Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Feather Shuriken

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture or two.

Feather Shuriken
(手裏剣 Hana Shuriken?)
Attack Element Power Reaction
Value
Status Guard?
Feather Shuriken Attack Command Physical[2] 0.75 x2[1] [3]
Flick Rush Card Damage Multiplier Status
Attack 7 (Flick Rush card) KH3D.png x1.00 [4]

Feather Shuriken is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to fire projectiles that exploit the enemy's weaknesses. The attack is sometimes referred to as Tuned Shuriken (属性羽手裏剣 Zokusei-wa Shuriken?, lit. "Attribute Feather Shuriken") after using Scan.

Mechanics[edit]

In Kingdom Hearts 3D: Dream Drop Distance, Feather Shuriken is an attack command. The element of Feather Shuriken is determined by Scan, changing to match the enemy's weakness. Depending on the element, the attack has a different status effect: Burn for Fire attacks, Freeze for Blizzard attacks, Bind for Thunder attacks, Sleep for Water attacks, Blind for Dark attacks, and Mini for Light attacks. Additionally, the attack initially fires 2 projectiles, which increases to 3 at Level 10 and 4 at Level 20. Once Scan has been used, it fires 3 projectiles, increasing to 5 at Level 10 and 7 at Level 20.

Dream Eater Battle Flick Rush
I II III IV I II III IV
Peepsta Hoo 20% 25% 13%

Learning Feather Shuriken[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Notes and references[edit]

  1. ^ Increases to x3 at Level 10 and x4 at Level 20. After using Scan, changes to x3, which increases to x5 at Level 10 and x7 at Level 20.
  2. ^ Changes to the target's weakness after using Scan.
  3. ^ Changes depending on element: Burn (50%/3s) for Fire, Freeze (50%/5s) for Blizzard, Bind (50%/5s) for Thunder, Sleep (100%/1.5s) for Water, Blind (50%/10s) for Dark, and Mini (50%/10s) for Light.
  4. ^ Changes depending on element: Burn for Fire, Freeze for Blizzard, Bind for Thunder, Sleep for Water, Blind for Dark, and Mini for Light.