
Artillery (Large) fires a red beam.
Fire Bomb (ファイアボム
Faia Bomu
?)
Artillery (Large) shoots a fireball diagonally upwards.
Chimera[KH I FM] Protruded Head (飛び出した頭
Tobidashita Atama
?)
Sephiroth Firaga Wall (ファイガウォール
Faiga Wōru
?, lit. "Figa Wall")
Summons three pillars of fire around himself.
Kurt Zisa Firaga Bomb (ファイガボム
Faiga Bomu
?, lit. "Figa Bomb")
Shoots a number of exploding fireballs into the air.

Weakness and Resistance

Party members

Several accessories provide Fire Resistance when equipped.

Equipment Fire Resistance Description
Fire Ring +20% Reduces fire damage by 20% and slightly raises Defense. Equip more to boost effect.
Fira Ring +20% Reduces fire damage by 20% and raises Defense. Equip more to boost effect.
Firaga Ring +20% Reduces fire damage by 20% and significantly raises Defense. Equip more to boost effect.
Element Ring +20% Reduces fire, ice, and lightning damage by 20% and raises Defense. Equip more to boost effect.
Three Stars +20% Reduces fire, ice, and lightning damage by 20% and significantly raises Defense. Equip more to boost effect.
Ifrit's Horn +20% Reduces fire damage by 20% and raises max AP and Defense.
Inferno Band +20% Reduces fire and dark damage by 20%. Also raises Defense.
Holy Circlet +20% Reduces fire, ice, and lightning damage by 20%. Also raises max AP.
Ribbon +20% Reduces all elemental damage by 20%. Equip more to boost effect.
Firagun Band[KH I FM] +20% Reduces fire damage by 20%, and raises Strength and Defense. Equip more to boost effect.
Royal Crown[KH I FM] +20% Reduces fire, ice, and lightning damage by 20%. Raises max MP, but reduces Strength.
Ifrit Belt[KH I FM] +40% Reduces fire damage by 40%, and raises Strength.

Enemies

Most bosses and Final Mix-exclusive Heartless have a x0.49 or higher resistance to fire. Certain enemies can absorb Fire attacks. Only the Ice Titan is weak to fire attacks.
Resistance
Enemy Resistance
Angel Star x0.50
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Darkside x0.49
Leon x0.49
Guard Armor x0.49
Red Armor[KH I FM] x0.49
Opposite Armor x0.49
Trickmaster x0.49
Cloud x0.49
Cerberus x0.49
Yuffie x0.49
Hercules x0.01
Rock Titan x0.49
Sabor x0.49
Clayton x0.49
Stealth Sneak x0.49
Sneak Army[KH I FM] x0.49
Pot Centipede x0.49
Cave of Wonders Guardian x0.49
Jafar x0.49
Parasite Cage x0.49
The Shark x0.49
Ursula (Second battle) x0.49
Lock, Shock, and Barrel x0.49
Oogie Boogie x0.25
Oogie's Manor x0.49[3][4]
Shadow Sora x0.49
AntiSora x0.49
Captain Hook x0.49
Maleficent x0.49[5]
Maleficent (Dragon) x0.49
Chernabog x0.49
Ansem, Seeker of Darkness x0.49
World of Chaos x0.49
Face x0.49
Gigas Shadow[KH I FM] x0.49
Stealth Soldier[KH I FM] x0.49
Sniperwild[KH I FM] x0.49
Pot Scorpion[KH I FM] x0.49
Neoshadow[KH I FM] x0.49
Jet Balloon[KH I FM] x0.25
Kurt Zisa x0.49
Weakness
Enemy Weakness
Ice Titan x2.00
Immunity
Enemy Resistance
Red Nocturne Absorbs
Green Requiem Absorbs
Wizard Absorbs
Behemoth x0
Destroyed Behemoth[KH I FM] x0
Arch Behemoth[KH I FM] x0
Queen of Hearts x0[6]
Hades Absorbs
Jafar (Genie) x0[7]
Ursula (First battle) x0[7]
Riku x0
Black Ballade[KH I FM] x0
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[8]
Sephiroth x0
Unknown[KH I FM] x0

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Several Fire-based abilities can be used in Kingdom Hearts Chain of Memories. While under the effect of Fire Boost, Fire attacks deal 50% more damage.

Attack Type Description
Lionheart Attack Card A special attack card with fire-based attacks.
One-Winged Angel Attack Card A special attack card with fire-based attacks. Exceptional combo finish.
Bond of Flame[KH Re:CoM] Attack Card A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
Fire Magic Card Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.
Fira Magic Sleight Sizzle the opposition with powerful fire magic.[KH CoM]
Sizzle the enemy with powerful fire magic.[KH Re:CoM]
Firaga Magic Sleight Scorch the opposition with supreme fire magic.[KH CoM]
Scorch the enemy with supreme fire magic.[KH Re:CoM]
Fire Raid Magic Sleight Hurl the Keyblade and inflict fire damage.
Homing Fira[KH CoM] Magic Sleight Cast a Fira spell that seeks out the targeted enemy.
Firaga Break[KH CoM] Magic Sleight Inflict fire damage on enemies in front of you with a powerful attack.
Firaga Burst[KH Re:CoM] Magic Sleight Shoot a large fireball into the air and rain down small fireballs over a wide area.
Raging Storm[KH Re:CoM] Magic Sleight Three fiery tornadoes appear around Sora, dealing damage to enemies as they hit.
Mega Flare Magic Sleight Incinerate all enemies in a wide area.
Flare Breath Lv1 Summon Card Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
Flare Breath Lv2 Summon Sleight Mushu breathes fire at enemies in a wide area, inflicting fire damage.
Flare Breath Lv3 Summon Sleight Mushu breathes even more fire at enemies in a wide area, inflicting fire damage.
Magic Lv1 (Fire only) Friend Card Donald randomly casts Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.[KH CoM]
Donald randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.[KH Re:CoM]
Magic Lv2 (Fira only) Friend Sleight Donald double-casts Fira, Blizzara, Thundara, or Cura.
Magic Lv3 (Firaga only) Friend Sleight Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga.
Blazing Donald[KH CoM] Friend Sleight Donald flubs a Fire spell...
Stardust Blitz[KH Re:CoM] Friend Sleight Knock up to three of Donald's fireballs towards the enemy.
Surprise! Lv1 (Fire only) Friend Card Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one to power up Jack's magic.[KH CoM]
Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.[KH Re:CoM]
Surprise! Lv2 (Fira only) Friend Sleight Jack double-casts Fira, Blizzara, Thundara, or Gravira
Surprise! Lv3 (Firaga only) Friend Sleight Jack triple-casts Firaga, Blizzaga, Thundaga, or Graviga.

Enemies

Enemy Attack Description
Red Nocturne Fire (ファイア
Faia
?)
A fireball is shot forward in a parabolic arc. Surprisingly powerful.
Fira (ファイラ
Faira
?)
A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.
Fat Bandit Flame Shot (火炎弾
Kaendan
?)
After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.
Barrel Spider Explosion (爆発
Bakuhatsu
?)
Shakes its body, then self-destructs and disappears. Has high power.
Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[2][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Taiatari Kōgeki
?)
[9][KH Re:CoM]
Gargoyle Fira (ファイラ
Faira
?)
Opens its mouth and spits out a fireball. The fireball moves in a parabolic line.
Defender Fira (ファイラ
Faira
?)
Wizard Fira (ファイラ
Faira
?)
[KH CoM]
Speed Fira (スピードファイラ
Supīdo Faira
?)
[KH Re:CoM]
Jafar (Genie) Lava Throw (溶岩投げ
Yōgan Nage
?)
Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.[KH CoM]
Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.[KH Re:CoM]
Left Hook (左フック
Hidari Fukku
?)
[KH Re:CoM]
Only used when the opponent is close. Performs a hook with a flaming fist. Can be dodged by moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH Re:CoM]
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Hades Fira Shot (ファイラショット
Faira Shotto
?)
Only used when blue. Hades causes a small explosion in front of him, like shooting a pistol.[KH CoM]
Only used when blue. Hades shoots a flame from his right hands, causing an explosion at Sora or Riku's location.[KH Re:CoM]
Flame Claw (炎のツメ
Honō Tsume
?)
Only used when red. Hades swings down his arms covered in flames.[KH CoM]
Only used when red. Hades swings down both arms covered in flames. The attack is fast, but doesn't reach far.[KH Re:CoM]
Flamethrower (火炎放射
Kaen Hōsha
?)
Only used when red. Hades moved forward or backward while emitting flames from both hands. Can hit multiple times.[KH CoM]
Only used when blue. Hades chases Sora or Riku while emitting flames from both hands. Can hit up to 5 times.[KH Re:CoM]
Firagaball (ファイガボール
Faigabōru
?, lit. "Figaball")
Hades throws a giant fireball forward.[KH CoM]
Hades throws two fireballs, one when at close range. The fireballs fly at high speed and chase Sora or Riku.[KH Re:CoM]
Temper Flare (ブレイズアップ
Bureizu Appu
?)
[KH Re:CoM]
Hades rotates 1-3 times while emitting flames from both hands. The direction and number of rotations are randomly determined. If it is used when Hades is blue, he turns red, which can't be prevented with a card break.
Trickmaster Fire (ファイア
Faia
?)
Shoots a fireball from the flaming clubs. After flying straight, the fireball will fly towards the opponent.[KH CoM]
Used when HP drops below 50%. Crosses its clubs and sends a flame flying forward, then alternately sends flames flying from the left and right club 4 times. The flames fly after Sora or Riku, but disappear when they hit the ground or table.[KH Re:CoM]
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH Re:CoM]
Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.
Captain Hook Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.[KH CoM]
Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.[KH Re:CoM]
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
[10]
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.[KH CoM]
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.[KH Re:CoM]
Rush&Present (ラッシュ&プレゼント
Rasshu&Purezento
?)
[KH CoM]
Hook throws 6 present bombs, one at a time, which explode immediately.
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
[KH Re:CoM][11]
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Maleficent (Dragon) Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
[12]
Breathes on the floor, creating 4 flames (6 flames at low HP).[KH CoM]
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.[KH Re:CoM]
Fira Ball (ファイラボール
Faira Bōru
?)
[KH Re:CoM]
Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.
Axel Fire Wall (ファイアウォール
Faia Wōru
?)
Axel summons a wall of flames that moves forward. The wall of flames disappears when it hits or is evaded.[KH CoM]
Axel warps to the center of the arena, and spreads a wall of flames to the edge of the arena. It cannot be evaded by jumping or dodge rolling, and when Sora is close, the attack can hit twice in a row.[KH Re:CoM]
Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Used only in the second fight. Axel covers his weapons in fire and throws them. The trajectory of the weapons changes based on the distance to Sora and Axel's remaining HP.[KH CoM]
Used only in the second fight. Axel covers his weapons in fire and throws them. The method of throwing depends on Axel's remaining HP.[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Fire attacks, while others cause you to be stunned when hit by a Fire attack.

Resistance
Ability Enemy Card Description
Berserk Hades Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
Sleight Lock Riku Replica Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
Sleightblind Ansem Conceal your stocked cards from opponents.
-Resistant to fire, ice, and lightning[KH CoM]

Grants Sora resistance to certain elements.
Resistant to fire, ice, and lightning.[KH Re:CoM]
Quick Barrier[KH Re:CoM] Xemnas When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
Shot Charge[KH Re:CoM] Xigbar Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Aero Guard[KH Re:CoM] Xaldin Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
Confu-Strike[KH Re:CoM] Zexion Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
Combo Boost[KH Re:CoM] Saïx Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Quick Recovery Axel Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
Water Charge[KH Re:CoM][13] Demyx Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
Omni Break[KH Re:CoM] Luxord Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
Double Sleight Marluxia Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
Weakness
Ability Enemy Card Description
Second Chance Captain Hook Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Auto-Life Vexen Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.

Enemies

Besides an innate resistance, certain bosses can get a temporary resistance or can get stunned by Fire attacks when using Enemy Cards.
Resistance
Enemy Resistance
Black Fungus x0.50[KH CoM]
Guard Armor x0.50
Jafar (Genie) x0.50
Cloud x0.50
Trickmaster x0.50
Parasite Cage x0.50
Oogie Boogie x0.50
Ursula x0.50
Maleficent (Dragon) x0.50
Darkside x0.50
Larxene x0.50
Riku Replica x0.50
Vexen x0.50[KH Re:CoM]
Marluxia x0.50
Marluxia (Second Form) x0.50
Marluxia (Third Form)[KH Re:CoM] x0.50
Lexaeus x0.50
Zexion[KH Re:CoM] x0.50
Ansem, Seeker of Darkness x0.50
Weakness
Enemy Weakness
Blue Rhapsody Stunned
Card Soldier Stunned
Captain Hook Stunned[14]
Vexen Stunned[15]
Immunity
Enemy Resistance
Red Nocturne Absorbs
Green Requiem Absorbs
Wizard Absorbs
Hades Absorbs
Axel Absorbs

Kingdom Hearts II

Attacks and abilities

The Fire Boost ability increases damage from Fire attacks by 20% for each ability installed.

Party members

Attack Type Description
Donald Fire Action Ability Unleashes a firestorm that attacks nearby enemies. MP Cost: 10
Mushu Fire Action Ability Mushu attacks nearby enemies by breathing fire. MP Cost: 10
Flametongue Action Ability Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10
Bone Smash Action Ability Throws bombs continuously at the target. MP Cost: 10
Blazing Fury Action Ability Becomes engulfed in flames and chases the enemy. MP Cost: 10
Fire Magic
Fira Magic
Firaga Magic
Dragonblaze: Red Rocket
Dragonblaze: Flametongue
Dragonblaze: Heat Lance
Dragonblaze: Red Meteor
Limit A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP.
Treasure Isle: Final Trap Limit A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
Dodge Roll Reaction Command Roll out of harm's way before Minute Bomb self-destructs.

Enemies

Enemy Attack Description
Crimson Jazz Mines (機雷
Kirai
?)
Many small mines surround an opponent.
Large Mines (大型機雷
Ōgata Kirai
?)
Three large mines appear and strike an opponent.
Trick Ghost Candle Attack (ロウソク攻撃
Rousoku Kōgeki
?)
Lashes out with a lit candle.
Bookmaster Fire (ファイア
Faia
?)
Launches fireballs forward sequentially, in patterns of 1 → 2 (successive) → 3 (successive).
Minute Bomb Self-destruct (自爆
Jibaku
?)
Ignites its fuse and explodes after counting down from 9.
Cannon Gun Bomb Drop (落下爆弾
Rakka Bakudan
?, lit. "Fall Bomb")
Fires a bomb high up which lands where it was aimed.
Recoil Shot (反動弾
Handō-dan
?)
Orients its cannon horizontally and fires a cannonball.
Fiery Globe Fire Attack (ファイアアタック
Faia Atakku
?)
Rams opponents, hurling tiny flames.
Fat Bandit Flamethrower (火炎放射
Kaen Hōsha
?)
Breathes fire directly in front of itself.
Flame Shot (火炎弾
Kaendan
?)
Shoots a fireball from its mouth.
Blaze Punch (炎の拳
Honō no Ken
?, lit. "Fist of Flame")
Covers a fist in flames and strikes the ground.
Assault Rider Explosion (爆発攻撃
Bakuhatsu Kōgeki
?, lit. "Explosion Attack")
Envelops itself in a fiery aura and generates an explosion in front of itself.
Living Bone Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.
Shaman Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.
Undead Pirate B Bomb (爆弾
Bakudan
?)
Throws a bomb.
Axel Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Throw twin flaming chakrams.
One-Handed Throw (片手武器投げ
Katate Buki Nage
?, lit. "One-Handed Weapon Throw")
Throw single flaming chakram.
Prison of Flames (火炎の牢獄
Kaen no Rōgoku
?)
Ignite floor and create fire pillars.
Assault (突撃
Totsugeki
?)
Press forward, creating fire pillars.
Falling Attack (落下攻撃
Rakka Kōgeki
?)
Diving attack creates fire on the ground and flame pillars.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")
(1st battle)
Throw flaming chakram 6 times.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")
(2nd battle)
Throw chakrams 5 times, charge up, then create fire pillars.
Shadow Stalker Flamethrower (火炎放射
Kaen Hōsha
?)
Chandelier spins around and lets loose flames.
Hydra Hades Flame (冥界の炎
Meikai no Honō
?)
Generates pale, lightning-like flames among empty areas. Used in the first and third phases.
Pete Tantrum Ball (かんしゃく玉
Kanshakudama
?)
Retreats and throws six exploding balls.
Bowling (ボウリング
Bouringu
?)
Bowls bombs that chase Sora.
Captain Barbossa Bomb (爆弾
Bakudan
?)
Throws three bombs that explode after four seconds.
Volcanic Lord Staff Attack (杖攻撃
Tsue Kōgeki
?)
Sweeps with staff.
Fire Press (ファイアプレス
Faia Puresu
?)
Bounces around, leaving flames in its wake; these flames can harm opponents.
Fireball (ファイアボール
Faiabōru
?)
Gathers six fireballs in front of itself and fires them at Sora.
Ignite (着火
Chakka
?)
Ignites party members.
Prison Keeper Fireball (ファイアボール
Faiabōru
?)
Forms a fireball and throws it.
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
Throws dice that explode after falling.
Scar Mode Change (Fire) (モードチェンジ(炎)
Mōdo Chenji (Honō)
?)
Body is engulfed in flames.
Flame Attack (炎攻撃
Honō Kōgeki
?)
Unleashes flame around himself.
Storm Rider Carpet Bombing (じゅうたん爆撃
Jūtan Bakugeki
?)
Flies around, dropping numerous bombs.
Hades Flame Claw (炎のツメ
Honō no Tsume
?)
Hades strikes with his flame-covered hands 1-2 times.
Spin Mow Down (回転なぎ払い
Kaiten Nagiharai
?)
Hades spins sideways, knocking opponents away with both hands covered in flames.
Firewall (ファイアウォール
Faiawōru
?)
Hades sprays fire at his feet, then wraps himself in a pillar of fire.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws a fireball.
Meteor (メテオ
Meteo
?)
Hades summons a fireball in the air. Sparks of fire rain down from the fireball.
Jafar (Genie) Firaga (ファイガ
Faiga
?, lit. "Figa")
Fireballs are shot forward continuously.
Groundshaker Fire (ファイア
Faia
?)
Fire pillars move along the ground.
Run Wild (暴走
Bōsō
?)
Rampages about; it can use other attacks while doing so.
Mow Down (なぎ払い
Nagiharai
?)
Sweeps Sora away with its head if he fails to Fend it off.
Leon Firaga (ファイガ
Faiga
?, lit. "Figa")
Gathers flames at his fingertips, and shoots a fireball that follows Sora.
Sephiroth Firaga Wall (ファイガウォール
Faiga Wōru
?, lit. "Figa Wall")
Raises fifteen pillars of fire around himself, one by one, while drawing Sora toward himself.
Magic Phantom[KH II FM] Candle Attack (ロウソク攻撃
Rousoku Kōgeki
?)
Lashes out with a lit candle.
Runemaster[KH II FM] Fire (ファイア
Faia
?)
Launches homing fireballs forward sequentially, in patterns of 5 (successive) → 3 (successive) → 5 (successive).
Camo Cannon[KH II FM] Bomb Drop (落下爆弾
Rakka Bakudan
?, lit. "Fall Bomb")
Fires a bomb high up which lands where it was aimed.
Recoil Shot (反動弾
Handō-dan
?)
Orients its cannon horizontally and fires a cannonball.
Necromancer[KH II FM] Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.

Weakness and Resistance

Party members

Several pieces of armor provide Fire Resistance when equipped.

Equipment Fire Resistance Description
Fire Bangle +20% Increases fire resistance and slightly increases defense.
Fira Bangle +20% Increases fire resistance and increases defense.
Firaga Bangle +20% Increases fire resistance and greatly increases defense.
Firagun Bangle +25% Highly increases fire resistance and greatly increases defense.
Champion Belt +20% Increases fire, blizzard, and thunder resistance.
Abas Chain +20% Increases fire, blizzard, and thunder resistance and slightly increases defense.
Aegis Chain +20% Increases fire, blizzard, and thunder resistance and increases defense.
Acrisius +20% Increases fire, blizzard, and thunder resistance and greatly increases defense.
Acrisius+ +25% Highly increases fire, blizzard, and thunder resistance and greatly increases defense.
Cosmic Chain +30% Greatly increases fire, blizzard, and thunder resistance and greatly increases defense.
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Silver Rock x0.50
Minute Bomb x0.50
Shaman x0.50
Twilight Thorn x0.50
Shan-Yu x0.50
Thresholder & Possessor x0.50
Shadow Stalker x0.50
Dark Thorn x0.50
Cerberus x0.50
Hydra x0.50
Pete? x0.50
Pete x0.50
Captain Barbossa x0.75
Illuminator x0.50
Prison Keeper x0.50
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.50
Scar x0.50
Hostile Program x0.50
Mysterious Man x0.50
Storm Rider x0.50
Xaldin x0.50
Grim Reaper x0.75
Jafar (Genie) x0.50
Lock, Shock, and Barrel x0.50
The Experiment x0.50
Groundshaker x0.50
Sark x0.50
MCP x0.50
Tifa x0.50
Hercules x0.50
Xigbar x0.25
Luxord x0.50
Saïx x0.50
Xemnas (First battle) x0.50
Energy Core x0.50
Xemnas (Armored) x0.50
Xemnas (Final battle) x0.50
Runemaster[KH II FM] x0.25
Necromancer[KH II FM] x0.50
Zexion[KH II FM] x0.50
Larxene[KH II FM] x0.50
Lexaeus[KH II FM] x0.50
Marluxia[KH II FM] x0.50
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.15
Lingering Will[KH II FM] x0.50
Weakness
Enemy Weakness
Undead Pirate A x2.50
Undead Pirate B x2.50
Undead Pirate C x2.50
Cloud x1.50
Zexion's Book[KH II FM] x1.50
Vexen[KH II FM] x1.50
Clone Sora[KH II FM] x1.50
Demyx's Replica Data[KH II FM] x1.50
Immunity
Enemy Resistance
Crimson Jazz x0
Trick Ghost x0
Bookmaster x0
Morning Star x0
Fiery Globe x0
Fat Bandit x0
Gargoyle Knight x0
Gargoyle Warrior x0
Sorcerer x0
Axel x0
Volcanic Lord x0
Hades x0
Leon x0
Yuffie x0
Sephiroth x0
Magic Phantom[KH II FM] x0
Mad Ride[KH II FM] x0
Camo Cannon[KH II FM] x0
Vexen's Shield[KH II FM] x0

Kingdom Hearts 358/2 Days

In Kingdom Hearts 358/2 Days, the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the Ignite status effect, which party members can resist.

Attacks and abilities

Party members

Attack Type Description
Fire Magic Magic that shoots a homing ball of flame. Ignite an enemy to sap more HP.
Fira Magic Magic that shoots a ball of flame straight ahead. Ignite an enemy to sap more HP.
Firaga Magic Magic that shoots a fireball which explodes on impact. Ignite an enemy to sap more HP.

Enemies

Enemy Attack Ignite Chance Description
Scarlet Tango Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
70% Fires a fireball that bounces along the ground towards the target.
Fire Plant Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
30% Fires a fireball which bounces along the ground towards the target.
Minute Bomb Self-Destruct (自爆
Jibaku
?)
50% Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Detonation (誘爆
Yūbaku
?)
50% Explodes without counting down to 3. Triggered by fire attacks.
Detonator Self-Destruct (自爆
Jibaku
?)
100% Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Detonation (誘爆
Yūbaku
?)
100% Explodes without counting down to 3. Triggered by fire attacks.
Flare Note Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
40% Fires a fireball which bounces along the ground towards the target.
Li'l Cannon Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
50% Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
50% Aims forward and fires a fireball straight forward.
Jumbo Cannon Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
100% Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
100% Aims forward and fires a fireball straight forward.
Scorching Sphere Spike Spin (トゲ回転
Toge Kaiten
?)
10% Spins around with its defenses up.
Heat Saber Stored Slash (タメ斬り
Tame Kiri
?)
100% Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
100% Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
Fire (ファイア
Faia
?)
100% Shoots a fireball that travels in a sharp curve towards the target.
Tailbunker Flame Bullet Breath (炎弾ブレス
Honō-dan Buresu
?)
20%[16] Shoots out four fireballs (three while on the ground) at the target.
Dustflier Meteor Breath (メテオブレス
Meteo Buresu
?)
80% Shoots out eight fireballs around itself.
Lock, Shock, and Barrel Pumpkin Bomb (カボチャ爆弾
Kabocha Bakudan
?)
3% Lock throws a pumpkin-shaped bomb.
Infernal Engine Giant Rolling Bombs (巨大爆弾転がし
Kyodai Bakudan Korogashi
?)
2% Rolls a total of 9 large bombs across a wide area.
Cannon (大砲
Taihō
?)
10% Pulls out a large cannon and shoots fireballs in front of itself. Blocking the fireballs causes them to reflect back at the Infernal Engine, causing one of the Archers to be destroyed.
Crimson Prankster Fire Spin Attack (炎の回転攻撃
Honō no Kaiten Kōgeki
?)
10% Lights its body on fire and begins spinning around, causing damage on contact.
Flamethrower (火炎放射
Kaen Hōsha
?)
25% Lights its clubs on fire, then breathes fire downwards while shaking its head from side to side.
Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi no Dan
?)
5% Shoots fireballs that hurtle across the ground. The fireball will leave a small fire that remains at the point where it bounced.

Weakness and Resistance

Party members

Unlike in other games, Fire Resistance does not reduce the damage from Fire-type attacks, but lowers the chance of being Ignited. Axel has an innate resistance to Fire, while some Ring Panels provide Fire Resistance when equipped.

Character Fire Resistance
LV 1-9 LV 10-19 LV 20-29 LV 30-39 LV 40-49 LV 50-59 LV 60-69 LV 70-79 LV 80-89 LV 90+
Axel 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Equipment Fire Resistance Description
Fire Charm +30%
Full Circle +20%
Might Crown +10%
Master's Circle +100%
Tears of Flame +100%

Enemies

Resistance
Enemy Resistance
Emerald Serenade x0.28
Rare Vendor x0.98
Guardian x0.70
Destroyer x0.69
Commander x0.61
Land Armor x0.50
Spiked Crawler x0.44
Carrier Ghost x0.90
Dual Blade x0.81
Chill Ripper x0.97
Blitz Spear x0.97
Wavecrest x0.50
Dustflier x0.08
Lurk Lizard x0.98
Guard Armor x0.39
Powered Armor x0.28
Invisible x0.72
Orcus x0.59
Samurai x0.99
Darkside x0.59
Dark Follower x0.68
Pete x0.73
Lock, Shock, and Barrel x0.63
Antlion x0.56
Infernal Engine x0.59
Ruler of the Sky x0.43
Saïx x0.63
Xion (First form) x0.36
Xion (Second form) x0.36
Xion (Third form) x0.31
Xion (Final form) x0.12
Riku x0.33
Weakness
Enemy Weakness
Shadow x2.20
Mega-Shadow x2.20
Gigas Shadow x2.93
Yellow Opera x5.10
Grey Caprice x2.55
Striped Aria x7.14
Sapphire Elegy x2.20
Pink Concerto x2.93
Turquoise March x1.46
Dire Plant x2.20
Ice Plant x4.40
Poison Plant x2.57
Possessor x2.20
Massive Possessor x4.40
Bulky Vendor x1.47
Watcher x2.93
Skater Bomb x4.40
Storm Bomb x1.06
Deserter x1.40
Sergeant x1.32
Soldier x4.40
Loudmouth x4.50
Bubble Beat x2.20
Barrier Master x5.28
Shadow Glob x2.10
Large Armor x1.96
Clay Armor x1.65
Solid Armor x1.99
Bad Dog x3.30
Snapper Dog x1.93
Bully Dog x1.65
Cymbal Monkey x1.80
Tricky Monkey x2.20
Neoshadow x1.35
Novashadow x1.24
Air Battler x4.40
Aerial Master x1.26
Artful Flyer x1.08
Sky Grappler x1.10
Icy Cube x6.00
Snowy Crystal x6.60
Ice Cannon x4.40
Switch Launcher x1.47
Morning Star x1.23
Hover Ghost x4.40
Living Pod x1.05
Avalanche x1.65
Phantomtail x1.04
Veil Lizard x1.18
Dusk x1.30
Xigbar x1.40
Tentaclaw x1.40
Immunity
Enemy Resistance
Scarlet Tango Absorbs
Fire Plant Absorbs
Minute Bomb x0
Detonator x0
Flare Note Absorbs
Li'l Cannon Absorbs
Jumbo Cannon x0
Scorching Sphere Absorbs
Zip Slasher x0
Heat Saber Absorbs
Stalwart Blade Absorbs
Tailbunker Absorbs
Windstorm x0
Leechgrave x0
Crimson Prankster x0

Kingdom Hearts Birth by Sleep

Attacks and abilities

Party members

The Fire Boost ability raises the damage dealt with Fire attacks by 10% for each Fire Boost installed, up to a maximum of 3.

Attack Type Description
Heat Slash 1 Finish Command Frizzle foes with a fiery spin attack.
Heat Slash 2 Finish Command Cloak yourself in fire an perform a jumping attack, then press X at the right time to follow with a spin attack.
Fire Dash Attack Command Cloak yourself in fire, then punish faraway enemies with a charging attack.
Fire Surge Attack Command Rush the enemy while a ring of fire revolves around you, hitting targets multiple times.
Fire Strike Attack Command Cloak the Keyblade in fire and perform a spinning attack at the enemy.
Fire Magic Command Launch a ball of fire toward enemies.
Fira Magic Command Launch a stronger ball of fire toward enemies.
Firaga Magic Command Launch an even stronger ball of fire toward enemies.
Fission Firaga Magic Command Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast.
Triple Firaga Magic Command Launch a series of three fireballs toward enemies.
Crawling Fire Magic Command Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through.
Firaga Burst Magic Command Conjure up a ball of flame overhead, then send fire flying in all directions at once. Ignites some foes.
Raging Storm Magic Command Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact.
Mega Flare Magic Command Launch a ball of fire that triggers a massive explosion from which no enemy is spared.
Ignite Magic Command Ignite the enemy you have locked on and cause it to take continual damage.
Firewheel Movement Command Hold the analog stick and press Square to cloak yourself in fire and quickly handspring out of harm's way. Enemies take damage on contact.
Fire Glide Movement Command Hold Circle in midair to cloak yourself in fire and glide. Enemies take damage on contact.
Flame Burst Shotlock Launch fireballs at targets.
Firestorm: Surge
Firestorm: Firestorm
Command Style

Enemies

Enemy Attack Description
Red Hot Chili Fire (ファイア
Faia
?)
Triple Wrecker Rage Flame (レイジフレイム
Reiji Fureimu
?)
Magic Mirror Facial Surge (フェイシャルサージ
Feisharu Sāji
?)
Surrounds the opponent with many faces, which simultaneously shoot a fireball, before shooting fireballs one after another.
Infinite Wall (インフィニットウォール
Infinitto Wōru
?)
Faces line up on either side of the opponent, shooting fireballs one after another.
Ninja Attack (ニンジャアタック
Ninja Atakku
?)
Flies around, raining down fireballs three times, then descends and performs a body blow.
Vanitas Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.
Trinity Armor Flame Rain (フレイムレイン
Fureimu Rein
?)
Only used when separated. The α armor scatters a lot of fireballs.
Zack Meteor (メテオ
Meteo
?)
Drops 8 meteorites around the opponent.
Hades Flame Claw (炎の爪
Honō no Tsume
?)
Hades swings his flame-covered hands 3-5 times.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws a fireball.
Captain Hook Present Bomb (small) (プレゼント爆弾(小)
Purezento Bakudan (ko)
?)
Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground.
Eraqus Heat Haze (陽炎(かげろう)
Kagerō
?)
Steps forward and jumps while slashing up.
The Sun (日輪(にちりん)
Nichirin
?)
Dims the light, then summons 8 swords of light that spin around him before transforming them into beams with a shout, and sweeps them away.
Crimson Lotus (紅蓮(ぐれん)
Guren
?)
Dims the light, then summons 3 sword of light and shoot them into the ground. When a sword of light hits the ground, it transforms into a pillar of fire and slowly chases the opponent.
Terra-Xehanort Meteor (メテオ
Meteo
?)
Fake Aqua Fira (ファイラ
Faira
?)
Shoots a homing fireball.
Iron Imprisoner I Beam Trigger (ビームトリガー
Bīmu Torigā
?)
[17]
Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.
Volcano (ボルケーノ
Borukēno
?)
Dives in the floor, and jumps out under the opponent's feet after making the ground shake.
Iron Imprisoner II Beam Trigger (ビームトリガー
Bīmu Torigā
?)
[17]
Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.
Volcano (ボルケーノ
Borukēno
?)
Dives in the floor, and jumps out under the opponent's feet after making the ground shake.
Iron Imprisoner III Volcano (ボルケーノ
Borukēno
?)
Dives in the floor, and jumps out under the opponent's feet after making the ground shake.
Iron Imprisoner IV Volcano (ボルケーノ
Borukēno
?)
Dives in the floor, and jumps out under the opponent's feet after making the ground shake.
Flame Prison (炎獄
Honō Goku
?)
A burning prison moves under the opponent's feet, and traps them with a hit.
Explosive Fire (爆炎烈火
Bakuen Rekka
?)
[18]
After causing an explosion, turns into flames and disappears, materializes elsewhere and draws the opponent in with suction before causing another explosion. Repeats this 3 times.

Weakness and Resistance

Party members

The Fire Screen ability lowers the damage taken from Fire attacks by 20% for each Fire Screen installed, up to a maximum of 2.

Enemies

Resistance
Enemy Resistance
Red Hot Chili x0.50
Vile Phial x0.75
Triple Wrecker (Red) x0.75
Yellow Mustard x0.75
Glidewinder (Red) x0.75
Hades x0.50
Vanitas Remnant x0.25
Weakness
Enemy Weakness
Thornbite x1.50
Spiderchest x1.25
Archraven x1.25
Hareraiser x1.25
Triple Wrecker (Blue) x1.50
Wild Bruiser x1.25
Blue Sea Salt x1.25
Mandrake x1.25
Glidewinder (Yellow) x1.50
Maleficent's goon (Spear) x1.25
Maleficent's goon (Mace) x1.25
Maleficent's goon (Bow) x1.25
Wheel Master x1.50
Mad Treant x1.50
Symphony Master's Violin x1.50
Ice Colossus x1.25

Kingdom Hearts Re:coded

Attacks and abilities

Party members

The amount of damage dealt with Fire-type attacks can be increased by installing Fire chips.

Attack Type Description
Fire Edge Attack Command Wrap your Keyblade in flame, then bash foes with a powerful jumping attack.
Heat Dash Attack Command Wrap yourself in flame, then hit faraway enemies with a sliding attack.
Fire Blast Attack Command Wrap yourself in flame, then punish surrounding foes with a spinning attack.
Fire Buster Attack Command Wrap your Keyblade in flame, then lay into enemies with a powerful charging attack.
Fire Slam Attack Command Wrap your Keyblade in flame, then smack foes over the head.
Heat Dive Attack Command Wrap yourself in flame, then dive at enemies with the Keyblade.
Fire Raid Attack Command Wrap your Keyblade in flame, then hurl it toward enemies.
Heat Sweep Attack Command Wrap yourself in flame, then crack down on surrounding foes with a jumping spin attack.
Heat Storm Attack Command Wrap yourself in flame, then deal multiple hits with a somersault attack.
Fire Magic Command Launch a ball of fire toward enemies.
Fira Magic Command Launch a ball of fire toward enemies.
Firaga Magic Command Launch a ball of fire toward enemies.
Triple Firaga Magic Command Launch three consecutive balls of fire toward enemies.
Firaga Burst Magic Command Launch a swift ball of fire toward enemies. The impact will send them reeling.
Triple Burst Magic Command Launch a series of swift fireballs toward enemies. The impact will send them reeling.
Flame Fall Magic Command Launch a ball of fire into the air and send it crashing down on an enemy's position.
D-Fira Finish Command Use the D-Pad to aim and tap A to repeatedly hammer foes with fireballs.
D-Firaga Finish Command Use the D-Pad to quickly take aim and tap A to repeatedly hammer foes with fireballs.
Fire Lunge Overlay Command
Fireball Overlay Command
Explosion Compiled Command

Enemies

Enemy Attack Description
Red Nocturne Fire (ファイア
Faia
?)
Fat Bandit Flame Shot (火炎弾
Kaendan
?)
Defender Fira (ファイラ
Faira
?)
Wizard Speed Fira (スピードファイラ
Supīdo Faira
?)
Trickmaster Fire (ファイア
Faia
?)
Lights the clubs on fire and shoots a homing bullet.
Fira (ファイラ
Faira
?)
Lights the clubs on fire and releases flames that spread in a horizontal line.
Spin Fire (スピンファイア
Supin Faia
?)
Only used during the second and third battle. Shoots three bouncing fireballs forward while spinning. The fireballs will break after getting hit by the opponent's attacks three times.
Cerberus Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws 2-4 fireballs.
Firewall (ファイアウォール
Faiawōru
?)
Hades summons a pillar of fire under each opponent in turn.
Jafar Fira Rod (ファイラロッド
Faira Roddo
?)
Jafar gathers fire at the top of his staff, then shoots a fireball straight ahead.
Jafar (Genie) Lava Throw (溶岩投げ
Yōgan Nage
?)
A clump of lava is either thrown in a straight line, or in an arch. In the second battle, it may also be thrown up, causing four fragments to rain down.
Maleficent (Dragon) Fira Ball (ファイラボール
Faira Bōru
?)
Breathes fire into the air, causing 6~8 fireballs to rain down. (3 fireballs immediately fall down.)
Sora's Heartless (Neo Darkside) Dark Punch (Right) (ダークパンチ(右)
Dāku Panchi (Migi)
?)

Weakness and Resistance

Party members

Fire-type damage can be reduced by installing Fire Resistance chips.

Enemies

Resistance
Enemy Resistance
Fat Bandit x0.60
Defender x0.80
Metal Bug x0.40
Wizard x0.60
Angel Star x0.80
Eliminator x0.50
Trickmaster x0.20
Cloud x0.49
Cerberus x0.49
Rock Titan x0.49
Jafar (Genie) x0.20
Data-Riku x0.60[19]
Sora's Heartless (Neo Darkside) x0.60
Sora's Heartless x0.50[20]
Data-Roxas x0.60[21]
x0.20[22]
Weakness
Enemy Weakness
Blue Rhapsody x1.40
Black Fungus x1.20
Invisible x1.20
Ice Titan x2.00
Pete x1.20
Immunity
Enemy Resistance
Red Nocturne x0.00
Hades x0.00
Behemoth x0.00

Kingdom Hearts 3D: Dream Drop Distance

Attacks and abilities

Party members

The Fire Boost ability raises the damage dealt with Fire attacks by 10% for each Fire Boost installed, up to a maximum of 3.

Attack Type Description
Meteor Crash (Meteors only) Attack Command Muster energy in midair, then slash groundward as meteors rain down.
Fire Windmill Attack Command Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and possibly igniting targets.
Icebreaker (Hit 4-6 only) Attack Command Unleash an icy attack that freezes some enemies, then follow with a fire attack that can potentially ignite them.
Fire Magic Command Launch a small ball of fire toward enemies.
Fira Magic Command Launch a large ball of fire toward enemies.
Firaga Magic Command Launch a huge ball of fire toward enemies.
Firaga Burst Magic Command Create an orb of fire overhead that shoots a burst of smaller fireballs toward foes.
Mega Flare Magic Command Launch a deadly fireball that triggers a blast no enemy can escape. Ignites foes.
Whirling Bronco (Yoggy Ram, rapid spin only) Link Attack Crash into enemies astride your Spirit. Use Circle Pad to steer and A to add a spin attack.
Flame Thrower Link Attack Turn your Spirit into a fireball you can throw at enemies. Use Circle Pad to control your Spirit after the throw.
Decussation (Ryu Dragon, shock wave only) Link Attack Sync up with your Spirit to unleash a series of fast and powerful strikes. Press A to perform each strike.
Fire Blaster Link Attack Snipe enemies from astride Tatsu Blaze. Use Circle Pad to turn and hold A to fire a barrage of bubbles.
Flame Raid (Fire breath only) Link Attack Hitch a ride on Tyranto Rex and charge your enemies. Use Circle Pad to steer and A to breathe fire.
Aura Raid (Aura only) Link Attack Hitch a ride on your Spirit and charge your enemies. Use Circle Pad to steer and A to fire your aura.
Comet Link Attack Dual Link to ride a shooting star into enemies and trigger a devastating blast.
Fire Raid Link Style Imbue your Keyblade with fire and hurl it at enemies.
Wonder Comic: Donald Reality Shift

Dream Eaters

Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current disposition. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
Dream Eater Attack Type Description
Juggle Pup Bombardier (あびせ倒し(コンボ)
Abise Taoshi (Konbo)
?, lit. "Pour Down (Combo)")
(Flick Rush, final hit only)
Attack Command
Ball Bump (ヘディング
Hedingu
?, lit. "Heading")
Attack Command
Agile Bump (移動爆発投げ
Idō Bakuhatsu Nage
?, lit. "Moving Explosive Throw")
Attack Command
Bomb Roll (爆発転がし
Bakuhatsu Korogashi
?, lit. "Explosive Rolling")
Attack Command
Wheeflower Doomdelion (爆発タンポポ
Bakuhatsu Tanpopo
?, lit. "Exploding Dandelion")
Attack Command
Aura Lion Claw Combo (クローコンボ
Kurō Konbo
?)
Attack Command
Right Claw (ライトクロー
Raito Kurō
?)
Attack Command
Left Claw (レフトクロー
Refuto Kurō
?)
Attack Command
Right Maul (パワーライト
Pawā Raito
?, lit. "Power Right")
Attack Command
Left Maul (パワーレフト
Pawā Refuto
?, lit. "Power Left")
Attack Command
Aura Lunge (オーラバイト
Ōra Baito
?, lit. "Aura Bite")
Attack Command
Powerful Lunge (パワーバイト
Pawā Baito
?, lit. "Power Bite")
Attack Command
Aura Dive (オーラダイブ
Ōra Daibu
?)
Attack Command
Powerful Dive (パワーダイブ
Pawā Daibu
?, lit. "Power Dive")
Attack Command
Chef Kyroo Ribbit Combo (ケロコンボ
Kero Konbo
?)
Attack Command Performs a downward swing, sideward swing, and spinning attack with frying pan.
Ribbit Blade (ケロブレイド
Kero Bureido
?)
Attack Command Swings down with frying pan.
Ribbit Strike (ケロアタック
Kero Atakku
?, lit. "Ribbit Attack")
Attack Command Swings sideways with frying pan.
Ribbit Spin (ケロニードル
Kero Nīdoru
?, lit. "Ribbit Needle")
Attack Command Performs a spinning attack with frying pan.
Red Hot Chili (レッドチリ
Reddo Chiri
?, lit. "Red Chili")
Magic Command Throws flames.
Flying Chef (エアクック
Ea Kukku
?, lit. "Air Cook")
Magic Command Knocks opponent in the air and follows up with an aerial combo.
Ribbit Flambé (ケロフランベ
Kero Furanbe
?)
Magic Command Shoots a fireball.
Hot Potatoes (ホットデトネ
Hotto Detone
?, lit. "Hot Detonate")
Magic Command Spins around, launching fire mines.
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Peepsta Hoo Feather Shuriken (羽手裏剣
Hana Shuriken
?)
[23]
Attack Command
Flaw Dive (弱点ダイヴ
Jakuten Daivu
?)
[23]
Attack Command
Fire (ファイア
Faia
?)
Magic Command
Fira (ファイラ
Faira
?)
Firaga (ファイガ
Faiga
?, lit. "Figa")
Keeba Tiger Claw Combo (クローコンボ
Kurō Konbo
?)
Attack Command
Right Claw (ライトクロー
Raito Kurō
?)
Attack Command
Left Claw (レフトクロー
Refuto Kurō
?)
Attack Command
Right Maul (パワーライト
Pawā Raito
?, lit. "Power Right")
Attack Command
Left Maul (パワーレフト
Pawā Refuto
?, lit. "Power Left")
Attack Command
Aura Lunge (オーラバイト
Ōra Baito
?, lit. "Aura Bite")
(Aura only)
Attack Command
Powerful Lunge (パワーバイト
Pawā Baito
?, lit. "Power Bite")
(Aura only)
Attack Command
Aura Dive (オーラダイブ
Ōra Daibu
?)
(Aura only)
Attack Command
Powerful Dive (パワーダイブ
Pawā Daibu
?, lit. "Power Dive")
(Aura only)
Attack Command
Ursa Circus Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Kab Kannon Mortar (迫撃ショット
Hakugeki Shotto
?, lit. "Mortar Shot")
Attack Command Fires a shot into the sky, which comes crashing down.
Magic Shot (魔法ショット
Mahō Shotto
?)
(Fire Shot only)
Magic Command Randomly uses Fire Shot, Blizzard Shot, or Thunder Shot.
Fire Shot (火のショット
Hi no Shotto
?)
Magic Command
Eaglider Feather Missile (羽根ミサイル
Hane Misairu
?)
Attack Command
Vulcan Strafe (バルカン掃射
Barukan Sōsha
?)
Attack Command
Air Raid (空爆アタック
Kūbaku Atakku
?, lit. "Air Strike Attack")
Attack Command
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
KO Kabuto Mortar (迫撃ショット
Hakugeki Shotto
?, lit. "Mortar Shot")
Attack Command Fires a shot into the sky, which comes crashing down.
Magic Shot (魔法ショット
Mahō Shotto
?)
(Fire Shot only)
Magic Command Randomly uses Fire Shot, Blizzard Shot, or Thunder Shot.
Fire Shot (火のショット
Hi no Shotto
?)
Magic Command
Toximander Spitfire (火炎弾
Kaendan
?, lit. "Flame Bullet")
Magic Command Spits out a fireball.
Drak Quack Direcracker (かんしゃく玉
Kanshakudama
?, lit. "Firecracker")
Magic Command
Rocketeer (ロケット花火
Roketto Hanabi
?, lit. "Bottle Rocket")
Magic Command
Pinwheel (ネズミ花火
Nezumi Hanabi
?)
Magic Command
Fire (ファイア
Faia
?)
Magic Command
Fira (ファイラ
Faira
?)
Firaga (ファイガ
Faiga
?, lit. "Figa")
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Drill Sye Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Sudo Neku Burning Rubber (スピンロール
Supin Rōru
?, lit. "Spin Roll")
Attack Command Bites its tail and rolls around like a wheel.
Hebby Fire (ヘビファイア
Hebi Faia
?)
Magic Command Shoots a fireball.
Hebby Burst (ヘビバースト
Hebi Bāsuto
?)
Magic Command Shoots a fireball into the sky, which comes crashing down.
Necho Cat F Minor (ƒファイア
ƒ Faia
?, lit. "ƒ Fire")
Magic Command Summons orbs that home in on an enemy one at a time.
R & R Seal Bombardier (あびせ倒し(コンボ)
Abise Taoshi (Konbo)
?, lit. "Pour Down (Combo)")
(Flick Rush, final hit only)
Attack Command
Ball Bump (ヘディング
Hedingu
?, lit. "Heading")
Attack Command
Agile Bump (移動爆発投げ
Idō Bakuhatsu Nage
?, lit. "Moving Explosive Throw")
Attack Command
Bomb Roll (爆発転がし
Bakuhatsu Korogashi
?, lit. "Explosive Rolling")
Attack Command
Staggerceps Magic Shot (魔法ショット
Mahō Shotto
?)
(Fire Shot only)
Magic Command Randomly uses Fire Shot, Blizzard Shot, or Thunder Shot.
Fire Shot (火のショット
Hi no Shotto
?)
Magic Command
Ducky Goose Box o'Shox (びっくり箱
Bikkuri-bako
?, lit. "Jack-in-the-box")
Magic Command
Pricklemane Chomp (かみつき
Kamitsuki
?, lit. "Bite")
Attack Command Jumps on opponent.
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Frootz Cat F Minor (ƒファイア
ƒ Faia
?, lit. "ƒ Fire")
Magic Command Summons orbs that home in on an enemy one at a time.
Hebby Repp Burning Rubber (スピンロール
Supin Rōru
?, lit. "Spin Roll")
Attack Command Bites its tail and rolls around like a wheel.
Hebby Fire (ヘビファイア
Hebi Faia
?)
Magic Command Shoots a fireball.
Hebby Burst (ヘビバースト
Hebi Bāsuto
?)
Magic Command Shoots a fireball into the sky, which comes crashing down.
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Tyranto Rex Dino Breath (ディノブレス
Dino Buresu
?)
Magic Command
Blistering Orb (灼熱球
Shakunetsu-kyū
?, lit. "Scorching Sphere")
Magic Command
Blast Orb (爆発球
Bakuhatsu-kyū
?, lit. "Exploding Sphere")
Magic Command
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Majik Lapin Fire (ファイア
Faia
?)
Magic Command
Fira (ファイラ
Faira
?)
Firaga (ファイガ
Faiga
?, lit. "Figa")
Tatsu Blaze Fireball/Flamethrower (フレイム弾
Fureimu-dan
?, lit. "Flame Shot")
Magic Command
Fireflood (フレイム放射
Fureimu Hōsha
?, lit. "Flame Thrower")
Magic Command
Firestorm (フレイム散弾
Fureimu Sandan
?, lit. "Flame Shotgun")
Magic Command
Firebomb/Flame Bomb (フレイムボム
Fureimu Bomu
?, lit. "Flame Bomb")
Magic Command
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Yoggy Ram Yoggy Fire (ヤギファイア
Yagi Faia
?)
Magic Command Shoots a fireball.
Yoggy Burst (ヤギバースト
Yagi Bāsuto
?)
Attack Command Runs around with flames coming from its horns.
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Ryu Dragon Bi-slice (二交斬
Nikō-zan
?, lit. "Double Slash")
Attack Command
Tri-slice (三角斬
Sankaku-zan
?, lit. "Triangular Slash")
Attack Command
Quadri-slice (四刻斬
Shikoku-zan
?, lit. "Four-cut Slash")
Attack Command
Quinti-slice (五冠斬
Gokan-zan
?, lit. "Five Crown Slash")
Attack Command
Dragon's Fire (火焔弾
Kaendan
?, lit. "Flame Shot")
Magic Command
Dragon Blast (炸裂火焔弾
Sakuretsu Kaendan
?, lit. "Exploding Flame Shot")
Magic Command
Dragon's Breath (疾走火炎放射
Shissō Kaen Hōsha
?, lit. "Dashing Flamethrower")
Magic Command
Dragon Death (誘導火炎放射
Yūdō Kaen Hōsha
?, lit. "Guiding Flamethrower")
Magic Command
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.
Tubguin Ace[KH DDD HD] Fire (ファイア
Faia
?)
Magic Command
Fira (ファイラ
Faira
?)
Firaga (ファイガ
Faiga
?, lit. "Figa")
Mega Flare (メガフレア
Mega Furea
?)
Evolved Command Launch a deadly fireball that triggers a blast no enemy can escape.

Enemies

Enemy Attack Description
Ursula Fire Breath (ファイアブレス
Faia Buresu
?)
Inhales, then exhales flames from mouth, making a sweeping stroke. Afterwards, Ursula runs out of breath and stops attacking for a moment.
Hockomonkey (Mage) Fire (ファイア
Faia
?)
Releases two flame bullets that follow the opponent.
Wargoyle (Side: Sora) Bazooka Firaga (バズーカファイガ
Bazūka Faiga
?, lit. "Bazooka Figa")
Launch a fireball that rains flame bullets.
Berserk Revenge (バーサクリベンジ
Bāsaku Ribenji
?)
Jumps to its feet and erupts an aura around it.
Wargoyle (Side: Riku) Gatling Fire (ガトリングファイア
Gatoringu Faia
?)
Holds out its hammer in front and turns its body, firing a large number of small flame bullets.
Fire Breath (ファイアブレス
Faia Buresu
?)
Spits out flame bullets that fly in a spiral trajectory.
Char Clawbster Fire Shot (火弾
Hi-dan
?)
Fires two colorful bombs forward or diagonally upward. When a bomb hits the ground, it splits into four pieces, bounces back up, and explodes when it hits the ground again.
Wall Fire (ウォールファイア
Wōru Faia
?)
Fires two flame bullets forward or diagonally forward, which scatter fragments. When a flame bullet lands, it raises a fire pillar that travels forward (or sideways when the bullet was fired diagonally), and when the fragments fall on the ground, they travel in a zigzagging pattern.
Boost Fire Shot (ブースト火弾
Būsuto Hi-dan
?)
Scatters green bombs forward that explode upon hitting the ground. Sometimes moves sideways while scattering the bombs.
Pete Cannon Throw (大砲投げ
Taihō Nage
?)
Shouts and throws 1-3 cannonball bombs.
Young Xehanort (Clones) Raging Storm (レイジングストーム
Reijinigu Sutōmu
?)
Two clones appear on the ground, transform into pillars of fire, and run straight ahead.

Weakness and Resistance

Party members

The Fire Screen ability lowers the damage taken from Fire attacks by 10% for each Fire Screen installed, up to a maximum of 5.

Dream Eaters

Both Spirit and Nightmare Dream Eaters have an innate resistance or weakness to Fire. For Spirits, their Fire Resistance can be increased by adding the following Commands when creating a Spirit:
Command Bonus
Meteor Crash Strength +4, Fire Resistance +20
Fire Windmill Strength +2, Fire Resistance +10
Icebreaker Fire Resistance +20, Blizzard Resistance +20
Fire Magic +1, Fire Resistance +10
Fira Magic +2, Fire Resistance +15
Firaga Magic +3, Fire Resistance +20
Dark Firaga Fire Resistance +20, Dark Resistance +20
Firaga Burst Magic +4, Fire Resistance +25
Mega Flare Magic +4, Fire Resistance +30
Resistance
Enemy Resistance
Yoggy Ram x0.55
Komory Bat x0.90
Hebby Repp x0.45
Toximander x0.90
Necho Cat x0.85
Peepsta Hoo x0.95
Eaglider x0.50
Sir Kyroo x0.95
Tatsu Steed x0.90
Jestabocky x0.90
Chef Kyroo x0.55
Tatsu Blaze x0.45
Me Me Bunny x0.90
Tyranto Rex x0.55
Ghostabocky x0.90
Ryu Dragon x0.55
Majik Lapin x0.90
Drak Quack x0.45
Frootz Cat x0.85
Kab Kannon x0.90
R & R Seal x0.40
Ursa Circus x0.95
Tubguin Ace[KH DDD HD] x0.70
Weakness
Enemy Weakness
Meow Wow x1.05
Tama Sheep x1.20
Kooma Panda x1.05
Wheeflower x1.30
Zolephant x1.10
Woeflower x1.30
Drill Sye x1.10
Escarglow x1.10
KO Kabuto x1.10
Cyber Yog x1.20
Iceguin Ace x1.60
Juggle Pup x1.60
Thunderaffe x1.15
Staggerceps x1.10
Cera Terror x1.05
Ducky Goose x1.45
Aura Lion x1.15
Pegaslick x1.10
Electricorn x1.10
Skelterwild x1.50
Keeba Tiger x1.15
Meowjesty x1.05
Sudo Neku x1.55
Beatalike[KH DDD HD] x1.10

Enemies

Resistance
Enemy Resistance
Commantis x0.80
Chill Clawbster x0.80
Char Clawbster x0.40
Spellican x0.80
Ansem, Seeker of Darkness (Second Form) x0.80
Young Xehanort x0.80
Julius x0.60
Weakness
Enemy Weakness
Ursula's Tentacles x1.50

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Attacks and abilities

Party members

Attack Type Description
Firaga Magic
Firaja Grand Magic

Kingdom Hearts III

Attacks and abilities

Party members

The Fire Boost ability raises the damage dealt with Fire attacks by 20% for each Fire Boost installed.

Attack Type Description
Lea: Attack (Combo) Attack
Unison Fire Action Ability Team up with Donald and roast your foes. (Combo finisher: near Donald)
Flame Circle Action Ability Raise your shield and scorch the area with fire. (Combo finisher)
Flame Torrent Action Ability After charging your shield with Shield Charge, select Attack to scorch foes with a torrent of flame and send them flying.
Flame Barrage Action Ability After fully charging your shield with Shield Charge, select Attack to scorch foes with a series of flame blasts and send them flying.
Donald Fire Action Ability Launch a ball of fire at the enemy. MP Cost: 10
Bone Crusher Action Ability Throw several bombs toward the enemy. MP Cost: 10
Firaga Cutter Action Ability
Firaga Slicer Action Ability
Flower Shoot Action Ability
Fire Magic Launch a small ball of fire that creates a small explosion if it collides with the target.
Costs 10 MP.
Fira Magic Launch a small ball of fire that creates a large explosion if it collides with the target.
Costs 14 MP.
Firaga Magic Launch a ball of fire that creates a huge explosion if it collides with the target.
Costs 20 MP.
Sea-Fire Magic
Firaza Grand Magic
Frying Pan: Keyblade Transformation Attack
Frying Pan: Shield Drill Rush
Frying Pan: Shield Forward Throw
Frying Pan: Finish
Formchange
King's Flare: Flames During Activation
King's Flare: Ramming Attack While Running
King's Flare: Firaga Leap
King's Flare: Firaga Roar
King's Flare: Finish
Link Summon

Enemies

Enemy Attack Description
Flame Core Fire Blow (ファイアブロー
Faia Burō
?)
Breathes loosely homing flames. Has a 50% chance to inflict the Burn status effect for 2 seconds.
Fire Throw (ファイアスロー
Faia Surō
?)
Launches homing fireballs in three directions.
Rush (突進
Tosshin
?)
Flies around at high speed for about 15 seconds.
Meteor Attack (メテオ攻撃
Meteo Kōgeki
?)
After rising, it swoops downward diagonally.
Vermilion Samba Fire Magnum (ファイアマグナム
Faia Magunamu
?)
Shoots fire forward in five directions.
Fire Strike (ファイアストライク
Faia Sutoraiku
?)
Rams opponents while its sigil burns.
Parasol Beauty Bomb Shot (ボム・ショット
Bomu Shotto
?)
[2]
Creates a nearby explosion and shoots light bullets from its umbrella. Used when the target is at a close range.
Chaos Carriage Artillery (砲撃
Hōgeki
?)
Repeatedly fires cannonballs in four directions while running around; they explode on contact. Used only while in Fort Mode.
Vaporfly Magic Missile (魔法ミサイル
Mahō Misairu
?)
Lightly follows target and fires a missile. Only used in the Raging Vulture fight.
Sea Sprite Fire (ファイア
Faia
?)
Breathes a homing fireball from its mouth at its target. Only used while red.
Tireblade Vertical Rocket (垂直ロケット弾
Suichoku Roketto-dan
?)
After shooting rockets in the air, a marker appears and follows opponents. When the marker turns red, a rocket will drop at that location.
Supreme Smasher Heat Breath (ヒートブレス
Hīto Buresu
?)
Raises its head and releases a light beam from its mouth.
Lava Titan Magma Breath (マグマブレス
Maguma Buresu
?)
Raises its head and breathes magma from its mouth. Has a 100% chance to inflict the Burn status effect for 1 second.
Magma Shot (マグマ散弾
Maguma Sandan
?)
Swings both its arms in succession and spreads magma over a wide area. The arm attack can be blocked from behind.
Tornado Titan Big Tornado (ビッグトルネード
Biggu Torunēdo
?)
[24]
Attacks a falling opponent with a barrage of magma, ice, and miscellaneous debris.
Magma Storm (マグマストーム
Maguma Sutōmu
?)
Clings on to the defeated Lava Titan, absorbs his heat, and rains down fire forward of himself. Can be blocked from behind.
King of Toys Missile (ミサイル
Misairu
?)
Spins around (advancing forward as it does so) and fires several homing missiles in succession (fires without spinning if opponents are nearby). Can be blocked from behind.
Grim Guardianess Call Bomb (コールボム
Kōru Bomu
?)
Repeatedly rains down berry-shaped bombs. Can be blocked from behind. Only used while on top of the tower.
Lump of Horror Rush (突進
Tosshin
?)
[25]
Charges at opponents 3–4 times, then spits a large fireball from its mouth.
Flame Shot (火炎弾
Kaendan
?)
Spits out 3-5 fireballs from its mouth.
Flame Barrage (火炎連弾
Kaen Rendan
?)
Shoots out 7 fireballs from its mouth that travel straight ahead 3 times in total.
Tar Hand Fire Throw (ファイア投げ
Faia Nage
?)
Throws a fireball at opponents.
Raging Vulture Shotgun Fire (ショットガンファイア
Shottogan Faia
?)
Spits numerous fiery homing projectiles from its mouth.
Spinning Bomb (回転爆弾
Kaiten Bakudan
?)
Spins like a drill and accelerates, scattering large bombs in its wake that immediately explode.
Fire Breath (ファイアブレス
Faia Buresu
?)
Breathes fire from its mouth.
Catastrochorus Flame Breath (火炎ブレス
Kaen Buresu
?)
Breathes fire from its mouth, with a 100% chance to inflict the Burning status effect for 5 seconds.
Radiation (放熱
Hōnetsu
?)
The volcano heats up and damages opponents on it. Has a 100% chance of inflicting the Burn status effect for 2 seconds.
Eruption (噴火
Funka
?)
The volcano on its back repeatedly erupts, scattering many burning rocks around (the rocks fly in a curved arc).
Magma Attack (マグマ攻撃
Maguma Kōgeki
?)
Shoots magma straight up from its volcano.
Vanitas Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Launches a homing fireball; it advances slowly, then splits into five fireballs that move at high speed.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
[26]
Dives underground, then leaps out while swinging his weapon and scatters fireballs around himself.
Lich 6-fold Fire (6連ファイア
6-ren Faia
?)
Shoots six homing fireballs in succession at an opponent. Has a 100% chance of inflicting the Burn status effect for 1 second. Used in all worlds.
Fire Turn (ファイアターン
Faia Tān
?)
Generates six fireballs overhead and fires them at an opponent. Has a 100% chance to inflict the Burn status effect for 1 second. Used in Monstropolis and San Fransokyo.
Master Xehanort Call Calamity (コール・カラミティ
Kōru Karamiti
?)
[26]
Releases cold air from the thrown χ-blade, then smashes three fireballs together, and finally looses three lightning strikes on them. The cold air attack has a 100% chance to freeze the target for 3 seconds.
Dark Inferno 7-fold Wild Dance (7連乱舞
7-ren Ranbu
?)
[27]
Repeatedly swings while moving toward the target, then stops for a second and charges forward.
Flame Fang (フレイムファング
Fureimu Fangu
?)
[28]
Charges towards the target at a curved angle, then performs two consecutive slashes, followed by a downward swing with both weapons.
Triple Break (トリプルブレイク
Toripuru Bureiku
?)
[28]
Charges towards the target at a curved angle, then performs two consecutive slashes, followed by two more consecutive slashes, finishing with a crossed sweep.
Spin Sweep (回転払い
Kaiten Harai
?)
Surrounds itself with red and black energy, then sends out a wave of red energy in a wide horizontal burst around itself. Has a 100% chance to inflict the Stun status effect for 5 seconds.

Weakness and Resistance

Party members

Several pieces of armor provide Fire Resistance when equipped. Equipping the Fire Syphon ability allows the user to recover MP when taking Fire-type damage.

Equipment Fire Resistance Description
Buster Band+ +10% Grants a huge boost in Defense and a slight boost in all resistances except Dark Resistance.
Cosmic Belt+ +10% Grants an incredible boost in Defense and a slight boost in all resistances.
Fire Bangle +20% Grants a small boost in Defense and Fire Resistance.
Fira Bangle +25% Grants a moderate boost in Defense and Fire Resistance.
Firaga Bangle +30% Grants a large boost in Defense and Fire Resistance.
Firaza Bangle +35% Grants a huge boost in Defense and Fire Resistance.
Fire Chain +50% Grants a slight boost in Defense and an incredible boost in Fire Resistance.
Abas Chain +15% Grants a slight boost in Defense and a small boost in all resistances except Dark Resistance.
Aegis Chain +15% Grants a small boost in Defense and all resistances except Dark Resistance.
Acrisius +20% Grants a moderate boost in Defense and a small boost in all resistances except Dark Resistance.
Acrisius+ +20% Grants a large boost in Defense and a small boost in all resistances except Dark Resistance.
Cosmic Chain +20% Grants a huge boost in Defense and a small boost in all resistances except Dark Resistance.
Petite Ribbon +20% Grants a small boost in Defense and all resistances.
Ribbon +30% Grants a moderate boost in Defense and a large boost in all resistances.
Royal Ribbon +40% Grants a large boost in Defense and a huge boost in all resistances.
Firefighter Rosette +20% Grants a small boost in Defense and Fire Resistance, and a slight boost in Dark Resistance.
Hero's Glove +20% Grants a large boost in Defense and a small boost in Fire, Blizzard, and Dark Resistances.

Enemies

Resistance
Enemy Resistance
Earth Core x0.50
Earth Core (Tower) x0.50
Marine Rumba x0.70
Pogo Shovel x0.70
Chaos Carriage x0.80
Sea Sprite (Blue) x0.70
Berserker x0.70
Gigas: Power Class x0.75
Gigas: Speed Class x0.75
Gigas: Gunner Class x0.75
Tornado Titan x0.70
Demon Tower (Red eyes) x0.20
Demon Tide (Non-glowing core and separate parts) x0.50
King of Toys x0.70
Lump of Horror (Normal form) x0.20
Sköll x0.80
Davy Jones x0.70
Darkubes x0.70
Lich x0.50
Xigbar x0.70
Luxord (Normal) x0.05
Larxene x0.50
Marluxia x0.50
Xion x0.70
Saïx x0.70
Ansem, Seeker of Darkness x0.50
Xemnas x0.80
Young Xehanort x0.80
Master Xehanort x0.70
Dark Inferno (Before red aura) x0.70
Weakness
Enemy Weakness
Water Core x2.00
Parasol Beauty x1.50
Winterhorn x1.50
Frost Serpent (Main body) x1.50
Frost Serpent (Wings/Tail) x2.00
Sea Sprite (Yellow) x2.00
Reaper x1.50
Flowersnake x1.50
Patchwork Animals x2.00
Bouncy Pets x2.00
Angelic Amber x1.50
Flower Post x2.00
Luxord (Staggered) x1.50
Immunity
Enemy Resistance
Flame Core x0
Vermilion Samba x0
Sea Sprite (Red) x0
Sorcerer x0
Lava Titan x0
Catastrochorus's volcano x0
Dark Inferno (Red aura) x0

Kingdom Hearts Dark Road

Attacks and abilities

Party members

The Fire Belt accessory raises the damage dealt with Fire-based attacks.

Equipment Physical Aid Magical Aid Description
Fire Belt +5 +5 Slightly increases Strength and Magic when unleashing a fire-element attack.
Attack Type Card Description
Fire Magic Red Nocturne
Mushu
Yuna
A fire-elemental magic attack.
Ignito Raid Physical Axel A powerful fire-element physical attack.
Meteor Rain Magic Sephiroth A powerful fire-element magic attack.
Meteor Mirage Magic Zexion A powerful fire-element magic attack.
Blazing End Physical KH III Riku A powerful fire-element physical attack.
Ultimate Blaze Magic Hades Consumes 50% HP to unleash a powerful fire-element magic attack. Power +15.
Dark Fire Raid Physical Ansem A fire-element physical attack.
Pete A powerful fire-element physical attack.
Firaga Magic Key Art #6
Master Xehanort
A powerful fire-element magic attack.

Weakness and Resistance

Party members

Despite a Fire Resistance stat being visible on the Accessories screen, there is no way to raise Fire Resistance.

Enemies

Resistance
Enemy
Fat Bandit
Red Nocturne
Bandit
Red Bandit
Fire Plant
Chomper Egg
Eggcognito
Invisible
Aeroplane
Powerwild
Sparkler
Heat Saber
Pot Spider
Pot Scorpion
Pot Centipede
Jack O' Lantern
Furious Reaper
Earth Gargoyle
Bag O' Jewels
Hades
Weakness
Enemy
Shadow
Soldier
Flower Rider
Creeper Plant
Dire Plant
Gift Shadow
Red Rose
White Rose
Gargoyle
Ice Plant
Dark Plant
Nimble Bee
Stinging Bee
Mega-Shadow
Sleep Archer
Gummi Hammer
Fluttering
Ferry Reaper
Wight Knight
Gigas Shadow
Icy Beast
Pumpkin Soldier
Shiva
Terrible Tomte
Strange Tree
Large Snowman
Nosy Mole
Hook Bat
Blizzard Lord
Immunity
Enemy
Flame Core
Ifrit
Volcanic Lord

Origin

Fire is a recurring element in the Final Fantasy series. It is one of the earliest elements introduced, and forms a trifecta with the elements of Ice and Lightning. It is the opposing element of Ice and occasionally Water.

Notes and references

  1. ^ a b Only when the club is burning.
  2. ^ a b c Only the explosion deals Fire damage.
  3. ^ x1.00 in the original Japanese version.
  4. ^ x0 for the lanterns.
  5. ^ x1.00 for the platform.
  6. ^ The Queen of Hearts falls down but takes no damage.
  7. ^ a b x0.49 in the original Japanese version.
  8. ^ Deals 2 damage while under the effect of Stop.
  9. ^ Only the self-destruct deals Fire damage.
  10. ^ Only the presents deal Fire damage.
  11. ^ Only the barrels deal Fire damage.
  12. ^ Only the breath deal Fire damage.
  13. ^ Only in the English PS2 version.
  14. ^ While the Captain Hook Enemy Card is in effect.
  15. ^ While the Vexen Enemy Card is in effect.
  16. ^ 15% when used on the ground.
  17. ^ a b Flame Pillar only.
  18. ^ Explosion and Flames only.
  19. ^ When fought in the Avatar Sector.
  20. ^ Second and third fight only.
  21. ^ When fought in Castle Oblivion
  22. ^ When fought in the Hollow Bastion System Sector.
  23. ^ a b After using Scan on a target weak to Fire.
  24. ^ Only the magma deals Fire damage.
  25. ^ Only the fireball deals Fire damage.
  26. ^ a b Only the fireballs deal Fire damage.
  27. ^ Only the charge deals Fire damage.
  28. ^ a b Only the downward swing deals Fire damage.