Physical (element): Difference between revisions
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{{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|DDD|DHD|AFP|KH3|3RM | {{Game|KH1|FM1|COM|REC|KH2|FM2|BBS|FMB|DDD|DHD|AFP|KH3|3RM}} | ||
{{nihongo|'''Physical'''|物理|Butsuri}}, also called {{nihongo|'''Weapon'''|武器攻撃|Buki Kōgeki|lit. "Weapon Attack"}}, is a recurring element that appear in the ''{{c|Kingdom Hearts|series}}'' series. It embodies the power of physical attacks. | {{nihongo|'''Physical'''|物理|Butsuri}}, also called {{nihongo|'''Weapon'''|武器攻撃|Buki Kōgeki|lit. "Weapon Attack"}}, is a recurring element that appear in the ''{{c|Kingdom Hearts|series}}'' series. It embodies the power of physical attacks. | ||
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|rowspan="3"|[[Pirate]] | |rowspan="3"|[[Pirate]] | ||
|{{nihongo|'''Sword Swing Walk'''|剣振り歩き|<br>Ken Furi Aruki}} | |{{nihongo|'''Sword Swing Walk'''|剣振り歩き|<br>Ken Furi Aruki}} | ||
| | |Swings its sword back and forth while moving towards the opponent. Can hit multiple times. | ||
|- | |- | ||
|{{nihongo|'''Charge Attack'''|チャージ攻撃|<br>Chāji Kōgeki}}{{KHCoM}} | |{{nihongo|'''Charge Attack'''|チャージ攻撃|<br>Chāji Kōgeki}}{{KHCoM}} | ||
| | |After making its sword glow, swings it forward in a wide arc, stunning the opponent if it hits. | ||
|- | |- | ||
|{{nihongo|'''Charge Swing'''|チャージ振り|<br>Chāji Furi}}{{ReCoM}} | |{{nihongo|'''Charge Swing'''|チャージ振り|<br>Chāji Furi}}{{ReCoM}} | ||
Line 388: | Line 388: | ||
|rowspan="2"|[[Air Pirate]] | |rowspan="2"|[[Air Pirate]] | ||
|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}} | |{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}} | ||
| | |Lands near the opponent and vigorously jumps up while performing an uppercut. | ||
|- | |- | ||
|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}} | |{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}} | ||
| | |After slightly gaining altitude, gathers strength, and unleashes a punch downward. | ||
|- | |- | ||
|rowspan="2"|[[Darkball]] | |rowspan="2"|[[Darkball]] | ||
|{{nihongo|''' | |{{nihongo|'''Chomp Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}} | ||
| | |Only used when the opponent is in front of it. Charges forward while making a biting motion. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}} | ||
| | |Rams the surrounding area with a rampaging motion. Can hit multiple times. | ||
|- | |- | ||
|[[Defender]] | |[[Defender]] | ||
|{{nihongo|'''Shield Bite Attack'''|シールドかみつき攻撃|<br>Shīrudo Kamitsuki Kōgeki}} | |{{nihongo|'''Shield Bite Attack'''|シールドかみつき攻撃|<br>Shīrudo Kamitsuki Kōgeki}} | ||
| | |Thrusts out its shield and bites with the face on it. Can hit multiple times. | ||
|- | |- | ||
|rowspan="2"|[[Wyvern]] | |rowspan="2"|[[Wyvern]] | ||
|{{nihongo|''' | |{{nihongo|'''Corkscrew Charge Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki|lit. "Drill Rush Attack"}} | ||
| | |Lowers its altitude, and charges to the opponent while spinning like a drill. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Flurry Kick'''|連続蹴り|<br>Renzoku Keri}lit. "Continuous Kick"}} | ||
| | |Attacks with repeated kicking motions. Can hit multiple times. | ||
|- | |- | ||
|[[Neoshadow]] | |[[Neoshadow]] | ||
|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}} | |{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}} | ||
| | |Steps forward and swings its arm down to scratch. Has a wide attack range at the top of the screen. | ||
|- | |- | ||
|rowspan="2"|[[Black Fungus]] | |rowspan="2"|[[Black Fungus]] | ||
|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}{{ReCoM}} | |{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}{{ReCoM}} | ||
| | |Depresses its body vertically and releases gas in the surrounding area. | ||
|- | |- | ||
|{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tacchi}}{{ReCoM}} | |{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tacchi}}{{ReCoM}} | ||
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|rowspan="3"|[[Tornado Step]] | |rowspan="3"|[[Tornado Step]] | ||
|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}{{KHCoM}} | |{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}{{KHCoM}} | ||
| | |Steps forward as if gliding, and sweeps the opponent off their feet with both hands. | ||
|- | |- | ||
|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}} | |{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}} | ||
| | |Jumps slightly, somersaults forward, and swings both hands down. The attack hits quickly. | ||
|- | |- | ||
|{{nihongo|'''Aerial Jump Slap'''|空中ジャンプビンタ|<br>Kuchū Janpu Binta}}{{ReCoM}} | |{{nihongo|'''Aerial Jump Slap'''|空中ジャンプビンタ|<br>Kuchū Janpu Binta}}{{ReCoM}} | ||
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|[[Crescendo]] | |[[Crescendo]] | ||
|{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}} | |{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}} | ||
| | |Jumps forward and quickly raises its trumpet-shaped mouth. | ||
|- | |- | ||
|{{ns|Game|Card Soldier}} (Heart) | |{{ns|Game|Card Soldier}} (Heart) | ||
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|rowspan="5"|[[Trickmaster]] | |rowspan="5"|[[Trickmaster]] | ||
|{{nihongo|'''Club Upswing'''|棍棒振り上げ|<br>Konbō Furiage}}{{KHCoM}} | |{{nihongo|'''Club Upswing'''|棍棒振り上げ|<br>Konbō Furiage}}{{KHCoM}} | ||
| | |After lowering its stance, swings its clubs up. | ||
|- | |- | ||
|{{nihongo|'''Table Breaking Attack'''|テーブル破壊攻撃|<br>Tēburu Hakai Kōgeki}}{{KHCoM}} | |{{nihongo|'''Table Breaking Attack'''|テーブル破壊攻撃|<br>Tēburu Hakai Kōgeki}}{{KHCoM}} | ||
| | |Only used when the table is present. Hits the table with both arms, making it disappear. | ||
|- | |- | ||
|{{nihongo|'''Table Break'''|テーブル破壊|<br>Tēburu Hakai}}{{ReCoM}} | |{{nihongo|'''Table Break'''|テーブル破壊|<br>Tēburu Hakai}}{{ReCoM}} | ||
| | |Only used when Sora or Riku is on the table. Crushes the table and chair with both clubs. | ||
|- | |- | ||
|{{nihongo|'''Club Attack ( | |{{nihongo|'''Club Attack (Upper)'''|棍棒攻撃(上段)|<br>Konbō Kōgeki (Jōdan)}}{{ReCoM}} | ||
| | |Only used when Sora or Riku is on the table. Alternately swings its clubs. The attack will reach the entire area of the table, but will not hit when the opponent is in the air. | ||
|- | |- | ||
|{{nihongo|'''Club Attack ( | |{{nihongo|'''Club Attack (Lower)'''|棍棒攻撃(下段)|<br>Konbō Kōgeki (Gedan)}}{{ReCoM}} | ||
| | |Only used when Sora or Riku is on the ground or on the chair. Stands on one leg, raises its club, and swings it down. Only swings the club once, and has a small attack range. | ||
|- | |- | ||
|rowspan="4"|[[Parasite Cage]] | |rowspan="4"|[[Parasite Cage]] | ||
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|- | |- | ||
|{{ns|Game|Marluxia}} | |{{ns|Game|Marluxia}} | ||
| | |x1.50 | ||
|- | |- | ||
|{{ns|Game|Marluxia}} (Second Form) | |{{ns|Game|Marluxia}} (Second Form) | ||
| | |x1.50 | ||
|- | |- | ||
|{{ns|Game|Marluxia}} (Third Form){{ReCoM}} | |{{ns|Game|Marluxia}} (Third Form){{ReCoM}} | ||
| | |x1.50 | ||
|} | |} | ||
|style="width:25%"| | |style="width:25%"| | ||
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| | | | ||
|- | |- | ||
|Jump (Thrust) | |{{c|Jump|attack}} (Thrust) | ||
|Attack | |Attack | ||
| | | | ||
Line 1,763: | Line 1,763: | ||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | ||
|Lines up cubes like a cylinder and swings them around. | |Lines up cubes like a cylinder and swings them around. | ||
|- | |||
|[[Honey Bee]] | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Rushes straight towards the opponent. | |||
|- | |- | ||
|rowspan="3"|{{ns|Game|Seifer}} | |rowspan="3"|{{ns|Game|Seifer}} | ||
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|Command Style | |Command Style | ||
| | | | ||
|- | |||
|[[Bronco Strike]] | |||
|Reaction Command | |||
|Deliver a five-hit combo to Lucifer's head while he's stunned, filling the command gauge. | |||
|- | |||
|[[Turnover]] | |||
|Reaction Command | |||
|The Cursed Coach gets knocked on its head. | |||
|} | |} | ||
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|rowspan="2"|[[Orb of Light]] | |rowspan="2"|[[Orb of Light]] | ||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
| | |Suddenly accelerates and rushes the opponent. | ||
|- | |- | ||
|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}} | |{{nihongo|'''Laser'''|レーザー|<br>Rēzā}} | ||
| | |Rotates while firing beams of light in four directions. | ||
|- | |- | ||
|rowspan="2"|[[Maleficent's goon (Spear)]] | |rowspan="2"|[[Maleficent's goon (Spear)]] | ||
|{{nihongo|'''Two-Stage Thrust'''|二段突き|<br>Nidan Tsuki}} | |{{nihongo|'''Two-Stage Thrust'''|二段突き|<br>Nidan Tsuki}} | ||
| | |Swings its spear down, and follows with a thrust. | ||
|- | |- | ||
|{{nihongo|'''Dash Thrust'''|ダッシュ突き|<br>Dasshu Tsuki}} | |{{nihongo|'''Dash Thrust'''|ダッシュ突き|<br>Dasshu Tsuki}} | ||
| | |Thrusts its spear while stepping forward. | ||
|- | |- | ||
|[[Maleficent's goon (Mace)]] | |[[Maleficent's goon (Mace)]] | ||
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | |{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | ||
| | |Swings its mace down. | ||
|- | |- | ||
|rowspan="2"|[[Maleficent's goon (Bow)]] | |rowspan="2"|[[Maleficent's goon (Bow)]] | ||
|{{nihongo|'''Snipe'''|狙撃|<br>Sogeki}} | |{{nihongo|'''Snipe'''|狙撃|<br>Sogeki}} | ||
| | |Shoots an arrow. | ||
|- | |- | ||
|{{nihongo|'''Triple Shot'''|3本発射|<br>3-pon Hassha}} | |{{nihongo|'''Triple Shot'''|3本発射|<br>3-pon Hassha}} | ||
| | |Fires arrows in three directions. Arrows fired to the left are more powerful. | ||
|- | |- | ||
|rowspan="2"|[[Blaster]] | |rowspan="2"|[[Blaster]] | ||
|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}} | |{{nihongo|'''Laser'''|レーザー|<br>Rēzā}} | ||
| | |Fires a light bullet. | ||
|- | |- | ||
|{{nihongo|'''Triple Laser'''|3連レーザー|<br>3-ren Rēzā}} | |{{nihongo|'''Triple Laser'''|3連レーザー|<br>3-ren Rēzā}} | ||
| | |Fires three consecutive light bullets. | ||
|- | |- | ||
|rowspan="4"|[[Wheel Master]] | |rowspan="4"|[[Wheel Master]] | ||
Line 3,220: | Line 3,232: | ||
|rowspan="2"|{{ns|Game|Magic Mirror}} | |rowspan="2"|{{ns|Game|Magic Mirror}} | ||
|{{nihongo|'''Gigantic Impact'''|ギガンティックインパクト|<br>Gigantikku Inpakuto}} | |{{nihongo|'''Gigantic Impact'''|ギガンティックインパクト|<br>Gigantikku Inpakuto}} | ||
| | |Moves forward while zigzagging, leaving afterimages behind. | ||
|- | |- | ||
|{{nihongo|'''Facial Press'''|フェイシャルプレス|<br>Feisharu Puresu}} | |{{nihongo|'''Facial Press'''|フェイシャルプレス|<br>Feisharu Puresu}} | ||
| | |Falls down while leaving afterimages behind. | ||
|- | |- | ||
|rowspan="6"|[[Mad Treant]] | |rowspan="6"|[[Mad Treant]] | ||
|{{nihongo|'''Leg Attack'''|脚攻撃|<br>Ashi Kōgeki}} | |{{nihongo|'''Leg Attack'''|脚攻撃|<br>Ashi Kōgeki}} | ||
| | |Uses its roots to stomp once or several times. | ||
|- | |- | ||
|{{nihongo|'''Root Spear'''|根っこスピアー|<br>Nekko Supiā}} | |{{nihongo|'''Root Spear'''|根っこスピアー|<br>Nekko Supiā}} | ||
| | |Sticks its roots into the ground, making them thrust out from under the opponent's feet over and over again. Once its maximum HP drops below 50%, it also sways its body vertically to create shock waves. | ||
|- | |- | ||
|{{nihongo|'''Spin Bomber'''|スピンボンバー|<br>Supin Bonbā}} | |{{nihongo|'''Spin Bomber'''|スピンボンバー|<br>Supin Bonbā}} | ||
| | |Swings its body around, dropping a large amount of bombs. | ||
|- | |- | ||
|{{nihongo|'''Jumping Poisoned Apple'''|ジャンピング毒リンゴ|<br>Janpingu Doku Ringo}} | |{{nihongo|'''Jumping Poisoned Apple'''|ジャンピング毒リンゴ|<br>Janpingu Doku Ringo}} | ||
| | |Jumps up high, creating a shock wave upon landing, and spreads poisoned apples around. When a poisoned apple hits the ground, it turns into a poison swamp that disappears after about 3 seconds. | ||
|- | |- | ||
|{{nihongo|'''Counter Attack'''|カウンター攻撃|<br>Kauntā Kōgeki}} | |{{nihongo|'''Counter Attack'''|カウンター攻撃|<br>Kauntā Kōgeki}} | ||
| | |Shakes its body left and right to knock the opponent away. | ||
|- | |- | ||
|{{nihongo|'''Meteor Cannon'''|メテオキャノン|<br>Meteo Kyanon}} | |{{nihongo|'''Meteor Cannon'''|メテオキャノン|<br>Meteo Kyanon}} | ||
| | |Fires three bullets upward that will fall down upon the opponent's head. | ||
|- | |- | ||
|rowspan="9"|[[Symphony Master]] | |rowspan="9"|[[Symphony Master]] | ||
Line 3,274: | Line 3,286: | ||
|rowspan="5"|{{ns|Game|Lucifer}} | |rowspan="5"|{{ns|Game|Lucifer}} | ||
|{{nihongo|'''Scratch'''|スクラッチ|<br>Sukuratchi}} | |{{nihongo|'''Scratch'''|スクラッチ|<br>Sukuratchi}} | ||
| | |Scratches with front paw's claws. | ||
|- | |- | ||
|{{nihongo|'''Cat Punch'''|猫パンチ|<br>Neko Panchi}} | |{{nihongo|'''Cat Punch'''|猫パンチ|<br>Neko Panchi}} | ||
| | |Swings front paw down to smash. | ||
|- | |- | ||
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | |{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | ||
| | |Scratches with claws while looking back. | ||
|- | |- | ||
|{{nihongo|'''Run'''|走り|<br>Hashiri}} | |{{nihongo|'''Run'''|走り|<br>Hashiri}} | ||
| | |Runs towards the furniture, knocking aside anyone in the way. | ||
|- | |- | ||
|{{nihongo|'''Jump Off'''|飛び降り|<br>Tobiori}} | |{{nihongo|'''Jump Off'''|飛び降り|<br>Tobiori}} | ||
| | |Jumps off the furniture and stomps. | ||
|- | |- | ||
|rowspan="5"|[[Cursed Coach]] | |rowspan="5"|[[Cursed Coach]] | ||
|{{nihongo|'''Tentacle Attack'''|触手アタック|<br>Shokushu Atakku}} | |{{nihongo|'''Tentacle Attack'''|触手アタック|<br>Shokushu Atakku}} | ||
| | |Quickly strikes 3 times with its tentacles. | ||
|- | |- | ||
|{{nihongo|'''Spin Rush'''|スピンラッシュ|<br>Supin Rasshu}} | |{{nihongo|'''Spin Rush'''|スピンラッシュ|<br>Supin Rasshu}} | ||
| | |Charges while spinning like a top. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Jumping Press'''|跳ねプレス|<br>Hane Puresu}} | ||
| | |Jumps around, creating many shock waves. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Tumble Recovery Attack'''|転倒復帰攻撃|<br>Tentō Fukki Kōgeki}} | ||
| | |Turns its body red, and bites in various directions. | ||
|- | |- | ||
|{{nihongo|'''Inhale'''|吸いこみ|<br>Suikomi}}<ref>Only the | |{{nihongo|'''Inhale'''|吸いこみ|<br>Suikomi}}<ref>Only the bite deals Physical damage.</ref> | ||
| | |Sucks in opponents within 165 degrees in front of it, chews eight times, and spits them out. Repeatedly pressing {{button|x}} while getting sucked in reduces the amount of chews. When playing online in the Mirage Arena, it performs a single bite instead of chewing and spitting out. | ||
|- | |- | ||
|rowspan="3"|{{ns|Game|Vanitas}} | |rowspan="3"|{{ns|Game|Vanitas}} | ||
Line 3,356: | Line 3,368: | ||
|rowspan="5"|{{ns|Game|Braig}} | |rowspan="5"|{{ns|Game|Braig}} | ||
|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | |{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
| | |While on the ground, or upside-down in the air, fires a set of 4 homing bullets. | ||
|- | |- | ||
|{{nihongo|'''Dash Shot'''|ダッシュショット|<br>Dasshu Shotto}}<ref>In Aqua's scenario, only the bullet deals Physical damage.</ref> | |{{nihongo|'''Dash Shot'''|ダッシュショット|<br>Dasshu Shotto}}<ref>In Aqua's scenario, only the bullet deals Physical damage.</ref> | ||
| | |Fires homing bullets while running around the opponent. Can also damage the opponent by running into them.<br>Fires homing bullets while running around the opponent. Can also damage the opponent by running into them. If he hits a wall, he changes the attack to "Assault Shot". | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Sniping'''|狙撃|<br>Sogeki}} | ||
| | |Combines his left and right gun, and aims and fires bullets from a high place for around 15 seconds. | ||
|- | |- | ||
|{{nihongo|'''Assault Shot'''|アサルトショット|<br>Asaruto Shotto}}<ref>Only the bullet deals Physical damage.</ref> | |{{nihongo|'''Assault Shot'''|アサルトショット|<br>Asaruto Shotto}}<ref>Only the bullet deals Physical damage.</ref> | ||
| | |While charging at the opponent, fires bullets diagonally forward. | ||
|- | |- | ||
|{{nihongo|'''Round Shot'''|ラウンドショット|<br>Raundo Shotto}} | |{{nihongo|'''Round Shot'''|ラウンドショット|<br>Raundo Shotto}} | ||
| | |Fires bullets while turning sideways. | ||
|- | |- | ||
|rowspan="3"|{{ns|Game|Zack}} | |rowspan="3"|{{ns|Game|Zack}} | ||
Line 3,392: | Line 3,404: | ||
|rowspan="4"|[[Metamorphosis]] | |rowspan="4"|[[Metamorphosis]] | ||
|{{nihongo|'''Spiral Dive'''|スパイラルダイブ|<br>Supairaru Daibu}} | |{{nihongo|'''Spiral Dive'''|スパイラルダイブ|<br>Supairaru Daibu}} | ||
| | |Spins, then charges forward while spinning like a drill. In the second battle, it may charge for a long time. | ||
|- | |- | ||
|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}} | |{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}} | ||
| | |Sweeps away the opponent while spinning like a top. | ||
|- | |- | ||
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | |{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | ||
| | |Slashes with its umbrella tip-like appendages. | ||
|- | |- | ||
|{{nihongo|'''Tri Buster'''|トライバスター|<br>Torai Basutā}} | |{{nihongo|'''Tri-Buster'''|トライバスター|<br>Torai Basutā}} | ||
| | |Fires a large triangular light bullet. | ||
|- | |- | ||
|rowspan="4"|{{ns|Game|Gantu}} | |rowspan="4"|{{ns|Game|Gantu}} | ||
Line 3,418: | Line 3,430: | ||
|rowspan="3"|{{ns|Game|Peter Pan}} | |rowspan="3"|{{ns|Game|Peter Pan}} | ||
|{{nihongo|'''Aerial Knife Slash'''|空中ナイフ斬り|<br>Kūchū Naifu Kiri}} | |{{nihongo|'''Aerial Knife Slash'''|空中ナイフ斬り|<br>Kūchū Naifu Kiri}} | ||
| | |Swings his knife down. | ||
|- | |- | ||
|{{nihongo|'''Aerial Thrust'''|空中突き|<br>Kūchū Tsuki}} | |{{nihongo|'''Aerial Thrust'''|空中突き|<br>Kūchū Tsuki}} | ||
| | |Thrusts with his knife. | ||
|- | |- | ||
|{{nihongo|'''Aerial Reckless Thrust'''|空中めった突き|<br>Kūchū Metta Tsuki}} | |{{nihongo|'''Aerial Reckless Thrust'''|空中めった突き|<br>Kūchū Metta Tsuki}} | ||
| | |After brandishing his knife, moves forward and thrusts repeatedly. | ||
|- | |- | ||
|rowspan="4"|{{ns|Game|Captain Hook}} | |rowspan="4"|{{ns|Game|Captain Hook}} | ||
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|rowspan="5"|[[Vanitas Remnant]] | |rowspan="5"|[[Vanitas Remnant]] | ||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}<ref>Only the rushing slash deals Physical damage.</ref> | |{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}<ref>Only the rushing slash deals Physical damage.</ref> | ||
| | |Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness. | ||
|- | |- | ||
|{{nihongo|'''Warp | |{{nihongo|'''Warp Downslash'''|ワープ斬り下ろし|<br>Wāpu Kirioroshi}} | ||
| | |Warps into the air behind the opponent and swings its weapon down, making a dark crystal thrust up from the ground. | ||
|- | |- | ||
|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}} | |{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}} | ||
| | |Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed. | ||
|- | |- | ||
|{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}} | |{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}} | ||
| | |Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent. | ||
|- | |- | ||
|{{nihongo|'''Spin Rush Slash'''|回転突進斬り|<br>Kaiten Tosshin Kiri}} | |{{nihongo|'''Spin Rush Slash'''|回転突進斬り|<br>Kaiten Tosshin Kiri}} | ||
| | |Charges while spinning like a drill. | ||
|} | |} | ||
|} | |} | ||
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|style="border:1px solid"|<h4>Dream Eaters</h4> | |style="border:1px solid"|<h4>Dream Eaters</h4> | ||
|- | |- | ||
|Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, | |Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current [[disposition]]. Nightmares have access to the same attacks as a Spirit with a Type I disposition. | ||
{|border="1" cellpadding="2" cellspacing="0" style="width:100%" | {|border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|-style="{{style|ddd|a}}" | |-style="{{style|ddd|a}}" | ||
Line 3,854: | Line 3,866: | ||
|[[Juggle Pup]] | |[[Juggle Pup]] | ||
|{{nihongo|'''[[Danger Dice]]'''|プレスダイス|<br>Puresu Daisu|lit. "Press Dice"}} | |{{nihongo|'''[[Danger Dice]]'''|プレスダイス|<br>Puresu Daisu|lit. "Press Dice"}} | ||
| | |Magic Command | ||
| | | | ||
|- | |- | ||
Line 4,301: | Line 4,313: | ||
| | | | ||
|- | |- | ||
|rowspan=" | |rowspan="4"|[[Skelterwild]] | ||
|{{nihongo|'''[[Dino Bite]]'''|ディノバイト|<br>Dino Baito}} | |{{nihongo|'''[[Dino Bite]]'''|ディノバイト|<br>Dino Baito}} | ||
|Attack Command | |Attack Command | ||
Line 4,475: | Line 4,487: | ||
|rowspan="3"|[[Black Guard]] | |rowspan="3"|[[Black Guard]] | ||
|{{nihongo|'''Stick Strike Attack'''|スティック打撃攻撃|<br>Sutikku Dageki Kōgeki}} | |{{nihongo|'''Stick Strike Attack'''|スティック打撃攻撃|<br>Sutikku Dageki Kōgeki}} | ||
| | |Swings its stick 4 times while moving forward. | ||
|- | |- | ||
|{{nihongo|'''Grenade'''|グレネード|<br>Gurenēdo}} | |{{nihongo|'''Grenade'''|グレネード|<br>Gurenēdo}} | ||
| | |Throws 2-3 bombs forward that explode after around 2 seconds. | ||
|- | |- | ||
|{{nihongo|'''Disk | |{{nihongo|'''Disk Shuuto'''|ディスクシュート|<br>Disuku Shūto}} | ||
| | |Throws a disk like a boomerang. | ||
|- | |- | ||
|{{ns|Game|Ursula}} | |{{ns|Game|Ursula}} | ||
Line 4,489: | Line 4,501: | ||
|rowspan="7"|[[Hockomonkey]] (Brute) | |rowspan="7"|[[Hockomonkey]] (Brute) | ||
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}} | |{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}} | ||
| | |Sweeps its right arm sideways, followed by its left arm. | ||
|- | |- | ||
|{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}} | |{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}} | ||
| | |Performs a handstand and kicks down with both feet. | ||
|- | |- | ||
|{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}} | |{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}} | ||
| | |Retreats its body in the box, allowing it to block Physical attacks from all directions, before causing an explosion. | ||
|- | |- | ||
|{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}} | |{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}} | ||
| | |Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly. | ||
|- | |- | ||
|{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}} | |{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}} | ||
| | |Delivers a long extended one-two punch. | ||
|- | |- | ||
|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}} | |{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}} | ||
| | |Changes its body into the shape of a hammer hand hits. If it hits Sora, he is trapped in a box with only his head sticking out, and gets hit multiple times. The hits cannot lower Sora's HP below 1. | ||
|- | |- | ||
|{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}} | |{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}} | ||
| | |Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora. | ||
|- | |- | ||
|[[Hockomonkey]] (Mage) | |[[Hockomonkey]] (Mage) | ||
|{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}} | |{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}} | ||
| | |Punches up from the ground repeatedly. | ||
|- | |- | ||
|rowspan="3"|[[Magic Hand]]s | |rowspan="3"|[[Magic Hand]]s | ||
|{{nihongo|'''Hit'''|叩く|<br>Tataku}} | |{{nihongo|'''Hit'''|叩く|<br>Tataku}} | ||
| | |Slaps with its palm. | ||
|- | |- | ||
|{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}} | |{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}} | ||
| | |Pulls out a palm tree, and repeatedly hits with the roots. | ||
|- | |- | ||
|{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}} | |{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}} | ||
| | |Pulls out a houseplant and throws it. | ||
|- | |- | ||
|rowspan="3"|[[Wargoyle]] (Side: Sora) | |rowspan="3"|[[Wargoyle]] (Side: Sora) | ||
|{{nihongo|'''Hammer Rage'''|ハンマーレイジ|<br>Hanmā Reiji}} | |{{nihongo|'''Hammer Rage'''|ハンマーレイジ|<br>Hanmā Reiji}} | ||
| | |Wildly swings its hammer down and swings its tail around. When the hammer is swung down, it may send a shock wave along the ground, or it may be followed by a sideway swing. | ||
|- | |- | ||
|{{nihongo|'''Chain Strike'''|チェーンストライク|<br>Chēn Sutoraiku}} | |{{nihongo|'''Chain Strike'''|チェーンストライク|<br>Chēn Sutoraiku}} | ||
| | |Jumps away while extending both hammers in front. | ||
|- | |- | ||
|{{nihongo|'''Chain Wheel'''|チェーンホイール|<br>Chēn Hoīru}} | |{{nihongo|'''Chain Wheel'''|チェーンホイール|<br>Chēn Hoīru}} | ||
| | |Moves forward by spinning like a top. | ||
|- | |- | ||
|rowspan="4"|[[Wargoyle]] (Side: Riku) | |rowspan="4"|[[Wargoyle]] (Side: Riku) | ||
|{{nihongo|'''Triple Combo'''|トリプルコンボ|<br>Toripuru Konbo}} | |{{nihongo|'''Triple Combo'''|トリプルコンボ|<br>Toripuru Konbo}} | ||
| | |Swings its left and right hammers down, and swings its tail. May skip either attack. | ||
|- | |- | ||
|{{nihongo|'''Blazing Dive'''|ブレイジングダイブ|<br>Bureijingu Daibu}} | |{{nihongo|'''Blazing Dive'''|ブレイジングダイブ|<br>Bureijingu Daibu}} | ||
| | |Rushes forward while emitting red flames. Occassionally, it emits dark flames similar to Blazing Catch. | ||
|- | |- | ||
|{{nihongo|'''Blazing Catch'''|ブレイジングキャッチ|<br>Bureijingu Kyatchi}} | |{{nihongo|'''Blazing Catch'''|ブレイジングキャッチ|<br>Bureijingu Kyatchi}} | ||
| | |Rushes forward while emitting dark flames. If it hits the opponent, it will catch the opponent with its tail and slams them onto the roof of the cathedral. | ||
|- | |- | ||
|{{nihongo|'''Wing Attack'''|ウィングアタック|<br>Wingu Atakku}} | |{{nihongo|'''Wing Attack'''|ウィングアタック|<br>Wingu Atakku}} | ||
| | |Flaps its wings, firing many diamond-shaped bullets. | ||
|- | |- | ||
|rowspan="6"|{{ns|Game|Rinzler}} | |rowspan="6"|{{ns|Game|Rinzler}} | ||
|{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}} | |{{nihongo|'''Frontal Thrust'''|フロンタルトラスト|<br>Furontaru Torasuto}} | ||
| | |Thrusts with the disk in his left hand. | ||
|- | |- | ||
|{{nihongo|'''Roll High Slash'''|ロールハイスラッシュ|<br>Rōru Hai Surasshu}} | |{{nihongo|'''Roll High Slash'''|ロールハイスラッシュ|<br>Rōru Hai Surasshu}} | ||
| | |Places one hand on the ground, spins, then jumps and swings the disk in his right hand down. | ||
|- | |- | ||
|{{nihongo|'''Tumbler Attack'''|タンブラーアタック|<br>Tanburā Atakku}} | |{{nihongo|'''Tumbler Attack'''|タンブラーアタック|<br>Tanburā Atakku}} | ||
| | |Swings his disk sideways, then immediately lies down on the ground, and attacks with his disk while getting up. | ||
|- | |- | ||
|{{nihongo|'''Disk Throw'''|ディスクスロー|<br>Disuku Surō}} | |{{nihongo|'''Disk Throw'''|ディスクスロー|<br>Disuku Surō}} | ||
| | |Throws his disk straight ahead. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Over Throw'''|オーバースロー|<br>Ōbā Surō}} | ||
| | |Throws his disk diagonally upwards. The disk will bounce off the walls and ceiling to fly at the opponent from behind. | ||
|- | |- | ||
|{{nihongo|'''Double Throw'''|ダブルスロー|<br>Daburu Surō}} | |{{nihongo|'''Double Throw'''|ダブルスロー|<br>Daburu Surō}} | ||
| | |Throws his left disk forward, followed by his right disk, with different timings. The disks will bounce off the walls and fly away. | ||
|- | |- | ||
|rowspan="2"|[[Commantis]] | |rowspan="2"|[[Commantis]] | ||
Line 4,574: | Line 4,586: | ||
|rowspan="3"|[[Chill Clawbster]] | |rowspan="3"|[[Chill Clawbster]] | ||
|{{nihongo|'''Spinning Scissors'''|回転ハサミ|<br>Kaiten Hasami}} | |{{nihongo|'''Spinning Scissors'''|回転ハサミ|<br>Kaiten Hasami}} | ||
| | |Moves forward while spinning its scissors like a propeller. | ||
|- | |- | ||
|{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}} | |{{nihongo|'''Slam'''|叩きつけ|<br>Tatakitsuke}} | ||
| | |Makes a small jump and slams its scissors on the ground. | ||
|- | |- | ||
|{{nihongo|'''Heavy Pound'''|ヘビーパウンド|<br>Hebī Paundo}} | |{{nihongo|'''Heavy Pound'''|ヘビーパウンド|<br>Hebī Paundo}} | ||
| | |After getting close to the enemy, descends and crushes them with its body. Creates a dent in the ground due to the impact. | ||
|- | |- | ||
|rowspan="2"|[[Char Clawbster]] | |rowspan="2"|[[Char Clawbster]] | ||
|{{nihongo|'''Scissor Swing'''|ハサミ振り|<br>Hasami Furi}} | |{{nihongo|'''Scissor Swing'''|ハサミ振り|<br>Hasami Furi}} | ||
| | |Swings left scissor sideways, followed by right scissor. | ||
|- | |- | ||
|{{nihongo|'''Sleep Breath'''|スリープブレス|<br>Surīpu Buresu}} | |{{nihongo|'''Sleep Breath'''|スリープブレス|<br>Surīpu Buresu}} | ||
| | |Holds its scissors above its head and sprays hypnotic gas from them. | ||
|- | |- | ||
|rowspan="2"|{{ns|Game|Beagle Boys}} | |rowspan="2"|{{ns|Game|Beagle Boys}} | ||
|{{nihongo|'''Clear Away'''|斬り払い|<br>Kiriharai}} | |{{nihongo|'''Clear Away'''|斬り払い|<br>Kiriharai}} | ||
| | |Lightly swing their sword twice. | ||
|- | |- | ||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | |{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | ||
| | |Swing their sword twice while stepping forward, then jump and swing their sword down. | ||
|- | |- | ||
|rowspan="3"|{{ns|Game|Pete}} | |rowspan="3"|{{ns|Game|Pete}} | ||
|{{nihongo|'''Clear Away'''|斬り払い|<br>Kiriharai}} | |{{nihongo|'''Clear Away'''|斬り払い|<br>Kiriharai}} | ||
| | |Lightly swings his sword twice. | ||
|- | |- | ||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | |{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | ||
| | |Swings his sword twice while stepping forward, then jumps and swings his sword down. | ||
|- | |- | ||
|{{nihongo|'''Flying Cross'''|フライングクロス|<br>Furaingu Kurosu}} | |{{nihongo|'''Flying Cross'''|フライングクロス|<br>Furaingu Kurosu}} | ||
| | |Leaps off the stage, then attacks by swinging on the stage set's sun and moon like a pendulum. | ||
|- | |- | ||
|[[Holey Moley]] | |[[Holey Moley]] | ||
|{{nihongo|'''Prop Throw'''|小道具投げ|<br>Kodōgu Nage}} | |{{nihongo|'''Prop Throw'''|小道具投げ|<br>Kodōgu Nage}} | ||
| | |Summons four pots, carrots, or stumps, and sends them flying. The pots fly straight ahead, the carrots surround the opponent before flying in a straight line, and the stumps float before flying straight ahead, exploding on hit. | ||
|- | |- | ||
|[[Drill Hand]]s | |[[Drill Hand]]s | ||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | ||
| | |Swings the claw sideways. | ||
|- | |- | ||
|rowspan="3"|[[Spellican]] | |rowspan="3"|[[Spellican]] | ||
|{{nihongo|'''Crystal Comet'''|水晶コメット|<br>Suishō Kometto}} | |{{nihongo|'''Crystal Comet'''|水晶コメット|<br>Suishō Kometto}} | ||
| | |Fires 5 crystal bullets. | ||
|- | |- | ||
|{{nihongo|'''Crystal Meteor'''|水晶メテオ|<br>Suishō Meteo}} | |{{nihongo|'''Crystal Meteor'''|水晶メテオ|<br>Suishō Meteo}} | ||
| | |Slide a rock-like crystal onto the path of light. | ||
|- | |- | ||
|{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}} | |{{nihongo|'''Meteor Shower'''|メテオシャワー|<br>Meteo Shawā}} | ||
| | |While chanting a spell, repeatedly drop 3 meteorites around the opponent. | ||
|- | |- | ||
|rowspan="3"|{{ns|Game|Xemnas}} | |rowspan="3"|{{ns|Game|Xemnas}} | ||
|{{nihongo|'''Dual Blade'''|二刀流攻撃|Nitōryū Kōgeki|lit. "Dual Wield Attack"}} | |{{nihongo|'''Dual Blade'''|二刀流攻撃|Nitōryū Kōgeki|lit. "Dual Wield Attack"}} | ||
| | |With a weapon in each hand, swings them in various movements, and performs roundhouse kicks. | ||
|- | |- | ||
|{{nihongo|'''Flying Dual Blade'''|飛翔二刀|<br>Hishō Nitō}} | |{{nihongo|'''Flying Dual Blade'''|飛翔二刀|<br>Hishō Nitō}} | ||
| | |With a weapon in each hand, rushes forward while gliding low in the air, and swings hus weapons around. | ||
|- | |- | ||
|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | |{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
| | |Fires red bullets from his hand continuously, or places them around Sora and fires them all at once. | ||
|- | |- | ||
|rowspan="4"|[[Anti Black Coat]] | |rowspan="4"|[[Anti Black Coat]] | ||
|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | |{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | ||
| | |Swings and thrust his weapon six times with a blade in hand. | ||
|- | |- | ||
|{{nihongo|'''Scissor Bite (Horizontal)'''|シザーバイト(横)|<br>Shizā Baito (Yoko)}} | |{{nihongo|'''Scissor Bite (Horizontal)'''|シザーバイト(横)|<br>Shizā Baito (Yoko)}} | ||
| | |Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close. | ||
|- | |- | ||
|{{nihongo|'''Scissor Bite (Vertical)'''|シザーバイト(縦)|<br>Shizā Baito (Tate)}} | |{{nihongo|'''Scissor Bite (Vertical)'''|シザーバイト(縦)|<br>Shizā Baito (Tate)}} | ||
| | |Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another. | ||
|- | |- | ||
|{{nihongo|'''Shadow Steal'''|シャドウスティール|<br>Shadou Sutīru}} | |{{nihongo|'''Shadow Steal'''|シャドウスティール|<br>Shadou Sutīru}} | ||
| | |Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around. | ||
|- | |- | ||
|rowspan="3"|{{ns|Game|Ansem, Seeker of Darkness}} (First form) | |rowspan="3"|{{ns|Game|Ansem, Seeker of Darkness}} (First form) | ||
Line 4,661: | Line 4,673: | ||
| | | | ||
|- | |- | ||
|rowspan=" | |rowspan="7"|{{ns|Game|Young Xehanort}} | ||
|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | |{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}} | ||
| | |Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent. | ||
|- | |- | ||
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
| | |Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing. | ||
|- | |- | ||
|{{nihongo|'''Whip Wave'''|ウィップウェーブ|<br>Wippu Wēbu}} | |{{nihongo|'''Whip Wave'''|ウィップウェーブ|<br>Wippu Wēbu}} | ||
| | |Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing. | ||
|- | |- | ||
|{{nihongo|'''Flash Liner'''|フラッシュライナー|<br>Furasshu Rainā}} | |{{nihongo|'''Flash Liner'''|フラッシュライナー|<br>Furasshu Rainā}} | ||
| | |Instantly extends his Keyblade, connecting floating points of light, before pulling back. | ||
|- | |- | ||
|{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}} | |{{nihongo|'''Guard Impact'''|ガードインパクト|<br>Gādo Inpakuto}} | ||
| | |Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves. | ||
|- | |- | ||
|{{nihongo|'''Zero Shot'''|ゼロショット|<br>Zero Shotto}} | |{{nihongo|'''Zero Shot'''|ゼロショット|<br>Zero Shotto}} | ||
| | |Scatters a large amount of dark projectiles that track the opponent at high speed. | ||
|- | |- | ||
|{{nihongo|'''Teleport | |{{nihongo|'''Teleport Rock'''|テレポロック|<br>Terepo Rokku}} | ||
| | |Summons a large number of floating blue rocks, teleports them around the opponent, and sends them flying towards them. | ||
|- | |- | ||
|rowspan="2"|{{ns|Game|Young Xehanort}} (Clones) | |||
|{{nihongo|'''Dual Wield Wild Dance'''|2刀流乱舞|<br>2-tōryū Ranbu}} | |{{nihongo|'''Dual Wield Wild Dance'''|2刀流乱舞|<br>2-tōryū Ranbu}} | ||
| | |Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions. | ||
|- | |- | ||
|{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}} | |{{nihongo|'''X Blade'''|Xブレード|<br>X Burēdo}} | ||
| | |Two clones appear in the air and fire X-shaped waves. | ||
|- | |- | ||
|[[Armored Ventus Nightmare]] | |[[Armored Ventus Nightmare]] | ||
|{{nihongo|'''Dark Rave'''|ダークレイヴ|<br>Dāku Reivu}}<ref>Everything except the spin swing and tornado of darkness deal Physical damage.</ref> | |{{nihongo|'''Dark Rave'''|ダークレイヴ|<br>Dāku Reivu}}<ref>Everything except the spin swing and tornado of darkness deal Physical damage.</ref> | ||
| | |Attacks with a variety of moves. Uses 3-4 attacks in succession. | ||
|- | |- | ||
|rowspan="6"|[[Julius]] | |rowspan="6"|[[Julius]] | ||
|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}} | |{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}} | ||
| | |Swings his left fist up vigorously. | ||
|- | |- | ||
|{{nihongo|'''Right Straight'''|右ストレート|<br>Migi Sutorēto}} | |{{nihongo|'''Right Straight'''|右ストレート|<br>Migi Sutorēto}} | ||
| | |After rotating his right shoulder, throws a punch with his right hand. | ||
|- | |- | ||
|{{nihongo|'''Sweep | |{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}} | ||
| | |Swings his right hand diagonally down. | ||
|- | |- | ||
|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}} | |{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}} | ||
| | |Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack. | ||
|- | |- | ||
|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}} | |{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}} | ||
| | |Swings his left and right fists around while moving forward. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}<ref>Only the grabbing and backhand blow deal Physical damage.</ref> | ||
| | |Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm. | ||
|} | |} | ||
|} | |} | ||
Line 4,717: | Line 4,730: | ||
====Party members==== | ====Party members==== | ||
Party members, Dream Eaters, and other enemies do not have Physical resistance. | Party members, Dream Eaters, and other enemies do not have Physical resistance. | ||
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''== | ==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''== | ||
{{sec-stub}} | {{sec-stub}} | ||
Line 4,740: | Line 4,737: | ||
===Attacks and abilities=== | ===Attacks and abilities=== | ||
====Party members==== | ====Party members==== | ||
{|border="1" cellpadding="2" cellspacing="0" style="width:80%" | {|border="1" cellpadding="2" cellspacing="0" style="width:80%" | ||
|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
Line 4,747: | Line 4,743: | ||
!style="width:60%"|Description | !style="width:60%"|Description | ||
|- | |- | ||
| | |Sora: Ground Downswing<br>Sora: Ground Thrust<br>Sora: Ground Right Swing<br>Sora: Jump Downswing<br>Sora: Aerial Downswing<br>Sora: Aerial Upswing<br>Sora: Aerial Right Swing<br>Sora: Aerial Vertical Triple Spin Swing<br>Sora: Aerial Upper Right Swing<br>Sora: Aerial Spin Downswing<br>Sora: Wall Run Spin Downswing<br>Sora: Wall Run Spin Upswing<br>Sora: Keyblade Ride Rush<br>Sora: Diving Strike<br>Sora: Vertical Wave<br>Sora: Pulse Wave<br>Sora: Spiral Wave<br>Sora: Reverse Jet | ||
|Attack | |Attack | ||
| | | | ||
|- | |- | ||
| | |Donald Duck: Ground Downswing<br>Donald Duck: Ground Right Swing<br>Donald Duck: Aerial Upswing<br>Donald Duck: Aerial Downswing<br>Donald Duck: Underwater Downswing<br>Donald Duck: Underwater Left Right Swing | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Goofy: Ground Downswing<br>Goofy: Ground Left Swing<br>Goofy: Aerial Upswing<br>Goofy: Aerial Downswing<br>Goofy: Underwater Upswing<br>Goofy: Underwater Screw Rush | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Hercules: Dash Punch<br>Hercules: Headbutt Rush | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Woody: Overhand Right<br>Woody: Punch Barrage | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Buzz: Spin Foot Sweep<br>Buzz: Double Sledgehammer | ||
|Attack | |||
| | |||
| | | | ||
|- | |- | ||
| | |Rapunzel: Tangled Spin<br>Rapunzel: Tangled Smash | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Flynn Rider: Flourish Combo<br>Flynn Rider: Launch<br>Flynn Rider: Aerial Downswing | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Sulley: Continuous Mow Down<br>Sulley: Jump Slam | ||
|Attack | |||
| | |||
| | | | ||
|- | |- | ||
| | |Mike: Foolish Attack<br>Mike: Jump Headbutt | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Marshmallow: Continuous Mow Down<br>Marshmallow: Both Hands Strike | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Jack Sparrow: Sword Swing Combo<br>Jack Sparrow: Upswing<br>Jack Sparrow: Aerial Thrust | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
|Baymax: Karate Overhead Position Combo<br>Baymax: Karate Low Position Combo<br>Baymax: Fling | |||
|Attack | |||
| | | | ||
|- | |- | ||
| | |Riku: Attack (Combo)<br>Riku: Ground Lower Left Swing<br>Riku: Ground Thrust & Upswing<br>Riku: Ground Right Spin Swing<br>Riku: Ground Diagonal Triple Swing<br>Riku: Rising Left Spin Swing<br>Riku: Aerial Lower Left Swing<br>Riku: Aerial Thrust & Upswing<br>Riku: Aerial Lower Right Spin Swing<br>Riku: Aerial Diagonal Quintuple Swing<br>Riku: Aerial Left Spin Swing | ||
|Attack | |||
| | | | ||
|- | |- | ||
| | |Aqua: Attack (Combo) (Excluding combo finish)<br>Aqua: Ground Lower Left Swing<br>Aqua: Ground Thrust<br>Aqua: Ground Right Swing<br>Aqua: Ground Lower Left Spin Swing<br>Aqua: Aerial Lower Left Swing<br>Aqua: Aerial Thrust<br>Aqua: Aerial Upper Right Swing<br>Aqua: Aerial Left Spin Swing<br>Aqua: Rising Somersault Swing<br>Aqua: Falling Somersault Swing | ||
| | |Attack | ||
| | |||
|- | |- | ||
| | |Mickey: Attack (Combo) | ||
| | |Attack | ||
| | |||
|- | |- | ||
| | |Ventus: Attack (Combo) | ||
| | |Attack | ||
| | |||
|- | |- | ||
| | |Kairi: Attack (Combo) | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
| | |Roxas: Attack (Combo) | ||
| | |Attack | ||
| | |||
|- | |- | ||
| | |Xion: Attack (Combo) | ||
| | |Attack | ||
| | | | ||
|- | |- | ||
|[[ | |[[Payback Strike]] | ||
|{{ | |Action Ability | ||
|Press {{button|x}} after a successful aerial recovery to attack toward the target with a flurry of blows. | |||
|- | |- | ||
|[[ | |[[Counter Slash]] | ||
|{{ | |Action Ability | ||
|Press {{button|x}} after a successful block to slash at nearby targets. You can only install one reprisal ability. (Reprisal) | |||
|- | |- | ||
|[[ | |[[Counter Impact]] | ||
|{{ | |Action Ability | ||
|Press {{button|x}} after a successful block to send surrounding foes flying. You can only install one reprisal ability. (Reprisal) | |||
|- | |- | ||
|[[ | |[[Counter Kick]] | ||
|{{ | |Action Ability | ||
|Press {{button|x}} after a successful block to attack distant foes. You can only install one reprisal ability. (Reprisal) | |||
|- | |- | ||
|[[ | |[[Final Blow]] | ||
|{{ | |Action Ability | ||
|Press {{button|x}} after performing a reprisal to instantly move next to the target and continue attacking. | |||
|- | |- | ||
|[[Risk Dodge]]: Risk Raid<br>Risk Dodge: Backlash<br>Risk Dodge: Rising Hook<br>Risk Dodge: Teleport Slash | |||
|{{ | |Action Ability | ||
|Press {{button|c}} right after an enemy breaks your guard to perform a variety of special evasive actions. You can counterattack while risk dodging by pressing {{button|x}}. | |||
|- | |- | ||
| | |[[Falling Slash]] | ||
| | |Action Ability | ||
|While airborne, slash downward to attack targets on the ground. | |||
|- | |- | ||
|[[Speed Slash]] | |||
| | |Action Ability | ||
| | |Attack with three consecutive attacks. (Combo finisher) | ||
|- | |- | ||
| | |[[Triple Rush]] | ||
| | |Action Ability | ||
|Close in on targets as you attack. (Combo finisher) | |||
|- | |- | ||
|[[ | |[[Rising Spiral]] | ||
|{{ | |Action Ability | ||
|While performing a combo, press {{button|c}} to launch enemies into the air. | |||
|- | |- | ||
|[[ | |[[Groundbreaker]] | ||
|{{ | |Action Ability | ||
|While performing a combo, press {{button|c}} to slam enemies toward the ground. | |||
|- | |- | ||
|[[Sonic Slash]] | |||
|{{ | |Action Ability | ||
|While in Flowmotion, press {{button|x}} to perform two consecutive slashes. (Flowmotion attack) | |||
|- | |- | ||
|{{ | |[[Buzz Saw]] | ||
|Action Ability | |||
|While in Flowmotion, press {{button|x}} to fly at foes with a spin attack. (Flowmotion attack) | |||
|- | |- | ||
|{{ | |[[Somersault]] | ||
|Action Ability | |||
|While swinging around a horizontal pole, press {{button|x}} to perform a spinning attack in place. (Flowmotion attack) | |||
|- | |- | ||
|[[ | |[[Sonic Cleave]] | ||
|{{ | |Action Ability | ||
|While in Flowmotion, press {{button|x}} to slash downward at foes. (Flowmotion attack) | |||
|- | |- | ||
|[[Fusion Spin]] | |||
| | |Action Ability | ||
| | |Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher: near Goofy) | ||
|- | |- | ||
| | |[[Fusion Rocket]] | ||
| | |Action Ability | ||
|Team up with Goofy and hurtle toward foes. (Combo finisher: near Goofy) | |||
|- | |- | ||
| | |[[Lunge 'n' Launch]] | ||
| | |Action Ability | ||
|Lunge at foes with a devastating strike and launch them skyward. (Combo finisher: while grounded) | |||
|- | |- | ||
|[[Hurricane Winder]] | |||
| | |Action Ability | ||
| | |Somersault at enemies and hit with a devastating series of blows. (Combo finisher: while airborne) | ||
|- | |- | ||
| | |[[Aerial Finish]] | ||
| | |Action Ability | ||
|Issue a devastating flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) | |||
|- | |- | ||
| | |[[Sonic Blade]]: Sonic Blade<br>Sonic Blade: Rave<br>Sonic Blade: Blast | ||
| | |Action Ability | ||
|Strike at the enemy as you race by. Continue pressing {{button|x}} when prompted to perform additional attacks. | |||
|- | |- | ||
|{{ | |[[Ars Arcanum]]: Ars Arcanum<br>Ars Arcanum: Bash<br>Ars Arcanum: Finish | ||
|Action Ability | |||
|Ravage the enemy with a devastating flurry of attacks. Continue pressing {{button|x}} when prompted to perform additional attacks. | |||
|- | |- | ||
| | |[[Shield Spin]] | ||
| | |Action Ability | ||
| | |Spread your arms and spin at foes. (Combo finisher) | ||
|- | |- | ||
| | |[[Rising Blast]] (Upswing) | ||
| | |Action Ability | ||
|Knock enemies away and then blast them with a projectile. (Combo finisher) | |||
|- | |- | ||
|[[Ground Wallop]] | |||
| | |Action Ability | ||
| | |Slam a giant hammer into the ground. (Combo finisher: while grounded) | ||
|- | |- | ||
| | |[[Aerial Wallop]] | ||
| | |Action Ability | ||
|Smack downward with a giant hammer. (Combo finisher: while airborne) | |||
|- | |- | ||
| | |[[Flying Clobber]] | ||
|{{ | |Action Ability | ||
|While in flowmotion, press {{button|x}} to take a swing at foes. (Flowmotion attack) | |||
|- | |- | ||
|[[Corkscrew Uppercut]] | |||
| | |Action Ability | ||
| | |Launch foes into the air with a giant drill. (Combo finisher: while grounded) | ||
|- | |- | ||
| | |[[Drill Pillars]] | ||
| | |Action Ability | ||
|When surrounded, call forth countless drills from beneath the enemy's feet. (Combo finisher: while grounded) | |||
|- | |- | ||
| | |[[Dire Drill]] | ||
| | |Action Ability | ||
|Lunge toward foes with a giant drill. (Combo finisher: while airborne) | |||
|- | |- | ||
| | |[[Gear Maelstrom]] | ||
|Action Ability | |||
|Tear into foes with humongous, rotating claws. (Combo finisher) | |||
| | |||
|- | |- | ||
|[[ | |[[Backspin]] | ||
| | |Action Ability | ||
| | |Face away as you spin your yo-yos at foes. (Combo finisher) | ||
|- | |- | ||
|[[ | |[[Walk the Dog]] | ||
| | |Action Ability | ||
| | |Enlarge your yo-yos and fling them toward foes. (Combo finisher) | ||
|- | |- | ||
|[[ | |[[Anchor Shot]] | ||
| | |Action Ability | ||
| | |Hook your yo-yos on distant foes and quickly pull yourself closer. | ||
|- | |- | ||
|[[ | |[[Offensive Slide]] | ||
| | |Action Ability | ||
| | |Deal damage to enemies you touch while performing a superslide. | ||
|- | |- | ||
|[[ | |[[Winding Strike]] | ||
| | |Action Ability | ||
| | |While in flowmotion, press {{button|x}} to execute a flurry of attacks. (Flowmotion attack) | ||
|- | |- | ||
|[[ | |[[Rocket Fist]] | ||
| | |Action Ability | ||
| | |Morph the Nano Arms into a giant fist and send foes reeling. (Combo finisher) | ||
|- | |- | ||
|[[ | |[[Spear Rush]] | ||
| | |Action Ability | ||
| | |Summon a host of halberds to strike at foes. (Combo finisher) | ||
|- | |||
|[[Spear Rain]] | |||
|Action Ability | |||
|Rain countless halberds down on unwitting foes. (Combo finisher) | |||
|- | |- | ||
|[[ | |[[Spear Dive]] | ||
| | |Action Ability | ||
| | |While in flowmotion, press {{button|x}} to lunge toward enemies. (Flowmotion attack) | ||
|- | |- | ||
|[[ | |[[Storm Spinner]] | ||
| | |Action Ability | ||
| | |Launch enemies skyward and unleash a series of attacks. (Combo finisher) | ||
|- | |- | ||
|[[ | |[[Goofy Tornado]] | ||
| | |Action Ability | ||
| | |Perform a floating spin that sends enemies for a loop. MP Cost: 15 | ||
|- | |- | ||
|[[ | |[[Goofy Turbo]] | ||
| | |Action Ability | ||
| | |Hop on a shield and slide into enemies. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Goofy Discus]] | ||
| | |Action Ability | ||
| | |Hurl a shield at the enemy. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Boulder Toss]] | ||
| | |Action Ability | ||
| | |Pick up a big rock and hurl it at the enemy. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Shoulder Tackle]] | ||
| | |Action Ability | ||
| | |Lean forward and charge at the enemy. MP Cost: 15 | ||
|- | |- | ||
|[[ | |[[Lasso Attack]] | ||
| | |Action Ability | ||
| | |Spin a lasso and throw it toward the enemy. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Spinning Lariat]] | ||
| | |Action Ability | ||
| | |Spread both arms and spin into enemies. MP Cost: 15 | ||
|- | |- | ||
|[[ | |[[Linear Swing]] | ||
| | |Action Ability | ||
| | |Sling hair around a tree branch and then swing back and forth, knocking foes aside. MP Cost: 10 | ||
|- | |- | ||
|[[ | |[[Compass Swing]] | ||
| | |Action Ability | ||
|Sling hair around a tree branch and then swing in a big circle, knocking foes aside. MP Cost: 15 | |||
|- | |- | ||
|[[ | |[[Frying Pan Toss]] | ||
| | |Action Ability | ||
|Throw a frying pan at the enemy. MP Cost: 10 | |||
|- | |- | ||
|[[ | |[[Barrel Bash]] | ||
| | |Action Ability | ||
|Hop onto a barrel and roll into enemies. MP Cost: 15 | |||
|- | |- | ||
|[[ | |[[Takedown]] | ||
| | |Action Ability | ||
|Charge toward the enemy. MP Cost: 10 | |||
|- | |- | ||
|[[ | |[[Leaping Smash]] | ||
| | |Action Ability | ||
|Jump into the air and body slam foes. MP Cost: 10 | |||
|- | |- | ||
|[[ | |[[Rolling Lunge]] | ||
| | |Action Ability | ||
|Roll along the ground, then leap into the air to attack. MP Cost: 15 | |||
|- | |- | ||
|[[ | |[[Booster Punch]] | ||
| | |Action Ability | ||
|Send a fist rocketing through the air. MP Cost: 10 | |||
|- | |- | ||
|[[ | |[[Magic Pulse]] | ||
| | |Action Ability | ||
| | |||
|- | |- | ||
|[[ | |[[Spiral Bloom]] | ||
| | |Action Ability | ||
| | |||
|- | |- | ||
| | |{{c|Cross Slash|kh3}} | ||
| | |Action Ability | ||
| | |||
|- | |- | ||
|[[ | |[[Offensive Dodge]] | ||
| | |Mobility Ability | ||
|Deal damage to enemies while performing evasive maneuvers. | |||
|- | |- | ||
|[[ | |[[Diving Dodge]] | ||
| | |Mobility Ability | ||
|Tilt {{button|lana}} and press {{button|s}} to dive beneath the ground and evade in that direction. Only works while in combat. | |||
|- | |- | ||
|[[ | |[[Offensive Backslide]] | ||
| | |Mobility Ability | ||
|Press {{button|s}} to slide backward and evade attacks, dealing damage to enemies as you go. | |||
|- | |- | ||
|[[ | |[[Rage Form]]: Downswing & Scratch (Weapon and claws)<br>Rage Form: Rushing Vertical Triple Spin Swing<br>Rage Form: Rush Horizontal Triple Spin Kick<br>Rage Form: Continuous Warp Rush<br>Rage Form: Scratch & Fighting Spirit Release (Scratch)<br>Rage Form: Horizontal Spin Continuous Swing<br>Rage Form: Vertical Spin Continuous Swing<br>Rage Form: Raid | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|[[ | |[[Second Form]]: Ground Downswing<br>Second Form: Ground Thrust<br>Second Form: Ground Right Swing<br>Second Form: Aerial Downswing<br>Second Form: Aerial Upswing<br>Second Form: Aerial Right Swing<br>Second Form: Aerial Upper Right Swing<br>Second Form: Aerial Spin Downswing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|[[ | |[[Counter Shield]]: Shield Right Swing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Magic Launcher]]: Upper Left Swing<br>Magic Launcher: Right Flourish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|[[ | |[[Hyper Hammer]]: Keyblade Transformation Attack (Hammer)<br>Hyper Hammer: Jump Downswing<br>Hyper Hammer: Ground Left Triple Spin Swing<br>Hyper Hammer: Ground Back and Forth Downswing<br>Hyper Hammer: Ground Dash Upswing<br>Hyper Hammer: Aerial Vertical Triple Spin Swing<br>Hyper Hammer: Aerial Left Triple Spin Swing<br>Hyper Hammer: Aerial Dash Upswing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|[[ | |[[Drill Punch]]: Drill Forward Rush<br>Drill Punch: Drill Under Rush<br>Drill Punch: Drill Rush Upper<br>Drill Punch: Drill Falling Thrust<br>Drill Punch: Drill Rising Rush<br>Drill Punch: Drill Jumping Ground Thrust<br>Drill Punch: Drill Ground Thrust<br>Drill Punch: Drill Swoop Rush<br>Drill Punch: Finish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Agile Claws]]: Keyblade Transformation Attack<br>Agile Claws: Advance Cross Downswing<br>Agile Claws: Advance Right Spin Swing<br>Agile Claws: Advance 2 Consecutive Diagonal Swings<br>Agile Claws: Advance 4 Consecutive Diagonal Swings<br>Agile Claws: Rising 2 Consecutive Upswings<br>Agile Claws: Falling Cross Downswing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Twin Yo-Yos]]: Keyblade Transformation Attack<br>Twin Yo-Yos: Front 2 Consecutive Throws<br>Twin Yo-Yos: Simultaneous Cross Throw<br>Twin Yo-Yos: Left Right Continuous Upswing<br>Twin Yo-Yos: Left Spin Continuous Swing<br>Twin Yo-Yos: Right Spin Continuous Swing<br>Twin Yo-Yos: Finish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Hunny Launcher]]: Upper Left Swing<br>Hunny Launcher: Right Flourish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Nano Arms]]: Keyblade Transformation Attack (Hoverboard)<br>Nano Arms: Ground Downswing<br>Nano Arms: Ground Thrust<br>Nano Arms: Ground Right Swing<br>Nano Arms: Aerial Downswing<br>Nano Arms: Aerial Upswing<br>Nano Arms: Aerial Right Swing<br>Nano Arms: Claw Drill Rush<br>Nano Arms: Hammer Downswing<br>Nano Arms: Yo-Yo Forward Throw<br>Nano Arms: Flag Rising Left Spin Swing<br>Nano Arms: Drill Drill Rush<br>Nano Arms: Yo-Yo Vertical Spin Swing<br>Nano Arms: Hammer Swoop Swing<br>Nano Arms: Finish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|{{ | |{{c|Highwind|Formchange}}: Keyblade Transformation Attack (excluding final hit)<br>Highwind: Rush Thrust<br>Highwind: Upswing & Right Swing<br>Highwind: Vertical Triple Spin Downswing<br>Highwind: Rising Left Spin Swing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Storm Flag]]: Keyblae Transformation Attack (excluding final hit)<br>Storm Flag: Vertical Double Spin Downswing<br>Storm Flag: Advance Diagonal Quadrupal Swing<br>Storm Flag: Advance Right Spin Swing<br>Storm Flag: Flag Forward Throw<br>Storm Flag: Rising Left Spin Swing<br>Storm Flag: Finish | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|{{ | |{{c|Frying Pan|Formchange}}: Shield Right Swing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Boom Hammer]]: Keyblade Transformation Attack (Hammer)<br>Boom Hammer: Jump Downswing<br>Boom Hammer: Ground Left Triple Spin Swing<br>Boom Hammer: Ground Back and Forth Downswing<br>Boom Hammer: Ground Dash Upswing<br>Boom Hammer: Aerial Vertical Triple Spin Swing<br>Boom Hammer: Aerial Left Triple Spin Swing<br>Boom Hammer: Aerial Dash Upswing | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Clock Drill]]: Drill Forward Rush<br>Clock Drill: Drill Under Rush<br>Clock Drill: Drill Rush Upper<br>Clock Drill: Drill Falling Thrust<br>Clock Drill: Drill Rising Rush<br>Clock Drill: Drill Jumping Ground Thrust<br>Clock Drill: Drill Ground Thrust<br>Clock Drill: Drill Swoop Rush<br>Clock Drill: Finish (Clock hands) | ||
| | |Formchange | ||
| | |||
|- | |- | ||
| | |[[Spellweaver]]: Windmill Upswing<br>Spellweaver: Windmill Rush<br>Spellweaver: Windmill Right Spin Swing<br>Spellweaver: Finish (Spin) | ||
| | |Formchange | ||
| | |||
|- | |- | ||
|[[ | |[[Goofy Bombardier]] | ||
| | |Team Attack | ||
| | | | ||
|- | |- | ||
|[[ | |[[Trinity Guard]]: Shield Bash<br>Trinity Guard: Combo Finish<br>Trinity Guard: Finish | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Heroic Swing]]: High-speed Swing<br>Heroic Swing: Finish (Swing and lunge) | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Rocket Ruckus]]: Rocket Rush<br>Rocket Ruckus: Rocket Strike<br>Rocket Ruckus: Finish (Rocket fireworks) | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Tangled Twist]] (Swing and rush) | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Scream Strike]] (Mike) | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Mighty Avalanche]]: Ice Rampage | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Never Fear]]: Whirlwind Slash<br>Never Fear: Combo Finish<br>Never Fear: Finish | ||
| | |Team Attack | ||
| | |||
|- | |- | ||
|[[ | |[[Interceptor Wing]]: Strike<br>Interceptor Wing: Combo Finish<br>Interceptor Wing: Finish | ||
| | |Team Attack | ||
| | |||
|} | |||
{|class="mw-collapsible mw-collapsed" style="width:80%" | |||
|style="border:1px solid"|<h4>Enemies</h4> | |||
|- | |- | ||
| | | | ||
| | {|border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|-style="{{style|kh3|a}}" | |||
!style="width:15%"|Enemy | |||
!style="width:25%"|Attack | |||
!style="width:60%"|Description | |||
|- | |- | ||
|[[ | |rowspan="3"|[[Shadow]] | ||
| | |{{nihongo|'''Lunge'''|突き|<br>Tsuki}} | ||
|Lunges with its left hand. | |||
|- | |- | ||
| | |{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | ||
| | |Scratches with right hand while advancing forward. | ||
|- | |- | ||
| | |{{nihongo|'''Jump Scratch'''|ジャンプ引っかき|<br>Janpu Hikkaki}} | ||
| | |Leaps lightly and scratches with both hands. | ||
|- | |- | ||
|{{ | |rowspan="4"|[[Neoshadow]] | ||
| | |{{nihongo|'''Scratch'''|引っかき<br>Hikkaki}} | ||
| | |After rising, it swoops downward diagonally. | ||
| | |- | ||
{| | |{{nihongo|'''Fall Scratch'''|落下引っかき|<br>Rakka Hikkaki}} | ||
|Jumps high, swoops, and scratches with both hands. | |||
| | |||
|- | |- | ||
| | |{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}} | ||
| | |Curls its body and rams opponents from a low altitude. | ||
|- | |- | ||
| | |{{nihongo|'''Shadow Out'''|シャドウアウト|<br>Shadou Auto}} | ||
| | |Melts into the ground and approaches opponents, then jumps out and drops down while spinning sideways. | ||
|- | |- | ||
|[[ | |rowspan="2"|[[Fluttering]] | ||
| | |{{nihongo|'''Aerial Rush'''|空中突進|<br>Kūchū Tosshin}} | ||
|Poses with wings and rams opponents. | |||
|- | |- | ||
| | |{{nihongo|'''Spin Rush'''|回転突進|<br>Kaiten Tosshin}} | ||
| | |Spins like a top at opponents. | ||
|- | |- | ||
|[[ | |rowspan="3"|[[Earth Core]] | ||
| | |{{nihongo|'''Drill Attack'''|ドリルアタック|<br>Doriru Atakku}} | ||
|Leaps and spins like a drill. Has a 40% chance to inflict the Stun status effect for 6 seconds. | |||
|- | |- | ||
| | |{{nihongo|'''Spin Liner'''|スピンライナー|<br>Supin Rainā}} | ||
| | |Buries its head in the ground and moves around while spinning sideways. Has a 25% chance to inflict the Stun status effect for 6 seconds. | ||
|- | |- | ||
| | |{{nihongo|'''Moving Sand'''|砂移動|<br>Suna Īdo}} | ||
| | |Turns into sand, circles around opponents at high speed and/or collides into them, then leaps out and bites at opponents. | ||
|- | |- | ||
|[[ | |rowspan="2"|[[Earth Core]] (Tower) | ||
| | |{{nihongo|'''Rock Spout'''|岩吐き出し|<br>Iwa Hakidashi}} | ||
|Spits out five rocks from its mouth with lunging headbutts; the rocks fall in a parabolic pattern. | |||
{| | |||
|- | |- | ||
|{{nihongo|'''Sand Dive'''|砂もぐり|<br>Suna Moguri}} | |||
|Dives underground and emerges from sandy soil nearby, launching opponents in its way. | |||
|{{ | |||
| | |||
|- | |- | ||
|[[ | |rowspan="4"|[[Soldier]] | ||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|{{ | |Scratches with right hand. | ||
| | |||
|- | |- | ||
| | |{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki}} | ||
| | |Grabs enemy with right hand and strikes with left hand. | ||
| | |||
| | |||
|- | |- | ||
| | |{{nihongo|'''Aerial Whirlwind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri}} | ||
| | |Jumps straight overhead and launches a swooping kick. | ||
| | |||
| | |||
|- | |- | ||
| | |{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}} | ||
| | |Glows, then jumps and swings legs. | ||
| | |||
| | |||
|- | |- | ||
|[[ | |rowspan="4"|[[High Soldier]] | ||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|{{ | |Scratches with right hand. | ||
| | |||
|- | |- | ||
| | |{{nihongo|'''Combo Lunge'''|コンボ突き|<br>Konbo Tsuki}} | ||
|Grabs enemy with right hand and strikes with left hand. | |||
| | |||
| | |||
|- | |- | ||
|{{ | |{{nihongo|'''Aerial Whirlwind Kick'''|空中旋風蹴り|<br>Kūchū Senpūgeri}} | ||
| | |Jumps straight overhead and launches a swooping kick. | ||
|- | |- | ||
| | |{{nihongo|'''Kick Storm'''|あびせ蹴り|<br>Abise Keri|lit. "Pouring Kick"}} | ||
| | |Glows, then jumps and swings legs. | ||
| | |- | ||
| | |rowspan="5"|[[Air Soldier]] | ||
| | |{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}} | ||
|Crosses arms and swings them downward. | |||
|- | |||
|{{nihongo|'''Lunge'''|突き|<br>Tsuki}} | |||
|Approaches closely and punches right hand upward. | |||
|- | |||
|{{nihongo|'''Axe Kick'''|カカト落とし|<br>Kakato Otoshi}} | |||
| | |Somersaults forward and swings leg downward. | ||
|- | |||
| | |||
{| | |||
|- | |||
|- | |- | ||
| | |{{nihongo|'''Savate'''|ソバット|<br>Sobatto}} | ||
|Swings leg sideways and kicks. | |||
|- | |- | ||
| | |{{nihongo|'''Tackle'''|タックル|<br>Takkuru}} | ||
|Rams opponents with both arms outstretched. | |||
|- | |- | ||
|[[ | |rowspan="4"|[[Large Body]] | ||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings both arms left and right. | |||
|- | |- | ||
| | |{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
|Strikes its belly and rams opponents. | |||
|- | |- | ||
| | |{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}} | ||
|Jumps and generates a shock wave upon landing. | |||
|- | |- | ||
| | |{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}} | ||
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | |||
|- | |- | ||
|[[ | |rowspan="4"|[[Helmed Body]] | ||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings both arms left and right. | |||
|- | |- | ||
| | |{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
|Strikes its belly and rams opponents. | |||
|- | |- | ||
| | |{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha}} | ||
|Jumps and generates a shock wave upon landing. | |||
|- | |- | ||
| | |{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}} | ||
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Popcat]] | ||
|{{nihongo|'''Pot Shake'''|ツボぶんぶん|<br>Tsubo Bunbun}} | |||
|Hides its head in its pot and swings it at the target. | |||
|- | |- | ||
| | |{{nihongo|'''Giant Claw Scratch'''|巨大ツメ引っかき|<br>Kyodai Tsume Hikkaki}} | ||
|Jumps at the target and scratches with both hands. Always uses this attack when encountered. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Vitality Popcat]] | ||
|{{nihongo|'''Pot Shake'''|ツボぶんぶん|<br>Tsubo Bunbun}} | |||
|Hides its head in its pot and swings it at the target. | |||
|- | |- | ||
| | |{{nihongo|'''Giant Claw Scratch'''|巨大ツメ引っかき|<br>Kyodai Tsume Hikkaki}} | ||
|Jumps at the target and scratches with both hands. Always uses this attack when encountered. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Magic Popcat]] | ||
|{{nihongo|'''Pot Shake'''|ツボぶんぶん|<br>Tsubo Bunbun}} | |||
|Hides its head in its pot and swings it at the target. | |||
|- | |- | ||
| | |{{nihongo|'''Giant Claw Scratch'''|巨大ツメ引っかき|<br>Kyodai Tsume Hikkaki}} | ||
|Jumps at the target and scratches with both hands. Always uses this attack when encountered. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Focus Popcat]] | ||
|{{nihongo|'''Pot Shake'''|ツボぶんぶん|<br>Tsubo Bunbun}} | |||
|Hides its head in its pot and swings it at the target. | |||
|- | |- | ||
| | |{{nihongo|'''Giant Claw Scratch'''|巨大ツメ引っかき|<br>Kyodai Tsume Hikkaki}} | ||
|Jumps at the target and scratches with both hands. Always uses this attack when encountered. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Munny Popcat]] | ||
|{{nihongo|'''Pot Shake'''|ツボぶんぶん|<br>Tsubo Bunbun}} | |||
|Hides its head in its pot and swings it at the target. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Giant Claw Scratch'''|巨大ツメ引っかき|<br>Kyodai Tsume Hikkaki}} | ||
|Jumps at the target and scratches with both hands. Always uses this attack when encountered. | |||
|- | |- | ||
|[[ | |[[Bizarre Archer]] | ||
|{{nihongo|'''Shoot'''|射る|<br>Iru}} | |||
|Fires a single arrow which travels in a curved arc. | |||
|- | |- | ||
|[[ | |rowspan="7"|[[Rock Troll]] | ||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings left arm sideways. Used in both modes. | |||
|- | |- | ||
| | |{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke}} | ||
|Steps firmly on the ground and scatters rocks. Used in both modes. | |||
|- | |- | ||
| | |{{nihongo|'''Continuous Mow Down'''|連続なぎ払い|<br>Renzoku Nagiharai}} | ||
|Swings its axe left and right. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}<ref name="axe">Only the axe deals Physical damage.</ref> | ||
|Slams axe into the ground ahead of it, causing rocks to burst out. If near an opponent, it jumps back before using this attack. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Spin Rock Shot'''|回転ロックショット|<br>Kaiten Rokku Shotto}} | ||
|Spins on its grounded axe like a top, scattering small rocks around it from the mouth of its mask. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Face Tackle'''|顔面タックル|<br>Ganmen Takkuru}} | ||
|Pushes its face forward and rams opponents. Used only while wearing its mask. | |||
|- | |- | ||
| | |{{nihongo|'''Front Rock Shot'''|正面ロックショット|<br>Shōmen Rokku Shotto}} | ||
|Shoots six large rocks from the mouth of its mask. | |||
|- | |- | ||
|[[ | |rowspan="7"|[[Metal Troll]] | ||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings left arm sideways. Used in both modes. | |||
|- | |- | ||
| | |{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke}} | ||
|Steps firmly on the ground and scatters rocks. Used in both modes. | |||
|- | |- | ||
| | |{{nihongo|'''Continuous Mow Down'''|連続なぎ払い|<br>Renzoku Nagiharai}} | ||
|Swings its axe left and right. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}<ref name="axe"/> | ||
|Slams axe into the ground ahead of it, causing rocks to burst out. If near an opponent, it jumps back before using this attack. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Spin Rock Shot'''|回転ロックショット|<br>Kaiten Rokku Shotto}} | ||
|Spins on its grounded axe like a top, scattering small rocks around it from the mouth of its mask. Only used in its normal mode. | |||
|- | |- | ||
| | |{{nihongo|'''Face Tackle'''|顔面タックル|<br>Ganmen Takkuru}} | ||
|Pushes its face forward and rams opponents. Used only while wearing its mask. | |||
|- | |- | ||
| | |{{nihongo|'''Front Rock Shot'''|正面ロックショット|<br>Shōmen Rokku Shotto}} | ||
|Shoots six large rocks from the mouth of its mask. | |||
|- | |- | ||
|[[ | |rowspan="4"|[[Satyr]] | ||
|{{nihongo|'''Hook'''|フック|<br>Fukku}} | |||
|Strikes with right hand. | |||
|- | |- | ||
| | |{{nihongo|'''Rising Upper'''|ライジングアッパー|<br>Raijingu Appā}} | ||
|Jumps and strikes the target. | |||
|- | |- | ||
| | |{{nihongo|'''Tackle'''|タックル|<br>Takkuru}} | ||
|Lowers its visor and performs a ramming attack. | |||
|- | |- | ||
| | |{{nihongo|'''Rush'''|突進|<br>Tosshin}} | ||
|Lowers its visor and performs a ramming attack. Only used while in formation. | |||
|- | |- | ||
|[[ | |rowspan="3"|[[Mechanitaur]] | ||
|{{nihongo|'''Hook'''|フック|<br>Fukku}} | |||
|Strikes with right hand. | |||
|- | |- | ||
| | |{{nihongo|'''Rising Upper'''|ライジングアッパー|<br>Raijingu Appā}} | ||
|Jumps and strikes the target. | |||
|- | |- | ||
| | |{{nihongo|'''Tackle'''|タックル|<br>Takkuru}} | ||
|Lowers its visor and performs a ramming attack. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Toy Trooper]] | ||
|{{nihongo|'''Toy Shot'''|TOYショット|<br>TOY Shotto}} | |||
|Shoots lightly-homing light arrows in three directions. | |||
|- | |- | ||
| | |{{nihongo|'''Booster Kick'''|ブースターキック|<br>Būsutā Kikku}} | ||
|Flies at the target with its jetpack and kicks. | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Marionette]] | ||
|{{nihongo|'''Puppet Flourish'''|人形振り回し|<br>Ningyō Furimawashi}} | |||
|Swings hanging puppet sideways. | |||
|- | |- | ||
| | |{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki}} | ||
|Places doll atop ring and charges forward. | |||
|- | |- | ||
|[[ | |rowspan="5"|[[Powerwild]] | ||
|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}} | |||
|Scratches alternately with left and right hands. | |||
|- | |- | ||
| | |{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}} | ||
|Scratches simultaneously with both hands while jumping. | |||
|- | |- | ||
| | |{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}} | ||
|Slides around with its feet aimed forward. | |||
{| | |||
| | |||
|- | |- | ||
| | |{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}} | ||
|Produces nuts and throws them in a curved arc. Has a 50% chance to inflict the Stun status effect for 5 seconds. | |||
|- | |- | ||
| | |{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}} | ||
|Leaps between walls and scratches while doing so. | |||
|- | |- | ||
|[[ | |rowspan="3"|[[Pogo Shovel]] | ||
|} | |{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}} | ||
|Leaps and swings shovel downward. | |||
|- | |||
|{{nihongo|'''Flourish'''|振り回し|<br>Furimawashi}} | |||
|Spins its shovel around itself. | |||
|- | |||
|{{nihongo|'''Ground Burrow'''|地面堀り|<br>Jimen Hori}} | |||
|Digs underground with its shovel, digs up rocks, then swings shovel upward and hurls rocks. | |||
|- | |||
|[[Parasol Beauty]] | |||
|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}} | |||
|Moves around erratically while spinning like a top. | |||
|- | |||
|rowspan="2"|[[Chief Puff]] | |||
|{{nihongo|'''Spin Attak'''|回転アタック|<br>Kaiten Atakku}} | |||
|Swings leaves while spinning its lower body sideways. | |||
|- | |||
|{{nihongo|'''Shower Needle'''|シャワーニードル|<br>Shawā Nīdoru}} | |||
|Light rises from beneath it, then it shoots countless needles while moving forward. Only used while in its tower mode. | |||
|- | |||
|[[Puffball]] | |||
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | |||
|Hovers around while spinning sideways. | |||
|- | |||
|rowspan="3"|[[Chaos Carriage]] | |||
|{{nihongo|'''Wheelie Press'''|ウィリープレス|<br>Wirī Puresu}} | |||
|Raises its front legs and tramples down. | |||
|- | |||
|{{nihongo|'''Tail Swing'''|テイルスイング|<br>Teiru Suingu}} | |||
|Swings its carriages while moving forward. | |||
|- | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Runs around at high speed, crashing into opponents in its path. | |||
|- | |||
|[[Winterhorn]] | |||
|{{nihongo|'''Somersault Attack'''|サマーソルトアタック|<br>Somāsoruto Atakku}} | |||
|Swings antlers and forelegs upward while somersaulting. | |||
|- | |||
|rowspan="2"|[[Frost Serpent]] | |||
|{{nihongo|'''Snowplow Rush'''|ラッセル突進|<br>Rasseru Tosshin}} | |||
|Advances forward while its hands spin like drills. Only used in ground mode. | |||
|- | |||
|{{nihongo|'''Burst Out Attack'''|突き上げ攻撃|<br>Tsukiage Kōgeki}} | |||
|Dives underground, sticks its tail up directly beneath the target once or several times, then leaps out. The tail attack can be blocked from behind. | |||
|- | |||
|[[Vaporfly]] | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Rams opponent while spinning. | |||
|- | |||
|rowspan="2"|[[Sea Sprite]] | |||
|{{nihongo|'''Bite'''|かみつく|<br>Kamitsuki}} | |||
|Bites while moving forward. | |||
|- | |||
|{{nihongo|'''Tail Vertical Slash'''|シッポ縦斬り|<br>Shippo Tate Kiri}} | |||
|Swings its tail downward while spinning vertically. | |||
|- | |||
|rowspan="2"|[[Spear Lizard]] | |||
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | |||
|Steps back and swings spear downward. | |||
|- | |||
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}} | |||
|Leaps forward and swings spear downward. | |||
|- | |||
|rowspan="3"|[[Anchor Raider]] | |||
|{{nihongo|'''Sabre Attack'''|サーベル攻撃|<br>Sāberu Kōgeki}} | |||
|Slashes at its opponent while swaying like a pendulum. | |||
|- | |||
|{{nihongo|'''Anchor Shot'''|アンカーショット|<br>Ankā Shotto}} | |||
|Charges with its sabre pointing forward. | |||
|- | |||
|{{nihongo|'''Sabre Drop'''|サーベル落とし|<br>Sāberu Otoshi}} | |||
|Moves overhead its target, then drops and thrusts its sabre into the ground, generating a shock wave. | |||
|- | |||
|rowspan="2"|[[Tireblade]] | |||
|{{nihongo|'''Horizontal Spin Slash'''|横回転斬り|<br>Yoko Kaiten Kiri}} | |||
|Slashes its wings while spinning sideways. Only used in flight form. | |||
|- | |||
|{{nihongo|'''Vertical Spin Slash'''|縦回転斬り|<br>Tate Kaiten Kiri}} | |||
|After turning both wings down, it advances while spinning horizontally. Only used in flight form. | |||
|- | |||
|rowspan="2"|[[Dusk]] | |||
|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki}} | |||
|Approaches the target while moving in a meandering manner, then swings its enlarged head downward. | |||
|- | |||
|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri}} | |||
|Performs a side-to-side sweeping kick with both legs at ground level. | |||
|- | |||
|rowspan="3"|[[Sniper]] | |||
|{{nihongo|'''Shot'''|ショット|<br>Shotto}} | |||
|Aims with its laser sight and shoots a light bullet which briefly hangs in mid-air before flying towards its target. | |||
|- | |||
|{{nihongo|'''Giant Shot'''|巨大ショット|<br>Kyodai Shotto}} | |||
|Enlarges weapon, aims with its laser sight for two seconds, then fires a large light bullet. This large light immediately stops and hangs in mid-air after firing, after which it splits into five small light bullets that fly towards a nearby target. | |||
|- | |||
|{{nihongo|'''Strike'''|なぐり|<br>Naguri}} | |||
|Warps near a target and strikes them with its weapon. | |||
|- | |||
|rowspan="2"|[[Reaper]] | |||
|{{nihongo|'''Leaf Slash'''|木の葉斬り|<br>Konoha Kiri}} | |||
|Spins around sideways while advancing in a meandering manner. | |||
|- | |||
|{{nihongo|'''Thorn Whip'''|ソーンウィップ|<br>Sōn Wippu}} | |||
|Charges at the target on the ground with various thorny whips extending from its body. | |||
|- | |||
|rowspan="3"|[[Ninja]] | |||
|{{nihongo|'''Combo Kunai'''|連撃クナイ|<br>Rengeki Kunai}}<ref>Only the arm swing deals Physical damage.</ref> | |||
|Throws seven kunai in succession. | |||
|- | |||
|{{nihongo|'''Rolling Glide'''|ローリンググライド|<br>Rōringu Guraido}} | |||
|Floats in the air and approaches opponents, then swings its arms while spinning. | |||
|- | |||
|{{nihongo|'''Cloning Technique'''|分身の術|<br>Bunshin no Jutsu}} | |||
|Surrounds opponents with itself and five clones for 10 seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks. | |||
|- | |||
|rowspan="3"|[[Gambler]] | |||
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | |||
|Advances towards the target while spinning. | |||
|- | |||
|{{nihongo|'''Dice Press'''|ダイスプレス|<br>Daisu Puresu}} | |||
|Summons a giant die that rolls at the target. | |||
|- | |||
|{{nihongo|'''Card Shuffle'''|カードシャッフル|<br>Kādo Shaffuru}} | |||
|Ten cards surround and strike the target. Can be blocked from behind. | |||
|- | |||
|rowspan="5"|[[Berserker]] | |||
|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}} | |||
|Pulls a nearby hammer towards itself. | |||
|- | |||
|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}} | |||
|Kicks while spinning around its hammer's shaft. | |||
|- | |||
|{{nihongo|'''Round Trip Rush'''|往復突進|<br>Ōfuku Tosshin}} | |||
|Turns and charges at the target. | |||
|- | |||
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}} | |||
|Leaps directly overhead its target and drops straight down. | |||
|- | |||
|{{nihongo|'''Hammer Wild Dance'''|ハンマー乱舞|<br>Hanmā Ranbu}} | |||
|Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air. | |||
|- | |||
|rowspan="3"|[[Sorcerer]] | |||
|{{nihongo|'''Chaos Shield'''|カオスシールド|<br>Kaosu Shīrudo}} | |||
|Creates a shield of cubes which chaotically spin around itself. | |||
|- | |||
|{{nihongo|'''Chaos Shot'''|カオスショット|<br>Kaosu Shotto}} | |||
|Materializes three cubes around the target which explode after a delay. This is done three times. | |||
|- | |||
|{{nihongo|'''Wild Dance'''|乱舞|<br>Ranbu}} | |||
|Summons a group of cubes around the target which swing at the target repeatedly, in an identical pattern as Xemnas's Dual Blade attack. | |||
|- | |||
|rowspan="3"|[[Flood]] | |||
|{{nihongo|'''Rip'''|切り裂き|<br>Kirisaki}} | |||
|Scratches with its right hand. | |||
|- | |||
|{{nihongo|'''Lunge'''|突き|<br>Tsuki}} | |||
|Lunges with its left hand. | |||
|- | |||
|{{nihongo|'''Dive Lunge'''|ダイブ突き|<br>Daibu Tsuki}} | |||
|Leaps lightly, then swoops and lunges with its right hand. | |||
|- | |||
|rowspan="2"|[[Flowersnake]] | |||
|{{nihongo|'''Headbutt'''|ヘッドバット|<br>Heddobatto}} | |||
|Swings its head downward with a slamming motion. Used only while in Snake Mode. | |||
|- | |||
|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}} | |||
|Leaps and bites. Used only while in Snake Mode. | |||
|- | |||
|rowspan="5"|[[Spiked Turtletoad]] | |||
|{{nihongo|'''Fly Swatter'''|ハエ叩き|<br>Hae Tataki}} | |||
|Slams its whiskers downward. | |||
|- | |||
|{{nihongo|'''Whisker Slap'''|ひげ張り手|<br>Hige Harite}} | |||
|Advances while swinging its whiskers downward in an alternating left-and-right pattern. | |||
|- | |||
|{{nihongo|'''Squash'''|押しつぶし|<br>Oshitsubushi}} | |||
|Inflates its belly and bounces three times. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Shell Spin'''|甲羅回転|<br>Kōra Kaiten}} | |||
|Rushes around in a circular orbit while spinning. | |||
|- | |||
|{{nihongo|'''Eat'''|食べる|<br>Taberu}} | |||
|Inhales and pulls the target into its mouth, where it then chews three times before exhaling the target back out. | |||
|- | |||
|rowspan="4"|[[Turtletoad]] | |||
|{{nihongo|'''Fly Swatter'''|ハエ叩き|<br>Hae Tataki}} | |||
|Slams its whiskers downward. | |||
|- | |||
|{{nihongo|'''Whisker Slap'''|ひげ張り手|<br>Hige Harite}} | |||
|Advances while swinging its whiskers downward in an alternating left-and-right pattern. | |||
|- | |||
|{{nihongo|'''Squash'''|押しつぶし|<br>Oshitsubushi}} | |||
|Inflates its belly and bounces three times. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Shell Spin'''|甲羅回転|<br>Kōra Kaiten}} | |||
|Rushes around in a circular orbit while spinning. | |||
|- | |||
|rowspan="2"|[[Gigas: Power Class]] | |||
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | |||
|Strikes with left hand. | |||
|- | |||
|{{nihongo|'''Tackle'''|タックル|<br>Takkuru}} | |||
|Turns glowing right shoulder forward and rams opponents. | |||
|- | |||
|[[Gigas: Speed Class]] | |||
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | |||
|Strikes with left hand. | |||
|- | |||
|[[Gigas: Gunner Class]] | |||
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | |||
|Strikes with left hand. | |||
|- | |||
|[[Patchwork Animals]] | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Floats up and rams opponents. | |||
|- | |||
|[[Bouncy Pets]] | |||
|{{nihongo|'''Squash'''|押しつぶし|<br>Oshitsubushi}}<ref>Only the drop deals Physical damage.</ref> | |||
|Leaps directly overhead its target and drops straight down, generating a shock wave. | |||
|- | |||
|rowspan="2"|[[Supreme Smasher]] | |||
|{{nihongo|'''Double Claw'''|ダブルクロー|<br>Daburu Kurō}} | |||
|Scratches with left hand, then scratches with right hand while turning its upper body. | |||
|- | |||
|{{nihongo|'''Dash Claw'''|ダッシュクロー|<br>Dasshu Kurō}} | |||
|Charges straight forward and spins its right hand while turning its upper body. | |||
|- | |||
|rowspan="5"|[[Rock Titan]] | |||
|{{nihongo|'''Rock Drop'''|岩石落とし|<br>Ganseki Otoshi}} | |||
|Drops rocks; larger rocks deal more damage. Used when Sora is below the top of the cliff. | |||
|- | |||
|{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke}} | |||
|Stomps on the ground with one foot; rocks protrude from the immediate ground area as it does so. | |||
|- | |||
|{{nihongo|'''Left Right Trample'''|左右踏みつけ|<br>Sayū Fumitsuke}} | |||
|Tramples the ground with both feet in an alternating pattern; rocks protrude from the immediate ground area with each stomp. | |||
|- | |||
|{{nihongo|'''Pincushion Attack'''|針山攻撃|<br>Hariyama Kōgeki}} | |||
|Blue light appears on the ground followed by a rock that rises from the ground. | |||
|- | |||
|{{nihongo|'''Head Horizontal Swing'''|頭部横振り|<br>Tōbu Yoko Furi}} | |||
|Shakes heads side-to-side. | |||
|- | |||
|[[Lava Titan]] | |||
|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki}} | |||
|Headbutts the lava mound and generates a shock wave. Both attacks can be blocked from behind. | |||
|- | |||
|rowspan="2"|[[Tornado Titan]] | |||
|{{nihongo|'''Debris Attack'''|ガレキ攻撃|<br>Gareki Kōgeki}} | |||
|Launches lots of debris from the holes in his head and arms. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Big Tornado'''|ビッグトルネード|<br>Biggu Torunēdo}}<ref>Only the debris deals Physical damage.</ref> | |||
|Attacks a falling opponent with a barrage of magma, ice, and miscellaneous debris. | |||
|- | |||
|rowspan="5"|[[Demon Tower]] | |||
|{{nihongo|'''Devil Dive'''|デビルダイブ|<br>Debiru Daibu}} | |||
|Twists its body and springs up, then lunges at its opponent. | |||
|- | |||
|{{nihongo|'''Devil Rise'''|デビルライズ|<br>Debiru Raizu}} | |||
|Scatters itself, then gathers at its opponent's position and attacks, returning to its previous form while doing so. | |||
|- | |||
|{{nihongo|'''Devil Hook'''|デビルフック|<br>Debiru Fukku}} | |||
|Twists its body and strikes three times with its tip from the side. | |||
|- | |||
|{{nihongo|'''Devil Upper'''|デビルアッパー|<br>Debiru Appā}} | |||
|Twists its body and thrusts its tip upward twice. | |||
|- | |||
|{{nihongo|'''Phantom Wild Dance'''|幻影乱舞|<br>Gen'ei Ranbu}}<ref>Only the weapon deals Physical damage.</ref> | |||
|While the Demon Tower hides underground, a phantom Anti-Aqua warps around and attacks in the following sequence: four ice crystals appear → fires magic orbs → attacks thrice with weapon → waits for a short while and then fires another magic orb → fires the four ice crystals that appeared at the start. Used only in the second battle. | |||
|- | |||
|rowspan="3"|[[Demon Tide]] | |||
|{{nihongo|'''Devil Avalanche'''|デビルアバランチ|<br>Debiru Abaranchi}} | |||
|Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode. | |||
|- | |||
|{{nihongo|'''Devil Barrage'''|デビルバラージュ|<br>Debiru Barāju}} | |||
|Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode. | |||
|- | |||
|{{nihongo|'''Devil Meteor'''|デビルメテオ|<br>Debiru Meteo}} | |||
|Makes the core go underground and launches a series of huge projectiles into the air. Only used while in Tornado mode. | |||
|- | |||
|rowspan="2"|[[Angelic Amber]] | |||
|{{nihongo|'''Trample'''|踏みつけ|<br>Fumitsuke}} | |||
|Drops directly overhead opponent and slams into the ground feet-first, generating a shock wave on the ground. Post-strength boost: shock wave's power modifier increases. | |||
|- | |||
|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}} | |||
|After somersaulting, she flies toward an opponent while spinning like a drill. Post-strength boost: she flies around for a longer period of time. | |||
|- | |||
|[[King of Toys]] | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Charges at opponents while spinning like a drill, then turns back around. | |||
|- | |||
|rowspan="3"|[[Grim Guardianess]] | |||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|Scratches with its left and right hands simultaneously. | |||
|- | |||
|{{nihongo|'''Pollen'''|花粉|<br>Kafun}} | |||
|Slams its head into the ground and scatters pollen. Has a 100% chance to inflict the Sneeze status effect for 15 seconds. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Spins like a drill and charges at opponents 1–3 times. | |||
|- | |||
|[[Flower Post]] | |||
|{{nihongo|'''Pull Attack'''|引きこみ攻撃|<br>Hikikomi Kōgeki}} | |||
|If all three members of the party are restrained, they will be trapped inside the flowers and the Grim Guardianess will rip the flowers out of the ground and throw them to the ground, dealing heavy damage. Has a 100% chance to inflict the Sneeze status effect for 15 seconds if Sora is pulled in. | |||
|- | |||
|rowspan="4"|{{ns|Game|Marshmallow}} | |||
|{{nihongo|'''Both Hand Strike'''|両手たたき|<br>Ryōte Tataki}} | |||
|Strikes with each hand in a grabbing motion. | |||
|- | |||
|{{nihongo|'''Continuous Strike'''|連続たたき|<br>Renzoku Tataki}} | |||
|Swings and strikes with his left and right hands alternately while moving forward. | |||
|- | |||
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}} | |||
|Jumps high and generates a shock wave upon landing. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Rampage'''|暴れまわり|<br>Abaremawari}} | |||
|Moves forward while striking its left and right hands three times followed by a powerful left-handed strike. Used only in its Armored Mode. | |||
|- | |||
|rowspan="4"|[[Sköll]] | |||
|{{nihongo|'''Both Hand Scratch'''|両手引っかき|<br>Ryōte Hikkaki}} | |||
|Slashes two times at once. | |||
|- | |||
|{{nihongo|'''2-fold Scratch'''|2連引っかき|<br>2-ren Hikkaki}} | |||
|Slashes with one hand, followed by the other. | |||
|- | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack. | |||
|- | |||
|{{nihongo|'''Mirage Wolf'''|ミラージュウルフ|<br>Mirāju Urufu}} | |||
|Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe which causes the stun status effect for 1.8 seconds upon impact. Starts being used after Sköll has been reduced to 80% of its HP. | |||
|- | |||
|[[Wolf Head]] | |||
|{{nihongo|'''Head Attack'''|ヘッドアタック|<br>Heddo Atakku}} | |||
|Charges towards the target. | |||
|- | |||
|rowspan="3"|[[Lightning Angler]] | |||
|{{nihongo|'''Swing Rush'''|スイング突進|<br>Suingu Tosshin}} | |||
|After retreating, it lunges from below and strikes with its head. | |||
|- | |||
|{{nihongo|'''Bite'''|食いつき|<br>Kuitsuki}} | |||
|Opens its mouth and bites, then spits out any caught opponents far away. | |||
|- | |||
|{{nihongo|'''Bite Rush'''|食いつき突進|<br>Kuitsuki Tosshin}} | |||
|Swims forward and bites, chews on caught opponents five times, then spits them out. | |||
|- | |||
|rowspan="4"|[[Luxord's Ship]] | |||
|{{nihongo|'''Bombardment'''|砲撃|<br>Hōgeki}} | |||
|Fires many cannonballs. When firing forward, the number of cannonballs is smaller, but the damage dealt is higher. | |||
|- | |||
|{{nihongo|'''Guided Missile'''|誘導弾|<br>Yūdō-dan}} | |||
|Fires six black bullets that follow the opponent. The bullets will explode and disappear when attacked by Sora's ship, or when caught in the explosion of another Guided Missile. | |||
|- | |||
|{{nihongo|'''Tornado'''|竜巻|<br>Tatsumaki}} | |||
|Generates a tornado on the sea surface. | |||
|- | |||
|{{nihongo|'''Dark Blast'''|ダークブラスト|<br>Dāku Burasuto}} | |||
|Gathers the power of darkness and emits light over a wide area. Similar to the Heartless Ship's Self-destruct attack, but doesn't sink after use. | |||
|- | |||
|rowspan="2"|[[The Flying Dutchman]] | |||
|{{nihongo|'''Bombardment'''|砲撃|<br>Hōgeki}} | |||
|Fires cannonballs to the side. | |||
|- | |||
|{{nihongo|'''Three-Stranded Cannon'''|三連カノン砲|<br>Sanren Kanon-hō}} | |||
|Fires cannonballs from the bow of the ship. | |||
|- | |||
|rowspan="4"|{{ns|Game|Davy Jones}} | |||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | |||
|Steps forward and swings sabre four times. | |||
|- | |||
|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}} | |||
|Performs a swinging kick with his right leg. | |||
|- | |||
|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}} | |||
|Jones's body glows and he assumes a defensive stance, countering all Physical-type attacks with his sabre (he can't block non-Physical-type attacks). | |||
|- | |||
|{{nihongo|'''Tentacle Grip Throw'''|触手つかみ投げ|<br>Shokushu Tsukami Nage}} | |||
|A blue light appears beneath and follows an opponent for 2.5 seconds, after which a tentacle emerges from the light and throws them. | |||
|- | |||
|rowspan="2"|[[Tentacles]] | |||
|{{nihongo|'''Slam'''|たたきつけ|<br>Tatakitsuke}}<ref>Only the downswing deals Physical damage.</ref> | |||
|Swings its tip downward, generating a shock wave on impact. | |||
|- | |||
|{{nihongo|'''Binding Attack'''|拘束攻撃|<br>Kōsoku Kōgeki}} | |||
|Swings its tip sideways; if it strikes Donald or Goofy, it grabs them and squeezes twice before dropping them. | |||
|- | |||
|rowspan="4"|[[Catastrochorus]] | |||
|{{nihongo|'''Rush Bite'''|突進かみつき|<br>Tosshin Kamitsuki}} | |||
|Runs forward while biting continuously. | |||
|- | |||
|{{nihongo|'''Rush Horn Attack'''|突進ツノ攻撃|<br>Tosshin Tsuno Kōgeki}} | |||
|Lowers its head and charges with its horn facing forward, then swings its horn upward. | |||
|- | |||
|{{nihongo|'''Rampage'''|暴れまわり|<br>Abaremawari}} | |||
|Runs around indiscriminately, crashing into anything in its way. | |||
|- | |||
|{{nihongo|'''Tail Flourish'''|シッポ振りまわし|<br>Shippo Furimawashi}} | |||
|Swings its tail and strikes whatever is in its way. | |||
|- | |||
|rowspan="6"|[[Anti-Aqua]] | |||
|{{nihongo|'''Windmill Upswing'''|風車振り上げ|<br>Kazaguruma Furiage}} | |||
|Charges straight ahead while spinning her Keyblade upward. | |||
|- | |||
|{{nihongo|'''Windmill Shake Off'''|風車振り払い|<br>Kazaguruma Furiharai}} | |||
|Charges ahead while throwing her Keyblade around herself. | |||
|- | |||
|{{nihongo|'''Windmill Rush'''|風車突進|<br>Kazaguruma Tosshin}} | |||
|Charges straight ahead while spinning her Keyblade directly forward. | |||
|- | |||
|{{nihongo|'''Rush Lunge'''|突進突き|<br>Tosshin Tsuki}} | |||
|Charges straight ahead with her Keyblade positioned directly forward. | |||
|- | |||
|{{nihongo|'''Encircling Magic Shot'''|包囲マジックショット|<br>Hōi Majikku Shotto}} | |||
|Splits herself into seven, then all seven figures surround Sora and simultaneously fire magic orbs at him. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Mirage Wish'''|ミラージュウィッシュ|<br>Mirāju Wisshu}}<ref>Only the spin attack deals Physical damage.</ref> | |||
|Splits herself into three; all three figures surround Sora, shooting projectiles from the crystals above their heads, then approach Sora and detonate their respective crystals. | |||
|- | |||
|rowspan="4"|{{ns|Game|Vanitas}} | |||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}} | |||
|Swings weapon downward while somersaulting, firing a shock wave directly forward. | |||
|- | |||
|{{nihongo|'''Warp Downslash'''|ワープ斬り下ろし|<br>Wāpu Kirioroshi}}<ref name="weapon">Only the weapon deals Physical damage.</ref> | |||
|Warps directly over opponent and swings weapon downward as an icicle protrudes from below. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}<ref name="weapon"/> | |||
|Dives underground, then leaps out while swinging his weapon and scatters fireballs around himself. | |||
|- | |||
|{{nihongo|'''Keyblade Ride'''|キーブレードライド|<br>Kīburēdo Raido}}<ref>Only the rush and launched bundles deal Physical damage.</ref> | |||
|Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents. | |||
|- | |||
|rowspan="3"|{{ns|Game|Dark Riku}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}<ref name="weapon"/> | |||
|Dark Riku performs a three-hit combo that generates shockwaves in its wake. | |||
|- | |||
|{{nihongo|'''Dash Swing'''|ダッシュ振り|<br>Dasshu Furi}}<ref name="weapon"/> | |||
|Dark Riku generates a sword beam from his Soul Eater before lunging forward. | |||
|- | |||
|{{nihongo|'''Dark Aura Helmet Split'''|ダークオーラ兜割り|<br>Dāku Ōra Kabuto-wari}}<ref>Only the swoop and shock wave deal Physical damage.</ref> | |||
|Dark Riku crashes down seven times before one final crash that leaves shockwaves of darkness. | |||
|- | |||
|rowspan="2"|{{ns|Game|Luxord}} | |||
|{{nihongo|'''Scare Card'''|スケアカード|<br>Sukea Kādo}} | |||
|Four cards surround and strike an opponent. | |||
|- | |||
|{{nihongo|'''Bomb Card'''|爆弾カード|<br>Bakudan Kādo}} | |||
|A blank card explodes. | |||
|- | |||
|rowspan="3"|{{ns|Game|Larxene}} | |||
|{{nihongo|'''Thunderbolt'''|天雷|<br>Tenrai}}<ref>Only the arm deals Physical damage.</ref> | |||
|Larxene jumps forward and slams her arm down, summoning lightning around her. | |||
|- | |||
|{{nihongo|'''Thunderclap'''|迅雷|<br>Jenrai}}<ref name="weapon"/> | |||
|Larxene moves forward while swinging her knives 4 times, then jumps back. If the fourth attack hits or is blocked, she'll jump in the air and throw 8 knives to the ground, which discharge electricity. | |||
|- | |||
|{{nihongo|'''Thunder Lion'''|雷獅子|<br>Raishishi}}<ref>Only the lightning ball and weapon deal Physical damage.</ref> | |||
|Larxene charges herself with electricity before turning into a lightning ball and zigzag, then turning back to normal and strike twice. After attacking 4-5 times, she'll zigzag once more and summon lightning around her. | |||
|- | |||
|rowspan="3"|{{ns|Game|Marluxia}} | |||
|{{nihongo|'''Warp Slash'''|ワープ斬り|<br>Wāpu Kiri}} | |||
|Marluxia warps near the opponent and slashes 1-5 times. | |||
|- | |||
|{{nihongo|'''Tornado Slash'''|竜巻斬り|<br>Tatsumakigiri}} | |||
|Marluxia covers the ground in darkness, spins his scythe overhead to draw opponents in, then swings the scythe around. He pauses a second before delivering the final blow. | |||
|- | |||
|{{nihongo|'''Phantom Blitz'''|ファントムブリッツ|<br>Fantomu Burittsu}} | |||
|Marluxia throws his scythe, which flies around, attacking opponents 5 times, before he strikes the ground, cracking it. Marluxia disappears while the scythe flies around, but may appear for a moment to throw the scythe again. | |||
|- | |||
|rowspan="5"|{{ns|Game|Terra-Xehanort}} | |||
|{{nihongo|'''Ars Solum'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}} | |||
|Unleashes seven consecutive attacks; ends early if the fourth one misses. | |||
|- | |||
|{{nihongo|'''Sonic Impact'''|ソニックインパクト|<br>Sonikku Inpakuto}} | |||
|Tackles once or twice at high speed. | |||
|- | |||
|{{nihongo|'''Aerial Combo'''|エリアルコンボ|<br>Eriaru Konbo}} | |||
|The Dark Figure appears near an opponent and lashes out, then raises its hands, swings them downward, warps away, and emerges from beneath the ground (sometimes, if its strike misses, it skips its upward swing and goes straight to its "emerge from below" attack). | |||
|- | |||
|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Surejjihanmā}}<ref>Only the fist deals Physical damage.</ref> | |||
|The Dark Figure appears behind him, takes a second to ready itself, then slams the ground with its fists, causing dark crystals to emerge where struck. | |||
|- | |||
|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}<ref>Only the strikes deal Physical damage.</ref> | |||
|While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness. | |||
|- | |||
|rowspan="5"|{{ns|Game|Xion}} | |||
|{{nihongo|'''Berserk Downswing'''|バーサク振り下ろし|<br>Bāsaku Furioroshi}} | |||
|Leaps forward and swings weapon downward, releasing shock waves around herself. Used while wielding Saïx's weapon. | |||
|- | |||
|{{nihongo|'''Berserk Rush Attack'''|バーサク突進攻撃|<br>Bāsaku Tosshin Kōgeki}}<ref name="weapon"/> | |||
|Rushes forward with her weapon while shooting shockwaves to the left and right. Used while wielding Saïx's weapon. | |||
|- | |||
|{{nihongo|'''Combo'''|コンボ|<br>Konbo}} | |||
|Attacks with the Keyblade in the following sequence: lunge → vertical swing → charging horizontal swing. Used while wielding the Keyblade. | |||
|- | |||
|{{nihongo|'''Berserk Combo'''|バーサクコンボ|<br>Bāsaku Konbo}} | |||
|Moves forward and swings the Keyblade eight times, then swings it upward (whereupon it warps away and is replaced with Saïx's weapon) and swings it back down. Used while wielding the Keyblade. | |||
|- | |||
|{{nihongo|'''Keyblade Throw'''|キーブレード投げ|<br>Kīburēdo Nage}} | |||
|Throws the Keyblade forward. Used while wielding the Keyblade. | |||
|- | |||
|rowspan="9"|{{ns|Game|Saïx}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |||
|Swings weapon twice, swings it upward, then swings it downward. Used during Berserk Mode. | |||
|- | |||
|{{nihongo|'''Rush Attack'''|突進攻撃|<br>Tosshin Kōgeki}} | |||
|Swings weapon side-to-side while charging straight ahead. Used during Berserk Mode. | |||
|- | |||
|{{nihongo|'''Berserk Vertical Swing'''|バーサク縦振り|<br>Bāsaku Tate Furi}}<ref name="weapon"/> | |||
|Swings weapon downward and generates three shock waves. Used during Berserk Mode. | |||
|- | |||
|{{nihongo|'''Berserk Mow Down'''|バーサクなぎ払い|<br>Bāsaku Nagiharai}}<ref>Only the weapon swing deals Physical damage.</ref> | |||
|Moves forward and swings weapon, leaving shock waves in his wake, then jumps and throws weapon. Used during Berserk Mode. | |||
|- | |||
|{{nihongo|'''Berserk Weapon Throw'''|バーサク武器投げ|<br>Bāsaku Buki Nage}}<ref name="weapon"/> | |||
|Jumps and throws a homing weapon which explodes on contact with its target. The weapon attack can be blocked from behind. Used during Berserk Mode. | |||
|- | |||
|{{nihongo|'''Blue Moon Downswing'''|青月振り下ろし|<br>Aotsuki Furioroshi}}<ref name="weapon"/> | |||
|Jumps and swings weapon downwards, generating a shock wave around himself. Used during Blue Berserk Mode. | |||
|- | |||
|{{nihongo|'''Blue Moon Rush Attack'''|青月突進攻撃|<br>Aotsuki Tosshin Kōgeki}}<ref name="weapon"/> | |||
|Rushes forward with his weapon while shooting shockwaves to the left and right. Used during Blue Berserk Mode. | |||
|- | |||
|{{nihongo|'''Blue Berserk Downswing'''|青バーサク振り下ろし|<br>Ao Bāsaku Furioroshi}}<ref name="weapon"/> | |||
|Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. The shockwave attack can be blocked from behind. Used during Blue Berserk Mode. | |||
|- | |||
|{{nihongo|'''Blue Berserk Mow Down'''|青バーサクなぎ払い|<br>Ao Bāsaku Nagiharai}}<ref name="weapon"/> | |||
|Swings weapon and generates a forward-moving shock wave. Used during Blue Berserk Mode. | |||
|- | |||
|rowspan="2"|{{ns|Game|Ansem, Seeker of Darkness}} | |||
|{{nihongo|'''Darkness Ruler'''|ダークネスルーラー|<br>Dākunesu Rūrā}}<ref>Only the dark power deals Physical damage.</ref> | |||
|Envelops himself in darkness, draws opponents in, then unleashes dark power. | |||
|- | |||
|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}} | |||
|Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining. | |||
|- | |||
|rowspan="4"|{{ns|Game|Xemnas}} | |||
|{{nihongo|'''Aerial Combo'''|エリアルコンボ|<br>Eriaru Konbo}} | |||
|After performing 1-3 combos of right swing → left swing, thrust → sweep, and roundhouse kick → foot sweep, perform a dual-blade cross swing or kick after a rising spin, with the latter being used during Leader Cooperation or if below 50% HP. | |||
|- | |||
|{{nihongo|'''Shot'''|ショット|<br>Shotto}}<ref>When used during Annihilation.</ref> | |||
|Flies around and arranges light projectiles in a circle; once Xemnas finishes this and warps away, each projectile fires one-by-one. Can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Dead End'''|デッドエンド|<br>Deddo Endo}}<ref>Only the rush deals Physical damage.</ref> | |||
|Spins vertically and charges. When the thrust hits Sora, he makes an X onto the ground and raises his blade. | |||
|- | |||
|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}} | |||
|Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining. | |||
|- | |||
|rowspan="4"|{{ns|Game|Young Xehanort}} | |||
|{{nihongo|'''Whip Combo'''|ウィップコンボ|<br>Wippu Konbo}} | |||
|Swings his Keyblade like a whip 2–3 times, swings it upward (drawing opponents in), then swings it back down. The combo attack's execution and power modifiers depend on the relative positions between attacker and opponent. If using a frontal guard, may be struck from behind by the upward swing attack. | |||
|- | |||
|{{nihongo|'''Bind Whip'''|バインドウィップ|<br>Baindo Wippu}} | |||
|Fires a thrust from a light on the ground. This attack only hits Sora, and if he is hit he is grabbed for 5 seconds and then engulfed in an explosion. While grabbed, Sora can only move around the ground light, however he can be released from the grab by using a Formchange or Team Attack. The thrust attack can be blocked from behind. | |||
|- | |||
|{{nihongo|'''Malice Whip'''|マリスウィップ|<br>Marisu Wippu}} | |||
|Forms a magic circle on the ground, then turns the Keyblade into a whip and swings it forward, launching struck opponents (if Sora is hit, Young Xehanort stops time and unleashes a combo attack before throwing him back). | |||
|- | |||
|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}} | |||
|Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining. | |||
|- | |||
|rowspan="4"|{{ns|Game|Replica Xehanort}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |||
|Swings weapon three times while moving forward. | |||
|- | |||
|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}} | |||
|Moves forward and swings weapon upward. | |||
|- | |||
|{{nihongo|'''Vertical Spin Rush'''|縦回転突進|<br>Tate Kaiten Tosshin}} | |||
|Spins vertically and charges at an opponent, then swings weapon. | |||
|- | |||
|{{nihongo|'''Horizontal Spin Rush'''|横回転突進|<br>Yoko Kaiten Tosshin}} | |||
|Spins sideways and charges at an opponent; it U-turns and stops after hitting something. | |||
|- | |||
|rowspan="3"|{{ns|Game|Master Xehanort}} (Armored) | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |||
|Unleashes a specific series from among five types of attacks. | |||
|- | |||
|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}} | |||
|Warps near the opponent and performs a downswing with his Keyblade, then knocks them down. | |||
|- | |||
|{{nihongo|'''Face Claw'''|フェイスクロー|<br>Feisu Kurō}} | |||
|Warps to grab at the opponent, and if he catches them, throws them down so they crash into the ground. | |||
|- | |||
|rowspan="4"|{{ns|Game|Master Xehanort}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}<ref>Everything except the halos deals Physical damage.</ref> | |||
|Unleashes a specific series of four types of attacks while holding the χ-blade. While "Ascension" is active, the χ-blade will also release halos that deal dark damage. | |||
|- | |||
|{{nihongo|'''Knock Down'''|たたき落とし|<br>Tataki Otoshi}} | |||
|Warps near the opponent and performs a downswing with the χ-blade while somersaulting, then knocks them down. | |||
|- | |||
|{{nihongo|'''Call Calamity'''|コール・カラミティ|<br>Kōru Karamiti}}<ref name="weapon"/> | |||
|Releases cold air from the thrown χ-blade, then smashes three fireballs together, and finally looses three lightning strikes on them. The cold air attack has a 100% chance to freeze the target for 3 seconds. | |||
|- | |||
|{{nihongo|'''XIII Combo'''|XIII連撃|<br>XIII Rengeki}}<ref>Only the avatars deal Physical damage.</ref> | |||
|Repeatedly attacks using his avatars and light rays, then fires many light rays alongside a denser light ray. | |||
|- | |||
|rowspan="3"|[[Dark Inferno]] | |||
|{{nihongo|'''7-fold Wild Dance'''|7連乱舞|<br>7-ren Ranbu}}<ref>Only the swings deal Physical damage.</ref> | |||
|Repeatedly swings while moving toward the target, then stops for a second and charges forward. | |||
|- | |||
|{{nihongo|'''Flame Fang'''|フレイムファング|<br>Fureimu Fangu}}<ref>Only the left and right swings deal Physical damage.</ref> | |||
|Charges towards the target at a curved angle, then performs two consecutive slashes, followed by a downward swing with both weapons. | |||
|- | |||
|{{nihongo|'''Triple Break'''|トリプルブレイク|<br>Toripuru Bureiku}}<ref>Only the cross swing deals Physical damage.</ref> | |||
|Charges towards the target at a curved angle, then performs two consecutive slashes, followed by two more consecutive slashes, finishing with a crossed sweep. | |||
|} | |||
|} | |||
===Weakness and Resistance=== | |||
====Party members==== | |||
Party members do not have Physical Resistance. | |||
{|class="mw-collapsible mw-collapsed" style="width:80%" | |||
|colspan="4" style="border:1px solid"|<h4>Enemies</h4> | |||
|-valign="top" | |||
|style="width:25%"| | |||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | |||
|+'''Resistance''' | |||
|-style="{{style|kh3|a}}" | |||
!style="width:60%"|Enemy | |||
!style="width:40%"|Resistance | |||
|- | |||
|[[Gigas: Power Class]] | |||
|x0.50 | |||
|- | |||
|[[Gigas: Speed Class]] | |||
|x0.50 | |||
|- | |||
|[[Gigas: Gunner Class]] | |||
|x0.50 | |||
|- | |||
|[[Demon Tower]] (Red eyes) | |||
|x0.20 | |||
|- | |||
|[[Demon Tide]] (Non-glowing core and separate parts) | |||
|x0.50 | |||
|- | |||
|[[Flower Post]] | |||
|x0.20 | |||
|- | |||
|[[Lump of Horror]] (Normal form) | |||
|x0.20 | |||
|- | |||
|[[Tar Hand]] | |||
|x0.50 | |||
|- | |||
|{{ns|Game|Luxord}} (Normal) | |||
|x0.05 | |||
|} | |||
|style="width:25%"| | |style="width:25%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | |||
|+'''Weakness''' | |||
|-style="{{style|kh3|a}}" | |||
!style="width:60%"|Enemy | |||
!style="width:40%"|Weakness | |||
|- | |||
|{{ns|Game|Luxord}} (Staggered) | |||
|x1.50 | |||
|} | |||
|style="width:50%"| | |||
|} | |} | ||
==Notes and references== | ==Notes and references== |
Latest revision as of 18:39, 25 June 2024
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance[edit]
Party members[edit]
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
|
|
|
Kingdom Hearts Chain of Memories[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Weakness and Resistance[edit]
Party members[edit]
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
|
|
|
Kingdom Hearts II[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Ping: Vertical Swing Ping: Vertical Swing Tumble Ping: Up Thrust Ping: Aerial Swing |
Attack | |
Mulan: Horizontal Swing Combo Mulan: Vertical Swing Combo Aerial Vertical Spin Swing Mulan: Aerial Horizontal Spin Swing |
Attack | |
Beast: Ground Right Claw Swing Beast: Ground Left Claw Swing Beast: Ground Diagonal Swing Beast: Rising Claw Swing Beast: Falling Claw Swing |
Attack | |
Auron: Ground Horizontal Swing Auron: Ground Vertical Swing Auron: Aerial Upswing Auron: Aerial Downswing |
Attack | |
Jack Sparrow: Mow Down Jack Sparrow: Ground Combo Jack Sparrow: Aerial Thrust Jack Sparrow: Aerial Vertical Swing |
Attack | |
Aladdin: Vertical Swing Aladdin: Left-Right Swing Aladdin: Aerial Upswing Aladdin: Aerial Vertical Swing |
Attack | |
Jack Skellington: Both Hands Punch Jack Skellington: Horizontal Spin Attack Jack Skellington: Aerial Spin Kick Jack Skellington: Aerial Axe Kick |
Attack | |
Simba: Body Blow Simba: 2-Stage Body Blow Simba: Upkick Simba: Aerial Punch |
Attack | |
Tron: Disk Piercing Throw Tron: Disk Reflection Throw Tron: Disk Spin Tron: Disk Rising Spin |
Attack | |
Riku: Ground Combo Riku: Aerial Combo |
Attack | |
Jump (Thrust) | Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Flash Step[KH II FM] | Action Ability | Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Dive[KH II FM] | Action Ability | Unleashes a powerful aerial attack on distant targets. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Zantetsuken[KH II FM] | Action Ability | Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. |
Hurricane Period[KH II FM] | Action Ability | Unleashes a powerful finishing combo move consisting of an aerial barrage. |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Ferocious Rush | Action Ability | Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 |
Divider | Action Ability | Attacks nearby enemies while flying through the air. MP Cost: 10 |
No Mercy | Action Ability | There is no escaping from this attack! MP Cost: 10 |
Rain Storm | Action Ability | Throws weapons at the enemy successively. MP Cost: 10 |
Slash Frenzy | Action Ability | Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 |
Quickplay | Action Ability | Pounces on the enemy to obtain orbs. |
Fierce Claw | Action Ability | Attacks the target successively. MP Cost: 10 |
Scouting Disk | Action Ability | Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 |
Dark Aura | Action Ability | Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 |
Dark Shield | Action Ability | Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 |
Sonic Rave: Sonic Rave[KH II FM] Sonic Rave: Rave[KH II FM] Sonic Rave: Finish[KH II FM] |
Limit Command | A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. (60 MP) |
Last Arcanum: Last Arcanum[KH II FM] Last Arcanum: Bash[KH II FM] Last Arcanum: The End[KH II FM] |
Limit Command | A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. (75 MP) |
Strike Raid: Strike Raid[KH II FM] Strike Raid: Raid[KH II FM] Strike Raid: Judgment[KH II FM] |
Limit Command | A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. (65 MP) |
Infinity: Infinity[KH II FM] | Limit Command | A Limit Command that can be unleashed by pressing after an aerial combo. (80 MP) |
Chicken Little: Ball Chicken Little: Firecracker |
Summon | |
Stitch: Counter Shoot | Summon | |
Peter Pan: Forward Thrust Peter Pan: 2-Stage Thrust Peter Pan: Continuous Thrust |
Summon | |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Overdrive: Bushido Overdrive: Shooting Star |
Limit | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |
Treasure Isle: Jackknife Treasure Isle: Slasher |
Limit | A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. |
Trick Fantasy: Speedster Trickster: Quickplay Trickster: Trickster |
Limit | A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. |
Applause, Applause: Dance Call Applause, Applause: Downbeat Applause, Applause: Synchronization Applause, Applause: Finale |
Limit | A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. |
King's Pride: X-Claw King's Pride: High Fang |
Limit | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |
Complete Compilement: Setup Complete Compilement: Cluster Code Complete Compilement: Burst Pulse Complete Compilement: Reprogram |
Limit | A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. |
Eternal Session: Session Eternal Session: Last Saber Eternal Session: Dark Cannon Eternal Session: XIII Blades Eternal Session: Master Hearts |
Limit | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |
FPS Mode: Balls FPS Mode: Firecracker |
Limit | |
Ohana!: Shoot Ohana!: Blast |
Limit | |
Sonic Rave: Sonic Sonic Rave: Rave |
Limit | |
Final Arcana: Arcana | Limit | |
Infinity: Infinity | Limit | |
Never Land: Tiny Fairy Never Land: The Flying Boy Never Land: Journey's End |
Limit | |
Cyclone | Reaction Command | Sora leaps backwards before diving over a Soldier with an attack. |
Full Swing | Reaction Command | Sora hits a midair Large Body or Fat Bandit with a charged batting strike. |
Kickback | Reaction Command | Sora rapidly attacks the Large Body six times with both arms, the final attack knocking it into the air. |
Air Twister | Reaction Command | Sora grabs an Air Pirate or Aerial Viking and swings it around, drawing other enemies in similar to a Magnet effect. |
Bat Cry | Reaction Command | Sora latches the Keyblade onto a Hook Bat's or Beffudler's hook. He then spins into the air with a series of attacks, hitting airborne enemies with the captured Hook Bat or Beffudler. |
Speed Trap | Reaction Command | Sora spins his Keyblade to stop any charging Rapid Thrusters right in front of him. |
Aero Blade (except final hit) | Reaction Command | Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies. |
Quick Blade | Reaction Command | Dash with enough speed to disappear, and attack Magnum Loader quickly from behind. |
Tornado Ride | Reaction Command | Sora rides a spinning Tornado Step and extends his Keyblade, using to move around and damage enemies. If Sora makes contact with an upward incline, the attack is instantly canceled. |
Heal Stomp | Reaction Command | Sora stomps a Crescendo, deflating it and healing the party. |
Rising Sun | Reaction Command | Sora dives a good distance through the enemy up to 5 times, dealing massive damage and hitting any nearby enemies in his way. |
Wind Dance | Reaction Command | Sora leaps into the air and attacks any Neoshadows above him. |
Duel Stance | Reaction Command | Sora must select "The End" in the Command Menu before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and gets slashed instead. In the Japanese version of Kingdom Hearts II Final Mix, Sora has to hit the "O" in the Command Menu to slash through the Samurai; hitting any one of the three "X's" or not hitting at all will result in getting slashed. |
Warp Snipe | Reaction Command | Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession. |
Eclipse | Reaction Command | Sora, holding a Berserker's hammer or Saïx's Claymore, flips backwards and hits the enemy. The combo can be continued for two more attacks. |
Magna Storm | Reaction Command | Sora, holding a Berserker's hammer or Saïx's Claymore, does a combo starting from the ground until mid-air, hitting the enemies nearby and the ones that got pulled by the weapon. This also neutralizes Saïx's berserk state. |
High Counter | Reaction Command | Sora counterattacks the Undead Pirate and sends him flying. |
Return Fire | Reaction Command | Sora reflects shots back at the Undead Pirate, or towards his lock-on target. |
Key Counter | Reaction Command | Roxas' momentarily breaks free of the restraints on his right side to dodge the Twilight Thorn's hand, and then slashes its face as it gets close. |
Lunarsault | Reaction Command | After being thrown into the air by the Twilight Thorn, Roxas narrowly vaults over its downward strike and slashes it in the head while coming down. |
Break Raid | Reaction Command | Roxas performs an Aerial Recovery mid-fall and throws the Keyblade into the energy orb, causing it to explode, and leaving the Twilight Thorn stunned. |
Burst Edge | Reaction Command | Roxas or Sora leaps backwards to avoid Axel's attack, then throws his Keyblade spinning at Axel to damage him and knocking him close, opening him up to further attack. |
Takedown | Reaction Command | Sora pushes Shan-Yu away before leaping over a sword slash then smacking him with the Keyblade. |
Slingshot | Reaction Command | After Dark Thorn throws Sora towards a pillar, Sora uses the momentum to spin around the pillar and launch himself back at the Dark Thorn. |
Dog Paddle | Reaction Command | Sora charges up power and slams down, damaging and stunning Cerberus. |
Attack | Reaction Command | Slash at the Hydra's heads. Can be used repeatedly. |
Overhand | Reaction Command | After juggling a piece of junk, Sora hits it back at Pete, dealing damage. |
Air Slash | Reaction Command | When the Building Site scaffolding becomes unstable, Sora swings the Keyblade like a propeller. |
Twin Counter | Reaction Command | Sora helps Jack Sparrow get back to his senses, allowing the two to perform a joint attack where Jack spins Sora around to knock Barbossa into the air. |
Sonic Dive | Reaction Command | Sora leaps from atop Jack Sparrow's shoulders to slam his Keyblade into the airborne Barbossa. |
Reverse Blade | Reaction Command | Sora strikes Barbossa before he can fire his gun at Sora's head. |
Blizzagun | Reaction Command | Sora plugs the Blizzard Lord's ice breath, causing its power to pressurize, before letting it rapidly deflate into the Volcanic Lord. If it is being fought alone, the Blizzard Lord will fly around and stop on its own. |
Firagun | Reaction Command | Sora hold his Keyblade up as the Volcanic Lord falls onto it and stabs itself. Sora then spins it around, before throwing it at the Blizzard Lord. If it is being fought alone, the Volcanic Lord will fly around and stop on its own. |
Fore! | Reaction Command | Sora swings the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter the glass floor. |
Call Over | Reaction Command | Call Pumbaa away from the hyenas, causing them to collide with each other. |
Show Stealer | Reaction Command | Sora moves behind Demyx and holds his Keyblade atilt, similar to a mic, and imitates singing as Demyx performs a solo. He then ducks under Demyx's sudden swipe and bats him into the air, leaving him vulnerable to follow-up attacks. If Sora is in Anti Form, the Reaction Command is activated automatically. |
Wild Dance | Reaction Command | Sora grabs a Water Form and swings it around his head, attacking the other water forms in the area or damaging Demyx or Xemnas. |
Vertigo Toss | Reaction Command | Sora strikes the Storm Rider with his Keyblade to launch it high into the sky and lands as it falls to the ground, rendering it temporarily unconscious and vulnerable to attack. |
Aura Shot | Reaction Command | Knock one of Hercules's aura orbs at Hades, knocking him out of his berserk mode and dealing considerable damage otherwise. |
Capture | Reaction Command | Sora knocks a box at Lock, Shock, or Barrel to capture them. Only works when their HP is 0. |
Kickspring | Reaction Command | Sora hurls The Experiment's torso into its other body parts. |
Disc Strike | Reaction Command | Sora sends the disc back at Sark. |
Charge | Reaction Command | Sora and Tron fire a damaging beam at the MCP. Requires repeatedly tapping . |
Break | Reaction Command | Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him. |
Break Through | Reaction Command | Sora and Xemnas clash with their weapons. Sora dodges several attacks and strikes Xemnas firmly from behind, dealing minor damage. |
Finish | Reaction Command | Sora slams his Keyblade into Xemnas's torso, knocks him downward while dashing in pursuit, then performs a combo that ends with him slamming Xemnas into the tower, dealing heavy damage and stunning him. |
Break[KH II FM] | Reaction Command | Sora breaks free from the book in which he was trapped, and deals damage to Zexion's Lexicon. |
Mega Impact[KH II FM] | Reaction Command | Sora briefly raises his power level and performs a powerful uppercut. |
Aerial Strike[KH II FM] | Reaction Command | Sora dodges Marluxia's strike, performs three hits, and knocks Marluxia away. |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance[edit]
Party members[edit]
Physical Resistance is a hidden stat that can be increased by a select few pieces of equipment.
Equipment | Physical Resistance | Description |
---|---|---|
Petite Ribbon | +10% | Slightly increases all resistances and extremely increases defense. |
Ribbon | +20%[KH II] +15%[KH II FM] |
Increases all resistances and extremely increases defense. |
Grand Ribbon[KH II FM] | +25% | Highly increases all resistances and extremely increases defense. |
Enemies | ||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||
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Kingdom Hearts Birth by Sleep[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Terra: Ground Combo Terra: Aerial Combo |
Attack | |
Ventus: Ground Combo Ventus: Aerial Combo Ventus: Anti-Air Combo |
Attack | |
Aqua: Ground Combo Aqua: Aerial Combo Aqua: Anti-Air Combo |
Attack | |
Mickey: Ground Combo Mickey: Vertical Spin Swing Mickey: Holy Ball |
Attack | |
Hercules: Right Punch Hercules: Left Punch Hercules: Tackle |
Attack | |
Zack: Jump Downswing Zack: Continuous Sword (Ground Combo) Zack: Blade Beam (Shock Wave Scatter) |
Attack | |
Prince Phillip: Ground Combo Prince Phillip: Jump Downswing |
Attack | |
Experiment 626: Scatter Shot Experiment 626: Two Simultaneous Shot |
Attack | |
Attack | Base Command | |
Finish (Terra) | Finish Command | Smite foes with a powerful jumping attack. |
Finish (Ventus) | Finish Command | Punish foes with a flurry of quick attacks. |
Finish (Aqua) | Finish Command | Launch orbs of magic upward and knock surrounding enemies into the air. |
Rising Rock 1 | Finish Command | Bring enemies down with a spin attack and jumping attack. |
Air Flair 1 | Finish Command | Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes. |
Magic Pulse 1 | Finish Command | Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. |
Gold Rush | Finish Command | Perform a leaping strike that sometimes causes enemies to drop munny. |
Rising Rock 2 | Finish Command | Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air. |
Air Flair 2 | Finish Command | Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes. |
Magic Pulse 2 | Finish Command | Launch orbs of magic upward, confusing or freezing some foes. |
Twisted Hours | Finish Command | Press at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes. |
Surprise! 1 | Finish Command | Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes. |
Dark Star 1 | Finish Command | Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes. |
Air Flair 3 | Finish Command | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes. |
Magic Pulse 3 | Finish Command | Launch orbs of magic upward which confuse, freeze, or bind some foes. |
Heal Strike | Finish Command | Press at the right times for a series of charging and spin attacks. The spin attacks restore your HP. |
Random End | Finish Command | Press at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks. |
Surprise! 2 | Finish Command | Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes. |
Dark Star 2 | Finish Command | Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes. |
Air Flair 4 | Finish Command | Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies. |
Magic Pulse 4 | Finish Command | Press at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. |
Explosion | Finish Command | Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. |
Demolition | Finish Command | Rain meteors down on enemies and trigger explosions. Use to move the marker along the ground and direct the meteor strikes. |
Stratosphere | Finish Command | Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm. |
Teleport Spike | Finish Command | Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb. |
Quick Blitz | Attack Command | Perform a jumping attack. |
Blitz | Attack Command | Perform a jumping attack that poisons some foes. |
Meteor Crash | Attack Command | Leap high into the air and bring your Keyblade down on the enemy, along with a slew of meteors. |
Magic Hour | Attack Command | Press the button at the right times to dive repeatedly and create columns of light that send enemies flying. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Press the at the right times to perform a series of charging attacks that will reach faraway enemies. |
Zantetsuken | Attack Command | Assail enemies with a single, blindingly fast Keyblade strike that has a chance of destroying them on the spot. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Treasure Raid | Attack Command | Throw the Keyblade at the enemy. Causes some foes to drop prize boxes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Wind Raid | Attack Command | Throw the Keyblade at the enemy, letting the wind guide it toward your target for multiple hits. |
Barrier Surge | Attack Command | Cloak yourself in a barrier and rush the enemy. |
Aerial Slam | Attack Command | Press the button at the right time to knock enemies into the air and then smack them back down. |
Ars Solum | Attack Command | Assail enemies with a ferocious string of blows. Press at the end to tack on a few extra hits for good measure. |
Ars Arcanum | Attack Command | Assail enemies with a ferocious string of blows. Press the button at the end to tack on a few extra hits for good measure. |
Time Splicer | Attack Command | Inflict Stop on enemies, then press the button at the right times to perform a combo while teleporting. |
Poison Edge | Attack Command | Perform a jumping attack that poisons some foes. |
Wishing Edge | Attack Command | Strike an enemy three times with a single jumping attack. |
Stun Edge | Attack Command | Perform a jumping attack that stuns some foes. |
Slot Edge | Attack Command | Press the button at the right times to perform three jumping attacks and cause symbols to appear; get three of the same to win prizes. |
Confusion Strike | Attack Command | Perform a spinning attack that confuses some foes. |
Binding Strike | Attack Command | Perform a spinning attack that binds some foes. |
Brutal Blast | Attack Command | Knock enemies into the air, then smack them into next year with a powerful spinning attack. |
Tornado Strike | Attack Command | Press the button at the right times to knock nearby enemies into the air with a series of whirlwinds. |
Magnet Spiral | Attack Command | Use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack. |
Windcutter | Attack Command | Create a whirlwind with a spin attack and send surrounding enemies flying. |
Limit Storm | Attack Command | Perform a spinning attack that deals additional damage if you are low on HP. |
Salvation | Attack Command | Perform a powerful spinning attack and hit enemies with lots of columns of light at once. You will also recover HP. |
Collision Magnet | Attack Command | Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. |
Geo Impact | Attack Command | A leaping strike which causes giant boulders to burst from the earth and deal additional damage. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Finish (Terra) | Friendship Command | |
Finish (Ventus) | Friendship Command | |
Finish (Aqua) | Friendship Command | |
Critical Impact: Surge Critical Impact: Critical Impact |
Command Style | |
Fever Pitch: Surge Fever Pitch: Fever Pitch |
Command Style | |
Bladecharge: Storm Bladecharge: Bladecharge |
Command Style | |
Rockbreaker: Storm | Command Style | |
Cyclone: Storm | Command Style | |
Sky Climber: Storm | Command Style | |
Wingblade: Storm | Command Style | |
Ghost Drive: Storm | Command Style | |
Frozen Fortune: Ice Surge | Command Style | |
Bronco Strike | Reaction Command | Deliver a five-hit combo to Lucifer's head while he's stunned, filling the command gauge. |
Turnover | Reaction Command | The Cursed Coach gets knocked on its head. |
Enemies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance[edit]
Party members[edit]
Party members do not have a Physical resistance stat.
Enemies | ||||||||||
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Kingdom Hearts 3D: Dream Drop Distance[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Sora: Downswing (Ground) Sora: Thrust (Ground) Sora: Right Sweep Sora: Rising Upswing Sora: Horizontal Spin Swing (Ground) Sora: Downswing (Air) Sora: Thrust (Air) Sora: Upswing Sora: Horizontal Spin Swing (Air) |
Attack | |
Riku: Lower Left Swing (Ground) Riku: Thrust (Ground) Riku: Right Sweep Riku: Rising Upswing Riku: Lower Right Swing (Ground) Riku: Lower Left Swing (Air) Riku: Thrust (Air) Riku: Upswing Riku: Lower Right Swing (Air) |
Attack | |
Quick Blitz | Attack Command | Perform a high, leaping slash. |
Slot Edge | Attack Command | Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes. |
Blitz | Attack Command | Perform a triple jump attack. |
Meteor Crash (Lunge only) | Attack Command | Muster energy in midair, then slash groundward as meteors rain down. |
Spark Dive | Attack Command | Create an electric shockwave that may stun some surrounding ground-based foes. |
Poison Dive | Attack Command | Create a toxic shockwave that may poison some surrounding ground-based foes. |
Drain Dive | Attack Command | Create a shockwave that will drain HP from surrounding ground-based foes. |
Sliding Dash | Attack Command | Punish faraway enemies with a charging attack. |
Sonic Blade | Attack Command | Rush the enemy multiple times. |
Strike Raid | Attack Command | Throw the Keyblade at the enemy. Stuns some foes. |
Spark Raid | Attack Command | Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions. |
Circle Raid | Attack Command | Orbit your Keyblade around you, causing it to strike and bind surrounding foes. |
Aerial Slam | Attack Command | Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave. |
Ars Arcanum | Attack Command | Unleash a blinding flurry of attacks. |
Gravity Strike | Attack Command | Perform a spin attack that puts some enemies into zero gravity. |
Confusing Strike | Attack Command | Perform a spin attack that confuses some enemies. |
Tornado Strike | Attack Command | Perform a spin attack and create a vortex that lifts enemies into the air. |
Prism Windmill | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits. |
Timestorm | Attack Command | Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop. |
Magnet Spiral (Weapon only) | Attack Command | Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack. |
Limit Storm | Attack Command | Unleash a desperate spin attack that is strongest when you are low on HP. |
Collision Magnet (Magnetic Force only) | Attack Command | Use magnetic force to pull in enemies, then launch them toward other foes. |
Sacrifice | Attack Command | Expend HP to perform a single, powerful attack. |
Slide Roll | Movement Command | Hold and press to quickly roll far out of harm's way. |
Sonic Impact | Movement Command | Press while air sliding to perform a charging attack that sends enemies flying. |
Double Impact | Movement Command | Press during a sonic impact to perform a second charging attack that sends enemies flying. |
Sliding Block | Defense Command | Block a head-on attack with to knock the attacker into the air. |
Counter Rush | Reprisal Command | Press right after a successful block to counter with a flurry of blows. |
Shadow Strike | Reprisal Command | Press right after a successful shadow slide to follow with an overhead slash. |
Payback Raid | Reprisal Command | Press after an attack knocks you into the air to right yourself and strike back. |
Steep Climb | Reprisal Command | After launching a foe into the air, press to perform a spin attack and knock them even higher with the vortex. |
Rapid Descent | Reprisal Command | After launching a foe into the air, press to perform a jump attack and slam them into the ground. |
Sliding Sidewinder | Reprisal Command | Slide with and then press to perform a spin attack. |
Sliding Crescent | Reprisal Command | Slide with and then press to perform a spin attack that knocks foes into the air. |
Meow Wounce | Link Attack | Bounce around on your Spirit's back and trounce the enemy. Use to steer. |
Roll Call | Link Attack | Hop onto your Spirit and bowl over enemies. Use to steer. |
Whirling Bronco (Body blow only) | Link Attack | Crash into enemies astride your Spirit. Use to steer and to add a spin attack. |
Fly-By Knight | Link Attack | Take to the skies with your Spirit's help. Use to steer and to attack. |
Hammer Throw | Link Attack | Swing Pricklemane around like a morning star. Use to move. |
Decussation[41] | Link Attack | Sync up with your Spirit to unleash a series of fast and powerful strikes. Press to perform each strike. |
Poison Dash (Burst only) | Link Attack | Attack from inside Toximander's poison bubble. Use to move. The bubble will grow as you touch enemies. |
Equestrian Raid[42] | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to add a glide attack. Race around on Thunderaffe's back and crash into enemies to deal damage. Use to steer. |
Swing Fling | Link Attack | Attack foes while your Spirit swings you around. Use to steer. |
Target Shot | Link Attack | Snipe enemies from astride your Spirit. Aim with and successfully lock on with to fire homing projectiles. |
Trap Shot | Link Attack | Snipe enemies from astride Staggerceps. Aim with and fire a pincer shot with . Hit your mark to stop a foe in its tracks. |
Berserker Bronco | Link Attack | Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use to steer. |
Flame Raid (Body blow only) | Link Attack | Hitch a ride on Tyranto Rex and charge your enemies. Use to steer and to breathe fire. |
Ice Raid (Body blow only) | Link Attack | Hitch a ride on Skelterwild and charge your enemies. Use to steer and to breathe ice. |
Aura Raid (Body blow only) | Link Attack | Hitch a ride on your Spirit and charge your enemies. Use to steer and to fire your aura. |
Whomperstomp | Link Attack | Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves. |
Shining Hammer (Weapon only) | Link Style | Cut a wide swath in front of you, then strike the ground to create a shockwave of light. |
Dream Eaters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current disposition. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
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Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance[edit]
Party members[edit]
Party members, Dream Eaters, and other enemies do not have Physical resistance.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Kingdom Hearts III[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Sora: Ground Downswing Sora: Ground Thrust Sora: Ground Right Swing Sora: Jump Downswing Sora: Aerial Downswing Sora: Aerial Upswing Sora: Aerial Right Swing Sora: Aerial Vertical Triple Spin Swing Sora: Aerial Upper Right Swing Sora: Aerial Spin Downswing Sora: Wall Run Spin Downswing Sora: Wall Run Spin Upswing Sora: Keyblade Ride Rush Sora: Diving Strike Sora: Vertical Wave Sora: Pulse Wave Sora: Spiral Wave Sora: Reverse Jet |
Attack | |
Donald Duck: Ground Downswing Donald Duck: Ground Right Swing Donald Duck: Aerial Upswing Donald Duck: Aerial Downswing Donald Duck: Underwater Downswing Donald Duck: Underwater Left Right Swing |
Attack | |
Goofy: Ground Downswing Goofy: Ground Left Swing Goofy: Aerial Upswing Goofy: Aerial Downswing Goofy: Underwater Upswing Goofy: Underwater Screw Rush |
Attack | |
Hercules: Dash Punch Hercules: Headbutt Rush |
Attack | |
Woody: Overhand Right Woody: Punch Barrage |
Attack | |
Buzz: Spin Foot Sweep Buzz: Double Sledgehammer |
Attack | |
Rapunzel: Tangled Spin Rapunzel: Tangled Smash |
Attack | |
Flynn Rider: Flourish Combo Flynn Rider: Launch Flynn Rider: Aerial Downswing |
Attack | |
Sulley: Continuous Mow Down Sulley: Jump Slam |
Attack | |
Mike: Foolish Attack Mike: Jump Headbutt |
Attack | |
Marshmallow: Continuous Mow Down Marshmallow: Both Hands Strike |
Attack | |
Jack Sparrow: Sword Swing Combo Jack Sparrow: Upswing Jack Sparrow: Aerial Thrust |
Attack | |
Baymax: Karate Overhead Position Combo Baymax: Karate Low Position Combo Baymax: Fling |
Attack | |
Riku: Attack (Combo) Riku: Ground Lower Left Swing Riku: Ground Thrust & Upswing Riku: Ground Right Spin Swing Riku: Ground Diagonal Triple Swing Riku: Rising Left Spin Swing Riku: Aerial Lower Left Swing Riku: Aerial Thrust & Upswing Riku: Aerial Lower Right Spin Swing Riku: Aerial Diagonal Quintuple Swing Riku: Aerial Left Spin Swing |
Attack | |
Aqua: Attack (Combo) (Excluding combo finish) Aqua: Ground Lower Left Swing Aqua: Ground Thrust Aqua: Ground Right Swing Aqua: Ground Lower Left Spin Swing Aqua: Aerial Lower Left Swing Aqua: Aerial Thrust Aqua: Aerial Upper Right Swing Aqua: Aerial Left Spin Swing Aqua: Rising Somersault Swing Aqua: Falling Somersault Swing |
Attack | |
Mickey: Attack (Combo) | Attack | |
Ventus: Attack (Combo) | Attack | |
Kairi: Attack (Combo) | Attack | |
Roxas: Attack (Combo) | Attack | |
Xion: Attack (Combo) | Attack | |
Payback Strike | Action Ability | Press after a successful aerial recovery to attack toward the target with a flurry of blows. |
Counter Slash | Action Ability | Press after a successful block to slash at nearby targets. You can only install one reprisal ability. (Reprisal) |
Counter Impact | Action Ability | Press after a successful block to send surrounding foes flying. You can only install one reprisal ability. (Reprisal) |
Counter Kick | Action Ability | Press after a successful block to attack distant foes. You can only install one reprisal ability. (Reprisal) |
Final Blow | Action Ability | Press after performing a reprisal to instantly move next to the target and continue attacking. |
Risk Dodge: Risk Raid Risk Dodge: Backlash Risk Dodge: Rising Hook Risk Dodge: Teleport Slash |
Action Ability | Press right after an enemy breaks your guard to perform a variety of special evasive actions. You can counterattack while risk dodging by pressing . |
Falling Slash | Action Ability | While airborne, slash downward to attack targets on the ground. |
Speed Slash | Action Ability | Attack with three consecutive attacks. (Combo finisher) |
Triple Rush | Action Ability | Close in on targets as you attack. (Combo finisher) |
Rising Spiral | Action Ability | While performing a combo, press to launch enemies into the air. |
Groundbreaker | Action Ability | While performing a combo, press to slam enemies toward the ground. |
Sonic Slash | Action Ability | While in Flowmotion, press to perform two consecutive slashes. (Flowmotion attack) |
Buzz Saw | Action Ability | While in Flowmotion, press to fly at foes with a spin attack. (Flowmotion attack) |
Somersault | Action Ability | While swinging around a horizontal pole, press to perform a spinning attack in place. (Flowmotion attack) |
Sonic Cleave | Action Ability | While in Flowmotion, press to slash downward at foes. (Flowmotion attack) |
Fusion Spin | Action Ability | Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher: near Goofy) |
Fusion Rocket | Action Ability | Team up with Goofy and hurtle toward foes. (Combo finisher: near Goofy) |
Lunge 'n' Launch | Action Ability | Lunge at foes with a devastating strike and launch them skyward. (Combo finisher: while grounded) |
Hurricane Winder | Action Ability | Somersault at enemies and hit with a devastating series of blows. (Combo finisher: while airborne) |
Aerial Finish | Action Ability | Issue a devastating flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) |
Sonic Blade: Sonic Blade Sonic Blade: Rave Sonic Blade: Blast |
Action Ability | Strike at the enemy as you race by. Continue pressing when prompted to perform additional attacks. |
Ars Arcanum: Ars Arcanum Ars Arcanum: Bash Ars Arcanum: Finish |
Action Ability | Ravage the enemy with a devastating flurry of attacks. Continue pressing when prompted to perform additional attacks. |
Shield Spin | Action Ability | Spread your arms and spin at foes. (Combo finisher) |
Rising Blast (Upswing) | Action Ability | Knock enemies away and then blast them with a projectile. (Combo finisher) |
Ground Wallop | Action Ability | Slam a giant hammer into the ground. (Combo finisher: while grounded) |
Aerial Wallop | Action Ability | Smack downward with a giant hammer. (Combo finisher: while airborne) |
Flying Clobber | Action Ability | While in flowmotion, press to take a swing at foes. (Flowmotion attack) |
Corkscrew Uppercut | Action Ability | Launch foes into the air with a giant drill. (Combo finisher: while grounded) |
Drill Pillars | Action Ability | When surrounded, call forth countless drills from beneath the enemy's feet. (Combo finisher: while grounded) |
Dire Drill | Action Ability | Lunge toward foes with a giant drill. (Combo finisher: while airborne) |
Gear Maelstrom | Action Ability | Tear into foes with humongous, rotating claws. (Combo finisher) |
Backspin | Action Ability | Face away as you spin your yo-yos at foes. (Combo finisher) |
Walk the Dog | Action Ability | Enlarge your yo-yos and fling them toward foes. (Combo finisher) |
Anchor Shot | Action Ability | Hook your yo-yos on distant foes and quickly pull yourself closer. |
Offensive Slide | Action Ability | Deal damage to enemies you touch while performing a superslide. |
Winding Strike | Action Ability | While in flowmotion, press to execute a flurry of attacks. (Flowmotion attack) |
Rocket Fist | Action Ability | Morph the Nano Arms into a giant fist and send foes reeling. (Combo finisher) |
Spear Rush | Action Ability | Summon a host of halberds to strike at foes. (Combo finisher) |
Spear Rain | Action Ability | Rain countless halberds down on unwitting foes. (Combo finisher) |
Spear Dive | Action Ability | While in flowmotion, press to lunge toward enemies. (Flowmotion attack) |
Storm Spinner | Action Ability | Launch enemies skyward and unleash a series of attacks. (Combo finisher) |
Goofy Tornado | Action Ability | Perform a floating spin that sends enemies for a loop. MP Cost: 15 |
Goofy Turbo | Action Ability | Hop on a shield and slide into enemies. MP Cost: 10 |
Goofy Discus | Action Ability | Hurl a shield at the enemy. MP Cost: 10 |
Boulder Toss | Action Ability | Pick up a big rock and hurl it at the enemy. MP Cost: 10 |
Shoulder Tackle | Action Ability | Lean forward and charge at the enemy. MP Cost: 15 |
Lasso Attack | Action Ability | Spin a lasso and throw it toward the enemy. MP Cost: 10 |
Spinning Lariat | Action Ability | Spread both arms and spin into enemies. MP Cost: 15 |
Linear Swing | Action Ability | Sling hair around a tree branch and then swing back and forth, knocking foes aside. MP Cost: 10 |
Compass Swing | Action Ability | Sling hair around a tree branch and then swing in a big circle, knocking foes aside. MP Cost: 15 |
Frying Pan Toss | Action Ability | Throw a frying pan at the enemy. MP Cost: 10 |
Barrel Bash | Action Ability | Hop onto a barrel and roll into enemies. MP Cost: 15 |
Takedown | Action Ability | Charge toward the enemy. MP Cost: 10 |
Leaping Smash | Action Ability | Jump into the air and body slam foes. MP Cost: 10 |
Rolling Lunge | Action Ability | Roll along the ground, then leap into the air to attack. MP Cost: 15 |
Booster Punch | Action Ability | Send a fist rocketing through the air. MP Cost: 10 |
Magic Pulse | Action Ability | |
Spiral Bloom | Action Ability | |
Cross Slash | Action Ability | |
Offensive Dodge | Mobility Ability | Deal damage to enemies while performing evasive maneuvers. |
Diving Dodge | Mobility Ability | Tilt and press to dive beneath the ground and evade in that direction. Only works while in combat. |
Offensive Backslide | Mobility Ability | Press to slide backward and evade attacks, dealing damage to enemies as you go. |
Rage Form: Downswing & Scratch (Weapon and claws) Rage Form: Rushing Vertical Triple Spin Swing Rage Form: Rush Horizontal Triple Spin Kick Rage Form: Continuous Warp Rush Rage Form: Scratch & Fighting Spirit Release (Scratch) Rage Form: Horizontal Spin Continuous Swing Rage Form: Vertical Spin Continuous Swing Rage Form: Raid |
Formchange | |
Second Form: Ground Downswing Second Form: Ground Thrust Second Form: Ground Right Swing Second Form: Aerial Downswing Second Form: Aerial Upswing Second Form: Aerial Right Swing Second Form: Aerial Upper Right Swing Second Form: Aerial Spin Downswing |
Formchange | |
Counter Shield: Shield Right Swing | Formchange | |
Magic Launcher: Upper Left Swing Magic Launcher: Right Flourish |
Formchange | |
Hyper Hammer: Keyblade Transformation Attack (Hammer) Hyper Hammer: Jump Downswing Hyper Hammer: Ground Left Triple Spin Swing Hyper Hammer: Ground Back and Forth Downswing Hyper Hammer: Ground Dash Upswing Hyper Hammer: Aerial Vertical Triple Spin Swing Hyper Hammer: Aerial Left Triple Spin Swing Hyper Hammer: Aerial Dash Upswing |
Formchange | |
Drill Punch: Drill Forward Rush Drill Punch: Drill Under Rush Drill Punch: Drill Rush Upper Drill Punch: Drill Falling Thrust Drill Punch: Drill Rising Rush Drill Punch: Drill Jumping Ground Thrust Drill Punch: Drill Ground Thrust Drill Punch: Drill Swoop Rush Drill Punch: Finish |
Formchange | |
Agile Claws: Keyblade Transformation Attack Agile Claws: Advance Cross Downswing Agile Claws: Advance Right Spin Swing Agile Claws: Advance 2 Consecutive Diagonal Swings Agile Claws: Advance 4 Consecutive Diagonal Swings Agile Claws: Rising 2 Consecutive Upswings Agile Claws: Falling Cross Downswing |
Formchange | |
Twin Yo-Yos: Keyblade Transformation Attack Twin Yo-Yos: Front 2 Consecutive Throws Twin Yo-Yos: Simultaneous Cross Throw Twin Yo-Yos: Left Right Continuous Upswing Twin Yo-Yos: Left Spin Continuous Swing Twin Yo-Yos: Right Spin Continuous Swing Twin Yo-Yos: Finish |
Formchange | |
Hunny Launcher: Upper Left Swing Hunny Launcher: Right Flourish |
Formchange | |
Nano Arms: Keyblade Transformation Attack (Hoverboard) Nano Arms: Ground Downswing Nano Arms: Ground Thrust Nano Arms: Ground Right Swing Nano Arms: Aerial Downswing Nano Arms: Aerial Upswing Nano Arms: Aerial Right Swing Nano Arms: Claw Drill Rush Nano Arms: Hammer Downswing Nano Arms: Yo-Yo Forward Throw Nano Arms: Flag Rising Left Spin Swing Nano Arms: Drill Drill Rush Nano Arms: Yo-Yo Vertical Spin Swing Nano Arms: Hammer Swoop Swing Nano Arms: Finish |
Formchange | |
Highwind: Keyblade Transformation Attack (excluding final hit) Highwind: Rush Thrust Highwind: Upswing & Right Swing Highwind: Vertical Triple Spin Downswing Highwind: Rising Left Spin Swing |
Formchange | |
Storm Flag: Keyblae Transformation Attack (excluding final hit) Storm Flag: Vertical Double Spin Downswing Storm Flag: Advance Diagonal Quadrupal Swing Storm Flag: Advance Right Spin Swing Storm Flag: Flag Forward Throw Storm Flag: Rising Left Spin Swing Storm Flag: Finish |
Formchange | |
Frying Pan: Shield Right Swing | Formchange | |
Boom Hammer: Keyblade Transformation Attack (Hammer) Boom Hammer: Jump Downswing Boom Hammer: Ground Left Triple Spin Swing Boom Hammer: Ground Back and Forth Downswing Boom Hammer: Ground Dash Upswing Boom Hammer: Aerial Vertical Triple Spin Swing Boom Hammer: Aerial Left Triple Spin Swing Boom Hammer: Aerial Dash Upswing |
Formchange | |
Clock Drill: Drill Forward Rush Clock Drill: Drill Under Rush Clock Drill: Drill Rush Upper Clock Drill: Drill Falling Thrust Clock Drill: Drill Rising Rush Clock Drill: Drill Jumping Ground Thrust Clock Drill: Drill Ground Thrust Clock Drill: Drill Swoop Rush Clock Drill: Finish (Clock hands) |
Formchange | |
Spellweaver: Windmill Upswing Spellweaver: Windmill Rush Spellweaver: Windmill Right Spin Swing Spellweaver: Finish (Spin) |
Formchange | |
Goofy Bombardier | Team Attack | |
Trinity Guard: Shield Bash Trinity Guard: Combo Finish Trinity Guard: Finish |
Team Attack | |
Heroic Swing: High-speed Swing Heroic Swing: Finish (Swing and lunge) |
Team Attack | |
Rocket Ruckus: Rocket Rush Rocket Ruckus: Rocket Strike Rocket Ruckus: Finish (Rocket fireworks) |
Team Attack | |
Tangled Twist (Swing and rush) | Team Attack | |
Scream Strike (Mike) | Team Attack | |
Mighty Avalanche: Ice Rampage | Team Attack | |
Never Fear: Whirlwind Slash Never Fear: Combo Finish Never Fear: Finish |
Team Attack | |
Interceptor Wing: Strike Interceptor Wing: Combo Finish Interceptor Wing: Finish |
Team Attack |
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Weakness and Resistance[edit]
Party members[edit]
Party members do not have Physical Resistance.
Enemies | ||||||||||||||||||||||||||
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Notes and references[edit]
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c d Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
- ^ Only the swinging deals Physical damage.
- ^ Only the trampling deals Physical damage.
- ^ Only the biting deals Physical damage.
- ^ Only the punches deal Physical damage.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Only the weapon deals Physical damage.
- ^ Only the roundhouse kick and somersault deal Physical damage.
- ^ Only the slashes deal Physical damage.
- ^ Only the knife and rush deal Physical damage.
- ^ Only the knife, rush, and dive deal Physical damage.
- ^ Only the kick deals Physical damage.
- ^ a b Only the continuous attack deals Physical damage.
- ^ Everything except the icicles deals Physical damage.
- ^ a b Only deals Physical damage when fought in Terra's scenario.
- ^ Physical damage is only dealt with the thread of light, and during capture.
- ^ Only the shots deal Physical damage.
- ^ Only the bite deals Physical damage.
- ^ Only the rushing deals Physical damage.
- ^ Only the fall deals Physical damage.
- ^ In Aqua's scenario, only the bullet deals Physical damage.
- ^ Only the bullet deals Physical damage.
- ^ Only deals Physical damage during Aqua's scenario.
- ^ Only the slashes and thrust deal Physical damage.
- ^ Only the slashing and uppercut deal Physical damage.
- ^ a b Only the beams deal Physical damage.
- ^ Only the rushing slash deals Physical damage.
- ^ Excluding shock wave for Lord Kyroo and Ryu Dragon.
- ^ Excluding rush for Electricorn.
- ^ a b Changes element to target's weakness after using Scan.
- ^ Everything except the spin swing and tornado of darkness deal Physical damage.
- ^ Only the grabbing and backhand blow deal Physical damage.
- ^ a b Only the axe deals Physical damage.
- ^ Only the arm swing deals Physical damage.
- ^ Only the drop deals Physical damage.
- ^ Only the debris deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the downswing deals Physical damage.
- ^ Only the spin attack deals Physical damage.
- ^ Only the rush and launched bundles deal Physical damage.
- ^ Only the swoop and shock wave deal Physical damage.
- ^ Only the arm deals Physical damage.
- ^ Only the lightning ball and weapon deal Physical damage.
- ^ Only the fist deals Physical damage.
- ^ Only the strikes deal Physical damage.
- ^ Only the weapon swing deals Physical damage.
- ^ Only the dark power deals Physical damage.
- ^ When used during Annihilation.
- ^ Only the rush deals Physical damage.
- ^ Everything except the halos deals Physical damage.
- ^ Only the avatars deal Physical damage.
- ^ Only the swings deal Physical damage.
- ^ Only the left and right swings deal Physical damage.
- ^ Only the cross swing deals Physical damage.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |