Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts χ
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Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Armored Knight: Difference between revisions

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The '''Armored Knight''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts II]]''.
The '''Armored Knight''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts II]]''.
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The Armored Knight will often use its '''Jump Rush''' attack against distant opponents, as well as counterattacking with '''Spin Rush''', both of which will display its Reaction Command.
The Armored Knight will often use its '''Jump Rush''' attack against distant opponents, as well as counterattacking with '''Spin Rush''', both of which will display its Reaction Command.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Tripping Slash'''|足払い斬り|<br>Ashiharai Kiri}}|Physical|—|x0.5{{KHII}}<br>x0.65{{FMII}}|O|Tilts body to the side and swings sword in a sweeping motion.}}
{{Atk|col=3|{{nihongo|'''Tripping Slash'''|足払い斬り|<br>Ashiharai Kiri}}|Physical|x0.5{{KHII}}<br>x0.65{{FMII}}|O|Tilts body to the side and swings sword in a sweeping motion.}}
{{Atk|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}}|Physical|—|x0.5{{KHII}}<br>x1.0{{FMII}}|O|Displays sword and rushes forward while spinning sideways.}}
{{Atk|col=3|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}}|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|O|Displays sword and rushes forward while spinning sideways.}}
{{Atk|{{nihongo|'''Jump Rush'''|ジャンプ突進|<br>Janpu Tosshin}}|Physical|—|x0.5{{KHII}}<br>x1.0{{FMII}}|O|After jumping, it thrusts its sword and charges.}}
{{Atk|col=3|{{nihongo|'''Jump Rush'''|ジャンプ突進|<br>Janpu Tosshin}}|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|O|After jumping, it thrusts its sword and charges.}}
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Latest revision as of 19:52, 2 June 2024

Armored Knight
Japanese アーマーナイト
Rōmaji Āmā Naito
Translation Armor Knight

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

The Armored Knight is an Emblem Heartless introduced in Kingdom Hearts II.

StoryEdit

Kingdom Hearts IIEdit

During the Battle of the 1000 Heartless in Hollow Bastion, Sora has to single-handedly defeat a thousand Heartless, many of which are Armored Knights. Later, during a face-off against Saïx, Sora is surrounded by a group of Armored Knights summoned by Saïx, who expects him to fight them and release the hearts contained inside them. It is then that Sora and company are dragged into the Realm of Darkness by Maleficent.

Armored Knights appear in the scene in the Hall of Empty Melodies, but do not appear in any other part of the world.

DesignEdit

An Armored Knight, true to its name, is a very thin, humanoid Heartless clad from head to toe in black, grey, and silver armor. Its spherical, pitch-black head and glowing, yellow eyes are visible in its helmet, and there are two red spirals decorating its visor. It also carries a sword with a gold guard and handle. Its Heartless emblem is on its abdomen.

The Armored Knight's name is a direct reference to its appearance, which is reminiscent of armor-clad knights.

StrategyEdit

The Armored Knight has low HP and is not especially aggressive, however it always appears in groups. Smaller groups can be dealt with using Magnet or Thunder magic, however in the Battle of the 1000 Heartless it is more efficient to utilize its powerful Rising Sun Reaction Command. In Kingdom Hearts II Final Mix, Armored Knights are somewhat more dangerous due to having more powerful attacks, however Limit Form provides an easy way to take out many at once with Sonic Blade while replenishing HP in the process.

The Armored Knight will often use its Jump Rush attack against distant opponents, as well as counterattacking with Spin Rush, both of which will display its Reaction Command.

Technique Element Power Guard?
Tripping Slash (足払い斬り
Ashiharai Kiri
?)
Physical x0.5[KH II]
x0.65[KH II FM]
O
Tilts body to the side and swings sword in a sweeping motion.
Spin Rush (回転突進
Kaiten Tosshin
?)
Physical x0.5[KH II]
x1.0[KH II FM]
O
Displays sword and rushes forward while spinning sideways.
Jump Rush (ジャンプ突進
Janpu Tosshin
?)
Physical x0.5[KH II]
x1.0[KH II FM]
O
After jumping, it thrusts its sword and charges.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Rising Sun (ライジングサン
Raijingu San
?)
Physical x10.0 Can be used when an Armored Knight uses Spin Rush or Jump Rush.
Float upward and perform charging lunges. Can be used up to five times consecutively. Unavailable in the Pride Lands.

Other appearancesEdit

Kingdom Hearts 358/2 DaysEdit

Saïx is shown summoning a line of Armored Knights in the opening movie of Kingdom Hearts 358/2 Days.

Notes and referencesEdit

  1. ^ a b 41 prior to August 12, 2020.
  2. ^ a b 364 prior to August 12, 2020.