Bruiser
Japanese ブルーザー
Rōmaji Burūzā

Type Unversed
Games Kingdom Hearts Birth by Sleep
Kingdom Hearts Melody of Memory
Variations
Buckle Bruiser
Wild Bruiser

The Bruiser is an Unversed that is found in Kingdom Hearts Birth by Sleep.

DesignEdit

A Bruiser is a large, bottom-heavy creature with predominantly blue skin. Its feet curl up at the toes and its conical arms end in round, silver, mitten-like hands. Its head is spherical and sports two long antennae that hook upward sharply. The Bruiser's midsection is black with white highlights and is lined by triangular patterns resembling teeth. Its red eyes are set in a happy expression and the Unversed symbol is emblazoned on its belly.

In Kingdom Hearts Birth by Sleep Final Mix, the blue areas on the Bruiser's body are mostly recolored with shades of purple, while the silver parts of its body become a faded copper color.

A "bruiser" is a strong, tough person, referring to the Bruiser's large size and strength. The root of the word, "bruise", could refer to this Unversed's black-and-blue coloration.

StrategyEdit

A Bruiser may be large, but it isn't hard to defeat. It has three attacks: smacking players with its hands, charging at players with a glowing belly, or bouncing around creating shockwaves wherever it lands. It's hard to stagger with physical attacks, but Shotlocks, Reprisals, and all status effects are highly effective. Magnet or Zero Gravity can be used to leave them helpless to attack - alternatively, use Confuse if facing a group, as it will often use its Jump Attack to hit surrounding enemies for high damage.

Technique Element Status Power Block?
One-Two Punch (ワンツーパンチ
Wan-Tsū Panchi
?)
Physical 1.0 x2
Perform a hook with each fist.
Jump Attack (ジャンプアタック
Janpu Atakku
?)
Physical 1.5
Jumps in place, creating a shockwave upon landing.
Hip Attack (ヒップアタック
Hippu Atakku
?)
Physical Hit 1: 2.0
Hit 2+: 0.25
Jumps after running, then lunges while bouncing.
Rush (突進
Tosshin
?)
Physical 1.5
Lunges while its body is glowing.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

GalleryEdit