Loudmouth: Difference between revisions
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{{game|COM|REC|KH2|FM2|358 | {{game|COM|REC|KH2|FM2|358|KHX|UCX|MOM}} | ||
{{suite}} | {{suite}} | ||
{{ | {{youmay|the Heartless|[[Fermata|one of Demyx's Sitars]]}} | ||
|name= | {{Character | ||
|name=Loudmouth | |||
|katakana=ラウドネス | |katakana=ラウドネス | ||
|romaji=Raudonesu | |romaji=Raudonesu | ||
| | |jpname=Loudness | ||
|alias=Crescendo | |||
|fr=Crescendo | |fr=Crescendo | ||
|de=Crescendo | |de=Crescendo | ||
|image=[[File:Crescendo KHII.png|200px]] | |image=[[File:Crescendo KHII.png|200px]] | ||
|FMimage=[[File:Crescendo KHIIFM.png|200px]] | |FMimage=[[File:Crescendo KHIIFM.png|200px]] | ||
|tab2= | |tab2=KHCOM | ||
|image2=[[File: | |image2=[[File:Crescendo KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']] | ||
|tab3= | |tab3=KHD | ||
|image3=[[File: | |image3=[[File:Loudmouth KHD.png|200px]] | ||
| | |tab4=KHX | ||
|game1=Kingdom Hearts | |image4=[[File:Loudmouth KHX.png|200px]] | ||
|game1=Kingdom Hearts Chain of Memories | |||
|game2=Kingdom Hearts II | |game2=Kingdom Hearts II | ||
|game3=Kingdom Hearts 358/2 Days | |game3=Kingdom Hearts 358/2 Days | ||
|game4=Kingdom Hearts χ | |game4=Kingdom Hearts χ | ||
|game5=Kingdom Hearts Melody of Memory | |||
|type=Emblem Heartless | |type=Emblem Heartless | ||
|spec=Heartless | |spec=Heartless | ||
|s1=Flare Note | |s1=Flare Note | ||
|s2=Bubble Beat | |s2=Bubble Beat | ||
|s3=Rainy | |s3=Rainy Loudmouth | ||
|journalSS=A hopping, horn-like Heartless.<br><br>It's a bothersome foe that can honk and call other Heartless. | |journalSS='''Crescendo'''<br>A hopping, horn-like Heartless.<br><br>It's a bothersome foe that can honk and call other Heartless. | ||
|journalKH2=It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.<br><br>When attacked, it may call for help, so be sure to defeat it immediately. | |journalKH2='''Crescendo'''<br>It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.<br><br>When attacked, it may call for help, so be sure to defeat it immediately. | ||
|journal358=These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.<br><br>TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit. | |journal358='''Loudmouth'''<br>These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.<br><br>TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit. | ||
|COMHP2= | |journalUX='''Loudmouth'''<br>Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you! | ||
|COMHP2=76 | |||
|COMAP2=4 | |COMAP2=4 | ||
|COMEXP2=20 | |COMEXP2=20 | ||
|COMHP3= | |COMHP3=83 | ||
|COMAP3=5 | |COMAP3=5 | ||
|COMEXP3=32 | |COMEXP3=32 | ||
|COMHP4= | |COMHP4=90 | ||
|COMAP4= | |COMAP4=6 | ||
|COMEXP4= | |COMEXP4=41 | ||
|COMHP5= | |COMHP5=97 | ||
|COMAP5= | |COMAP5=7 | ||
|COMEXP5= | |COMEXP5=50 | ||
|COMHP6= | |COMHP6=104 | ||
|COMAP6= | |COMAP6=8 | ||
|COMEXP6= | |COMEXP6=66 | ||
|COMHP7= | |COMHP7=111 | ||
|COMAP7=10 | |COMAP7=10 | ||
|COMEXP7=80 | |COMEXP7=80 | ||
|COMHP8= | |COMHP8=117 | ||
|COMAP8=11 | |COMAP8=11 | ||
|COMEXP8= | |COMEXP8=91 | ||
|COMHP9= | |COMHP9=124 | ||
|COMAP9= | |COMAP9=12 | ||
|COMEXP9= | |COMEXP9=100 | ||
|COMHP10= | |COMHP10=131 | ||
|COMAP10= | |COMAP10=13 | ||
|COMEXP10=100 | |||
|COM12=s | |COM12=s | ||
|COMHP12= | |COMHP12=223 | ||
|COMAP12=13 | |COMAP12=12 | ||
| | |COMEXP12=219 | ||
|ReCOMHP2=56 | |||
|ReCOMAP2=5 | |||
|ReCOMEXP2=20 | |||
|ReCOMHP3=63 | |||
|ReCOMAP3=6 | |||
|ReCOMEXP3=32 | |||
|ReCOMHP4=70 | |||
|ReCOMAP4=7 | |||
|ReCOMEXP4=41 | |||
|ReCOMHP5=77 | |||
|ReCOMAP5=8 | |||
|ReCOMEXP5=50 | |||
|ReCOMHP6=84 | |||
|ReCOMAP6=9 | |||
|ReCOMEXP6=66 | |||
|ReCOMHP7=91 | |||
|ReCOMAP7=11 | |||
|ReCOMEXP7=80 | |||
|ReCOMHP8=97 | |||
|ReCOMAP8=12 | |||
|ReCOMEXP8=91 | |||
|ReCOMHP9=104 | |||
|ReCOMAP9=13 | |||
|ReCOMEXP9=100 | |||
|ReCOMHP10=111 | |||
|ReCOMAP10=14 | |||
|ReCOMEXP10=100 | |||
|ReCOM12=s | |||
|ReCOMHP12=203 | |||
|ReCOMAP12=14 | |||
|ReCOMEXP12=119 | |||
|COMphys=x1.0 | |COMphys=x1.0 | ||
|COMfire=x1.0 | |COMfire=x1.0 | ||
Line 63: | Line 99: | ||
|COMthun=x1.0 | |COMthun=x1.0 | ||
|COMneut=x1.0 | |COMneut=x1.0 | ||
|COMgrav= | |COMgrav=◯ | ||
|COMstun= | |COMstun=◯ | ||
|COMstop= | |COMstop=◯ | ||
|COMwarp= | |COMwarp=◯ | ||
|COMbind= | |COMbind=◯ | ||
|COMconf= | |COMconf=◯ | ||
|COMterr= | |COMterr=◯ | ||
| | |ReCOMmagn=◯ | ||
| | |ReCOMfree=◯ | ||
|ability=Summon Boost | |ability=Summon Boost | ||
|abilitylink=Summon Boost (KHCOM) | |||
|cardname=Crescendo | |||
|desc=Forfeit Magic Card use to power up Summon Cards. | |desc=Forfeit Magic Card use to power up Summon Cards. | ||
|duration=1 reload | |duration=1 reload | ||
|CP=20 | |CP=20 | ||
| | |COMMP=8 | ||
|ReCOMMP=20 | |||
|COMrate=3% | |||
|duel=3 | |duel=3 | ||
|time=4 | |time=4 | ||
|COMworld=Wonderland, Neverland, Destiny Islands | |COMworld=Wonderland, Neverland, Destiny Islands | ||
|KH2HP=0.7 | |||
|KH2EXP=0.5 | |||
|KH2loc1=Olympus Coliseum | |KH2loc1=Olympus Coliseum | ||
| | |KH2enc1=Episode 2 | ||
| | |KH2LV1=39 | ||
|KH2phys=×1.0 | |||
|KH2fire=×1.0 | |||
|KH2bliz=×1.0 | |||
| | |KH2thun=×1.0 | ||
|KH2fire= | |KH2dark=×1.0 | ||
|KH2bliz= | |KH2neut=×1.0 | ||
|KH2thun= | |KH2reward=MP prize (3) ×1, Munny (1) ×2<br>Blazing Crystal (6%), Bright Crystal (3%)<br><br>'''If Heal Stomp is used'''<br>HP prize (5) ×5 | ||
|KH2dark= | |||
| | |||
|KH2reward=(3) | |||
|KH2world=Olympus Coliseum | |KH2world=Olympus Coliseum | ||
|CKH2HP=0.7 | |||
|CKH2LV1=99 | |||
|CFM2LV1=99FM | |||
|KH2cup1=Hades Paradox Cup | |KH2cup1=Hades Paradox Cup | ||
|KH2match11=47 | |KH2match11=47 | ||
|KH2num11=5 | |KH2num11=5 | ||
| | |CFM2tab=* | ||
| | |358heart=12 | ||
| | |358munny=15 | ||
|358HPs=3 | |||
|358HP=1.81 | |||
| | |||
|358HP=1. | |||
|358EXP=1.00 | |358EXP=1.00 | ||
| | |358flinch=◯ | ||
| | |358bloom=◯ | ||
|358M1=15 | |358M1=15 | ||
|358LVL1=4 | |358LVL1=4 | ||
|358M2=18 | |358M2=18 | ||
|358M2nomm=* | |||
|358LVL2=8 | |358LVL2=8 | ||
|358M3=21 | |358M3=21 | ||
|358LVL3=8 | |358LVL3=8 | ||
|358M4=24 | |358M4=24 | ||
|358M4nomm=* | |||
|358LVL4=8 | |358LVL4=8 | ||
|358M5=26 | |358M5=26 | ||
|358M5nomm=* | |||
|358LVL5=8 | |358LVL5=8 | ||
|358M6=30 | |358M6=30 | ||
Line 123: | Line 165: | ||
|358LVL7=8 | |358LVL7=8 | ||
|358M8=34 | |358M8=34 | ||
|358M8nomm=* | |||
|358LVL8=8 | |358LVL8=8 | ||
|358M9=46 | |358M9=46 | ||
|358LVL9=17 | |358LVL9=17 | ||
|358M10=48 | |358M10=48 | ||
|358M10nomm=* | |||
|358LVL10=17 | |358LVL10=17 | ||
|358M11=68 | |358M11=68 | ||
|358M11nomm=* | |||
|358LVL11=20 | |358LVL11=20 | ||
|358M12=82 | |358M12=82 | ||
|358LVL12=30 | |358LVL12=30 | ||
|358M13=90 | |358M13=90 | ||
|358M13nomm=* | |||
|358LVL13=20 | |358LVL13=20 | ||
|358partdef1=1.20 | |||
|358fire=x4.50 | |358fire=x4.50 | ||
|358bliz=x4.80 | |358bliz=x4.80 | ||
Line 147: | Line 194: | ||
|358reward6=Gear Component D (20%) | |358reward6=Gear Component D (20%) | ||
|358world=Agrabah, Olympus Coliseum | |358world=Agrabah, Olympus Coliseum | ||
|MOMattack=Weak | |||
|MOMground1=Jumping | |||
|MOMair1=Jumping | |||
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny Islands}}, {{ns|Game|Bustin' Up on the Beach}}, {{ns|Game|Welcome to Wonderland}}, {{ns|Game|To Our Surprise}}, {{ns|Game|Captain Hook's Pirate Ship}}, {{ns|Game|Pirate's Gigue}}, {{ns|Game|Night of Fate}}, {{ns|Game|Destiny's Force}}, {{ns|Game|Castle Oblivion}}, {{ns|Game|Forgotten Challenge}}, {{ns|Game|The Force in You}}, {{ns|Game|Lord of the Castle}}, {{ns|Game|Sanctuary ~opening version~}}, {{ns|Game|The Underworld (track)|The Underworld}}, {{ns|Game|What Lies Beneath}}, {{ns|Game|Secret of Neverland}}, {{ns|Game|Crossing to Neverland}}, {{ns|Game|Fight and Away}}, {{ns|Game|Wonder of Electron}}, {{ns|Game|No More Bugs!!}}, {{ns|Game|Don't Think Twice}}, {{ns|Game|Medley of Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive into the Heart ‑Destati‑}} | |||
}} | }} | ||
The ''' | The '''Loudmouth''', also called '''Crescendo''', is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is one of only three Heartless that debut in ''Kingdom Hearts Chain of Memories'', along with the [[Creeper Plant]] and [[Tornado Step]]. | ||
==Design== | ==Design== | ||
Based on the design of an old-fashioned | Based on the design of an old-fashioned {{w|vehicle horn}}, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an {{w|French horn|instrumental horn}}. The Heartless's black head and antenna resembles a musical note, notably a {{w|Eighth note|quaver or an eighth note}}. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body. | ||
The colors of the Loudmouth become brighter in ''Kingdom Hearts II Final Mix''. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color. | |||
The | The Loudmouth resembles a creature featured in the 1951 film, ''{{w|Alice in Wonderland (1951 film)|Alice in Wonderland}}''. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body. | ||
Musically, a {{w|Dynamics (music)#Gradual changes|crescendo}} is a gradual increase in volume. | |||
==Strategy== | |||
===''Kingdom Hearts Chain of Memories''=== | |||
;Deck | |||
{{CoMDeck | |||
|card1=Crescendo | |||
|v12=O | |||
|v14=O | |||
|v16=O | |||
|enemy=* | |||
}} | |||
;Attacks | |||
{{Atk-o|com}} | |||
{{Atk|{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|—|x1.0{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Jumps forward and quickly raises its trumpet-shaped mouth.}} | |||
{{Atk|{{nihongo|'''Dispatch Trumpet'''|出動のラッパ|<br>Shutsudō no Rappa}}|—|—|—|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Repeatedly sounds its trumpet to summon a Heartless.|The summoned Heartless will be a Soldier in ''Kingdom Hearts Chain of Memories'', and any Heartless that appears in the current battle (excluding another Crescendo) in ''Kingdom Hearts Re:Chain of Memories''.<br>This attack will result in a miss if the summoning would cause the amount of Heartless to exceed its maximum, or after successfully summoning three times.}} | |||
{{Atk|{{nihongo|'''Healing Trumpet'''|いやしのラッパ/癒しのラッパ|<br>Iyashi no Rappa}}|—|—|Recovers 20 HP{{KHCoM}}<br>Fully recovers HP{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Sounds the trumpet to restore HP to itself or to one nearby Heartless.}} | |||
{{Atk-c|com}} | |||
===''Kingdom Hearts II''=== | |||
These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the '''Heal Stomp''' [[Reaction Command]], the Crescendo's healing sounds are directed towards [[Sora]]'s party instead. | |||
The Crescendo retaliates with its '''Trumpet Strike''' or '''Trumpet Summon''' techniques when damaged. | |||
{{Atk-o|KH2}} | |||
{{Atk|col=3|{{nihongo|'''Healing Trumpet'''|いやしのラッパ|<br>Iyashi no Rappa}}|—|Amount recovered: Crescendo's Strength ×10|—|Sounds its trumpet, restoring HP to itself and allies.}} | |||
{{Atk|col=3|{{nihongo|'''Trumpet Strike'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|x1.0|O|Swings trumpet upward while leaping.}} | |||
{{Atk|col=3|{{nihongo|'''Trumpet Summon'''|召喚ラッパ|<br>Shōkan Rappa}}|—|—|—|Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.}} | |||
{{Atk-c}} | |||
{{rc|o}} | |||
{{rc|{{nihongo|'''Heal Stomp'''|スタンプヒール|<br>Sutanpu Hīru|lit. "Stamp Heal"}}|Physical|x1.0|Can be used when a Crescendo is about to use Healing Trumpet.<br>Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP.}} | |||
{{rc|c}} | |||
== | ===''Kingdom Hearts 358/2 Days''=== | ||
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands. | |||
{{Atk-o|358}} | |||
{{Atk|{{nihongo|'''Wind Bullet'''|風弾|Fūtan}} | |||
|{{AT|att}} Wind | |||
|Air-toss (100%) | |||
|0.73 | |||
|◯ | |||
|Fires a wind projectile at the target. | |||
}} | |||
{{Atk|{{nihongo|'''Trumpet Recovery'''|ラッパ回復|Rappa Kaifuku}} | |||
|{{AT|att}} — | |||
|— | |||
|— | |||
|— | |||
|After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP. | |||
}} | |||
{{Atk-c}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Horn-Duck - Alice in Wonderland (1951).png|A horn-duck appears in the original ''Alice in Wonderland'' film, and bears many similarities to the | File:Horn-Duck - Alice in Wonderland (1951).png|A horn-duck appears in the original ''Alice in Wonderland'' film, and bears many similarities to the Loudmouth Heartless. | ||
</gallery> | </gallery> | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |
Latest revision as of 14:30, 10 November 2024
This article is about the Heartless. You may be looking for one of Demyx's Sitars. |
Loudmouth | |||
---|---|---|---|
Japanese | ラウドネス | ||
Rōmaji | Raudonesu | ||
Translation | Loudness | ||
Other names | Crescendo
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts χ Kingdom Hearts Melody of Memory | ||
|
Loudmouth
|
---|
Kingdom Hearts Chain of Memories |
Crescendo A hopping, horn-like Heartless. It's a bothersome foe that can honk and call other Heartless. |
Kingdom Hearts II |
Crescendo It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party. When attacked, it may call for help, so be sure to defeat it immediately. |
Kingdom Hearts 358/2 Days |
Loudmouth These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block. TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit. |
Kingdom Hearts Union χ |
Loudmouth Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you! |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 76 | 4 | 20 | |||
3F | B10F | 83 | 5 | 32 | |||
4F | B9F | 90 | 6 | 41 | |||
5F | B8F | 97 | 7 | 50 | |||
6F | B7F | 104 | 8 | 66 | |||
7F | B6F | 111 | 10 | 80 | |||
8F | B5F | 117 | 11 | 91 | |||
9F | B4F | 124 | 12 | 100 | |||
10F | B3F | 131 | 13 | 100 | |||
12F | B1F | 223 | 12 | 219 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
◯ | ◯ | ◯ | |||||
Warp | Bind | Confuse | Terror | ||||
◯ | ◯ | ◯ | ◯ | ||||
World(s) | |||||||
Wonderland, Neverland, Destiny Islands | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Summon Boost | 1 reload | 20 CP | |||||
Description | |||||||
Forfeit Magic Card use to power up Summon Cards. | |||||||
Drop Rate | Sell | ||||||
Regular | Map Card Boost | ||||||
3% | 7.5% | 8 Moogle Points | |||||
Floor | HP | AP | EXP | ||||||
---|---|---|---|---|---|---|---|---|---|
Sora | Riku | Regular | Beginner
| ||||||
2F | B11F | 56 | 42 | 5 | 20 | ||||
3F | B10F | 63 | 47 | 6 | 32 | ||||
4F | B9F | 70 | 53 | 7 | 41 | ||||
5F | B8F | 77 | 58 | 8 | 50 | ||||
6F | B7F | 84 | 63 | 9 | 66 | ||||
7F | B6F | 91 | 68 | 11 | 80 | ||||
8F | B5F | 97 | 73 | 12 | 91 | ||||
9F | B4F | 104 | 78 | 13 | 100 | ||||
10F | B3F | 111 | 83 | 14 | 100 | ||||
12F | B1F | 203 | 152 | 14 | 119 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||||
Stun | Percentage | Stop | Warp | ||||||
◯ | ◯ | ◯ | ◯ | ||||||
Bind | Confuse | Terror | Magnet | Freeze | |||||
◯ | ◯ | ◯ | ◯ | ◯ | |||||
Duel Stats | No. of Cards | Time | |||||||
3 cards | 4 s | ||||||||
World(s) | |||||||||
Wonderland, Neverland, Destiny Islands | |||||||||
Enemy Card | |||||||||
Ability | Duration | Cost | |||||||
Summon Boost | 1 reload | 20 CP | |||||||
Description | |||||||||
Forfeit Magic Card use to power up Summon Cards. | |||||||||
Drop Rate | Sell | ||||||||
Regular | Map Card Boost | ||||||||
3% | 7.5% | 20 Moogle Points | |||||||
Location | HP | Strength | Defense | EXP | ||
Olympus Coliseum Episode 2 |
58 | 37 | 21 | 110 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
MP prize (3) ×1, Munny (1) ×2 Blazing Crystal (6%), Bright Crystal (3%) If Heal Stomp is used HP prize (5) ×5 | ||||||
World(s) | ||||||
Olympus Coliseum |
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 47: 5 Loudmouth | ||||
127 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Hades Paradox Cup |
• Match 47: 5 Loudmouth | ||||
127 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
15 | 129 | 386 | 1 | 12 | |||
18 | 150 | — | 1 | 18 | |||
21 | 150 | 451 | 1 | 18 | |||
24 | 150 | — | 1 | 18 | |||
26 | 150 | — | 1 | 18 | |||
30 | 150 | 451 | 1 | 18 | |||
32 | 150 | 451 | 2 | 18 | |||
34 | 150 | — | 2 | 18 | |||
46 | 199 | 597 | 2 | 32 | |||
48 | 199 | — | 2 | 32 | |||
68 | 215 | — | 3 | 36 | |||
82 | 270 | 809 | 7 | 51 | |||
90 | 215 | — | 13 | 36 | |||
Fire | Blizzard | Thunder | Aero | ||||
x4.50 | x4.80 | x1.70 | x-0.10 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.60 | x0.60 | x0.60 | x0 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: 1.20 | 12 | ||||||
Flinch? | Bloom-Out? | ||||||
◯ | ◯ | ||||||
Rewards | |||||||
Missions 15-35 | |||||||
Story Mode | |||||||
Munny x15, HP prize (small) x3 | |||||||
Mission Mode | |||||||
Munny x8, HP prize (small) x2 | |||||||
World(s) | |||||||
Agrabah, Olympus Coliseum | |||||||
The Loudmouth, also called Crescendo, is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.
Design[edit]
Based on the design of an old-fashioned vehicle horn, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.
The colors of the Loudmouth become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.
The Loudmouth resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.
Musically, a crescendo is a gradual increase in volume.
Strategy[edit]
Kingdom Hearts Chain of Memories[edit]
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Crescendo | X | X | O | X | O | X | O | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Trumpet Blow (ラッパなぐり Rappa Naguri ) |
Physical | — | x1.0[KH CoM] x2.0[KH Re:CoM] |
||
Jumps forward and quickly raises its trumpet-shaped mouth. | |||||
Dispatch Trumpet (出動のラッパ Shutsudō no Rappa ) |
— | — | — | ||
Repeatedly sounds its trumpet to summon a Heartless. | |||||
The summoned Heartless will be a Soldier in Kingdom Hearts Chain of Memories, and any Heartless that appears in the current battle (excluding another Crescendo) in Kingdom Hearts Re:Chain of Memories. This attack will result in a miss if the summoning would cause the amount of Heartless to exceed its maximum, or after successfully summoning three times. | |||||
Healing Trumpet (いやしのラッパ/癒しのラッパ Iyashi no Rappa ) |
— | — | Recovers 20 HP[KH CoM] Fully recovers HP[KH Re:CoM] |
||
Sounds the trumpet to restore HP to itself or to one nearby Heartless. |
Kingdom Hearts II[edit]
These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Heal Stomp Reaction Command, the Crescendo's healing sounds are directed towards Sora's party instead.
The Crescendo retaliates with its Trumpet Strike or Trumpet Summon techniques when damaged.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Healing Trumpet (いやしのラッパ Iyashi no Rappa ) |
— | Amount recovered: Crescendo's Strength ×10 | — | |||
Sounds its trumpet, restoring HP to itself and allies. | ||||||
Trumpet Strike (ラッパなぐり Rappa Naguri ) |
Physical | x1.0 | O | |||
Swings trumpet upward while leaping. | ||||||
Trumpet Summon (召喚ラッパ Shōkan Rappa ) |
— | — | — | |||
Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Reaction Commands | |||||||
---|---|---|---|---|---|---|---|
Reaction Command | Element | Power | Description | ||||
Heal Stomp (スタンプヒール Sutanpu Hīru , lit. "Stamp Heal") |
Physical | x1.0 | Can be used when a Crescendo is about to use Healing Trumpet. Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP. |
Kingdom Hearts 358/2 Days[edit]
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.
Gallery[edit]
- Emblem Heartless
- Original characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts χ characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Hades Paradox Cup
- Kingdom Hearts 358/2 Days enemies
- Kingdom Hearts Melody of Memory enemies