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{{Heartless
{{game|KH1|FM1|COM|REC}}
|name=Bouncywild
{{suite}}
|image=[[Image:Bouncywild.jpg|200px]]
{{Character
|game=Kingdom Hearts
|name=Bouncywild
|HP=18-90
|katakana=バウンシーワイルド
|experience=2-60
|romaji=Baunshīwairudo
|reaction=N/A
|image=[[File:Bouncywild KH.png|200px]]
|items=Ether, Mega-Ether, Power Shard, Protera Chain
|FMimage=[[File:Bouncywild KHFM.png|150px]]
|type=Emblem Heartless
|tab2=KHCOM
|image2=[[File:Bouncywild KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|fr=Primate Chipie
|de=Anthrobine
|game1=Kingdom Hearts
|game2=Kingdom Hearts Chain of Memories
|type=Emblem Heartless
|spec=Heartless
|s1=Powerwild
|s2=Sniperwild
|s3=Cheery Ape
|s4=Wild Shaman
|journalKH=Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
|journalSS=A simian Heartless.<br>It teases its enemies and throws banana peels from far away. Be careful not to slip!
|KHHP1=18
|KHJPHP2=120
|KHHP2=90
|KHATK1=12
|KHJPATK2=31
|KHATK2=35
|KHDEF1=11
|KHJPDEF2=20
|KHDEF2=27
|KHMP1=13
|KHJPMP2=48
|KHMP2=47
|KHEXP1=2
|KHJPEXP2=150
|KHEXP2=60
|KHweapon=x1.0
|KHfire=x1.0
|KHbliz=x1.0
|KHthun=x1.0
|KHJPgrav=x1.0
|KHgrav=x1.0<ref>x0.8 after rescue.</ref>
|KHJPstop=x1.0
|KHstop=x1.0<ref>x0.6 after rescue.</ref>
|KHko=x1.0
|KHother=x1.0
|KHJPreward=(2) MP prize x1<br>(1) Munny x15, (5) Munny x2<br>Hi-Potion (8%), Power Shard (12%), Protera Chain (2%)<br>'''Bouncywild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (50%), Mega-Ether (4%), Power Shard (20%)
|KHreward=(2) MP prize x1<br>(1) Munny x15, (5) Munny x2<br>Hi-Potion (2%), Power Shard (12%), Protera Chain (1%)<br>'''Bouncywild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (24%)
|FMreward=(2) MP prize x1<br>(1) Munny x15, (5) Munny x2<br>Hi-Potion (2%), Power Shard (8%), Protera Chain (1%)<br>'''Bouncywild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (8%)
|KHworld=Deep Jungle, Monstro, End of the World
|JPtab=*
|FMtab=*
|COM2=s
|COMHP2=54
|COMAP2=5
|COMEXP2=12
|COM3=s
|COMHP3=59
|COMAP3=7
|COMEXP3=20
|COM4=s
|COMHP4=64
|COMAP4=8
|COMEXP4=25
|COM5=s
|COMHP5=69
|COMAP5=10
|COMEXP5=35
|COMHP6=74
|COMAP6=11
|COMEXP6=41
|COM7=r
|COMHP7=79
|COMAP7=13
|COMEXP7=50
|COM8=r
|COMHP8=84
|COMAP8=15
|COMEXP8=50
|COM9=r
|COMHP9=89
|COMAP9=16
|COMEXP9=65
|COMphys=x1.0
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=x1.0
|COMneut=x1.0
|COMgrav=O
|COMstun=O
|COMstop=O
|COMwarp=O
|COMbind=O
|COMconf=O
|COMterr=O
|ReCOM2=s
|ReCOMHP2=45
|ReCOMAP2=6
|ReCOMEXP2=12
|ReCOM3=s
|ReCOMHP3=50
|ReCOMAP3=8
|ReCOMEXP3=20
|ReCOM4=s
|ReCOMHP4=55
|ReCOMAP4=9
|ReCOMEXP4=25
|ReCOM5=s
|ReCOMHP5=60
|ReCOMAP5=11
|ReCOMEXP5=35
|ReCOMHP6=65
|ReCOMAP6=12
|ReCOMEXP6=41
|ReCOM7=r
|ReCOMHP7=70
|ReCOMAP7=14
|ReCOMEXP7=50
|ReCOM8=r
|ReCOMHP8=75
|ReCOMAP8=16
|ReCOMEXP8=50
|ReCOM9=r
|ReCOMHP9=80
|ReCOMAP9=17
|ReCOMEXP9=65
|ReCOMmagn=O
|ReCOMfree=O
|ability=Draw
|desc=Attract fallen cards and items for easy retrieval.
|duration=5 reloads
|CP=10
|COMMP=4
|ReCOMMP=6
|COMrate=4%
|duel=3
|time=4
|COMworld=Olympus Coliseum
}}
}}
'''Bouncywilds''' are enemies from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. They appear in The [[Deep Jungle]] and [[Monstro]]. Their main attack consist of shooting with their slingshot from a relative long distance, as a support to the close-combat [[Powerwild]]s with whom they are often paired. If [[Sora]] gets too close to one, it will run away while throwing banana peels on the floor. Should Sora step on one of them, he'll slip and drop a large amount of [[munny]]. If one is not cautious, a Bouncywild may charge a sphere of energy ball and fire it from afar. Defeating Bouncywild grants the player relatively little EXP, but it drops a large amount of munny.
The '''Bouncywild''' is an [[Emblem Heartless]] that appears in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Chain of Memories]]''.


In Kingdom Hearts, Bouncywilds have 18 HP,their Attack Power is 12, and their Defense Power is 11. Sora also recovers 13 MP for hitting one, and gets 2 experience points for defeating it. However, after the events at Holow Bastion, the HP becomes 90, the Attack Power becomes 35, and the Defense Power becomes 27. Sora then recovers 47 MP for hitting one, and gets 60 expierience points for defeating it.
==Design==
The monkey-like Bouncywild is one of the few enemies in the ''{{c|Kingdom Hearts|series}}'' series to boast a distinctly feminine form. They have soft brown fur, over which they wear a darker brown shirt with jagged edges and the [[Heartless]] Emblem. Bouncywilds also wear a gold choker and hoop earrings, a bright red bow on top of their head, and blue, yellow, and green bracelets and anklets. Their paws are a dark, velvety-brown, and they also have a tail almost as long as they are tall. In spite of their initially cute appearance, the Bouncywild is still a dangerous Heartless, as signified by its shadowed face, yellow eyes, and toothed edges where the face meets the fur.


Bouncywilds seems to be female due to the bow on the back of it's head, although it is unknown if Heartless have specific genders (excluding [[Xehanort's Heartless]]).
In ''[[Kingdom Hearts Final Mix]]'', Bouncywilds feature an even more feminine color scheme; the fur is now in shades of pink, the bow a bright sunny yellow, the choker dark blue, and the paws black.


The former part of the Bouncywild's name highlights its quick, jumpy movements and attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.


==Journal Entry==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
''Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot.  They scamper about during battle, making them difficult to hit.''
Their main attack consists of shooting with their slingshot from a relative long distance, as a support to the close-combat [[Powerwild]]s with whom they are often paired. If [[Sora]] gets too close to one, it will run away while throwing banana peels on the floor. Should Sora step on one of them, he'll slip and drop a large amount of [[munny]]. If one is not cautious, a Bouncywild may charge a sphere of energy and fire it from afar. Send the energy sphere flying back towards the Bouncywild with [[Guard]]. Defeating Bouncywild grants Sora relatively little [[EXP]], but it drops a large amount of munny, and items, especially if it slips on a banana peel.


===''Kingdom Hearts: Chain of Memories''===
The Bouncywild is known for its high speed and its attacks built around its slingshot. In addition to firing a sphere of energy from a distance, it can also throw a banana peel that [[party members]] can trip on, causing them to lose munny.
''A simian Heartless.''


''It teases its enemies and throws banana peels from far away. Be careful not to slip!''
Additionally, the Bouncywild can call forth two Powerwilds, though on rare occasions. Afterwards, it will eventually disappear from battle on its own if given the chance, quickly ending the battle.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Slingshot Attack'''|パチンコ攻撃|<br>Pachinko Kōgeki}}|None|x0.2{{KH}}<br>x0.5{{FM}}|2|Returnable<br>(Recoil: 0)|Shoots a round bullet.}}
{{atk|{{nihongo|'''Banana Slip'''|バナナスリップ|<br>Banana Surippu}}|—|—|—|—|Places a banana that can cause a fall.}}
{{atk-c|kh1}}


==Appearances==
===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts''===
The Bouncywild was made a far less difficult opponent in this game. It will still fire orbs at Sora, but it isn't very hard to defeat. Boucywilds often wander around, and sometimes can surround him in a swarm, yet they are easy to take down with [[magic cards]].<!--really? why?-->
* [[Deep Jungle]]
* [[Olympus Coliseum]]
* [[End of the World]]
* [[Monstro]]


===''Kingdom Hearts: Chain of Memories''===
In ''Kingdom Hearts Re:Chain of Memories'', their Banana Attack can cause Sora to lose [[Moogle Point]]s.
* [[Olympus Coliseum]]
;Deck
 
{{CoMDeck
==Abilities==
|card1=Bouncywild
 
|v12=O
==Card==
|card2=Bouncywild
[[Image:Bouncywild-Card.png]]
|v21=O|v22=O|v23=O
 
|enemy=*
'''Effect''': Draw<br />
}}
'''Description''': Attract fallen cards and items for easy retrieval.<br />
'''Duration''': 5 reloads


==See Also==
;Attack
{{atk-o|com}}
{{atk|{{nihongo|'''Slingshot Attack'''|パチンコ攻撃|<br>Pachinko Kōgeki}}|Neutral|—|x1.5{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Bouncywild|com=*}}{{sleight|Bouncywild}}|Fires a bullet from its slingshot. The bullet bounces when it hits the ground.}}
{{atk|{{nihongo|'''Banana Slip'''|バナナスリップ|<br>Banana Surippu}}{{KHCoM}}|—|—|—|{{sleight|Bouncywild|com=*}}|Throws a banana peel. If Sora steps on the banana peel, he'll slip and fall. It has no effect on Riku.}}
{{atk|{{nihongo|'''Banana Attack'''|バナナ攻撃|<br>Banana Kōgeki}}{{ReCoM}}|—|—|—|{{sleight|Bouncywild}}|If Sora is hit, he slips, falls, and drops around 10% of his Moogle Points (up to 500) as orbs. If Riku is hit, he only stumbles.}}
{{atk-c|com}}


* [[Powerwild]]
==Notes and references==
* [[Sniperwild]]
{{reflist}}


[[Category: Emblem Heartless]]
{{HeartlessDirectory}}
[[Category: Deep Jungle]]
[[Category: Olympus Coliseum]]
[[Category: Monstro]]
[[Category: End of the World]]

Latest revision as of 20:54, 27 August 2024

Bouncywild

Bouncywild KH.png

Bouncywild KHFM.png

Field sprite in Kingdom Hearts Chain of Memories

Japanese バウンシーワイルド
Rōmaji Baunshīwairudo

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Variations
Powerwild
Sniperwild
Cheery Ape
Wild Shaman
Bouncywild

Kingdom Hearts
Heartless resembling a monkey. Unlike Powerwilds, they attack from long range with a sling shot. They scamper about during battle, making them difficult to hit.
Kingdom Hearts Chain of Memories
A simian Heartless.
It teases its enemies and throws banana peels from far away. Be careful not to slip!
HP STR DEF MP rec EXP
Before rescue 18 12 11 13 2
After rescue 90 35 27 47 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1
(1) Munny x15, (5) Munny x2
Hi-Potion (2%), Power Shard (12%), Protera Chain (1%)
Bouncywild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (20%), Mega-Ether (4%), Power Shard (24%)
World(s)
Deep Jungle, Monstro, End of the World

HP STR DEF MP rec EXP
Before rescue 18 12 11 13 2
After rescue 120 31 20 48 150
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(2) MP prize x1
(1) Munny x15, (5) Munny x2
Hi-Potion (8%), Power Shard (12%), Protera Chain (2%)
Bouncywild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (50%), Mega-Ether (4%), Power Shard (20%)
World(s)
Deep Jungle, Monstro, End of the World

HP STR DEF MP rec EXP
Before rescue 18 12 11 13 2
After rescue 90 35 27 47 60
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0[1] x1.0[2] x1.0 x1.0
Rewards
(2) MP prize x1
(1) Munny x15, (5) Munny x2
Hi-Potion (2%), Power Shard (8%), Protera Chain (1%)
Bouncywild slips on banana peel
(1) Munny x20, (5) Munny x5
Ether (20%), Mega-Ether (4%), Power Shard (8%)
World(s)
Deep Jungle, Monstro, End of the World
Floor HP AP EXP
Sora Riku

2F B11F 54 5 12
3F B10F 59 7 20
4F B9F 64 8 25
5F B8F 69 10 35
6F B7F 74 11 41
7F B6F 79 13 50
8F B5F 84 15 50
9F B4F 89 16 65
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
O O O
Warp Bind Confuse Terror
O O O O
World(s)
Olympus Coliseum
Enemy Card
Bouncywild (card) KHCOM.png
Ability Duration Cost
Draw 5 reloads 10 CP
Description
Attract fallen cards and items for easy retrieval.
Drop Rate Sell
Regular Map Card Boost
4% 10% 4 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 45 34 6 12
3F B10F 50 38 8 20
4F B9F 55 41 9 25
5F B8F 60 45 11 35
6F B7F 65 49 12 41
7F B6F 70 53 14 50
8F B5F 75 56 16 50
9F B4F 80 60 17 65
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
O O O O
Bind Confuse Terror Magnet Freeze
O O O O O
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Olympus Coliseum
Enemy Card
Bouncywild (card).png
Ability Duration Cost
Draw 5 reloads 10 CP
Description
Attract fallen cards and items for easy retrieval.
Drop Rate Sell
Regular Map Card Boost
4% 10% 6 Moogle Points

The Bouncywild is an Emblem Heartless that appears in Kingdom Hearts and Kingdom Hearts Chain of Memories.

Design[edit]

The monkey-like Bouncywild is one of the few enemies in the Kingdom Hearts series to boast a distinctly feminine form. They have soft brown fur, over which they wear a darker brown shirt with jagged edges and the Heartless Emblem. Bouncywilds also wear a gold choker and hoop earrings, a bright red bow on top of their head, and blue, yellow, and green bracelets and anklets. Their paws are a dark, velvety-brown, and they also have a tail almost as long as they are tall. In spite of their initially cute appearance, the Bouncywild is still a dangerous Heartless, as signified by its shadowed face, yellow eyes, and toothed edges where the face meets the fur.

In Kingdom Hearts Final Mix, Bouncywilds feature an even more feminine color scheme; the fur is now in shades of pink, the bow a bright sunny yellow, the choker dark blue, and the paws black.

The former part of the Bouncywild's name highlights its quick, jumpy movements and attacks. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It could also be referring to the Heartless's wild, monkey-like appearance.

Strategy[edit]

Kingdom Hearts[edit]

Their main attack consists of shooting with their slingshot from a relative long distance, as a support to the close-combat Powerwilds with whom they are often paired. If Sora gets too close to one, it will run away while throwing banana peels on the floor. Should Sora step on one of them, he'll slip and drop a large amount of munny. If one is not cautious, a Bouncywild may charge a sphere of energy and fire it from afar. Send the energy sphere flying back towards the Bouncywild with Guard. Defeating Bouncywild grants Sora relatively little EXP, but it drops a large amount of munny, and items, especially if it slips on a banana peel.

The Bouncywild is known for its high speed and its attacks built around its slingshot. In addition to firing a sphere of energy from a distance, it can also throw a banana peel that party members can trip on, causing them to lose munny.

Additionally, the Bouncywild can call forth two Powerwilds, though on rare occasions. Afterwards, it will eventually disappear from battle on its own if given the chance, quickly ending the battle.

Technique Element Tech Power Bonus Guard?
Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
None x0.2[KH I]
x0.5[KH I FM]
2 Returnable
(Recoil: 0)
Shoots a round bullet.
Banana Slip (バナナスリップ
Banana Surippu
?)
Places a banana that can cause a fall.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

The Bouncywild was made a far less difficult opponent in this game. It will still fire orbs at Sora, but it isn't very hard to defeat. Boucywilds often wander around, and sometimes can surround him in a swarm, yet they are easy to take down with magic cards.

In Kingdom Hearts Re:Chain of Memories, their Banana Attack can cause Sora to lose Moogle Points.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Bouncywild Bouncywild
[KH CoM]
X X O X X X X X X X
Bouncywild Bouncywild
[KH Re:CoM]
X O O O X X X X X X
Attack

Technique Element Status Power Cards
Slingshot Attack (パチンコ攻撃
Pachinko Kōgeki
?)
Neutral x1.5[KH CoM]
x2.0[KH Re:CoM]
Bouncywild (card) KHCOM.pngBouncywild (card).png
Fires a bullet from its slingshot. The bullet bounces when it hits the ground.
Banana Slip (バナナスリップ
Banana Surippu
?)
[KH CoM]
Bouncywild (card) KHCOM.png
Throws a banana peel. If Sora steps on the banana peel, he'll slip and fall. It has no effect on Riku.
Banana Attack (バナナ攻撃
Banana Kōgeki
?)
[KH Re:CoM]
Bouncywild (card).png
If Sora is hit, he slips, falls, and drops around 10% of his Moogle Points (up to 500) as orbs. If Riku is hit, he only stumbles.

Notes and references[edit]

  1. ^ x0.8 after rescue.
  2. ^ x0.6 after rescue.