Kingdom Hearts 358/2 Days

Ifrit

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
This article is about the Chakrams.
You may be looking for the Heartless or Gummi Ship Blueprint.
Kingdom Hearts 358/2 Days
Ifrit
Ifrit
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japanese イフリート
Rōmaji Ifurīto
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 +1 +43 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Power
Obtained
Nimble Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Ifrit+
Ifrit
"An upgraded Ifrit.
Enables your attacks to reach a wide area and deal immense damage."
Japanese イフリート+
Rōmaji Ifurīto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.13 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Time
Obtained
Nimble Gear+ ④ (Axel)

Ifrit is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ifrit+.

Design[edit]

An Ifrit Chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of Chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other Chakrams, which usually have a four-pronged handle.

It is named after Ifrit, a recurring fire-based summon, a boss, a server, and an airship in the Final Fantasy series.

Gameplay[edit]

The ground combo starts out with a short ranged swing with both Chakrams, followed by a spinning motion accompanied with an upper-swipe. It ends with another spinning motion, Chakrams telepathically twirling around the caster.

The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.

Ifrit
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.25
Hit 2 1.25


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.13
Hit 2 1.13
Ifrit+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.25
Hit 2 1.25


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.13
Hit 2 1.13