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Percentage (element)
This article is about the element. You may be looking for the status effect. |
Percentage (割合攻撃 Wariai Kōgeki , lit. "Percentage Attack") is an element that appears in Kingdom Hearts. It deals percentage damage relative to the target's current HP. While Gravity magic is the most prominent, the element is also used for attacks that are meant to be extremely powerful.
Although other games sometimes have attacks that deal damage relative to a target's HP, they no longer have Percentage as an element, rather as a status effect instead, it being either Percentage or Halve HP.
Kingdom Hearts[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
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Gravity Break[KH I FM] | Combat Ability | Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. |
Zantetsuken[KH I FM] | Combat Ability | Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. |
Ghostly Scream | Combat Ability | Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.] |
Gravity | Magic | Wrings a percentage of HP from the target. Effective against enemies with lots of HP. Consumes 1 MP. |
Gravira | Magic | Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP. |
Graviga | Magic | Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP. |
Trinity Limit | Special Ability | Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.] |
Proud Roar: Charge level 5 | Summon Ability | |
Showtime: Gravity | Summon Ability |
Enemies[edit]
Enemies do not use any Percentage attacks.
Weakness and Resistance[edit]
Party members[edit]
As enemies do not use Percentage attacks, there is no need to raise Percentage resistance.
showEnemies |
Notes and references[edit]
- ^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x x1.00 in the original Japanese version.
- ^ Jump up to: a b c x0.90 in the original Japanese version.
- ^ Jump up to: a b x0.60 in the original Japanese version.
- ^ x0.50 in the original Japanese version.
- ^ Jump up to: a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an x0.02 in the original Japanese version.
- ^ When fought in the End of the World.
- ^ Jump up to: a b x0.01 in the original Japanese version.
- ^ x1.00 for the platform.
- ^ Deals 2 damage while under the effect of Stop.
See also[edit]
showElements |
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