Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
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Kingdom Hearts II Final Mix
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Kingdom Hearts Union χ
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Loudmouth: Difference between revisions

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[[Image:200px-Sincorazon KH2 ClaxonSanador.jpg|120px|right|thumb|Crescendo as it appears in ''Kingdom Hearts II'']]
{{game|COM|REC|KH2|FM2|358|KHX|UCX|MOM}}
The '''Crescendo''' is an enemy from ''[[Kingdom Hearts: Chain of Memories]]'' and ''[[Kingdom Hearts II]]''.  
{{suite}}
==Journal Entry==
{{youmay|the Heartless|[[Fermata|one of Demyx's Sitars]]}}
===''Kingdom Hearts: Chain of Memories''===
{{Character
[[Image:Crescendo-ChOfMem.png|left]]
|name=Loudmouth
''Hopping like heartless with horn. a power to havoc the other heartless to uncool
|katakana=ラウドネス
adventure.''
|romaji=Raudonesu
{{-}}
|jpname=Loudness
|alias=Crescendo
|fr=Crescendo
|de=Crescendo
|image=[[File:Crescendo KHII.png|200px]]
|FMimage=[[File:Crescendo KHIIFM.png|200px]]
|tab2=KHCOM
|image2=[[File:Crescendo KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
|tab3=KHD
|image3=[[File:Loudmouth KHD.png|200px]]
|tab4=KHX
|image4=[[File:Loudmouth KHX.png|200px]]
|game1=Kingdom Hearts Chain of Memories
|game2=Kingdom Hearts II
|game3=Kingdom Hearts 358/2 Days
|game4=Kingdom Hearts χ
|game5=Kingdom Hearts Melody of Memory
|type=Emblem Heartless
|spec=Heartless
|s1=Flare Note
|s2=Bubble Beat
|s3=Rainy Loudmouth
|journalSS='''Crescendo'''<br>A hopping, horn-like Heartless.<br><br>It's a bothersome foe that can honk and call other Heartless.
|journalKH2='''Crescendo'''<br>It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.<br><br>When attacked, it may call for help, so be sure to defeat it immediately.
|journal358='''Loudmouth'''<br>These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.<br><br>TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
|journalUX='''Loudmouth'''<br>Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
|COMHP2=76
|COMAP2=4
|COMEXP2=20
|COMHP3=83
|COMAP3=5
|COMEXP3=32
|COMHP4=90
|COMAP4=6
|COMEXP4=41
|COMHP5=97
|COMAP5=7
|COMEXP5=50
|COMHP6=104
|COMAP6=8
|COMEXP6=66
|COMHP7=111
|COMAP7=10
|COMEXP7=80
|COMHP8=117
|COMAP8=11
|COMEXP8=91
|COMHP9=124
|COMAP9=12
|COMEXP9=100
|COMHP10=131
|COMAP10=13
|COMEXP10=100
|COM12=s
|COMHP12=223
|COMAP12=12
|COMEXP12=219
|ReCOMHP2=56
|ReCOMAP2=5
|ReCOMEXP2=20
|ReCOMHP3=63
|ReCOMAP3=6
|ReCOMEXP3=32
|ReCOMHP4=70
|ReCOMAP4=7
|ReCOMEXP4=41
|ReCOMHP5=77
|ReCOMAP5=8
|ReCOMEXP5=50
|ReCOMHP6=84
|ReCOMAP6=9
|ReCOMEXP6=66
|ReCOMHP7=91
|ReCOMAP7=11
|ReCOMEXP7=80
|ReCOMHP8=97
|ReCOMAP8=12
|ReCOMEXP8=91
|ReCOMHP9=104
|ReCOMAP9=13
|ReCOMEXP9=100
|ReCOMHP10=111
|ReCOMAP10=14
|ReCOMEXP10=100
|ReCOM12=s
|ReCOMHP12=203
|ReCOMAP12=14
|ReCOMEXP12=119
|COMphys=x1.0
|COMfire=x1.0
|COMbliz=x1.0
|COMthun=x1.0
|COMneut=x1.0
|COMgrav=◯
|COMstun=◯
|COMstop=◯
|COMwarp=◯
|COMbind=◯
|COMconf=◯
|COMterr=◯
|ReCOMmagn=◯
|ReCOMfree=◯
|ability=Summon Boost
|abilitylink=Summon Boost (KHCOM)
|cardname=Crescendo
|desc=Forfeit Magic Card use to power up Summon Cards.
|duration=1 reload
|CP=20
|COMMP=8
|ReCOMMP=20
|COMrate=3%
|duel=3
|time=4
|COMworld=Wonderland, Neverland, Destiny Islands
|KH2HP=0.7
|KH2EXP=0.5
|KH2loc1=Olympus Coliseum
|KH2enc1=Episode 2
|KH2LV1=39
|KH2phys=×1.0
|KH2fire=×1.0
|KH2bliz=×1.0
|KH2thun=×1.0
|KH2dark=×1.0
|KH2neut=×1.0
|KH2reward=MP prize (3) ×1, Munny (1) ×2<br>Blazing Crystal (6%), Bright Crystal (3%)<br><br>'''If Heal Stomp is used'''<br>HP prize (5) ×5
|KH2world=Olympus Coliseum
|CKH2HP=0.7
|CKH2LV1=99
|CFM2LV1=99FM
|KH2cup1=Hades Paradox Cup
|KH2match11=47
|KH2num11=5
|CFM2tab=*
|358heart=12
|358munny=15
|358HPs=3
|358HP=1.81
|358EXP=1.00
|358flinch=◯
|358M1=15
|358LVL1=4
|358M2=18
|358M2nomm=*
|358LVL2=8
|358M3=21
|358LVL3=8
|358M4=24
|358M4nomm=*
|358LVL4=8
|358M5=26
|358M5nomm=*
|358LVL5=8
|358M6=30
|358LVL6=8
|358M7=32
|358LVL7=8
|358M8=34
|358M8nomm=*
|358LVL8=8
|358M9=46
|358LVL9=17
|358M10=48
|358M10nomm=*
|358LVL10=17
|358M11=68
|358M11nomm=*
|358LVL11=20
|358M12=82
|358LVL12=30
|358M13=90
|358M13nomm=*
|358LVL13=20
|358partdef1=1.20
|358fire=x4.50
|358bliz=x4.80
|358thun=x1.70
|358aero=x-0.10
|358igni=x0.60
|358free=x0.60
|358jolt=x0.60
|358toss=x0
|358reward2=Hi-Potion (15%)
|358reward3=Shining Shard (25%)
|358reward5=Lightning Gem (18%)
|358reward6=Gear Component D (20%)
|358world=Agrabah, Olympus Coliseum
|MOMattack=Weak
|MOMground1=Jumping
|MOMair1=Jumping
|MOMstage={{ns|Game|Destiny Islands (track)|Destiny&nbsp;Islands}}, {{ns|Game|Bustin'&nbsp;Up&nbsp;on&nbsp;the&nbsp;Beach}}, {{ns|Game|Welcome&nbsp;to&nbsp;Wonderland}}, {{ns|Game|To&nbsp;Our&nbsp;Surprise}}, {{ns|Game|Captain&nbsp;Hook's&nbsp;Pirate&nbsp;Ship}}, {{ns|Game|Pirate's&nbsp;Gigue}}, {{ns|Game|Night&nbsp;of&nbsp;Fate}}, {{ns|Game|Destiny's&nbsp;Force}}, {{ns|Game|Castle&nbsp;Oblivion}}, {{ns|Game|Forgotten&nbsp;Challenge}}, {{ns|Game|The&nbsp;Force&nbsp;in&nbsp;You}}, {{ns|Game|Lord&nbsp;of&nbsp;the&nbsp;Castle}}, {{ns|Game|Sanctuary&nbsp;~opening&nbsp;version~}}, {{ns|Game|The Underworld (track)|The&nbsp;Underworld}}, {{ns|Game|What&nbsp;Lies&nbsp;Beneath}}, {{ns|Game|Secret&nbsp;of&nbsp;Neverland}}, {{ns|Game|Crossing&nbsp;to&nbsp;Neverland}}, {{ns|Game|Fight&nbsp;and&nbsp;Away}}, {{ns|Game|Wonder&nbsp;of&nbsp;Electron}}, {{ns|Game|No&nbsp;More&nbsp;Bugs!!}}, {{ns|Game|Don't&nbsp;Think&nbsp;Twice}}, {{ns|Game|Medley&nbsp;of&nbsp;Conflict}}, {{ns|Game|Destati}}, {{ns|Game|Dive into the Heart -Destati-|Dive&nbsp;into&nbsp;the&nbsp;Heart&nbsp;&#8209;Destati&#8209;}}
}}
The '''Loudmouth''', also called '''Crescendo''', is an [[Emblem Heartless]] introduced in ''[[Kingdom Hearts Chain of Memories]]''. It is one of only three Heartless that debut in ''Kingdom Hearts Chain of Memories'', along with the [[Creeper Plant]] and [[Tornado Step]].


===''Kingdom Hearts II''===
==Design==
''It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.''
Based on the design of an old-fashioned {{w|vehicle horn}}, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an {{w|French horn|instrumental horn}}. The Heartless's black head and antenna resembles a musical note, notably a {{w|Eighth note|quaver or an eighth note}}. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.
 
The colors of the Loudmouth become brighter in ''Kingdom Hearts II Final Mix''. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.
 
The Loudmouth resembles a creature featured in the 1951 film, ''{{w|Alice in Wonderland (1951 film)|Alice in Wonderland}}''. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.
 
Musically, a {{w|Dynamics (music)#Gradual changes|crescendo}} is a gradual increase in volume.


''When attacked, it may call for help, so be sure to defeat it immediately.''
==Strategy==
====Card====
===''Kingdom Hearts Chain of Memories''===
See: ''[[Enemy Card#Crescendo|Crescendo (Enemy Card)]]''
;Deck
{{CoMDeck
|card1=Crescendo
|v12=O
|v14=O
|v16=O
|enemy=*
}}
;Attacks
{{Atk-o|com}}
{{Atk|{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|—|x1.0{{KHCoM}}<br>x2.0{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Jumps forward and quickly raises its trumpet-shaped mouth.}}
{{Atk|{{nihongo|'''Dispatch Trumpet'''|出動のラッパ|<br>Shutsudō no Rappa}}|—|—|—|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Repeatedly sounds its trumpet to summon a Heartless.|The summoned Heartless will be a Soldier in ''Kingdom Hearts Chain of Memories'', and any Heartless that appears in the current battle (excluding another Crescendo) in ''Kingdom Hearts Re:Chain of Memories''.<br>This attack will result in a miss if the summoning would cause the amount of Heartless to exceed its maximum, or after successfully summoning three times.}}
{{Atk|{{nihongo|'''Healing Trumpet'''|いやしのラッパ/癒しのラッパ|<br>Iyashi no Rappa}}|—|—|Recovers 20 HP{{KHCoM}}<br>Fully recovers HP{{ReCoM}}|{{sleight|Crescendo|com=*}}{{sleight|Crescendo}}|Sounds the trumpet to restore HP to itself or to one nearby Heartless.}}
{{Atk-c|com}}


==Etymology==
===''Kingdom Hearts II''===
A crescendo is the gradual increase especially in the loudness of music or the peak of a gradual increase.
These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the '''Heal Stomp''' [[Reaction Command]], the Crescendo's healing sounds are directed towards [[Sora]]'s party instead.


The Crescendo retaliates with its '''Trumpet Strike''' or '''Trumpet Summon''' techniques when damaged.
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Healing Trumpet'''|いやしのラッパ|<br>Iyashi no Rappa}}|—|Amount recovered: Crescendo's Strength ×10|—|Sounds its trumpet, restoring HP to itself and allies.}}
{{Atk|col=3|{{nihongo|'''Trumpet Strike'''|ラッパなぐり|<br>Rappa Naguri}}|Physical|x1.0|O|Swings trumpet upward while leaping.}}
{{Atk|col=3|{{nihongo|'''Trumpet Summon'''|召喚ラッパ|<br>Shōkan Rappa}}|—|—|—|Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Heal Stomp'''|スタンプヒール|<br>Sutanpu Hīru|lit. "Stamp Heal"}}|Physical|x1.0|Can be used when a Crescendo is about to use Healing Trumpet.<br>Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP.}}
{{rc|c}}


===''Kingdom Hearts 358/2 Days''===
Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.
{{Atk-o|358}}
{{Atk|{{nihongo|'''Wind Bullet'''|風弾|Fūtan}}
|{{AT|att}} Wind
|Air-toss (100%)
|0.73
|◯
|Fires a wind projectile at the target.
}}
{{Atk|{{nihongo|'''Trumpet Recovery'''|ラッパ回復|Rappa Kaifuku}}
|{{AT|att}} —
|—
|—
|—
|After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
}}
{{Atk-c}}


{{-}}
==Gallery==
{{enemy-stub}}
<gallery>
[[Category:Emblem Heartless]]
File:Horn-Duck - Alice in Wonderland (1951).png|A horn-duck appears in the original ''Alice in Wonderland'' film, and bears many similarities to the Loudmouth Heartless.
</gallery>
{{HeartlessDirectory}}

Latest revision as of 21:04, 18 September 2024

This article is about the Heartless.
You may be looking for one of Demyx's Sitars.
Loudmouth

Crescendo

Crescendo KHIIFM.png

Field sprite in Kingdom Hearts Chain of Memories

Loudmouth KHD.png

Loudmouth KHX.png

Japanese ラウドネス
Rōmaji Raudonesu
Translation Loudness
Other names Crescendo

Type Emblem Heartless
Games Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Melody of Memory
Variations
Flare Note
Bubble Beat
Rainy Loudmouth
Loudmouth

Kingdom Hearts Chain of Memories
Crescendo
A hopping, horn-like Heartless.

It's a bothersome foe that can honk and call other Heartless.
Kingdom Hearts II
Crescendo
It restores the HP of surrounding enemies. Use Heal Stomp with the right timing to heal the party.

When attacked, it may call for help, so be sure to defeat it immediately.
Kingdom Hearts 358/2 Days
Loudmouth
These small Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts. The wind missiles they shoot can be returned with a block.

TIP: Wind-based attacks can air-toss you. While airborne you become an easy target and will take more damage if hit.
Kingdom Hearts Union χ
Loudmouth
Inflicts sleep on its enemies. Defeat it quickly before it makes a sitting duck out of you!
Floor HP AP EXP
Sora Riku

2F B11F 76 4 20
3F B10F 83 5 32
4F B9F 90 6 41
5F B8F 97 7 50
6F B7F 104 8 66
7F B6F 111 10 80
8F B5F 117 11 91
9F B4F 124 12 100
10F B3F 131 13 100
12F B1F 223 12 219
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
Warp Bind Confuse Terror
World(s)
Wonderland, Neverland, Destiny Islands
Enemy Card
Crescendo (card) KHCOM.png
Ability Duration Cost
Summon Boost 1 reload 20 CP
Description
Forfeit Magic Card use to power up Summon Cards.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 8 Moogle Points
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 56 42 5 20
3F B10F 63 47 6 32
4F B9F 70 53 7 41
5F B8F 77 58 8 50
6F B7F 84 63 9 66
7F B6F 91 68 11 80
8F B5F 97 73 12 91
9F B4F 104 78 13 100
10F B3F 111 83 14 100
12F B1F 203 152 14 119
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop Warp
Bind Confuse Terror Magnet Freeze
Duel Stats No. of Cards Time
3 cards 4 s
World(s)
Wonderland, Neverland, Destiny Islands
Enemy Card
Crescendo (card).png
Ability Duration Cost
Summon Boost 1 reload 20 CP
Description
Forfeit Magic Card use to power up Summon Cards.
Drop Rate Sell
Regular Map Card Boost
3% 7.5% 20 Moogle Points
Location HP Strength Defense EXP
Olympus Coliseum
Episode 2
58 37 21 110
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×1, Munny (1) ×2
Blazing Crystal (6%), Bright Crystal (3%)

If Heal Stomp is used
HP prize (5) ×5
World(s)
Olympus Coliseum
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Hades Paradox Cup

Match 47: 5 Loudmouth

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
15 129 386 1 12
18 150 1 18
21 150 451 1 18
24 150 1 18
26 150 1 18
30 150 451 1 18
32 150 451 2 18
34 150 2 18
46 199 597 2 32
48 199 2 32
68 215 3 36
82 270 809 7 51
90 215 13 36
Fire Blizzard Thunder Aero
x4.50 x4.80 x1.70 x-0.10
Ignite Freeze Jolt Air-Toss
x0.60 x0.60 x0.60 x0
Defense Power Adjustment Heart Points
• Full Body: 1.20 12
Flinch?
Rewards

Missions 15-35
Hi-Potion (15%)
Missions 36-50
Shining Shard (25%)
Missions 62-72
Lightning Gem (18%)
Missions 73-93
Gear Component D (20%)

Story Mode
Munny x15, HP prize (small) x3
Mission Mode
Munny x8, HP prize (small) x2
World(s)
Agrabah, Olympus Coliseum

The Loudmouth, also called Crescendo, is an Emblem Heartless introduced in Kingdom Hearts Chain of Memories. It is one of only three Heartless that debut in Kingdom Hearts Chain of Memories, along with the Creeper Plant and Tornado Step.

Design[edit]

Based on the design of an old-fashioned vehicle horn, the round, black body of the Loudmouth resembles a squeeze bulb, while its golden mouth resembles the bell of an instrumental horn. The Heartless's black head and antenna resembles a musical note, notably a quaver or an eighth note. A red collar separates the head and body. Two yellow eyes can be seen on its face, and it seems to be wearing earmuffs on its head, which are light and dark blue in color. The Heartless emblem can be seen clearly on the front of its body.

The colors of the Loudmouth become brighter in Kingdom Hearts II Final Mix. Its body and head are now blue, the mouth-bell is now red, the collar is now a light blue, and the earmuffs are yellow and orange in color.

The Loudmouth resembles a creature featured in the 1951 film, Alice in Wonderland. This creature resembled a duck, with a golden horn bell for a bill, and a purple squeeze bulb for a body.

Musically, a crescendo is a gradual increase in volume.

Strategy[edit]

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9
Crescendo Crescendo X X O X O X O X X X
Attacks

Technique Element Status Power Cards
Trumpet Blow (ラッパなぐり
Rappa Naguri
?)
Physical x1.0[KH CoM]
x2.0[KH Re:CoM]
Crescendo (card) KHCOM.pngCrescendo (card).png
Jumps forward and quickly raises its trumpet-shaped mouth.
Dispatch Trumpet (出動のラッパ
Shutsudō no Rappa
?)
Crescendo (card) KHCOM.pngCrescendo (card).png
Repeatedly sounds its trumpet to summon a Heartless.
The summoned Heartless will be a Soldier in Kingdom Hearts Chain of Memories, and any Heartless that appears in the current battle (excluding another Crescendo) in Kingdom Hearts Re:Chain of Memories.
This attack will result in a miss if the summoning would cause the amount of Heartless to exceed its maximum, or after successfully summoning three times.
Healing Trumpet (いやしのラッパ/癒しのラッパ
Iyashi no Rappa
?)
Recovers 20 HP[KH CoM]
Fully recovers HP[KH Re:CoM]
Crescendo (card) KHCOM.pngCrescendo (card).png
Sounds the trumpet to restore HP to itself or to one nearby Heartless.

Kingdom Hearts II[edit]

These Heartless can be both a pain and a gain. They have low strength, but they can call in reinforcements. They can also heal nearby Heartless, but by using the Heal Stomp Reaction Command, the Crescendo's healing sounds are directed towards Sora's party instead.

The Crescendo retaliates with its Trumpet Strike or Trumpet Summon techniques when damaged.

Technique Element Power Guard?
Healing Trumpet (いやしのラッパ
Iyashi no Rappa
?)
Amount recovered: Crescendo's Strength ×10
Sounds its trumpet, restoring HP to itself and allies.
Trumpet Strike (ラッパなぐり
Rappa Naguri
?)
Physical x1.0 O
Swings trumpet upward while leaping.
Trumpet Summon (召喚ラッパ
Shōkan Rappa
?)
Summons new enemies. Only includes any enemy that normally appears in the area, excluding Crescendos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Heal Stomp (スタンプヒール
Sutanpu Hīru
?, lit. "Stamp Heal")
Physical x1.0 Can be used when a Crescendo is about to use Healing Trumpet.
Perform a small jump and trample the Crescendo, after which it drops HP prizes and its trumpet notes heal Sora's party for (Sora's Magic x 30) HP.

Kingdom Hearts 358/2 Days[edit]

Loudmouths should generally be targeted first, as their healing of other Heartless will prove a major annoyance. If they begin their healing attack, quickly dispatch them before they can finish with Fire or Blizzard magic, which they are weak to. They have little in the way of offensive capabilities save for a projectile attack which can easily be blocked, but will always inflict the Air-toss status effect if the attack lands.

Technique Element Status Power Block?
Wind Bullet (風弾 Fūtan?) Attack Command Wind Air-toss (100%) 0.73
Fires a wind projectile at the target.
Trumpet Recovery (ラッパ回復 Rappa Kaifuku?) Attack Command
After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery[edit]