Armored Knight: Difference between revisions
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|game1=Kingdom Hearts II | |game1=Kingdom Hearts II | ||
|game2=Kingdom Hearts χ | |game2=Kingdom Hearts χ | ||
|game3=Kingdom Hearts Melody of Memory | |game3=Kingdom Hearts Dark Road | ||
|game4=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
Line 71: | Line 72: | ||
|DRslv1=21|DRsbp1=91 | |DRslv1=21|DRsbp1=91 | ||
|DRslv2=41|DRsbp2=364 | |DRslv2=41|DRsbp2=364 | ||
|DRep3=Episode 3|DRep3r=2 | |||
|DRslv3=32|DRsbp3=170 | |||
|DRslv4=44|DRsbp4=416 | |||
|DRw1=Agrabah|DRw1r=2 | |DRw1=Agrabah|DRw1r=2 | ||
|DRwrank1=★★★|DRwlv1=32<ref name="LVL">41 prior to August 12, 2020.</ref>|DRwbp1=170<ref name="BP">364 prior to August 12, 2020.</ref> | |DRwrank1=★★★|DRwlv1=32<ref name="LVL">41 prior to August 12, 2020.</ref>|DRwbp1=170<ref name="BP">364 prior to August 12, 2020.</ref> | ||
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|DRe1=Winning Streak | |DRe1=Winning Streak | ||
|DRelv1=24|DRebp1=104 | |DRelv1=24|DRebp1=104 | ||
|DRt1=11-19 | |||
|DRtper1=1, 2, 3, 4, 5 | |||
|DRtlv1=21|DRtbp1=91 | |||
|DRt2=21-29 | |||
|DRtper2=1, 2, 3, 4, 5 | |||
|DRtlv2=32|DRtbp2=170 | |||
|DRt3=31-49 | |||
|DRtper3=1, 2, 3, 4, 5 | |||
|DRtlv3=44|DRtbp3=416 | |||
|DRwater=Resist | |DRwater=Resist | ||
|DRmag=Weak | |DRmag=Weak | ||
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|DRpass3=Defense +1 | |DRpass3=Defense +1 | ||
|DRpass4=Strength +1 | |DRpass4=Strength +1 | ||
|MOMattack=Normal | |||
|MOMground1=Standard | |||
|MOMground2=Moving | |||
|MOMstage={{ns|Game|Reviving Hollow Bastion}}, {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KHII)}}, {{ns|Game|Adventures in the Savannah}}, {{ns|Game|Savannah Pride}}, {{ns|Game|The 13th Struggle}}, {{ns|Game|Rowdy Rumble}}, {{ns|Game|Sinister Shadows}}, {{ns|Game|What A Surprise?!}}, {{ns|Game|Happy Holidays!}}, {{ns|Game|Circle Of Life (track)|Circle Of Life}} | |||
}} | }} | ||
The '''Armored Knight''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts II]]''. | The '''Armored Knight''' is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts II]]''. | ||
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The Armored Knight will often use its '''Jump Rush''' attack against distant opponents, as well as counterattacking with '''Spin Rush''', both of which will display its Reaction Command. | The Armored Knight will often use its '''Jump Rush''' attack against distant opponents, as well as counterattacking with '''Spin Rush''', both of which will display its Reaction Command. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk|{{nihongo|'''Tripping Slash'''|足払い斬り|<br>Ashiharai Kiri}}|Physical | {{Atk|col=3|{{nihongo|'''Tripping Slash'''|足払い斬り|<br>Ashiharai Kiri}}|Physical|x0.5{{KHII}}<br>x0.65{{FMII}}|O|Tilts body to the side and swings sword in a sweeping motion.}} | ||
{{Atk|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}}|Physical | {{Atk|col=3|{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}}|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|O|Displays sword and rushes forward while spinning sideways.}} | ||
{{Atk|{{nihongo|'''Jump Rush'''|ジャンプ突進|<br>Janpu Tosshin}}|Physical | {{Atk|col=3|{{nihongo|'''Jump Rush'''|ジャンプ突進|<br>Janpu Tosshin}}|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|O|After jumping, it thrusts its sword and charges.}} | ||
{{Atk-c}} | {{Atk-c}} | ||
{{rc|o}} | {{rc|o}} |
Latest revision as of 19:52, 2 June 2024
Armored Knight | ||
---|---|---|
Japanese | アーマーナイト | |
Rōmaji | Āmā Naito | |
Translation | Armor Knight
| |
Type | Emblem Heartless | |
Games | Kingdom Hearts II Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory |
Armored Knight
|
---|
Kingdom Hearts II |
It charges its target in a group. Use the reaction command Rising Sun when it jumps into the sky, as it is about to unleash a tackling attack. Use Rising Sun in succession for various combos! |
Kingdom Hearts Union χ |
When in a pinch, this Heartless throws caution and itself to the wind. Boost your defenses before taking on this formidable foe! |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 21 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 24 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
37 | 32 | 18 | 32 | ||
Radiant Garden Episode 3 |
46 | 42 | 24 | 62 | ||
Beast's Castle Episode 2 |
39 | 34 | 19 | 37 | ||
Port Royal Episode 2 |
40 | 35 | 20 | 39 | ||
Halloween Town Episode 2 |
43 | 39 | 22 | 50 | ||
Pride Lands Episode 2 |
45 | 40 | 23 | 56 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1 Lightning Gem (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Port Royal, Halloween Town, Pride Lands |
Location | HP | Strength | Defense | EXP | ||
Radiant Garden Episode 2 (pre-Space Paranoids) |
32 | 27 | 15 | 16 | ||
Radiant Garden Episode 2 (post-Space Paranoids) |
34 | 29 | 16 | 18 | ||
Radiant Garden Post-episode 2, pre-episode 3 |
37 | 32 | 18 | 24 | ||
Radiant Garden Episode 3 |
46 | 42 | 24 | 47 | ||
Beast's Castle Episode 2 |
39 | 34 | 19 | 28 | ||
Port Royal Episode 2 |
40 | 35 | 20 | 30 | ||
Halloween Town Episode 2 |
43 | 39 | 22 | 38 | ||
Pride Lands Episode 2 |
45 | 40 | 23 | 42 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (1) ×1 Lightning Gem (4%) | ||||||
World(s) | ||||||
Radiant Garden, Beast's Castle, Port Royal, Halloween Town, Pride Lands |
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 8: 5 Armored Knight
| ||||
91 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 8: 5 Armored Knight
| ||||
91 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Episode | LV | BP | |||
Episode 2 | 21 | 91 | |||
41 | 364 | ||||
Episode 3 | 32 | 170 | |||
44 | 416 | ||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Weak | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Defense +1 | ||||
Defeat 1000 | Strength +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★ | 32[1] | 170[2] | |||
★★★★ | 44 | 416 | ||||
Wonderland | ★★ | 21 | 91 | |||
★★★ | 32[1] | 170[2] | ||||
★★★★ | 44 | 416 | ||||
Physical | Magic | |||||
Normal | Weak | |||||
Non-element | Fire | Water | ||||
Normal | Normal | Resist | ||||
Lightning | Wind | Light | Darkness | |||
Weak | Normal | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | Defense +1 | |||||
Defeat 1000 | Strength +1 |
Event | LV | BP | |||
Winning Streak | 24 | 104 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Weak | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Defense +1 | ||||
Defeat 1000 | Strength +1 |
Floor | Time Period | LV | BP | ||
11-19 | 1, 2, 3, 4, 5 | 21 | 91 | ||
21-29 | 1, 2, 3, 4, 5 | 32 | 170 | ||
31-49 | 1, 2, 3, 4, 5 | 44 | 416 | ||
1: 01/25/21 – 02/07/21 2: 02/15/21 – 02/28/21 3: 03/08/21 – 03/21/21 4: 03/28/21 – 04/11/21 5: 04/19/21 – 04/25/21 | |||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Normal | Resist | |||
Lightning | Wind | Light | Darkness | ||
Weak | Normal | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Defense +1 | ||||
Defeat 1000 | Strength +1 |
Attack | Normal |
Type | |
Ground | Standard Moving |
Music Stages | |
Reviving Hollow Bastion, Scherzo Di Notte (KHII), Adventures in the Savannah, Savannah Pride, The 13th Struggle, Rowdy Rumble, Sinister Shadows, What A Surprise?!, Happy Holidays!, Circle Of Life |
The Armored Knight is an Emblem Heartless introduced in Kingdom Hearts II.
Story[edit]
Kingdom Hearts II[edit]
During the Battle of the 1000 Heartless in Hollow Bastion, Sora has to single-handedly defeat a thousand Heartless, many of which are Armored Knights. Later, during a face-off against Saïx, Sora is surrounded by a group of Armored Knights summoned by Saïx, who expects him to fight them and release the hearts contained inside them. It is then that Sora and company are dragged into the Realm of Darkness by Maleficent.
Armored Knights appear in the scene in the Hall of Empty Melodies, but do not appear in any other part of the world.
Design[edit]
An Armored Knight, true to its name, is a very thin, humanoid Heartless clad from head to toe in black, grey, and silver armor. Its spherical, pitch-black head and glowing, yellow eyes are visible in its helmet, and there are two red spirals decorating its visor. It also carries a sword with a gold guard and handle. Its Heartless emblem is on its abdomen.
The Armored Knight's name is a direct reference to its appearance, which is reminiscent of armor-clad knights.
Strategy[edit]
The Armored Knight has low HP and is not especially aggressive, however it always appears in groups. Smaller groups can be dealt with using Magnet or Thunder magic, however in the Battle of the 1000 Heartless it is more efficient to utilize its powerful Rising Sun Reaction Command. In Kingdom Hearts II Final Mix, Armored Knights are somewhat more dangerous due to having more powerful attacks, however Limit Form provides an easy way to take out many at once with Sonic Blade while replenishing HP in the process.
The Armored Knight will often use its Jump Rush attack against distant opponents, as well as counterattacking with Spin Rush, both of which will display its Reaction Command.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Tripping Slash (足払い斬り Ashiharai Kiri ) |
Physical | x0.5[KH II] x0.65[KH II FM] |
O | |||
Tilts body to the side and swings sword in a sweeping motion. | ||||||
Spin Rush (回転突進 Kaiten Tosshin ) |
Physical | x0.5[KH II] x1.0[KH II FM] |
O | |||
Displays sword and rushes forward while spinning sideways. | ||||||
Jump Rush (ジャンプ突進 Janpu Tosshin ) |
Physical | x0.5[KH II] x1.0[KH II FM] |
O | |||
After jumping, it thrusts its sword and charges. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Rising Sun (ライジングサン Raijingu San ) |
Physical | x10.0 | Can be used when an Armored Knight uses Spin Rush or Jump Rush. Float upward and perform charging lunges. Can be used up to five times consecutively. Unavailable in the Pride Lands. |
Other appearances[edit]
Kingdom Hearts 358/2 Days[edit]
Saïx is shown summoning a line of Armored Knights in the opening movie of Kingdom Hearts 358/2 Days.