Kingdom Hearts 358/2 Days

Werewolf

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This article is about Saïx' Claymore.
You may be looking for the Heartless.
Kingdom Hearts 358/2 Days
Werewolf
Werewolf
"A weapon that possesses high Strength. Useful against tough enemies."
Japanese ウェアウルフ
Rōmaji Weaurufu
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +60 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +2 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Saïx)
Kingdom Hearts 358/2 Days
Werewolf+
Werewolf
"An upgraded Werewolf.
Possesses high Strength. Useful against tough enemies."
Japanese ウェアウルフ+
Rōmaji Weaurufu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+52 +1 +48 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +0 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
Obtained
Skill Gear+ ② (Saïx)

The Werewolf is a Claymore available to Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to the Werewolf+.

Design[edit]

The Werewolf has a short, white handle with a pink spike set in its pommel. It has a large, two-pronged blade. Each prong has two short spikes on its outer edge, and the tip of each prong is flat and slats inward. The entirety of the blade is gold and has black edges.

When Saïx enters his berserk state, the entire blade gains a thick, white additional blade around it. This new blade has thin, yellow edges.

This weapon's name ties into Saïx's attribute, the Moon. Like Saïx, werewolves are noted in legends to go into berserk stages under the influence of lunar energy.

Gameplay[edit]

Werewolf's ground combo consists of a fast downward diagonal slash followed by a leap forward and a more powerful downward diagonal slash.

The aerial combo consists of a sideways slash, followed by an upward diagonal slash and a more powerful downward diagonal slash after a short pause.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Small Jump Downswing
Hit 1 0.75 X X X
(Ground) Large Jump Downswing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Knock Down
Hit 1 1.56