Kingdom Hearts II Final Mix

Limit Form

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Limit Form

"A Form specializing in Limit attacks."
Japanese リミットフォーム Sora Limit Sprite KHIIFM.png
Limit Form Orb KHIIFM.png
Rōmaji Rimitto Fōmu

Growth Ability Dodge Roll
Drive Gauges 4
Allies Required None

LV EXP Bonus
Sora Limit Form
LV1 0 Dodge Roll LV1
LV2 3 Auto Limit Form Gauge +1
LV3 9 Dodge Roll LV1 Form Gauge +1
Dodge Roll LV2
LV4 21 Draw Form Gauge +1
LV5 40 Dodge Roll LV2 Form Gauge +1
Dodge Roll LV3
LV6 63 Lucky Lucky Form Gauge +1
LV7 90 Dodge Roll LV3 Form Gauge +1
Dodge Roll MAX

Limit Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form allows Sora to use actions such as Dodge Roll.

Limit Form is a Drive Form that appears in Kingdom Hearts II Final Mix. It uses neither team member and consumes four of Sora's Drive Bars. It represents Sora's past,[1] and is obtained along with Oathkeeper at the end of the second visit to Twilight Town, after Sora learns about Kairi's abduction. Its emblem is a silver crown.

Design[edit]

Main article: Form:Sora

Limit Form changes Sora's clothes into the color scheme of his Kingdom Hearts outfit with the addition of a red crown on his knees. Limit Form changes designs depending on the world he is in:

  • In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a violet tint.
  • In Halloween Town, Sora's mask is changed into a heart with a black and red checkered pattern.
  • In Christmas Town, Sora's hat and the back of his shirt have a white crown.
  • In Space Paranoids, Sora's armor and circuitry are patterned after his Kingdom Hearts outfit. His torso, helmet, and arms are silver, his pants are red, his shoes are yellow, and there is a blue band around his waist and collar. He also has the Limit symbol on the center of both of his gloves.

Limit Form is the only Drive Form in which Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him. Limit Form's version of Guard uses the Kingdom Hearts guarding motion, rather than the standard Kingdom Hearts II motion.

Mechanics[edit]

Limit Form is a unique form that mimics Sora's abilities from the original Kingdom Hearts game, alongside the additions given to him in Kingdom Hearts Final Mix (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's Magic commands are replaced with new Limit commands, whereby special abilities from Kingdom Hearts can be accessed for a set MP cost. Since magic is disabled, Sora cannot use Cure to heal; to compensate, each physical hit from a Limit recovers some HP, regardless if the targets are vulnerable or not, though hitting them uses up the form's duration per hit.

Unlike in Kingdom Hearts, the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block (without the spin), jump slightly higher than usual (to compensate for the lack of access to High Jump), and roll across the ground using the form's Growth Ability.

Limit Form gains a single point of experience each time the finish command of a Limit is used (Finish, The End, Judgment or Giga Impact), regardless if it hits. Leveling up upgrades the form's Growth Ability, Dodge Roll for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the Auto Limit, Draw, and Lucky Lucky abilities.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Sonic Rave Sonic Rave Attack Command Physical x1.5 1.5 X O

Rave Attack Command Physical x1.5 1.5 X O
Finish Attack Command Physical x3.0 3.0 X O
A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. (60 MP)
Last Arcanum Last Arcanum Attack Command Physical x1.0Symbol - Crown.png 1.0Symbol - Crown.png X O

Bash Attack Command Physical x1.5 1.5 X O
The End Attack Command Physical x2.5 2.5 X O
A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. (75 MP)
Strike Raid Strike Raid Attack Command Physical x2.0 2.0 X O

Raid Attack Command Physical x2.0 2.0 X O
Judgment Attack Command Physical x5.0 5.0 X O
A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. (65 MP)
Infinity Infinity Attack Command Physical x1.0Symbol - Crown.png 1.0Symbol - Crown.png X O

Shoot Magic Command Neutral x0.65 0.5 X O
Impact Magic Command Neutral x0.65 0.5 X O
Giga Impact Magic Command Neutral x0.65 0.5 X O
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. (80 MP)
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Zantetsuken Attack Command Physical x6.0 9.0 X O
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.
Ripple Drive Magic Command Neutral x2.0 3.0 X O
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
Hurricane Period 1st stage Attack Command Physical x1.0Symbol - Crown.png 1.5Symbol - Crown.png O

2nd stage Attack Command Physical x1.0 1.5 O
Unleashes a powerful finishing combo move consisting of an aerial barrage.
Zantetsu Counter Unleashes Zantetsuken by selecting Attack while guarding.
Reflect Combo Blocks enemy attacks with Guard by pressing Square during a combo.
Guard Blocks and shoots back enemy attacks using a parrying action with Square.
Slapshot Attack Command Physical x1.25 1.0 X
Rapidly attacks a nearby target without getting flung back.
Sliding Dash Attack Command Physical x1.0Symbol - Crown.png 0.75Symbol - Crown.png O X
Instantly closes in on and attacks a far target.
Aerial Sweep Attack Command Physical x0.65Symbol - Crown.png 0.75Symbol - Crown.png X
Unleashes a powerful leaping attack on targets in midair.
Growth Abilities
Ability LV Learned Description
Dodge Roll LV1 LV1 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels.
Dodge Roll LV2 LV3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels.
Dodge Roll LV3 LV5 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels.
Dodge Roll MAX LV7 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels.
Support Abilities
Ability Description
HP Gain Restores Sora's HP when a Limit Command lands.
Draw Draws in and obtains nearby orbs. Equip 2 to obtain for orbs.
Lucky Lucky Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
MP Rage Restores MP relative to the amount of damage taken. Equip more to increase the effect.
MP Haste Increase MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the Battle of the 1000 Heartless as well as the boss fight against Roxas. Its Limits can deal considerable damage while also healing Sora. It boasts powerful ground combo finishers, which can be augmented with Combo Boost, making the Decisive Pumpkin Keyblade an excellent choice to pair with this form.

To effectively level up Limit Form, equip as many Form Boosts as possible before engaging in battle, including Oathkeeper, and repeatedly use the Sonic Rave limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. Using an Ether immediately before a Limit can sometimes cause the MP to be refilled after the Limit completes, increasing the MP efficiency of training.

The best places to train Limit Form are the battle with Mushroom No. 5 in Agrabah, which is near a Save Point (and where Sonic Rave can be spammed without locking onto it so that the form duration doesn't decrease when not hitting any targets), Ruin and Creation's Passage, which contains many Nobodies and is adjacent to the Altar of Naught, allowing Sora to quickly revert and refill his Drive Gauge, and the Battle of the 1000 Heartless, where Sora can unleash an immense amount of Limits due to the huge quantity of Heartless quickly refilling his MP and Drive Gauges.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you obtaining old powers flows into your mind."