Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts III Re Mind

Physical (element): Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(5 intermediate revisions by 2 users not shown)
Line 479: Line 479:
|rowspan="5"|[[Trickmaster]]
|rowspan="5"|[[Trickmaster]]
|{{nihongo|'''Club Upswing'''|棍棒振り上げ|<br>Konbō Furiage}}{{KHCoM}}
|{{nihongo|'''Club Upswing'''|棍棒振り上げ|<br>Konbō Furiage}}{{KHCoM}}
|
|After lowering its stance, swings its clubs up.
|-
|-
|{{nihongo|'''Table Breaking Attack'''|テーブル破壊攻撃|<br>Tēburu Hakai Kōgeki}}{{KHCoM}}
|{{nihongo|'''Table Breaking Attack'''|テーブル破壊攻撃|<br>Tēburu Hakai Kōgeki}}{{KHCoM}}
|
|Only used when the table is present. Hits the table with both arms, making it disappear.
|-
|-
|{{nihongo|'''Table Break'''|テーブル破壊|<br>Tēburu Hakai}}{{ReCoM}}
|{{nihongo|'''Table Break'''|テーブル破壊|<br>Tēburu Hakai}}{{ReCoM}}
|
|Only used when Sora or Riku is on the table. Crushes the table and chair with both clubs.
|-
|-
|{{nihongo|'''Club Attack (Overhead)'''|棍棒攻撃(上段)|<br>Konbō Kōgeki (Jōdan)}}{{ReCoM}}
|{{nihongo|'''Club Attack (Upper)'''|棍棒攻撃(上段)|<br>Konbō Kōgeki (Jōdan)}}{{ReCoM}}
|
|Only used when Sora or Riku is on the table. Alternately swings its clubs. The attack will reach the entire area of the table, but will not hit when the opponent is in the air.
|-
|-
|{{nihongo|'''Club Attack (Low)'''|棍棒攻撃(下段)|<br>Konbō Kōgeki (Gedan)}}{{ReCoM}}
|{{nihongo|'''Club Attack (Lower)'''|棍棒攻撃(下段)|<br>Konbō Kōgeki (Gedan)}}{{ReCoM}}
|
|Only used when Sora or Riku is on the ground or on the chair. Stands on one leg, raises its club, and swings it down. Only swings the club once, and has a small attack range.
|-
|-
|rowspan="4"|[[Parasite Cage]]
|rowspan="4"|[[Parasite Cage]]
Line 1,763: Line 1,763:
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Lines up cubes like a cylinder and swings them around.
|Lines up cubes like a cylinder and swings them around.
|-
|[[Honey Bee]]
|{{nihongo|'''Rush'''|突進|<br>Tosshin}}
|Rushes straight towards the opponent.
|-
|-
|rowspan="3"|{{ns|Game|Seifer}}
|rowspan="3"|{{ns|Game|Seifer}}
Line 3,852: Line 3,856:
|style="border:1px solid"|<h4>Dream Eaters</h4>
|style="border:1px solid"|<h4>Dream Eaters</h4>
|-
|-
|Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, it may depend on their current disposition.
|Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current [[disposition]]. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
{|border="1" cellpadding="2" cellspacing="0" style="width:100%"
{|border="1" cellpadding="2" cellspacing="0" style="width:100%"
|-style="{{style|ddd|a}}"
|-style="{{style|ddd|a}}"
Line 3,862: Line 3,866:
|[[Juggle Pup]]
|[[Juggle Pup]]
|{{nihongo|'''[[Danger Dice]]'''|プレスダイス|<br>Puresu Daisu|lit. "Press Dice"}}
|{{nihongo|'''[[Danger Dice]]'''|プレスダイス|<br>Puresu Daisu|lit. "Press Dice"}}
|Attack Command
|Magic Command
|
|
|-
|-
Line 4,592: Line 4,596:
|rowspan="2"|[[Char Clawbster]]
|rowspan="2"|[[Char Clawbster]]
|{{nihongo|'''Scissor Swing'''|ハサミ振り|<br>Hasami Furi}}
|{{nihongo|'''Scissor Swing'''|ハサミ振り|<br>Hasami Furi}}
|
|Swings left scissor sideways, followed by right scissor.
|-
|-
|{{nihongo|'''Sleep Breath'''|スリープブレス|<br>Surīpu Buresu}}
|{{nihongo|'''Sleep Breath'''|スリープブレス|<br>Surīpu Buresu}}
|
|Holds its scissors above its head and sprays hypnotic gas from them.
|-
|-
|rowspan="2"|{{ns|Game|Beagle Boys}}
|rowspan="2"|{{ns|Game|Beagle Boys}}
Line 4,704: Line 4,708:
|rowspan="6"|[[Julius]]
|rowspan="6"|[[Julius]]
|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}
|{{nihongo|'''Left Upper'''|左アッパー|<br>Hidari Appā}}
|
|Swings his left fist up vigorously.
|-
|-
|{{nihongo|'''Right Straight'''|右ストレート|<br>Migi Sutorēto}}
|{{nihongo|'''Right Straight'''|右ストレート|<br>Migi Sutorēto}}
|
|After rotating his right shoulder, throws a punch with his right hand.
|-
|-
|{{nihongo|'''Sweep Fall'''|払い落とし|<br>Harai Otoshi}}
|{{nihongo|'''Sweep Down'''|払い落とし|<br>Harai Otoshi}}
|
|Swings his right hand diagonally down.
|-
|-
|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}
|{{nihongo|'''Turn Around Punch'''|振り向きパンチ|<br>Furimuki Panchi}}
|
|Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.
|-
|-
|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}
|{{nihongo|'''Continuous Hook'''|連続フック|<br>Renzoku Fukku}}
|
|Swings his left and right fists around while moving forward.
|-
|-
|{{nihongo|'''Level Sweep'''|水平払い|<br>Suihei Harai}}<ref>Only the grabbing and backhand blow deal Physical damage.</ref>
|{{nihongo|'''Horizontal Sweep'''|水平払い|<br>Suihei Harai}}<ref>Only the grabbing and backhand blow deal Physical damage.</ref>
|
|Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.
|}
|}
|}
|}

Revision as of 18:04, 7 April 2024

Physical (物理 Butsuri?), also called Weapon (武器攻撃 Buki Kōgeki?, lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Side Swing
Sora: Ground Thrust
Sora: Ground Spin Swing
Sora: Rising Swing
Sora: Jump Swing
Sora: Aerial Vertical Swing
Sora: Aerial Upswing
Sora: Aerial Spin Swing
Attack
Donald Duck: Ground Attack
Donald Duck: Jump Attack
Attack
Goofy: Ground Shield Punch
Goofy: Ground Spin Technique
Goofy: Aerial Shield Punch
Goofy: Aerial Shield Upper
Goofy: Rush
Attack
Tarzan: Ground Mow Down
Tarzan: Ground Thrust
Tarzan: Aerial Downswing
Tarzan: Aerial Upswing
Attack
Aladdin: Ground Vertical Swing
Aladdin: Ground Mow Down
Aladdin: Aerial Vertical Swing
Aladdin: Aerial Mow Down
Attack
Ariel: Tail Attack
Ariel: Somersault Attack
Attack
Jack Skellington: Threaten
Jack Skellington: Step Attack
Jack Skellington: Aerial Spin Attack
Attack
Peter Pan: Trust
Peter Pan: Vertical Swing
Attack
Beast: Ground Right Claw
Beast: Ground Left Claw
Beast: Ground Both Claws
Beast: Aerial Left Claw
Beast: Aerial Spin Attack
Attack
Counterattack Combat Ability Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Slapshot[KH I FM] Combat Ability Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM] Combat Ability Rush and strike a distant enemy.
Vortex Combat Ability Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep Combat Ability Leap at an airborne enemy and strike a mighty blow.
Blitz Combat Ability Strike enemies ahead of you with a powerful finishing combo.
Hurricane Blast[KH I FM] Combat Ability From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM] Combat Ability Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Rocket Combat Ability Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge Combat Ability Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Tornado Combat Ability Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Raging Boar Combat Ability Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Crescent Combat Ability Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Sandstorm Combat Ability Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Spiral Wave Combat Ability Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
Applause! Combat Ability Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Hummingbird Combat Ability Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Ferocious Lunge Combat Ability Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
Ars Arcanum: Arcanum
Ars Arcanum: Bash
Ars Arcanum: Finis
Special Ability A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
Strike Raid: Strike
Strike Raid: Raid
Strike Raid: Judgment
Special Ability Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
Ragnarok: Ragnarok Special Ability After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]

Weakness and Resistance

Party members

Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.

Enemies

Most enemies have no resistance or weakness to Weapon-type attacks.
Resistance
Enemy Resistance
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Black Ballade[KH I FM] Deals 20 damage
Weakness
Enemy Weakness
Oogie Boogie x1.50
Immunity
Enemy Resistance
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[1]

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Attack Type Description
Kingdom Key Attack Card Not very powerful, but reliable and easy to handle.
Three Wishes Attack Card Fairly strong with a fast swing.
Crabclaw Attack Card Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead Attack Card Easy to handle with a fast recovery after card breaks.
Fairy Harp Attack Card Easy to handle with a formidable swing speed.
Wishing Star Attack Card Not very powerful, but very easy to handle.
Olympia Attack Card Powerful with a quick recovery after card breaks.
Lady Luck Attack Card A balanced weapon that is easy to handle.
Divine Rose Attack Card Features a powerful strike and fast swing.
Oathkeeper Attack Card A well-balanced weapon with a very powerful thrust.
Ultima Weapon Attack Card The strongest attack card to be found.
Star Seeker[KH Re:CoM] Attack Card An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Follow the Wind[KH Re:CoM][2] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon[KH Re:CoM][2] Attack Card An attack card with weak strikes but powerful combo finishers.
Midnight Roar[KH Re:CoM][3] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Maverick Flare[KH Re:CoM][3] Attack Card An attack card with weak strikes but powerful combo finishes.
Two Become One[KH Re:CoM][3] Attack Card A weapon with a powerful thrust and combo finish.
Soul Eater Attack Card Reacts to dark power. Riku's strength is higher when he wields darkness in battle.

Enemies

Enemy Attack Description
Shadow Sliding (スライディング
Suraidingu
?)
[KH CoM]
Kicks while sliding along the ground. Unlikely to hit an aerial target.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps forward and swings its claws down. Quick execution.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
[KH CoM]
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り
Kaitengiri
?)
[KH CoM]
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
[KH Re:CoM]
Large Body Body Attack (ボディアタック
Bodi Atakku
?)
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Powerwild Sliding (スライディング
Suraidingu
?)
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Air Soldier Axe Kick (カカト落とし[KH CoM]/かかと落とし[KH Re:CoM] Kakato Otoshi?) While somersaulting, dives forward and performs an axe kick.
Hell Thrust (地獄突き
Jigoku Tsuki
?)
Quickly descends to the ground, then jumps up and strikes its hand like a sword.
Bandit Downswing (振り下ろし
Furioroshi
?)
Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
[KH CoM]
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
Barrel Spider Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[4][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Taiatari Kōgeki
?)
[4][KH Re:CoM]
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Only used when HP is full. Waves hands around, then thrusts them forward.
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins like a top and lunges at the opponent. Quick attack.
Body Blow (体当たり
Taiatari
?)
Turns sideways and contracts its body, then attacks the opponent with its head.
Screwdiver Shake Off (振り払い
Furiharai
?)
Lands and performs a wide swing with its spear.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
[KH CoM]
Swoops forward, spinning its body while swinging its spear. Has a long reach.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins horizontally while moving in a zigzag trajectory.
Wight Knight Upswing (振り上げ
Furiage
?)
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
After gaining height, quickly falls and strike with its wings like spears.
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
[KH CoM]
Charge Swing (チャージ振り
Chāji Furi
?)
[KH Re:CoM]
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Charge Punch (チャージパンチ
Chāji Panchi
?)
Darkball Bite Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Boisterous Dance (乱舞
Ranbu
?)
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Wyvern Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Continuous Kick (連続蹴り
Renzoku Keri
?)
Neoshadow Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Black Fungus Dark Poison (ダークポイズン
Dāku Poizun
?)
[KH Re:CoM]
Poison Touch (ポイズンタッチ
Poizun Tacchi
?)
[KH Re:CoM]
Tornado Step Propeller Charge (プロペラチャージ
Puropera Chāji
?)
[KH CoM]
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Aerial Jump Slap (空中ジャンプビンタ
Kuchū Janpu Binta
?)
[KH Re:CoM]
Crescendo Trumpet Blow (ラッパなぐり
Rappa Naguri
?)
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Holds its spear at waist height, then thrusts it while stepping forward. Has a long reach.
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Jumps and somersaults forward while swinging its axe down. Can reach far.
Moving Attack (移動攻撃
Idō Kōgeki
?)
[KH Re:CoM]
Guard Armor One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used with at least one arm remaining. Punches with the remaining arm(s).[KH CoM]
Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.[KH Re:CoM]
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.[KH CoM]
Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.[KH Re:CoM]
Stomp Attack (足踏み攻撃
Ashibumi Kōgeki
?)
Used with at least one leg remaining. The leg parts walk and stomp on the enemy.[KH CoM]
Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.[KH Re:CoM]
Spin Attack (スピンアタック
Supin Atakku
?)
Used when both arms and both legs are destroyed. Spins its body sideways and charges.[KH CoM]
Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.[KH Re:CoM]
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
[KH Re:CoM]
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH CoM]
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Cloud Vertical Swing (縦振り
Tate Furi
?)
Cloud holds his large sword over his back and swings it down quickly. The attack has a wider range than it looks.
Landing Slash (着地斬り
Chakuchi Kiri
?)
Used when flying. After standing still in midair, Cloud slashes with the momentum of the fall.
Cross-slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud jumps towards Sora, and performs three consecutive attacks, consisting of a vertical slash, a horizontal slash, and an upward slash.
Trickmaster Club Upswing (棍棒振り上げ
Konbō Furiage
?)
[KH CoM]
After lowering its stance, swings its clubs up.
Table Breaking Attack (テーブル破壊攻撃
Tēburu Hakai Kōgeki
?)
[KH CoM]
Only used when the table is present. Hits the table with both arms, making it disappear.
Table Break (テーブル破壊
Tēburu Hakai
?)
[KH Re:CoM]
Only used when Sora or Riku is on the table. Crushes the table and chair with both clubs.
Club Attack (Upper) (棍棒攻撃(上段)
Konbō Kōgeki (Jōdan)
?)
[KH Re:CoM]
Only used when Sora or Riku is on the table. Alternately swings its clubs. The attack will reach the entire area of the table, but will not hit when the opponent is in the air.
Club Attack (Lower) (棍棒攻撃(下段)
Konbō Kōgeki (Gedan)
?)
[KH Re:CoM]
Only used when Sora or Riku is on the ground or on the chair. Stands on one leg, raises its club, and swings it down. Only swings the club once, and has a small attack range.
Parasite Cage One-Hand Strike (片手たたき
Katate Tataki
?)
[KH CoM]
Used at close range. Strikes with tentacle with a large swing.
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
Used at close range. Swings its left or right tentacle sideways. Can be avoided by jumping or moving further away.
Both Hands Strike (両手たたき
Ryōte Tataki
?)
Used at close range. Strikes with both tentacles. The impact makes the platforms sink into the acid, making them smaller.[KH CoM]
Used at close range, after taking damage. Swings down both tentacles and sinks all platforms. The platforms will float up immediately, but will be smaller in size and won't sink even if Sora or Riku is on them all the time. Won't be used when the acid disappears.[KH Re:CoM]
Bite Tackle (かみつきタックル
Kamitsuki Takkuru
?)
sed at medium range. Thrusts its body forward while supporting it with its two tentacles, and bites with the mouth on its abdomen.
Oogie Boogie Saw Gimmick (ノコギリギミック
Nokogiri Saikoro
?)
A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.[KH CoM]
2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.[KH Re:CoM]
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.[KH CoM]
Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.[KH Re:CoM]
Slap (引っぱたき
Hippataki
?)
[KH Re:CoM]
Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.
Ursula Tentacle Sweep (触手払い
Shokushu Harai
?)
[KH Re:CoM]
Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
Tentacle Strike (触手たたき
Shokushu Tataki
?)
Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.[KH CoM]
Slams tentacles on the ground, creating a shock wave. Has a large reach.[KH Re:CoM]
Captain Hook Shake Off (振り払い
Furiharai
?)
[KH CoM]
Hook swings his rapier wide to the side.
Letter x Swing (×の字振り
x no Ji Furi
?)
[KH Re:CoM]
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.[KH CoM]
Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.[KH Re:CoM]
Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook thrusts while stepping forward.[KH CoM]
Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.[KH Re:CoM]
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
[KH Re:CoM]
Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
[5]
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.[KH CoM]
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.[KH Re:CoM]
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
[KH Re:CoM][6]
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Maleficent (Dragon) Bite (かみつき
Kamitsuki
?)
Raises head, then bites vigorously. Sometimes bites twice.[KH CoM]
Quickly moves its head and bites 4 times. Doesn't reach far, but may still be used at a distance.[KH Re:CoM]
Tail Spin (テイルスピン
Teiru Supin
?)
[KH Re:CoM]
Jumps and spins while swinging its tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
[KH Re:CoM][7]
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.
Earth Shake (アースシェイク
Āsu Sheiku
?)
[KH Re:CoM]
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
Axel Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.[KH CoM]
Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.[KH Re:CoM]
Throw & Catch (スロウ&キャッチ
Surou & Kacchi
?)
Axel throws his weapon while backing up, then immediately warps to catch the weapon.[KH CoM]
Axel throws his weapon, then immediately warps to the destination to catch the weapon. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.[KH Re:CoM]
Larxene Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Larxene swings her knives up. If it hits, she follows up with a strike from her other hand.[KH CoM]
Larxene runs to Sora, swiped her left hand to the right, followed by swiping her right hand up. When dodging the first strike, Larxene will close in for the second strike.[KH Re:CoM]
Knife Throw (ナイフスロー
Naifu Surō
?)
[KH CoM]
Larxene throws 6 knives forwards.
Angry Rush (アングリーラッシュ
Angurī Rasshu
?)
[8]
Used when Larxene's HP is low. Larxene strikes four times before summoning a thunderbolt. The attack stops if Larxene misses or the attack is negated.[KH CoM]
Replaces Continuous Attack when Larxene's HP is less than 50%. Larxene strikes four times before jumping in the air and summoning thunderbolts. As the attacks are delivered fast, it is impossible to escape during the attack.[KH Re:CoM]
Teleport Rush (テレポートラッシュ
Terepōto Rasshu
?)
Used in the second fight. Larxene repeatedly teleports to Sora's side, attacking 4-6 times with Continuous Attack or Knife Throw.[KH CoM]
Larxene teleports to Sora's side, striking twice, and repeats this up to 10 times. Can be dodged with proper timing.[KH Re:CoM]
Riku Replica Vertical Cut (縦斬り
Tate Kiri
?)
[KH CoM]
Riku Replica leaps forward while twisting his body, and swings his sword down from above his head. The attack hits multiple times.
Continuous Cut (連続斬り
Renzoku Kiri
?)
[KH CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust stuns Sora or Riku if it hits.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Riku Replica jumps slightly and swings his sword down. In the second-fourth battles against Sora, and the second battle against Riku, shock waves are sent diagonally forward from the sword. Performing a card break does not cancel the shock waves.
Continuous Swing (連続振り
Renzoku Furi
?)
[KH Re:CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust has a 25% chance to stun Sora or Riku. In the third and fourth battles against Sora, and the second battle against Riku, a ring of light flies from the sword during the first swing.
Shake Off (振り払い
Furiharai
?)
Riku Replica steps forward, swinging his sword by turning his body. The attack hits multiple times.[KH CoM]
Riku Replica spins on one foot, while swinging his sword sideways. The attack can hit twice, but as Riku Replica doesn't move while swinging his sword, it doesn't reach very far.[KH Re:CoM]
Helmet Split (兜割り
Kabuto-wari
?)
[KH CoM]
Riku Replica soars toward the opponent, then thrusts down while falling. After the attack, he leaps backwards.
Vexen Shield Blow (シールドブロウ
Shīrudo Burou
?)
[9]
Vexen strikes with his shield while gliding forward.[KH CoM]
Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.[KH Re:CoM]
Lexaeus Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[KH CoM]
Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike will stun Riku.
Combo Attack (連撃
Reneki
?)
[KH Re:CoM]
Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike has a 2/3 chance to stun Riku. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
Tomahawk Shot (トマホークショット
Tomahōku Shotto
?)
Lexaeus throws his axe sword up. After falling down, the weapon will bounce on the floor several times before disappearing.[KH CoM]
Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.[KH Re:CoM]
Ansem, Seeker of Darkness Dark Blow (ダークブロウ
Dāku Burou
?)
[KH Re:CoM]
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
[KH Re:CoM]
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.

Resistance
Ability Enemy Card Description
Guard[10] Large Body Deflects frontal physical attacks and completely nullifies damage.
Protect Defender Decreases damage from physical attacks by the enemy. Magical attacks do normal damage.
Warp Break Lexaeus Stun enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Weakness
Ability Enemy Card Description
Double Sleight Marluxia Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.

Enemies

Resistance
Enemy Resistance
Black Fungus x0.50[KH CoM]
Darkside x0.50[11][KH CoM]
Lexaeus x0.50
Zexion's book[KH Re:CoM] x0.50
Weakness
Enemy Weakness
Oogie Boogie x2.00[KH CoM]
Marluxia x1.50
Marluxia (Second Form) x1.50
Marluxia (Third Form)[KH Re:CoM] x1.50
Immunity
Enemy Resistance
Large Body x0[12][KH CoM]
Fat Bandit x0[12][KH CoM]
Defender x0[12][KH CoM]
Vexen x0[12][KH CoM]

Kingdom Hearts II

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Horizontal Swing
Sora: Ground Thrust
Sora: Ground Vertical Spin Swing
Sora: Ground Horizontal Spin Swing
Sora: Aerial Upswing
Sora: Aerial Downswing
Sora: Aerial Vertical Spin Swing
Sora: Aerial Horizontal Spin Swing
Attack
Valor Form: Brave Ground Vertical Swing
Valor Form: Brave Ground Horizontal Swing
Valor Form: Brave Ground Thrust
Valor Form: Brave Aerial Vertical-Horizontal Swing
Valor Form: Brave Aerial Up-Down Swing
Attack
Master Form: Master Left Right Swing
Master Form: Master Somersault Swing
Master Form: Master Vertical-Horizontal Swing
Master Form: Auto Magic Attack
Attack
AntiForm: Anti Ground Scratch
AntiForm: Anti Ground Kick Up
AntiForm: Anti Ground Dance Kick
AntiForm: Anti Ground Horizontal Spin[13]
AntiForm: Anti Ground Wild Dance[14]
AntiForm: Anti Ground Flash
AntiForm: Anti Aerial Dance Kick
AntiForm: Anti Aerial Giant Swing
AntiForm: Anti Aerial Wild Dance[15]
Attack
Final Form: Final Ground Cross Swing
Final Form: Final Ground Thrust
Final Form: Final Ground Continuous Swing
Final Form: Final Aerial Diagonal Spin
Final Form: Final Aerial Left-Right Swing
Final Form: Auto Jump Support
Final Form: Auto Fall Support
Final Form: Auto Land Support
Final Form: Auto Glide Support
Final Form: Auto Item Support
Final Form: Auto Magic Support
Final Form: Auto Knockback Support
Final Form: Auto Recovery Support
Attack
Lion Form: Lion Ground Vertical Swing
Lion Form: Lion Ground Horizontal Swing
Lion Form: Lion Ground Rush Swing
Lion Form: Lion Ground Fall Swing
Lion Form: Lion Ground Knockback
Lion Form: Lion Aerial Upswing
Lion Form: Lion Aerial Vertical Swing
Lion Form: Lion Aerial Spin Swing
Attack
Magic Carpet: Carpet Whirlwing Swing
Magic Carpet: Carpet Horizontal Spin Swing
Magic Carpet: Carpet Vertical Spin Swing
Attack
Die Form: Dice Attack Attack
Card Form: Card Attack Attack
Roxas: Dual-wield Ground Cross Swing
Roxas: Dual-wield Ground Horizontal Swing
Roxas: Dual-wield Ground Continuous Swing
Roxas: Dual-wield Aerial Thrust
Roxas: Dual-wield Aerial Upswing
Roxas: Dual-wield Aerial Spin Wing
Attack
King Mickey: Left-Right Swing
King Mickey: Rising Spin
King Mickey: Jump Thrust
King Mickey: Falling Continuous Thrust
King Mickey: Vertical Spin Swing
King Mickey: Continuous Swing
King Mickey: Turn Swing
Attack
Donald Duck: Vertical Swing
Donald Duck: Continuous Swing
Donald Duck: Aerial Downswing
Donald Duck: Aerial Upswing
Attack
Pride Lands Donald Duck: Flying Downswing
Pride Lands Donald Duck: Flying Upswing
Attack
Goofy: Shield Rush
Goofy: Shield Swing
Goofy: Shield Spin
Goofy: Aerial Downswing
Goofy: Aerial Upswing
Attack
Pride Lands Goofy: Shell Rush
Pride Lands Goofy: Shell Spin
Pride Lands Goofy: Aerial Body Blow
Pride Lands Goofy: Aerial Upper
Attack
Ping: Vertical Swing
Ping: Vertical Swing Tumble
Ping: Up Thrust
Ping: Aerial Swing
Attack
Mulan: Horizontal Swing Combo
Mulan: Vertical Swing Combo
Aerial Vertical Spin Swing
Mulan: Aerial Horizontal Spin Swing
Attack
Beast: Ground Right Claw Swing
Beast: Ground Left Claw Swing
Beast: Ground Diagonal Swing
Beast: Rising Claw Swing
Beast: Falling Claw Swing
Attack
Auron: Ground Horizontal Swing
Auron: Ground Vertical Swing
Auron: Aerial Upswing
Auron: Aerial Downswing
Attack
Jack Sparrow: Mow Down
Jack Sparrow: Ground Combo
Jack Sparrow: Aerial Thrust
Jack Sparrow: Aerial Vertical Swing
Attack
Aladdin: Vertical Swing
Aladdin: Left-Right Swing
Aladdin: Aerial Upswing
Aladdin: Aerial Vertical Swing
Attack
Jack Skellington: Both Hands Punch
Jack Skellington: Horizontal Spin Attack
Jack Skellington: Aerial Spin Kick
Jack Skellington: Aerial Axe Kick
Attack
Simba: Body Blow
Simba: 2-Stage Body Blow
Simba: Upkick
Simba: Aerial Punch
Attack
Tron: Disk Piercing Throw
Tron: Disk Reflection Throw
Tron: Disk Spin
Tron: Disk Rising Spin
Attack
Riku: Ground Combo
Riku: Aerial Combo
Attack
Jump (Thrust) Attack
Upper Slash Action Ability Knocks a target into the air during a combo with Square.
Horizontal Slash Action Ability Unleashes a powerful attack that hits a target from left to right during a midair combo with Square.
Retaliating Slash Action Ability When knocked down, quickly regains balance and counterattacks with Square.
Slapshot Action Ability Rapidly attacks a nearby target without getting flung back.
Dodge Slash Action Ability Unleashes an attack that deals damage to nearby enemies.
Flash Step[KH II FM] Action Ability Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
Slide Dash Action Ability Instantly closes in on and attacks a far target.
Guard Break Action Ability Unleashes a powerful finishing combo move that pierces through a target's guard.
Aerial Sweep Action Ability Unleashes a powerful leaping attack on targets in midair.
Aerial Dive[KH II FM] Action Ability Unleashes a powerful aerial attack on distant targets.
Aerial Spiral Action Ability Closes in on far targets in midair and unleashes spinning attacks.
Aerial Finish Action Ability Unleashes a powerful finishing combo move to a single target in midair.
Brave Shot Action Ability Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat Action Ability Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Action Ability Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End Action Ability Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon Action Ability Leaps towards a target in a rapid attack with Square.
Zantetsuken[KH II FM] Action Ability Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.
Hurricane Period[KH II FM] Action Ability Unleashes a powerful finishing combo move consisting of an aerial barrage.
Master Strike Action Ability Unleashes a powerful finishing combo move that successively attacks a single target.
Final Arcana Action Ability Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
Final Strike Action Ability While spinning in midair, deals a powerful finishing combo move to a single target.
Final Arts Action Ability Unleashes a powerful finishing combo move to get rid of several targets at once.
Combo Upper Action Ability Knocks a target into the air during a combo with Square.
Aerial Impulse Action Ability Tackles and attacks a target in midair during a combo with Square.
Retaliating Smash Action Ability When knocked down, quickly regains balance and attacks with Square.
Running Tackle Action Ability Unleashes a rapid tackle on a single target while attacking during Dash.
Goofy Tornado Action Ability Creates a vortex to draw enemies close and attack them! MP Cost: 10
Goofy Bash Action Ability An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10
Goofy Turbo Action Ability Dashes through enemies, bouncing them towards Sora. MP Cost: 10
Ferocious Rush Action Ability Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10
Divider Action Ability Attacks nearby enemies while flying through the air. MP Cost: 10
No Mercy Action Ability There is no escaping from this attack! MP Cost: 10
Rain Storm Action Ability Throws weapons at the enemy successively. MP Cost: 10
Slash Frenzy Action Ability Stops enemy movements with a rapid swarm of attacks. MP Cost: 10
Quickplay Action Ability Pounces on the enemy to obtain orbs.
Fierce Claw Action Ability Attacks the target successively. MP Cost: 10
Scouting Disk Action Ability Releases a disk that automatically finds and attacks an enemy. MP Cost: 10
Dark Aura Action Ability Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10
Dark Shield Action Ability Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10
Sonic Rave: Sonic Rave[KH II FM]
Sonic Rave: Rave[KH II FM]
Sonic Rave: Finish[KH II FM]
Limit Command A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. (60 MP)
Last Arcanum: Last Arcanum[KH II FM]
Last Arcanum: Bash[KH II FM]
Last Arcanum: The End[KH II FM]
Limit Command A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. (75 MP)
Strike Raid: Strike Raid[KH II FM]
Strike Raid: Raid[KH II FM]
Strike Raid: Judgment[KH II FM]
Limit Command A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. (65 MP)
Infinity: Infinity[KH II FM] Limit Command A Limit Command that can be unleashed by pressing Triangle after an aerial combo. (80 MP)
Chicken Little: Ball
Chicken Little: Firecracker
Summon
Stitch: Counter Shoot Summon
Peter Pan: Forward Thrust
Peter Pan: 2-Stage Thrust
Peter Pan: Continuous Thrust
Summon
Trinity Limit: Break
Trinity Limit: Ultima
Trinity Limit: Major Drive
Trinity Limit: Combo Start
Limit A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
Tornado Fusion: Whirli-Goof
Tornado Fusion: Whirli-Goofra
Tornado Fusion: Whirli-Goofga
Limit A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof.
Teamwork: Knocksmash
Teamwork: Duo Raid
Teamwork: Cosmo Boost
Limit A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.
Overdrive: Bushido
Overdrive: Shooting Star
Limit A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.
Treasure Isle: Jackknife
Treasure Isle: Slasher
Limit A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
Trick Fantasy: Speedster
Trickster: Quickplay
Trickster: Trickster
Limit A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP.
Applause, Applause: Dance Call
Applause, Applause: Downbeat
Applause, Applause: Synchronization
Applause, Applause: Finale
Limit A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
King's Pride: X-Claw
King's Pride: High Fang
Limit A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.
Complete Compilement: Setup
Complete Compilement: Cluster Code
Complete Compilement: Burst Pulse
Complete Compilement: Reprogram
Limit A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP.
Eternal Session: Session
Eternal Session: Last Saber
Eternal Session: Dark Cannon
Eternal Session: XIII Blades
Eternal Session: Master Hearts
Limit A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.
FPS Mode: Balls
FPS Mode: Firecracker
Limit
Ohana!: Shoot
Ohana!: Blast
Limit
Sonic Rave: Sonic
Sonic Rave: Rave
Limit
Final Arcana: Arcana Limit
Infinity: Infinity Limit
Never Land: Tiny Fairy
Never Land: The Flying Boy
Never Land: Journey's End
Limit
Cyclone Reaction Command Sora leaps backwards before diving over a Soldier with an attack.
Full Swing Reaction Command Sora hits a midair Large Body or Fat Bandit with a charged batting strike.
Kickback Reaction Command Sora rapidly attacks the Large Body six times with both arms, the final attack knocking it into the air.
Air Twister Reaction Command Sora grabs an Air Pirate or Aerial Viking and swings it around, drawing other enemies in similar to a Magnet effect.
Bat Cry Reaction Command Sora latches the Keyblade onto a Hook Bat's or Beffudler's hook. He then spins into the air with a series of attacks, hitting airborne enemies with the captured Hook Bat or Beffudler.
Speed Trap Reaction Command Sora spins his Keyblade to stop any charging Rapid Thrusters right in front of him.
Aero Blade (except final hit) Reaction Command Sora performs a spinning attack that generates a wide force of wind and damages nearby enemies.
Quick Blade Reaction Command Dash with enough speed to disappear, and attack Magnum Loader quickly from behind.
Tornado Ride Reaction Command Sora rides a spinning Tornado Step and extends his Keyblade, using Left Stick to move around and damage enemies. If Sora makes contact with an upward incline, the attack is instantly canceled.
Heal Stomp Reaction Command Sora stomps a Crescendo, deflating it and healing the party.
Rising Sun Reaction Command Sora dives a good distance through the enemy up to 5 times, dealing massive damage and hitting any nearby enemies in his way.
Wind Dance Reaction Command Sora leaps into the air and attacks any Neoshadows above him.
Duel Stance Reaction Command Sora must select "The End" in the Command Menu before time is up to slash through the Samurai, but if too much time passes, Sora will lose the duel and gets slashed instead. In the Japanese version of Kingdom Hearts II Final Mix, Sora has to hit the "O" in the Command Menu to slash through the Samurai; hitting any one of the three "X's" or not hitting at all will result in getting slashed.
Warp Snipe Reaction Command Sora warps in front of an arrowgun bolt and reflects it back at the shooter with a swing of the Keyblade. Can be used multiple times in succession.
Eclipse Reaction Command Sora, holding a Berserker's hammer or Saïx's Claymore, flips backwards and hits the enemy. The combo can be continued for two more attacks.
Magna Storm Reaction Command Sora, holding a Berserker's hammer or Saïx's Claymore, does a combo starting from the ground until mid-air, hitting the enemies nearby and the ones that got pulled by the weapon. This also neutralizes Saïx's berserk state.
High Counter Reaction Command Sora counterattacks the Undead Pirate and sends him flying.
Return Fire Reaction Command Sora reflects shots back at the Undead Pirate, or towards his lock-on target.
Key Counter Reaction Command Roxas' momentarily breaks free of the restraints on his right side to dodge the Twilight Thorn's hand, and then slashes its face as it gets close.
Lunarsault Reaction Command After being thrown into the air by the Twilight Thorn, Roxas narrowly vaults over its downward strike and slashes it in the head while coming down.
Break Raid Reaction Command Roxas performs an Aerial Recovery mid-fall and throws the Keyblade into the energy orb, causing it to explode, and leaving the Twilight Thorn stunned.
Burst Edge Reaction Command Roxas or Sora leaps backwards to avoid Axel's attack, then throws his Keyblade spinning at Axel to damage him and knocking him close, opening him up to further attack.
Takedown Reaction Command Sora pushes Shan-Yu away before leaping over a sword slash then smacking him with the Keyblade.
Slingshot Reaction Command After Dark Thorn throws Sora towards a pillar, Sora uses the momentum to spin around the pillar and launch himself back at the Dark Thorn.
Dog Paddle Reaction Command Sora charges up power and slams down, damaging and stunning Cerberus.
Attack Reaction Command Slash at the Hydra's heads. Can be used repeatedly.
Overhand Reaction Command After juggling a piece of junk, Sora hits it back at Pete, dealing damage.
Air Slash Reaction Command When the Building Site scaffolding becomes unstable, Sora swings the Keyblade like a propeller.
Twin Counter Reaction Command Sora helps Jack Sparrow get back to his senses, allowing the two to perform a joint attack where Jack spins Sora around to knock Barbossa into the air.
Sonic Dive Reaction Command Sora leaps from atop Jack Sparrow's shoulders to slam his Keyblade into the airborne Barbossa.
Reverse Blade Reaction Command Sora strikes Barbossa before he can fire his gun at Sora's head.
Blizzagun Reaction Command Sora plugs the Blizzard Lord's ice breath, causing its power to pressurize, before letting it rapidly deflate into the Volcanic Lord. If it is being fought alone, the Blizzard Lord will fly around and stop on its own.
Firagun Reaction Command Sora hold his Keyblade up as the Volcanic Lord falls onto it and stabs itself. Sora then spins it around, before throwing it at the Blizzard Lord. If it is being fought alone, the Volcanic Lord will fly around and stop on its own.
Fore! Reaction Command Sora swings the Keyblade golfer-style to knock presents up onto Oogie Boogie's platform to shatter the glass floor.
Call Over Reaction Command Call Pumbaa away from the hyenas, causing them to collide with each other.
Show Stealer Reaction Command Sora moves behind Demyx and holds his Keyblade atilt, similar to a mic, and imitates singing as Demyx performs a solo. He then ducks under Demyx's sudden swipe and bats him into the air, leaving him vulnerable to follow-up attacks. If Sora is in Anti Form, the Reaction Command is activated automatically.
Wild Dance Reaction Command Sora grabs a Water Form and swings it around his head, attacking the other water forms in the area or damaging Demyx or Xemnas.
Vertigo Toss Reaction Command Sora strikes the Storm Rider with his Keyblade to launch it high into the sky and lands as it falls to the ground, rendering it temporarily unconscious and vulnerable to attack.
Aura Shot Reaction Command Knock one of Hercules's aura orbs at Hades, knocking him out of his berserk mode and dealing considerable damage otherwise.
Capture Reaction Command Sora knocks a box at Lock, Shock, or Barrel to capture them. Only works when their HP is 0.
Kickspring Reaction Command Sora hurls The Experiment's torso into its other body parts.
Disc Strike Reaction Command Sora sends the disc back at Sark.
Charge Reaction Command Sora and Tron fire a damaging beam at the MCP. Requires repeatedly tapping Triangle.
Break Reaction Command Sora parries Xigbar's shot before it hits him, and reflects the bullet towards him.
Break Through Reaction Command Sora and Xemnas clash with their weapons. Sora dodges several attacks and strikes Xemnas firmly from behind, dealing minor damage.
Finish Reaction Command Sora slams his Keyblade into Xemnas's torso, knocks him downward while dashing in pursuit, then performs a combo that ends with him slamming Xemnas into the tower, dealing heavy damage and stunning him.
Break[KH II FM] Reaction Command Sora breaks free from the book in which he was trapped, and deals damage to Zexion's Lexicon.
Mega Impact[KH II FM] Reaction Command Sora briefly raises his power level and performs a powerful uppercut.
Aerial Strike[KH II FM] Reaction Command Sora dodges Marluxia's strike, performs three hits, and knocks Marluxia away.

Enemies

Enemy Attack Description
Shadow Left Scratch (左引っかき
Hidari Hikkaki
?)
Scratches with left hand.
Right Scratch (右引っかき
Migi Hikkaki
?)
Scratches with right hand.
Jump Scratch (跳び引っかき
Tobi Hikkaki
?)
Jumps and scratches.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches with right hand.
2-Stage Scratch (2段引っかき
2-dan Hikkaki
?)
Scratches with right hand, then thrusts with left hand.
Spin Kick (回転蹴り
Kaitengeri
?)
Jumps and performs a downward spinning kick.
Kick Shower (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Glows, then jumps and swings legs.
Large Body Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Swings its arms from side to side, damaging nearby opponents.
Rush (突進
Tosshin
?)
Rushes towards a target and deals damage with its stomach.
Body Attack (ボディアタック
Bodi Atakku
?)
Falls onto its stomach and slides into nearby opponents.
Silver Rock Rocket Attack (ロケットアタック
Roketto Atakku
?)
Swoops from the air and rams opponents.
Emerald Blues Aero (エアロ
Earo
?)
Generates vacuum blades around itself.
High-Speed Aero (ハイスピードエアロ
Hai Supīdo Earo
?)
Surrounds itself in vacuum blades and rams opponents.
Crimson Jazz Kick (蹴り
Keri
?)
Swings its body back and forth on its axis and kicks.
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Its fist glows, then it descends and launches an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Its fist glows, then it turns while descending and attacks downwards.
Kick (キック
Kikku
?)
Kicks with both legs in mid-air.
Rush Kick (突進蹴り
Tosshin Keri
?)
Its foot glows, then it kicks out while lunging.
Trick Ghost Whip Attack (ムチ攻撃
Muchi Kōgeki
?)
Swings its head-string like a whip, striking opponents in range.
Rabid Dog Pounce (飛びかかり
Tobikakari
?)
Pounces and bites twice.
Hook Bat Hook Somersault (フックサマー
Fukku Samā
?)
Somersaults while attacking with its hook.
Bookmaster Book Strike (ブックストライク
Bukku Sutoraiku
?)
Strikes twice with book, knocking opponents back.
Book Strike 2 (ブックストライク2
Bukki Sutoraiku 2
?)
Strikes four times with book, staggering opponents.
Minute Bomb Bullet Headbutt (弾丸頭突き
Dangan Zudzuki
?)
Points its head forward and charges like a bullet.
Hammer Frame Hammer (ハンマー
Hanmā
?)
Strikes with its hammer-like chest.
Spin Rush (回転突進
Kaiten Tosshin
?)
Charges while spinning vertically.
Fortuneteller Crystal Ball (水晶玉
Suishō-dama
?)
Swings crystal ball in a figure-8 trajectory.
Rapid Thruster Beak Rush (クチバシ突進
Kuchibashi Tosshin
?)
Rapidly pecks with beak.
Propeller Rush (プロペラ突進
Puropera Tosshin
?)
Slowly chases the opponent while spinning.
Driller Mole Drill Attack (ドリルアタック
Doriru Atakku
?)
Jumps and lunges like a drill.
Upper Drill (アッパードリル
Appā Doriru
?)
Leaps from underground and lunges like a drill.
Lance Soldier Rush Attack (突進攻撃
Tosshin Kōgeki
?)
After rushing forward, it thrusts its spear into an opponent.
Rampage (大暴れ
Ōabare
?)
After brandishing its spear, it spins sideways at high speed.
Lance Rampage (ヤリ暴走
Yari Bōsō
?)
Its spear flies around recklessly and lunges out repeatedly.
Morning Star Spin Mow Down (回転なぎ払い
Kaiten Nagiharai
?)
Turns from side-to-side while swinging iron maces.
Iron Ball Punch (鉄球パンチ
Tekkyū Panchi
?)
Strikes with iron balls with its left and right hands, in that order.
Spin Thorn Attack (回転トゲアタック
Kaiten Toge Atakku
?)
Chases opponents while spinning at high speeds.
Body Press (ボディプレス
Bodi Puresu
?)
Jumps directly overhead on opponent and drops down.
Fat Bandit Fist of Light (光の拳
Hikari no Ken
?)
Jumps low and swings both light-covered fists downward.
Luna Bandit Continuous Slash (連続斬り
Renzoku Kiri
?)
Swings its swords while walking around.
Aerial Spin Slash (空中回転斬り
Kūchū Kaitengiri
?)
Jumps and swings swords, knocking opponents back.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Rushes and slashes with swords in both hands.
Ring Rush (リングラッシュ
Ringu Rasshu
?)
Handstands and spins sideways, slashing with its swords in a circular motion.
Gargoyle Knight Continuous Slash (連続斬り
Renzoku Kiri
?)
Slashes three times with sword.
Falling Slash (落下斬り
Rakka Kiri
?)
Descends and lunges with sword.
Rising Slash (上昇斬り
Jōshō Kiri
?)
Rises and swings sword upward.
Repeated Slash (反復斬り
Hanpuku Kiri
?)
Charges and slashes; repeats this twice.
Gargoyle Warrior Tomahawk (トマホーク
Tomahōku
?)
Throws light-tinged axe.
Bamboo Split (唐竹割り
Karatekawari
?)
Slashes twice while spinning vertically.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Poses with axe and spins at high speed.
Wight Knight Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Turns arms sideways and cuts through enemies.
2-Stage Scratch (2段引っかき
2-dan Hikkaki
?)
Jumps high, then lands, swinging both claws down and up as it does so.
Spin Pounce (回転飛びかかり
Kaiten Tobikakari
?)
Jumps low, then turns arms sideways, cutting through enemies.
Graveyard Kick Headbutt (蹴り頭突き
Keri Zudzuki
?)
After kicking, the pumpkin emerges from the box and headbutts.
Pumpkin Slash (カボチャ斬り
Kabocha Kiri
?)
The pumpkin emerges from the box and slashes with weapons in both hands.
Rush Ghost (ラッシュゴースト
Rasshu Gōsuto
?)
A gravestone emerges from the box and attacks with ghosts surrounding it.
Toy Soldier Kick Headbutt (蹴り頭突き
Keri Zudzuki
?)
After kicking, the pumpkin emerges from the box and headbutts.
Pumpkin Slash (カボチャ斬り
Kabocha Kiri
?)
The pumpkin emerges from the box and slashes with weapons in both hands.
Aeroplane Drill Rush (きりもみ突進
Kirimomi Tosshin
?)
Tailspins and charges three times.
Turning Body Blow (旋回体当たり
Senkai Taiatari
?)
Rams opponents while spinning at a low altitude.
Hot Rod Bite (かみつき
Kamitsuki
?)
Bites forward with its mouth.
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Punches with its right and left front wheels in succession.
Flip Dash (フリップダッシュ
Furippu Dasshu
?)
Charges three times at extreme speeds.
Assault Rider Slash (斬りつけ
Kiritsuke
?)
Deflects attacks directed at its upper body, then sweeps with spear.
Thrust (突き
Tsuki
?)
Deflects attacks directed at its upper body, then lunges with spear.
Swing Around (振りまわし
Furimawashi
?)
Spins spear in front of itself like a windmill.
Assault (突撃
Totsugeki
?)
Charges while surrounded by a red aura.
Nightwalker Scratch (引っかき
Hikkaki
?)
Scratches with claws in both hands.
Drill Rush (きりもみ突進
Kirimomi Tosshin
?)
Tailspins from the air and charges.
Spin Slash (回転斬り
Kaitengiri
?)
Skims the ground and spins while moving forward.
Bolt Tower Headbutt (頭突き
Zudzuki
?)
Sticks out the face at the bottom of its body.
Magnum Loader Spin (スピン
Supin
?)
Extends both arms and spins sideways while lunging.
Somersault (サマーソルト
Samāsoruto
?)
Kicks upward with tires while somersaulting.
Spike Charge (スパイクチャージ
Supaiku Chāji
?)
Rears back, then charges forward at high speed.
Strafer Lariat (ラリアット
Rariatto
?)
Extends both arms and moves around while spinning sideways.
Devastator Downswing (振り下ろし
Furioroshi
?)
Swings its forelimbs downward from mid-air, one after the other.
Leg Lariat (脚ラリアット
Ashi Rariatto
?)
Charges at a low altitude while spinning its legs.
Round Blow (ラウンドブロー
Raundo Burō
?)
Grips opponents between its forelimbs and punches them twice.
Living Bone Bite (かみつき
Kamitsuki
?)
Bites while jumping around.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Jumps and generates a shock wave on the ground.
Spin Tail (回転尻尾
Kaiten Shippo
?)
Strikes hard with tail while turning violently.
Shake Off (振り落とし
Furiotoshi
?)
Throws Sora off its back and strikes him with its tail.
Shaman Scratch (引っかき
Hikkaki
?)
Scratches with claws in both hands.
Mask Rush (仮面突進
Kamen Tosshin
?)
Rams opponents while masked.
Aerial Knocker 5-fold Hook (5連フック
5-ren Fukku
?)
Unleashes five hooks in succession.
3-fold Jab (3連ジャブ
3-ren Jabbu
?)
Unleashes three jabs in succession.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Enlarges glove and throws a straight punch.
Tornado Step Jump Strike (ジャンプたたき
Janpu Tataki
?)
Strikes with both arms while spinning vertically.
Jump Slap (ジャンプビンタ
Janpu Binta
?)
Strikes with both arms while spinning sideways.
Propeller Charge (プロペラチャージ
Puropera Chāji
?)
Extends both arms and runs around while spinning at high speed.
Crescendo Trumpet Bash (ラッパなぐり
Rappa Naguri
?)
Swings trumpet upward while leaping.
Creeper Plant Seed Scatter (タネ飛ばし
Tane Tobashi
?)
Shoots three seeds.
Root Needle (根っこニードル
Nekko Nīdoru
?)
Roots emerge underneath opponents and strike them.
Vine (ツル
Tsuru
?)
Lashes out to its left and right with vines.
Armored Knight Foot Sweep Slash (足払い斬り
Ashibarai Kiri
?)
Tilts body to the side and swings sword in a sweeping motion.
Spin Rush (回転突進
Kaiten Tosshin
?)
Displays sword and rushes forward while spinning sideways.
Jump Rush (ジャンプ突進
Janpu Tosshin
?)
After jumping, it thrusts its sword and charges.
Surveillance Robot Mow Down (なぎ払い
Nagiharai
?)
Swings the disc under its body.
Neoshadow Shadow Out (シャドウアウト
Shadou Auto
?)
Leaps out of the shadows and spins around.
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Lightly jumps forward and scratches with both claws.
Aerial Rush (空中突進
Kūchū Tosshin
?)
Rises into the air, then charges in a straight line.
Falling Scratch Attack (落下引っかき攻撃
Rakka Hikkaki Kōgeki
?)
Jumps high, then scratches with its claws during its descent.
Dusk Sweep Kick (払い蹴り
Haraigeri
?)
Skims along the ground and sweeps opponents with legs.
Headbutt (頭突き
Zudzuki
?)
Approaches from a low altitude and strikes upward with head.
Aerial Walk Attack (空中歩行攻撃
Kūchū Hokō Kōgeki
?)
Slaps opponents in the face while walking upside-down in the air.
Creeper 3-fold Slash (3連斬りつけ
3-ren Kiritsuke
?)
Turns into a sword and slashes three times.
Spear Fall Attack (ヤリ落下攻撃
Yari Rakka Kōgeki
?)
Turns into a spear and falls directly over an opponent's head.
Dragoon Jump (ジャンプ
Janpu
?)
Readies spear, then falls directly over an opponent's head.
Mow Down (なぎ払い
Nagiharai
?)
Swings spear sideways.
Spinning Vertical Swing (回転縦振り
Kaiten Tate Furi
?)
Spears spear vertically and launches opponents upward.
Assassin Thrust (突き
Tsuki
?)
Lunges out with right tentacle.
Continuous Reaping (連続刈り取り
Renzoku Karitori
?)
Its tentacles emerge from underground and sweep at opponents' feet six times.
Mow Down (なぎ払い
Nagiharai
?)
Emerges from the ground and sweeps tentacles wide.
Plunge (跳びこみ
Tobikomi
?)
Leaps forward out of the ground, then submerges again.
Self-Destruct (自爆
Jibaku
?)
Runs up to an opponent and self-destructs, after which it vanishes.
Samurai Vertical Slash (縦斬り
Tate Kiri
?)
Swings sword in right hand vertically.
Horizontal Slash (横斬り
Yoko Kiri
?)
Swings sword in right hand wide.
4-fold Slash (4連斬り
4-ren Kiri
?)
Thrusts with swords in both hands in succession, then swings them upward.
10-fold Slash (10連斬り
10-ren Kiri
?)
After slashing continuously, it swings its sword while dashing.
Iainuki (居合い抜き
Iainuki
?)
Draws its sword and attacks an opponent without warning as it passes by.
Sniper Arrow of Light (光の矢
Hikari no Ya
?)
Stands still, then fires a homing light arrow.
Teleport Strike (瞬間移動なぐり
Shunkan'idō Naguri
?)
Teleports near an opponent and strikes with crossbow.
Giant Arrow of Light (巨大光の矢
Kyodai Hikari no Ya
?)
Stands still, then fires a giant light arrow that splits into five.
Dancer Swoop Kick (急降下蹴り
Kyūkōka Keri
?)
Floats in the air for a while, then kicks while swooping.
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
Quickly jumps and delivers a roundhouse kick.
Spinning Low Kick (回転下段蹴り
Kaiten Gedan Keri
?)
Assumes a breakdance-like pose and kicks.
Kick Up Attack (蹴り上げ攻撃
Keriage Kōgeki
?)
Kicks upward, sending caught opponents higher.
Swinging Throw (振りまわし投げ
Furimawashi Nage
?)
Grabs Sora, swings him around, then throws him.
Berserker Hammer Draw (ハンマー引き寄せ
Hanmā Hikiyose
?)
Pulls hammer toward itself.
Spin Kick (回転蹴り
Kaitengeri
?)
Supports itself with hammer and delivers a spinning kick.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps and descends directly overhead an opponent.
Gigantic Hammer Wild Dance (巨大化ハンマー乱舞
Kyodai-ka Hanmā Ranbu
?)
Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.
Back-and-Forth Rush (往復突進
Ōfuku Tosshin
?)
Jumps back-and-forth, ramming opponents in its way.
Gambler Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Handstands, then rams opponents while spinning.
Card (カード
Kādo
?)
Fires many small cards that slice through opponents.
Dice (ダイス
Daisu
?)
Throws a giant die.
Sorcerer Shield (シールド
Shīrudo
?)
Arranges cubes into a wall.
Shot (ショット
Shotto
?)
Cubes surround an opponent and strike.
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Lines up cubes like a cylinder and swings them around.
Honey Bee Rush (突進
Tosshin
?)
Rushes straight towards the opponent.
Seifer Vertical Swing (縦振り
Tate Furi
?)
Swings weapon directly downward.
Mow Down (なぎ払い
Nagiharai
?)
Swings weapon wide while spinning.
Heroic Thrust (浪漫突き
Roman Tsuki
?)
Rushes forward from the air with weapon pointed outward.
Hayner Downswing (振り下ろし
Furioroshi
?)
Swings weapon down.
Upswing (振り上げ
Furiage
?)
Jumps and swings weapon up.
Thrust (突き
Tsuki
?)
Sticks weapon out while rushing.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Swings weapon wide to the side.
Setzer Shake Off (振り払い
Furiharai
?)
Steps forward and swings.
Flying Thrust (飛翔突き
Hishō Tsuki
?)
Rushes in the air while spinning.
Multi-Stage Thrust (多段突き
Tadan Tsuki
?)
Thrusts forward four times in a row while advancing forward.
Counter Attack (カウンター攻撃
Kauntā Kōgeki
?)
Blocks and strikes back when hit by an enemy's attack.
Undead Pirate A Triple Hit (3連撃
3-rengeki
?)
Swings axes three times in a dancing motion.
Approaching Slash (接近斬り
Sekkin Kiri
?)
Runs up to an opponent and swings axes wide.
All-Out Blow (渾身の一撃
Konchin no Ichigeki
?)
Swings the axe overhead in a wide arc.
Undead Pirate B Knife (ナイフ
Naifu
?)
Slashes twice with knife.
Bomb (爆弾
Bakudan
?)
Throws a bomb.
Undead Pirate C Swing (スイング
Suingu
?)
Strikes with weapon.
Gunshot (射撃
Shageki
?)
Fires a bullet from weapon.
Triple Shot (3連射
3-rensha
?)
Raises weapon, then fires three consecutive shots.
Twilight Thorn Continuous Punch (連続パンチ
Renzoku Panchi
?)
Punches a restrained opponent three times.
Slam (たたきつけ
Tatakitsuke
?)
Throws opponent upward and slams them into the floor.
Photosphere (光球
Kōkyū
?)
Overturns the Station and throws a giant sphere of light.
One Hand Mow Down (片手なぎ払い
Katate Nagiharai
?)
Sweeps with left arm while cartwheeling.
Both Hands Shake Off (両手振り払い
Ryōte Furiharai
?)
Sweeps with both arms while belly-crawling forward.
Axel Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Swings, then throws chakram.
Fake Vivi Downswing (振り下ろし
Furioroshi
?)
Leaps forward and swings weapon downward.
Vertical Spin Attack (縦回転攻撃
Tate Kaiten Kōgeki
?)
Swings weapon three times while bouncing forward.
Super Spin Attack (超・回転攻撃
Chō Kaiten Kōgeki
?)
Rotates sideways and thrusts forward.
Shadow Roxas Vertical Swing (縦振り
Tate Furi
?)
Swings weapon downward.
Horizontal Swing (横振り
Yoko Furi
?)
Swings weapon sideways.
Thrust (突き
Tsuki
?)
Thrusts with weapon while stepping forward.
Spinning Horizontal Swing (回転横振り
Kaiten Yoko Furi
?)
Spins sideways and swings the weapon.
Shan-Yu Vertical Slash (縦斬り
Tate Furi
?)
Quickly swings sword downward.
Continuous Slash (連続斬り
Renzoku Kiri
?)
Slashes with sword five times while moving forward.
Mow Down (なぎ払い
Nagiharai
?)
Swings sword and turns his body to the right.
Rising Dragon Slash (昇竜斬
Shōryū Ki
?)
Releases shock waves around himself, then jumps while spinning sideways.
Rush (突進
Tosshin
?)
Jumps slightly, then charges straight forward at high speed.
Hayabusa Beak (クチバシ
Kuchibashi
?)
Descends and pecks with beak.
Swoop Attack (急降下攻撃
Kyūkōka Kōgeki
?)
Swoops down, then quickly rises.
Lift Up (持ち上げ
Mochiage
?)
Flies low, grabs the opponent, and lifts up.
Beast Claw Swing (ツメ振り
Tsume Furi
?)
Swipes downward with right hand.
2-Stage Claw Swing (2段ツメ振り
2-dan Tsume Furi
?)
Swipes with both hands as if trying to grab something.
Falling Claw Swing (下降ツメ振り
Kakō Tsume Furi
?)
Leaps and swings right hand downward.
Thresholder Punch (パンチ
Panchi
?)
Brings fists together and strikes three times.
Shake Off (振り払い
Furiharai
?)
Extends both arms and swings them across three times.
Smash (たたきつぶし
Tatakitsubushi
?)
Extends both arms and and strikes the floor three times.
Shadow Stalker Swallow (飲みこみ
Nomikomi
?)
Swallows Sora after shedding light on the floor.
Scratch (引っかき
Hikkaki
?)
Pillars move as if scratching.
Dark Thorn Claw Attack (ツメ攻撃
Tsume Kōgeki
?)
Attacks with claws while spinning sideways or like a drill.
Swing (振りまわし
Furimawashi
?)
Swings left hand, grabs Sora, spins around and throws him.
Chandelier Attack (シャンデリア攻撃
Shanderia Kōgeki
?)
[16]
Drops the chandelier and swings it around.
Cerberus Continuous Bite (連続かみつき
Renzoku Kamitsuki
?)
Cerberus repeatedly bites with his three heads.
Jump Trample (ジャンプ踏みつけ
Janpu Fumitsuke
?)
[17]
Cerberus jumps and creates a shock wave when landing.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Cerberus quickly turns to the left or right.
Trap (はさみこみ
Hasamikomi
?)
Cerberus traps Sora between his three heads. If it hits, the center and right head will bite.
Dark Breath (ダークブレス
Dāku Buresu
?)
[18]
Cerberus shoots fireballs while biting.
Hydra Bite (かみつき
Kamitsuki
?)
Bites while swinging its heads wildly left and right. Used in the second phase.
Simultaneous Bite (一斉かみつき
Issei Kamitsuki
?)
All seven heads bite near-simultaneously. Used in the third phase.
Continuous Bite (連続かみつき
Renzoku Kamitsuki
?)
Bites repeatedly, then swings heads downward. Used in the third phase.
Tail Attack (シッポ攻撃
Shippo Kōgeki
?)
Sweeps wide with tails. Used in the first and third phases.
Pete? Assault (突撃
Totsugeki
?)
Attempts to punch, but only hurts his fist.
Run Around (走りまわり
Hashiri Mawari
?)
Runs around while yelling and trips when done.
Pete Violent Attack (暴れ攻撃
Abare Kōgeki
?)
[19]
Punches repeatedly and then hits the ground to create a shockwave.
Huge Rock (巨大岩石
Kyodai Ganseki
?)
Brings down a huge rock on Sora's head.
Object Throw (モノ投げ
Mono Nage
?)
Throws cardboard, metal drums, and tubs.
Command (Flame) (号令(炎)
Gōrei (Honō)
?)
Fireballs bounce after Sora.
Command (Black Hole) (号令(ブラックホール)
Gōrei (Burakku Hōru
?)
Black hole sucks in and damages party.
Captain Barbossa Rush Slash (突進斬り
Tosshin Kiri
?)
Slashes twice while charging forward quickly.
Pursuing Slash (追い打ち斬り
Oiuchi Kiri
?)
Staggers the opponent with an elbow blow, then follows with two cuts.
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Slashes three times, stabs four times, then slashes twice more.
Prison Keeper Swallow (飲みこみ
Nomikomi
?)
After swinging its metal cage, it swallows either Lock, Shock, Barrel, or all three at once.
Swing (振りまわし
Furimawashi
?)
Swings purple-glowing cage around.
Bite (かみつき
Kamitsuki
?)
Opens its mouth with both hands and bites.
Continuous Bite (連続かみつき
Renzoku Kamitsuki
?)
Pulls its ear and bites three times in succession.
Oogie Boogie Punch Gimmick (パンチギミック
Panchi Gimikku
?)
Drops down a giant fist four times.
Shenzi, Banzai, and Ed Scratch (引っかき
Hikkaki
?)
Stands firm and swings claws downward.
Assault (突撃
Totsugeki
?)
Charges enemies at high speed and sends them flying.
Scar Continuous Attack (連続攻撃
Rezoku Kōgeki
?)
Stands his ground, spins, and attacks with claws.
Grapple (組みつき
Kumitsuki
?)
Grapples Sora and repeatedly claws at him.
Mow Down (なぎ払い
Nagiharai
?)
Scratches while spinning sideways.
Hostile Program Shock (ショック
Shokku
?)
Retreats while knocking enemies back with a shockwave of light.
Boost (ブースト
Būsuto
?)
Flies alongside the wall at high speed.
Laser (レーザー
Rēzā
?)
Fires lasers that follow a fixed trajectory.
Demyx Water Column Wall (水柱の壁
Suichū no Kabe
?)
[20]
Creates a water wall and swings sitar at close targets.
Water Whirl (水柱乱舞
Suichū Ranbu
?, lit. "Water Column Wild Dance")
[20]
Creates water pillars while swinging sitar.
Water Ball Rapid-fire (水球連射
Suikyū Rensha
?)
[20]
Lobs exploding water balls overhead.
Live Performance (ライブ
Raibu
?)
Runs up to Sora, tempts him into performing, then suddenly attacks.
Mysterious Man Continuous Slash (連続斬り
Renzoku Kiri
?)
Slashes three times in succession.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Slashes while nimbly stepping close to Sora.
Helm Split (兜割り
Kabuto-wari
?)
[20]
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
[20]
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.
Storm Rider Low Altitude Rush (低空突進
Teikū Tosshin
?)
Charges opponents at a low altitude.
Xaldin Thrust (突き
Tsuki
?)
Quickly thrusts spears forward.
Mow Down (なぎ払い
Nagiharai
?)
Swings spears 1-7 times.
Jump (ジャンプ
Janpu
?)
[20]
Disappears into the air and descends from above five times, then thrusts his spears into the ground as he reappears.
Spear Wild Dance (ヤリ乱舞
Yari Ranbu
?)
Unleashes successive frenzied attacks.
Grim Reaper Mow Down (なぎ払い
Nagiharai
?)
Swings weapon sideways.
Warp (ワープ
Wāpu
?)
Uses a spin attack and warps elsewhere.
Evil Spirit Scatter (悪霊飛ばし
Akuryō Tobashi
?)
Swings weapon and releases a spirit.
Gold Coin Absorb (金貨吸い取る
Kinka Suitoru
?)
Absorbs coins from the chest while spirits circle around.
Tornado (トルネド
Torunedo
?)
Generates a whirlwind that sucks up fallen coins.
Counterattack Evil Spirit Scatter (反撃悪霊飛ばし
Hangeki Akuryō Tobashi
?)
Counters Hinder by shooting a spirit as ammunition.
Jafar's Shadow Thunder (サンダー
Sandā
?)
Summons three lightning bolts.
Jafar (Genie) Swing (振りまわし
Furimawashi
?)
Swings both arms around while spinning sideways.
Rubble Attack (ガレキ攻撃
Gareki Kōgeki
?)
Towertop debris flies around at high speed.
Rubble Rush (ガレキラッシュ
Gareki Rasshu
?)
Lots of debris emerges and flies around.
Paralysis (金縛り
Kanashibari
?)
Emits light from his eyes and temporarily paralyses Sora.
Aura Generation (オーラ発生
Ōra Hassei
?)
Envelops both hands in an aura and swings forward.
Lock Straight Throw (直線投げ
Chokusen Nage
?)
Throws a toy straight forward at high speed.
Sliding (スライディング
Suraidingu
?)
Spins and slides around.
Shock Curved Throw (山なり投げ
Yamanari Nage
?)
Throws a toy up high.
Spin Attack (スピンアタック
Supin Atakku
?)
Moves around while spinning.
Barrel Parabolic Throw (放物線投げ
Hōbutsusen Nage
?)
Throws a toy somewhat high.
Spinning Tackle (回転タックル
Kaiten Takkuru
?)
Rolls around while curled into a ball.
The Experiment Claw Attack (ツメ攻撃
Tsume Kōgeki
?)
Stabs with right claw.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Charges forward and thrusts with right claw.
Absorption (吸引
Kyūin
?)
Draws the opponent in and attacks with a bite.
Continuous Punch (連続パンチ
Rezoku Panchi
?)
Punches with each arm.
Spinning Body Blow (回転体当たり
Kaiten Taiatari
?)
Rams opponents while spinning sideways.
Sark Disc Throw (ディスク投げ
Disuku Nage
?)
Aims and throws a disc at Sora. The disc's trajectory depends on how it was thrown; either straight, curved arc, or curved and ricocheting off a wall.
Sark (Giant) Disc Throw (ディスク投げ
Disuku Nage
?)
Aims and throws a disc at Sora.
Giant Disc Throw (巨大ディスク投げ
Kyodai Disuku Nage
?)
Hurls a huge disc forward along the passageway.
Leon Renzokuken (連続剣
Renzokuken
?, lit. "Continuous Sword")
Swings sword twice while running up, then jumps and swings sword down.
Mow Down (なぎ払い
Nagiharai
?)
Slash sideways twice with sword, then slash away with sword.
Fighting Spirit Renzokuken (闘気連続剣
Tōki Renzokuken
?, lit. "Fighting Spirit Continuous Sword")
Performs Renzokuken when his sword is filled with fighting spirit.
Fighting Spirit Mow Down (闘気なぎ払い
Tōki Nagiharai
?)
Performs Mow Down when his sword is filled with fighting spirit.
Yuffie Greased Lightning (疾風迅雷
Shippū Jinrai
?, lit. "Gale Thunderclap")
Slashes twice with shuriken in hand.
All Creation (森羅万象
Shinra Banshō
?, lit. "All Things in Nature")
Floats low in the sky and attacks the surroundings with a giant shuriken.
Tifa Palm Strike (掌打
Shōtai
?)
Delivers a left and right palm strike.
Beat Rush (掌打ラッシュ
Shōtai Rasshu
?, lit. "Palm Strike Rush")
Delivers four palm strikes, followed by an elbow strike and a backhand blow.
Seventh Heaven (セブンスヘブン
Sebensu Hebun
?)
Jumps forward, while performing a 2-stage overhead spinning kick. Deals a maximum of 1 hit.
Waterkick (水面蹴り
Suimen-geri
?, lit. "Surface Kick")
Performs a sweep and back kick, followed by a series of roundhouse kicks while moving in a circle.
Final Heaven (ファイナルヘヴン
Fainaru Hevun
?)
[21]
Approaches with a roundhouse kick, releases fighting spirit from right hand, and ends with a somersault. Deals a maximum of 5 hits.
Cloud Cross Slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud swings his sword vertically and horizontally, then performs a big swipe.
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Cloud rushes while thrusting his sword.
Omnislash (超究武神覇斬
Chōkyū Bushinhazan
?, lit. "Super-ultimate Warrior God's Mastery Slash")
[22]
Cloud emits a fighting spirit and swings his sword above his head. He then flies around at high speed for 2.5 seconds, slashing 3 times, and repeating that for a total of 2~3 times. Finally, he falls while thrusting his sword down.
Hercules Punch (パンチ
Panchi
?)
Swings his arm around, and punches while stepping forward.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Gathers fighting spirit in his fist, and punches while stepping forward.
Headbutt Rush (頭突き突進
Zudzuki Tosshin
?)
Runs around head-first.
Sephiroth Continuous Slash (連続斬り
Renzoku Kiri
?)
Warps close to Sora, then slashes seven times.
Aerial Continuous Slash (空中連続斬り
Kūchū Renzoku Kiri
?)
Warps close to Sora, knocks him into the air with an upward slash, then slashes him four more times in the air.
Moving Slash (移動斬り
Idō Kiri
?)
Moves at high speed while tracing a semicircle with his slash.
Flash (一閃
Issen
?)
Unleashes a charging slash which inflicts thirteen additional hits if it connects.
Luxord Card Slash (カードスラッシュ
Kādo Surasshu
?)
Sweeps and lunges with numerous cards.
Flash (フラッシュ
Furasshu
?)
Emits light; the seven additional hits deal damage.
Card Attack (カード攻撃
Kādo Kōgeki
?)
Attacks by swinging a giant card sideways.
Bomb Card (爆弾カード
Bakudan Kādo
?)
Card with a red mark explodes.
Dancing Deck (カード乱舞
Kādo Ranbu
?, lit. "Card Wild Dance")
Swings and throws cards.
Saïx Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Strikes three times with weapon.
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
Charges at high speed and sweeps with weapon.
Berserk (バーサク
Bāsaku
?)
Floats in the air, sheds light, and enters his berserk mode.
Berserk Vertical Swing (バーサク縦振り
Bāsaku Tate Furi
?)
[20]
Swings weapon twice, then throws it downward.
Berserk Mow Down (バーサクなぎ払い
Bāsaku Nagiharai
?)
[20]
Moves forward and attacks with sweeps and shock waves, then throws weapon at the end.
Berserk Weapon Throw (バーサク武器投げ
Bāsaku Buki Nage
?)
[20]
Attacks with sweeps, then jumps and throws weapon, generating an explosion.
Insanity (狂気
Kyōki
?)
[20]
Unleashes explosions and shock waves, then goes on a violent rampage.
Xemnas (First battle) Spark Wall (スパークウォール
Supāku Wōru
?)
[KH II]
Raises a wall that deflects frontal attacks.
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Slashes to his right, kicks, then slashes to his left.
Dual Blade (二刀流攻撃
Nitōryū Kōgeki
?, lit. "Dual Wield Attack")
Dual-wields and attacks with dance-like slashes and kicks.
Building Fall Attack (ビル落下攻撃
Biru Rakka Kōgeki
?)
Attacks five times with slashes and kicks, then deals extra damage to a falling Sora.
Building Building Thrust Up Attack (ビル突き上げ攻撃 Biru Tsukiage Kōgeki?) A building bursts up from the road surface.
Building Fall Attack (ビル落下攻撃
Biru Rakka Kōgeki
?)
A floating building drops down.
Energy Core Thrust (突き
Tsuki
?)
The dragon strikes with its giant claws.
Xemnas (Armored) Mow Down (なぎ払い
Nagiharai
?)
Sweeps with sword in right hand.
Spear Attack (ヤリ攻撃
Yari Kōgeki
?)
Several spears rain down in succession, spin around, then drop down all at once. Used in first battle.
Chakram Attack (チャクラム攻撃
Chakuramu Kōgeki
?)
Fiery chakram circles and attacks target. Used in first battle.
Card Attack (カード攻撃
Kādo Kōgeki
?)
Card spins sideways and cuts through opponents. Used in first battle.
Building Attack (ビル攻撃
Biru Kōgeki
?)
Throws buildings.
Xemnas (Final Battle) Blade Attack (ブレード攻撃
Burēdo Kōgeki
?)
Slashes with blades; slashing patterns may vary.
Kick (キック
Kikku
?)
Attacks with roundhouse kicks, foot sweeps and somersault kicks.
Weapon Drop Attack (武器落とし攻撃
Buki Otoshi Kōgeki
?)
Knocks Sora's Keyblade out of his hands, then slashes at Sora and Riku.
Spring Metal[KH II FM] Aero (エアロ
Earo
?)
Generates vacuum blades around itself.
High-Speed Aero (ハイスピードエアロ
Hai Supīdo Earo
?)
Surrounds itself in vacuum blades and rams opponents.
Aerial Viking[KH II FM] Uppercut (アッパーカット
Appākatto
?)
Its fist glows, then it descends and launches an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Its fist glows, then it turns while descending and attacks downwards.
Kick (キック
Kikku
?)
Kicks with both legs in mid-air.
Rush Kick (突進蹴り
Tosshin Keri
?)
Its foot glows, then it kicks out while lunging.
Magic Phantom[KH II FM] Whip Attack (ムチ攻撃
Muchi Kōgeki
?)
Swings its head-string like a whip, striking opponents in range.
Beffudler[KH II FM] Spin Attack (スピンアタック
Supin Atakku
?)
Spins around while rushing.
Hook Somersault (フックサマー
Fukku Samā
?)
Somersaults while attacking with its hook.
Runemaster[KH II FM] Book Strike (ブックストライク
Bukku Sutoraiku
?)
Strikes twice with book, knocking opponents back.
Book Strike 2 (ブックストライク2
Bukki Sutoraiku 2
?)
Strikes four times with book, staggering opponents.
Iron Hammer[KH II FM] Hammer (ハンマー
Hanmā
?)
Strikes with its hammer-like chest.
Spin Rush (回転突進
Kaiten Tosshin
?)
Charges while spinning vertically.
Mad Ride[KH II FM] Bite (かみつき
Kamitsuki
?)
Bites forward with its mouth.
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Punches with its right and left front wheels in succession.
Flip Dash (フリップダッシュ
Furippu Dasshu
?)
Charges three times at extreme speeds.
Reckless[KH II FM] Downswing (振り下ろし
Furioroshi
?)
Swings its forelimbs downward from mid-air, one after the other.
Leg Lariat (脚ラリアット
Ashi Rariatto
?)
Charges at a low altitude while spinning its legs.
Lance Warrior[KH II FM] Rush Attack (突進攻撃
Tosshin Kōgeki
?)
After rushing forward, it thrusts its spear into an opponent.
Rampage (大暴れ
Ōabare
?)
After brandishing its spear, it spins sideways at high speed.
Lance Rampage (ヤリ暴走
Yari Bōsō
?)
Its spear flies around recklessly and lunges out repeatedly.
Necromancer[KH II FM] Scratch (引っかき
Hikkaki
?)
Scratches with claws in both hands.
Mask Rush (仮面突進
Kamen Tosshin
?)
Rams opponents while masked.
Aerial Champ 5-fold Hook (5連フック
5-ren Fukku
?)
Unleashes five hooks in succession.
3-fold Jab (3連ジャブ
3-ren Jabbu
?)
Unleashes three jabs in succession.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Enlarges glove and throws a straight punch.
Zexion[KH II FM] Book Meteor (ブックメテオ
Bukku Meteo
?)
Make books glow blue and spin or fly.
Larxene[KH II FM] 2 Body Rush Slash (2体突進斬り
2-tai Tosshin Kiri
?)
[4]
Larxene releases electricity, vanishes, and performs a rush together with a clone.
Thundercrack (雷轟
Raigō
?)
[4]
While dimming the light, Larxene moves to the center of the arena and releases electricity, before summoning lightning from her hands and slowly spinning around. Then she disappears, and 5 clones rush in from various directions.
Knife Attack (ナイフ攻撃
Naifu Kōgeki
?)
[23]
One clone disappears, and two attack in close succession. They either strike 1-3 times, jump and strike down while summoning lightning, or rush in and strike in an X-shape.
Empty Shell Slash (空蝉斬り
Utsusemi Kiri
?)
Dives down to strike Sora 3 times.
'5 Body Rush Slash (5体突進斬り
5-tai Tosshin Kiri
?)
Larxene and her clone vanish, and reappear in a group of 5. They either rush in from various directions, or form a line, pause for a moment, and rush.
Raging Winds (疾風迅雷
Shippū Jinrai
?, lit. "Lightning Speed")
[24]
While dimming the light, Larxene and her clone vanish. Then a group of five slashes at Sora in succession, then surround him before rushing in, and Larxene finishes with a dive from above followed by lighting.
Lexaeus[KH II FM] Mow Down (なぎ払い
Nagiharai
?)
[20]
Lexaeus swings his axe sword sideways. When his power level is at least 30000, rocks will thrust up.
Spin Slash (回転斬り
Kaitengiri
?)
[20]
Lexaeus spins sideways and swings his axe sword down. When his power level is at least 30000, a rock will thrust up beneath Sora.
Helmet Split (かぶと割り
Kabuto-wari
?)
[20]
Lexaeus jumps and swings down his axe sword. When his power level is at least 30000, rocks will thrust up at his sides.
Earthen Fury (アースフューリー
Āsu Fyūrī
?, lit. "Earth Fury")
[20]
Lexaeus moves far away in the air, then rushes in at high speed, covered in white light. When landing, rocks thrust up around him, then thrust up around the arena.
Clone Sora[KH II FM] Scratch (引っかき
Hikkaki
?)
The Clone Sora scratches twice, then rolls forward and leaps.
Kick Up (蹴り上げ
Keriage
?)
The Clone Sora scratches twice, then kicks up.
Ground Dance Kick (地上ダンス蹴り
Chijō Dansu Keri
?)
The Clone Sora does a handstand and swings its legs, than attacks 3 more times.
Ground Giant Swing (地上大車輪
Chijō Daisharin
?)
[25]
The Clone Sora kicks up, then spins around in a circle while scratching.
Ground Wild Dance (地上乱舞
Chijō Ranbu
?)
[26]
The Clone Sora attacks in all directions at high speed, then dives down.
Aerial Dance Kick (空中ダンス蹴り
Kūchū Dansu Keri
?)
The Clone Sora performs an uppercut, kicks twice, and then leaps forward.
Aerial Giant Swing (空中大車輪
Kūchū Daisharin
?)
The Clone Sora performs a leaping kick, then spins around in a circle at high speed, and follows up with 2 more attacks.
Aerial Wild Dance (空中乱舞
Kūchū Ranbu
?)
[26]
The Clone Sora attacks rapidly while floating, then dives down.
Marluxia[KH II FM] Continuous Slash (連続斬り
Renzoku Kiri
?)
Marluxia performs a series of strikes with his scythe.
Tornado Slash (竜巻斬り
Tatsumaki Kiri
?)
Marluxia spins his scythe over his head, drawing opponents in, and slashing continuously.
Warp Slash (ワープ斬り
Wāpu Kiri
?)
Marluxia teleports to the opponent and slashes.
Phantom Saber (ファントムセイバー
Fantomu Seibā
?)
Marluxia moves forward while slashing.
Ambush Slash (奇襲斬り
Kishū Kiri
?)
Marluxia emerges from the ground and slashes, before sinking back in the floor.
Bloom Shark (ブルームシャーク
Burūmu Shāku
?)
Marluxia sinks in the floor and spins his scythe vertically.
Super Bloom Shark (超ブルームシャーク
Chō Burūmu Shāku
?)
While dimming the light, Marluxia sinks in the floor and spins his scythe vertically for a long time.
Roxas[KH II FM] Continuous Swing (連続振り
Renzoku Kiri
?)
[20]
Attacks with a combo, jumps back, then charges straight ahead, leaving a shock wave in his wake.
Whirlwind Swing (旋風振り
Senpū Kiri
?)
Assumes a stance and unleashes a whirlwind around himself.
Aerial Spin Swing (空中回転振り
Kūchū Kaiten Furi
?)
Falls forward while spinning vertically.
Keyblade Throw (キーブレード投げ
Kīburēdo Nage
?)
[20]
Quickly approaches Sora, throws weapons, then retreats; after repeating this sequence five times, he quickly approaches again, swings weapons around, then unleashes dark power from his body. Only used after Keyblade Release has been used.
Counter Attack (カウンター攻撃
Kauntā Kōgeki
?)
Quickly charges straight ahead and sweeps with weapons. This attack is only used if Roxas is staggered after a Continuous Swing and Sora fails to hit him when he is vulnerable.
Duel Attack (デュエル攻撃
Dyueru Kōgeki
?)
Roxas attacks Sora as both characters pass by each other.
Recapture Attack (奪還時攻撃
Dakkan-ji Kōgeki
?)
[20]
Surrounds the area in beam pillars and attacks with reclaimed weapons.
Lingering Will[KH II FM] Drill Attack (ドリル攻撃
Doriru Kōgeki
?)
The Lingering Will performs a three-hit combo, the finisher consisting of the Lingering Will Formchanging its Keyblade into a drill, and thrusting forward.
Cannon Gun (キャノン砲
Kyanon-hō
?)
The Lingering Will Formchanges its Keyblade into a cannon, and fires one giant sphere of energy that follows Sora around the battlefield, causing a powerful explosion when hitting Sora.
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
The Lingering Will leaps in the air, and performs three dashing attacks.
Wave Rider (ウェイブライダー
Weibu Raidā
?)
The Lingering Will Formchanges its Keyblade into a Keyblade Glider and dash across the field. At low health, it can create a gravitational field resembling the Magnega spell that draws Sora in, or shoot icicles.[27]
Whip Attack (ムチ攻撃
Muchi Kōgeki
?)
The Lingering Will Formchanges its Keyblade into a whip, and swings it around itself.
Command Seal Attack (コマンド封印攻撃
Komando Fuīn Kōgeki
?)
The Lingering Will casts one of two seals; an orange seal, which disables Sora's attacks, or a blue seal, which disables Sora's Magic and Items.
Command Change Attack (コマンド変化攻撃
Komando Henka Kōgeki
?)
The Lingering Will Formchanges its Keyblade into a bow, and fires three light arrows. When hit by an arrow, Sora's commands change to Release and Fall. Pressing Fall damages Sora, while pressing Release restores his commands. During Command Change, Sora takes 1 damage every 0.67 seconds. At low health, it shoots more arrows, and can create a gravitational field.
Bit (ビット
Bitto
?)
The Lingering Will summons several Bits, which shoot light projectiles at Sora.
Super Wild Dance (超乱舞
Chō Ranbu
?)
The Lingering Will enters a berserk state, and uses several powerful combos in a row.

Weakness and Resistance

Party members

Physical Resistance is a hidden stat that can be increased by a select few pieces of equipment.

Equipment Physical Resistance Description
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Demyx's Replica Data[KH II FM] x0.50
Luxord's Replica Data[KH II FM] x0.30
Weakness
Enemy Weakness
Yuffie x1.50

Kingdom Hearts Birth by Sleep

Attacks and abilities

Party members

Attack Type Description
Terra: Ground Combo
Terra: Aerial Combo
Attack
Ventus: Ground Combo
Ventus: Aerial Combo
Ventus: Anti-Air Combo
Attack
Aqua: Ground Combo
Aqua: Aerial Combo
Aqua: Anti-Air Combo
Attack
Mickey: Ground Combo
Mickey: Vertical Spin Swing
Mickey: Holy Ball
Attack
Hercules: Right Punch
Hercules: Left Punch
Hercules: Tackle
Attack
Zack: Jump Downswing
Zack: Continuous Sword (Ground Combo)
Zack: Blade Beam (Shock Wave Scatter)
Attack
Prince Phillip: Ground Combo
Prince Phillip: Jump Downswing
Attack
Experiment 626: Scatter Shot
Experiment 626: Two Simultaneous Shot
Attack
Attack Base Command
Finish (Terra) Finish Command Smite foes with a powerful jumping attack.
Finish (Ventus) Finish Command Punish foes with a flurry of quick attacks.
Finish (Aqua) Finish Command Launch orbs of magic upward and knock surrounding enemies into the air.
Rising Rock 1 Finish Command Bring enemies down with a spin attack and jumping attack.
Air Flair 1 Finish Command Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes.
Magic Pulse 1 Finish Command Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Gold Rush Finish Command Perform a leaping strike that sometimes causes enemies to drop munny.
Rising Rock 2 Finish Command Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air.
Air Flair 2 Finish Command Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes.
Magic Pulse 2 Finish Command Launch orbs of magic upward, confusing or freezing some foes.
Twisted Hours Finish Command Press X at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes.
Surprise! 1 Finish Command Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes.
Dark Star 1 Finish Command Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes.
Air Flair 3 Finish Command Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes.
Magic Pulse 3 Finish Command Launch orbs of magic upward which confuse, freeze, or bind some foes.
Heal Strike Finish Command Press X at the right times for a series of charging and spin attacks. The spin attacks restore your HP.
Random End Finish Command Press X at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks.
Surprise! 2 Finish Command Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes.
Dark Star 2 Finish Command Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes.
Air Flair 4 Finish Command Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies.
Magic Pulse 4 Finish Command Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Explosion Finish Command Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast.
Demolition Finish Command Rain meteors down on enemies and trigger explosions. Use Analog Stick to move the marker along the ground and direct the meteor strikes.
Stratosphere Finish Command Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm.
Teleport Spike Finish Command Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb.
Quick Blitz Attack Command Perform a jumping attack.
Blitz Attack Command Perform a jumping attack that poisons some foes.
Meteor Crash Attack Command Leap high into the air and bring your Keyblade down on the enemy, along with a slew of meteors.
Magic Hour Attack Command Press the Triangle button at the right times to dive repeatedly and create columns of light that send enemies flying.
Sliding Dash Attack Command Punish faraway enemies with a charging attack.
Sonic Blade Attack Command Press the Triangle at the right times to perform a series of charging attacks that will reach faraway enemies.
Zantetsuken Attack Command Assail enemies with a single, blindingly fast Keyblade strike that has a chance of destroying them on the spot.
Strike Raid Attack Command Throw the Keyblade at the enemy. Stuns some foes.
Treasure Raid Attack Command Throw the Keyblade at the enemy. Causes some foes to drop prize boxes.
Spark Raid Attack Command Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions.
Wind Raid Attack Command Throw the Keyblade at the enemy, letting the wind guide it toward your target for multiple hits.
Barrier Surge Attack Command Cloak yourself in a barrier and rush the enemy.
Aerial Slam Attack Command Press the Triangle button at the right time to knock enemies into the air and then smack them back down.
Ars Solum Attack Command Assail enemies with a ferocious string of blows. Press Triangle at the end to tack on a few extra hits for good measure.
Ars Arcanum Attack Command Assail enemies with a ferocious string of blows. Press the Triangle button at the end to tack on a few extra hits for good measure.
Time Splicer Attack Command Inflict Stop on enemies, then press the Triangle button at the right times to perform a combo while teleporting.
Poison Edge Attack Command Perform a jumping attack that poisons some foes.
Wishing Edge Attack Command Strike an enemy three times with a single jumping attack.
Stun Edge Attack Command Perform a jumping attack that stuns some foes.
Slot Edge Attack Command Press the Triangle button at the right times to perform three jumping attacks and cause symbols to appear; get three of the same to win prizes.
Confusion Strike Attack Command Perform a spinning attack that confuses some foes.
Binding Strike Attack Command Perform a spinning attack that binds some foes.
Brutal Blast Attack Command Knock enemies into the air, then smack them into next year with a powerful spinning attack.
Tornado Strike Attack Command Press the Triangle button at the right times to knock nearby enemies into the air with a series of whirlwinds.
Magnet Spiral Attack Command Use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack.
Windcutter Attack Command Create a whirlwind with a spin attack and send surrounding enemies flying.
Limit Storm Attack Command Perform a spinning attack that deals additional damage if you are low on HP.
Salvation Attack Command Perform a powerful spinning attack and hit enemies with lots of columns of light at once. You will also recover HP.
Collision Magnet Attack Command Use magnetic force to pull a single enemy toward you, then send it crashing into other foes.
Geo Impact Attack Command A leaping strike which causes giant boulders to burst from the earth and deal additional damage.
Sacrifice Attack Command Expend HP to perform a single, powerful attack.
Finish (Terra) Friendship Command
Finish (Ventus) Friendship Command
Finish (Aqua) Friendship Command
Critical Impact: Surge
Critical Impact: Critical Impact
Command Style
Fever Pitch: Surge
Fever Pitch: Fever Pitch
Command Style
Bladecharge: Storm
Bladecharge: Bladecharge
Command Style
Rockbreaker: Storm Command Style
Cyclone: Storm Command Style
Sky Climber: Storm Command Style
Wingblade: Storm Command Style
Ghost Drive: Storm Command Style
Frozen Fortune: Ice Surge Command Style
Bronco Strike Reaction Command Deliver a five-hit combo to Lucifer's head while he's stunned, filling the command gauge.
Turnover Reaction Command The Cursed Coach gets knocked on its head.

Enemies

Enemy Attack Description
Flood Rip (切り裂き
Kirisaki
?)
Thrust (突き
Tsuki
?)
Dive Thrust (ダイブ突き
Daibu Tsuki
?)
Scrapper Claw Attack (爪攻撃
Tsume Kōgeki
?)
One-Two Slash (ワンツースラッシュ
Wan Tsū Surasshu
?)
Slide Slash (スライドスラッシュ
Suraido Surasshu
?)
Bruiser One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Jump Attack (ジャンプアタック
Janpu Atakku
?)
Hip Attack (ヒップアタック
Hippu Atakku
?)
Rush (突進
Tosshin
?)
Red Hot Chili Jet Attack (ジェットアタック
Jetto Atakku
?)
Spiral Attack (スパイラルアタック
Supairaru Atakku
?)
Monotrucker Spike Turn (スパイクターン
Supaiku Tān
?)
Pickaxe Rush (ツルハシラッシュ
Tsuruhashi Rasshu
?)
Swing (振りまわし
Furimawashi
?)
Dash Attack (ダッシュアタック
Dasshu Atakku
?)
Thornbite Whiplash (ムチ打ち
Muchiuchi
?)
Spin Pound (回転みだれうち
Kaiten Midareuchi
?)
Spin Rush (回転突進
Kaiten Tosshin
?)
Shoegazer Kick (キック
Kikku
?)
Trample (踏みつけ
Fumitsuke
?)
Rush (突進
Tosshin
?)
Two Feet Rush (二足突進
Nisoku Tosshin
?)
Spiderchest Eat (食べる
Taberu
?)
Poison Swamp Mine (毒沼地雷
Doku-numa Jirai
?)
Underground Ambush (地中潜伏
Chichū Senpuku
?)
Archraven Beak Dive (クチバシダイブ
Kuchibashi Daibu
?)
Glide Attack (グライドアタック
Guraido Atakku
?)
Prize Hunt (プライズハント
Puraizu Hanto
?)
Hareraiser Ear Jump Attack (耳ジャンプアタック
Mimi Janpu Atakku
?)
Ear Spin Kick (耳回転蹴り
Mimi Kaitengeri
?)
Ear Hell Wheel (耳地獄車
Mimi Jigoku-sha
?)
Ear Doubleslap (耳往復ビンタ
Mimi Ōfukubinta
?)
Jellyshade Body Blow (体当たり
Taiatari
?)
Spinning Wave (スピニングウェーブ
Supiningu Wēbu
?)
Poison Powder (ポイズンパウダー
Poizun Paudā
?)
Tank Toppler Smoke Cannon (スモーク砲
Sumōku-hō
?)
Jet Charge (ジェット突撃
Jetto Totsugeki
?)
Bounce Drop (バウンドドロップ
Baundo Doroppu
?)
Selfdestruct (自爆
Jibaku
?)
Vile Phial Poison Rush (ポイズン突進
Poizun Tosshin
?)
Sonic Blaster Laser (レーザー
Rēzā
?)
Energy Spin (エナジースピン
Enajī Supin
?)
Energy Shot (エナジーショット
Enajī Shotto
?)
Wild Bruiser Heavy Punch (ヘビーパンチ
Hebī Panchi
?)
Drum Impact (ドラムインパクト
Doramu Inpakuto
?)
Earth Impact (アースインパクト
Āsu Inpakuto
?)
Spoiled Child Rush (駄々っ子突進
Dadakko Tosshin
?)
Mandrake Leaf Cutter (リーフカッター
Rīfu Kattā
?)
Poison Powder (毒の粉
Doku no Kona
?)
Panic Attack (パニックアタック
Panikku Atakku
?)
Buckle Bruiser Shield Punch (盾パンチ
Tate Panchi
?)
Belly Attack (腹アタック
Hara Atakku
?)
Shield Throw (シールドスロー
Shīrudo Surō
?)
Shield Dive (盾ダイブ
Tate Daibu
?)
Chrono Twister Continuous Spin Kick (連続回転蹴り
Renzoku Kaitengeri
?)
Time Bomb (時限爆弾
Jigen Bakudan
?)
Stopga (ストプガ
Sutopuga
?)
Axe Flapper Rolling Dynamic (ローリングダイナミック
Rōringu Dainamikku
?)
Rising Slash (ライジングスラッシュ
Raijingu Surasshu
?)
Kamaitachi (かまいたち
Kamaitachi
?)
Blobmob Tentacle Beam (触手ビーム
Shokushu Bīmu
?)
Spinning Tentacle (回転触手
Kaiten Shokushu
?)
Needle Spin (ニードルスピン
Nīdoru Supin
?)
Glidewinder Spin (スピン
Supin
?)
Orb of Light Rush (突進
Tosshin
?)
Suddenly accelerates and rushes the opponent.
Laser (レーザー
Rēzā
?)
Rotates while firing beams of light in four directions.
Maleficent's goon (Spear) Two-Stage Thrust (二段突き
Nidan Tsuki
?)
Swings its spear down, and follows with a thrust.
Dash Thrust (ダッシュ突き
Dasshu Tsuki
?)
Thrusts its spear while stepping forward.
Maleficent's goon (Mace) Downswing (振り下ろし
Furioroshi
?)
Swings its mace down.
Maleficent's goon (Bow) Snipe (狙撃
Sogeki
?)
Shoots an arrow.
Triple Shot (3本発射
3-pon Hassha
?)
Fires arrows in three directions. Arrows fired to the left are more powerful.
Blaster Laser (レーザー
Rēzā
?)
Fires a light bullet.
Triple Laser (3連レーザー
3-ren Rēzā
?)
Fires three consecutive light bullets.
Wheel Master Angry Stomp (怒り足踏み
Ikari Ashibumi
?)
[28]
Turns red and stomps. The Wheel Master is invincible for the duration of the attack.
Gallop (ギャロップ
Gyaroppu
?)
[28]
Runs after the opponent, and rams them.
Wheel Shoot (ホイールシュート
Hoīru Shūto
?)
Only used when the wheel hasn't been destroyed. Swings the wheel before throwing it. The wheel slows while bouncing, before rolling to a halt on the floor.
String of Death (ストリングオブデス
Sutoringu obu Desu
?)
[29]
Only used when the spool hasn't been destroyed. Fires a thread of light from the spool. In Terra's scenario, he will be captured and pulled in when hit, then gets hit with a thrust from the spool. Repeatedly pressing X allows Terra to break free.
Maleficent Staff Swing (杖振り
Tsue Furi
?)
Sweeps with her staff.
Meteor Swirl (メテオ旋回
Meteo Senkai
?)
Flies while wrapped in a swirling light. Invincible while active.
Cursed Light (呪いの光
Noroi no Hikari
?)
[30]
Casts a curse that temporarily blocks the action of the opponent. When the opponent runs out of the curse's reach, fires a series of green shots that follow the opponent.
Maleficent (Dragon) Bite (かみつき
Kamitsuki
?)
Bites once to multiple times.
Slam (叩きつけ
Tatakitsuke
?)
Alternately stomps its front legs, creating shock waves. When blocked, it hits the enemy instead.
Earth Shake (アースシェイク
Āsu Sheiku
?)
Stomps the ground with both front legs to create a shock wave.
Body Blow (体当たり
Taiatari
?)
Charges forward while flying low, breathing fire at the same time.
Landing (着地
Chakuchi
?)
Descends and crushes anything underneath it, while creating a gust of wind in the surrounding area.
Magic Mirror Gigantic Impact (ギガンティックインパクト
Gigantikku Inpakuto
?)
Moves forward while zigzagging, leaving afterimages behind.
Facial Press (フェイシャルプレス
Feisharu Puresu
?)
Falls down while leaving afterimages behind.
Mad Treant Leg Attack (脚攻撃
Ashi Kōgeki
?)
Uses its roots to stomp once or several times.
Root Spear (根っこスピアー
Nekko Supiā
?)
Sticks its roots into the ground, making them thrust out from under the opponent's feet over and over again. Once its maximum HP drops below 50%, it also sways its body vertically to create shock waves.
Spin Bomber (スピンボンバー
Supin Bonbā
?)
Swings its body around, dropping a large amount of bombs.
Jumping Poisoned Apple (ジャンピング毒リンゴ
Janpingu Doku Ringo
?)
Jumps up high, creating a shock wave upon landing, and spreads poisoned apples around. When a poisoned apple hits the ground, it turns into a poison swamp that disappears after about 3 seconds.
Counter Attack (カウンター攻撃
Kauntā Kōgeki
?)
Shakes its body left and right to knock the opponent away.
Meteor Cannon (メテオキャノン
Meteo Kyanon
?)
Fires three bullets upward that will fall down upon the opponent's head.
Symphony Master Jump Attack (ジャンプアタック
Janpu Atakku
?)
Jumps up high and creates a shock wave upon landing.
Baton Shuriken (タクト手裏剣
Takuto Shuriken
?)
Fires bullets in five directions from its baton after turning.
Giant Baton Attak (巨大タクトアタック
Kyodai Takuto Atakku
?)
Enlarges its baton and throws it.
Anger (怒り
Ikari
?)
Gets angry and turns its body red. The Symphony Master is invincible during the attack.
Orchestra Hit (オーケストラヒット
Ōkesutora Hitto
?)
Only used when all instruments remain. Place the instruments around the opponent and hit 3 times.
Spin Attack (スピンアタック
Supin Atakku
?)
Only used when at least one instrument remains. Moves forward while spinning the instrument around itself.
Fortissimo Blast (フォルテッシモ・ブラスト
Forutesshimo Burasuto
?)
Only used when the trumpet remains. Fires sound waves from the trumpet.
Hell's Melody (地獄の旋律
Jigoku no Senritsu
?)
Only used when the violin remains. Fires sound waves from the violin.
Beat Impact (ビート・インパクト
Bīto Inpakuto
?)
Only used when the drum remains. Thrusts while beating the drum before finally hitting the floor.
Lucifer Scratch (スクラッチ
Sukuratchi
?)
Scratches with front paw's claws.
Cat Punch (猫パンチ
Neko Panchi
?)
Swings front paw down to smash.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Scratches with claws while looking back.
Run (走り
Hashiri
?)
Runs towards the furniture, knocking aside anyone in the way.
Jump Off (飛び降り
Tobiori
?)
Jumps off the furniture and stomps.
Cursed Coach Tentacle Attack (触手アタック
Shokushu Atakku
?)
Quickly strikes 3 times with its tentacles.
Spin Rush (スピンラッシュ
Supin Rasshu
?)
Charges while spinning like a top.
Jumping Press (跳ねプレス
Hane Puresu
?)
Jumps around, creating many shock waves.
Tumble Recovery Attack (転倒復帰攻撃
Tentō Fukki Kōgeki
?)
Turns its body red, and bites in various directions.
Inhale (吸いこみ
Suikomi
?)
[31]
Sucks in opponents within 165 degrees in front of it, chews eight times, and spits them out. Repeatedly pressing X while getting sucked in reduces the amount of chews. When playing online in the Mirage Arena, it performs a single bite instead of chewing and spitting out.
Vanitas Continuous Slash (連続斬り
Renzokukiri
?)
Performs a rushing slash, followed by a spinning slash. May also fire a crescent-shaped blade of darkness.
Warp Downslash (ワープ切り下ろし
Wāpu Kirioroshi
?)
Warps above the opponent, leaving an afterimage, then swings his weapon down while falling.
Warps above the opponent, leaving an afterimage, then swings his weapon down while falling, simultaneously making a crystal of darkness thrust up from the ground.
Keyblade Ride (キーブレードライド
Kīburēdo Raido
?)
[32]
Flies around on a bunch of Keyblades, either firing a set of 3 ice bullets, or rushing at the opponent.
Trinity Armor Hexa Cannon (ヘクサキャノン
Hekusa Kyanon
?)
Only used when combined. Fires three light bullets that scatter on impact.
Trinity Charge (トリニティチャージ
Toriniti Chāji
?)
Only used when combined. Braces itself and charges forward. Can repeat up to 3 times.
Satellite Buster (サテライトバスター
Sateraito Basutā
?)
[33]
Only used when combined. Fires a laser from the sky, before falling down.
Swing Punch (スイングパンチ
Suingu Panchi
?)
Only used when combined. Performs a hook with its right arm, followed by its left arm.
Somersault Break (サマーソルトブレイク
Somāsoruto Bureiku
?)
Only used when combined, when the β armor is destroyed. Kicks up while doing a somersault.
Knuckle Walk Attack (ナックルウォークアタック
Nakkuru Wōku Atakku
?)
Only used when combined, when the γ armor is destroyed. Places its hands on the ground and walks around on its hands.
Reflect Rush (リフレクトラッシュ
Rifurekuto Rasshu
?)
Only used when separated. Each part moves straight ahead while spinning, bouncing off of walls.
Touch & Go (タッチ&ゴー
Tacchi & Go
?)
Only used when separated. The α armor flies around at high speed.
Spinning Beam (スピニングビーム
Supiningu Bīmu
?)
Only used when separated. The β armor fires a large amount of beams in all directions.
Ultima Impact (アルテマインパクト
Arutema Inpakuto
?)
Only used when separated. The β armor hits the ground to create a shock wave.
Stomp Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
Only used when separated. The γ armor stomps on the ground to create a shock wave.
Voltek Shoot (ボルテックシュート
Borutekku Shūto
?)
Only used when separated. The γ armor kick up, and fires bouncing light bullets.
Ultima Berserk (アルテマバーサク
Arutema Bāsaku
?)
Only used when both the β armor and the γ armor are destroyed. The α armor fires a beam in all directions and mows down everything in the area.
Braig Shot (ショット
Shotto
?)
While on the ground, or upside-down in the air, fires a set of 4 homing bullets.
Dash Shot (ダッシュショット
Dasshu Shotto
?)
[34]
Fires homing bullets while running around the opponent. Can also damage the opponent by running into them.
Fires homing bullets while running around the opponent. Can also damage the opponent by running into them. If he hits a wall, he changes the attack to "Assault Shot".
Sniping (狙撃
Sogeki
?)
Combines his left and right gun, and aims and fires bullets from a high place for around 15 seconds.
Assault Shot (アサルトショット
Asaruto Shotto
?)
[35]
While charging at the opponent, fires bullets diagonally forward.
Round Shot (ラウンドショット
Raundo Shotto
?)
Fires bullets while turning sideways.
Zack Continuous Slash (連続斬り
Renzokukiri
?)
Performs a vertical slash, horizontal slash, and jump slash.
Blade Beam (破晄撃
Hakōgeki
?, lit. "Break Clear Attack")
Raises sword and releases a shock wave that travels along the ground.
True Climhazzard (真クライムハザード
Shin Kuraimuhazādo
?)
[36]
Jumps while raising his sword, then dives diagonally and thrusts his sword into the ground, creating a shock wave around it.
Blaster Blaster Strike (ブラスターなぐり
Burasutā Naguri
?)
Strikes with the gun barrel.
10-fold Shot (10連ショット
10-ren Shotto
?)
Fires 5 red bullets from each blaster.
Big Explosion (大爆発
Dai Bakuhatsu
?)
After charging both blasters with energy, they slam into each other to release shock waves over a wide area.
Metamorphosis Spiral Dive (スパイラルダイブ
Supairaru Daibu
?)
Spins, then charges forward while spinning like a drill. In the second battle, it may charge for a long time.
Spin Attack (スピンアタック
Supin Atakku
?)
Sweeps away the opponent while spinning like a top.
Punch (パンチ
Panchi
?)
Slashes with its umbrella tip-like appendages.
Tri-Buster (トライバスター
Torai Basutā
?)
Fires a large triangular light bullet.
Gantu Mow Down (なぎ払い
Nagiharai
?)
Swings his right or left arm.
Tackle (タックル
Takkuru
?)
Lowers his posture, then quickly lunges.
Blaster Shot (ブラスターショット
Burasutā Shotto
?)
Turns toward the opponent, and repeatedly fires his blaster.
Blaster Blind Shot (ブラスター乱射
Burasutā Ransha
?)
Fires his blaster at high speed while turning counterclockwise.
Peter Pan Aerial Knife Slash (空中ナイフ斬り
Kūchū Naifu Kiri
?)
Swings his knife down.
Aerial Thrust (空中突き
Kūchū Tsuki
?)
Thrusts with his knife.
Aerial Reckless Thrust (空中めった突き
Kūchū Metta Tsuki
?)
After brandishing his knife, moves forward and thrusts repeatedly.
Captain Hook Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook thrusts 2 times with his rapier, then thrusts a third time while stepping forward. The rapier leaves a red trail.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Hook swings his rapier while moving forward. The rapier leaves a green trail.
Rush Letter X Swing (突進Xの字振り
Tosshin X no Ji Furi
?)
After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail.
Counterattack Jump Cut (反撃ジャンプ斬り
Hangeki Janpu-giri
?)
Hook jumps and swings his rapier down.
Crocodile Bite (かみつき
Kamitsuki
?)
The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.
Master Eraqus Continuous Slash (連続斬り
Renzokukiri
?)
Slashes eight times at high speed.
Rush Slash (突進斬り
Tosshin Kiri
?)
With a shout, holds the Keyblade in front and thrusts.
Hazy (朧(おぼろ)
Oboro
?)
Covers his whole body in light, then fires three light bullets from the Keyblade.
Mist (霞(かすみ)
Kasumi
?)
Covers his whole body in light, then summons 8 swords of light that spin around him before unleashing them. The swords of light fly in a parabolic arc before slowly following the opponent.
Flash (一閃(いっせん)
Issen
?)
Teleports to the opponent's side and slashes 3 times.
Master Xehanort 4-part Combo (4連コンボ
4-ren Konbo
?)
[37]
Quickly slashes three times, then either thrusts or shoots an ice block. Sometimes Xehanort will warp closer before attacking.
Terra-Xehanort Continuous Slash (連続斬り
Renzokukiri
?)
Finish (フィニッシュ
Finisshu
?)
Guard Impact (ガードインパクト
Gādo Inpakuto
?)
Sonic Impact (ソニックインパクト
Sonikku Inpakuto
?)
Ars Solum (ソロアルカナム
Soro Arakunamu
?, lit. "Solo Arcanum")
Quake (クエイク
Kueiku
?)
Rock Storm (ロックストーム
Rokku Sutōmu
?)
Dark Impulse (ダークインパルス
Dāku Inparusu
?)
[38]
Ventus-Vanitas Continuous Slash (連続斬り
Renzokukiri
?)
Warp Downslash (ワープ切り下ろし
Wāpu Kirioroshi
?)
Ultimate Charge (アルティメットチャージ
Arutimetto Chāji
?)
Mimic Master Bite (かみつき
Kamitsuki
?)
While flying around, bites with its flaming book.
Hit (たたく
Tataku
?)
Hits the ground 3 times with its book to cause shock waves.
Fake Terra Combo (コンボ
Konbo
?)
Performs 3 consecutive attacks. The combination of techniques changes based on the distance to the opponent.
Sonic Impact (ソニックインパクト
Sonikku Inpakuto
?)
Lunges at the opponent after a high-speed move. Invincible while moving.
Guard Impact (ガードインパクト
Gādo Inpakuto
?)
Leaps and thrusts weapon in the ground, creating a shock wave.
Finish (フィニッシュ
Finisshu
?)
Swings weapon up and down while jumping.
Brutal Blast (ブルータルブラスト
Burūtaru Burasuto
?)
Releases fighting spirit, then performs a spinning sweep while jumping.
Fake Ventus Combo (コンボ
Konbo
?)
Performs 3 consecutive attacks. The combination of techniques changes based on the distance to the opponent.
Rush (ラッシュ
Rasshu
?)
Lunges forward with weapon held in front.
Finish (フィニッシュ
Finisshu
?)
Launches a series of attacks by swinging its weapon left and right.
Strike Raid (ストライクレイド
Sutoriaku Reido
?)
Throws its weapon forward. The weapon flies shortly while rotating sideways before going astray.
Fake Aqua Combo (コンボ
Konbo
?)
Performs 4-5 consecutive attacks. The combination of techniques changes based on the distance to the opponent.
Barrier Surge (リフレクトブリッツ
Rifurekuto Burittsu
?, lit. "Reflect Blitz")
Rushes forward while covered in a barrier.
Finish (フィニッシュ
Finisshu
?)
Attacks the surrounding area with light bullets that rise in a spiral.
Iron Imprisoner I Charge (チャージ
Chāji
?)
Sweeps its restraint twice. When HP is less than 50%, sweeps 6 times.
Beam Trigger (ビームトリガー
Bīmu Torigā
?)
[39]
Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.
Iron Imprisoner II Swing Charge (スイングチャージ
Suingu Chāji
?)
Sweeps its hammer, followed by an upswing, and a downswing. The downswing can hit twice.
Beam Trigger (ビームトリガー
Bīmu Torigā
?)
[39]
Approaches while 5-6 beams are fired downwards. When a beam hits, the beams get bundled into one, and a flame pillar appears on the target position.
Iron Imprisoner III Swing Charge (スイングチャージ
Suingu Chāji
?)
Sweeps its hammer, followed by an upswing, and a downswing. The downswing can hit twice. Sometimes it only performs the downswing.
Berserk Charge (バーサクチャージ
Bāsaku Chāji
?)
Its body turns red and combusts. While moving forward, it swings its hammer up twice, and down three times. The downswings can hit twice.
Iron Imprisoner IV Berserk Charge (バーサクチャージ
Bāsaku Chāji
?)
Its body turns red and combusts. While moving forward, it swings its hammer up twice, and down three times. The downswings can hit twice.
Red Wall Flying Bullet (赤壁飛衝弾
Aka Kabe Hishōdan
?)
Disappears in an explosion. The walls turn red, and panels fly out to attack. Panels explode after moving back and forth twice.
Vanitas Remnant Continuous Slash (連続斬り
Renzokukiri
?)
[40]
Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness.
Warp Downslash (ワープ斬り下ろし
Wāpu Kirioroshi
?)
Warps into the air behind the opponent and swings its weapon down, making a dark crystal thrust up from the ground.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.
Dark Splicer (ダークスプライサー
Dāku Supuraisā
?)
Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent.
Spin Rush Slash (回転突進斬り
Kaiten Tosshin Kiri
?)
Charges while spinning like a drill.

Weakness and Resistance

Party members

Party members do not have a Physical resistance stat.

Enemies

Resistance
Enemy Resistance
Vanitas Remnant x0.50
Weakness
Enemy Weakness
Glidewinder x2.00

Kingdom Hearts 3D: Dream Drop Distance

Attacks and abilities

Party members

Attack Type Description
Sora: Downswing (Ground)
Sora: Thrust (Ground)
Sora: Right Sweep
Sora: Rising Upswing
Sora: Horizontal Spin Swing (Ground)
Sora: Downswing (Air)
Sora: Thrust (Air)
Sora: Upswing
Sora: Horizontal Spin Swing (Air)
Attack
Riku: Lower Left Swing (Ground)
Riku: Thrust (Ground)
Riku: Right Sweep
Riku: Rising Upswing
Riku: Lower Right Swing (Ground)
Riku: Lower Left Swing (Air)
Riku: Thrust (Air)
Riku: Upswing
Riku: Lower Right Swing (Air)
Attack
Quick Blitz Attack Command Perform a high, leaping slash.
Slot Edge Attack Command Perform a triple jump attack. A symbol is displayed for each hit; match all three to obtain prizes.
Blitz Attack Command Perform a triple jump attack.
Meteor Crash (Lunge only) Attack Command Muster energy in midair, then slash groundward as meteors rain down.
Spark Dive Attack Command Create an electric shockwave that may stun some surrounding ground-based foes.
Poison Dive Attack Command Create a toxic shockwave that may poison some surrounding ground-based foes.
Drain Dive Attack Command Create a shockwave that will drain HP from surrounding ground-based foes.
Sliding Dash Attack Command Punish faraway enemies with a charging attack.
Sonic Blade Attack Command Rush the enemy multiple times.
Strike Raid Attack Command Throw the Keyblade at the enemy. Stuns some foes.
Spark Raid Attack Command Throw the Keyblade at the enemy. If it connects, the Keyblade will split into beams of light that fly in all directions.
Circle Raid Attack Command Orbit your Keyblade around you, causing it to strike and bind surrounding foes.
Aerial Slam Attack Command Knock a foe into the air, then slash it again as you rocket downward and launch even more foes with the resulting shockwave.
Ars Arcanum Attack Command Unleash a blinding flurry of attacks.
Gravity Strike Attack Command Perform a spin attack that puts some enemies into zero gravity.
Confusing Strike Attack Command Perform a spin attack that confuses some enemies.
Tornado Strike Attack Command Perform a spin attack and create a vortex that lifts enemies into the air.
Prism Windmill Attack Command Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits.
Timestorm Attack Command Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and inflicting Slow or Stop.
Magnet Spiral (Weapon only) Attack Command Use magnetic force to pull in nearby enemies, then send them all flying with a spin attack.
Limit Storm Attack Command Unleash a desperate spin attack that is strongest when you are low on HP.
Collision Magnet (Magnetic Force only) Attack Command Use magnetic force to pull in enemies, then launch them toward other foes.
Sacrifice Attack Command Expend HP to perform a single, powerful attack.
Slide Roll Movement Command Hold Circle Pad and press Y to quickly roll far out of harm's way.
Sonic Impact Movement Command Press Y while air sliding to perform a charging attack that sends enemies flying.
Double Impact Movement Command Press Y during a sonic impact to perform a second charging attack that sends enemies flying.
Sliding Block Defense Command Block a head-on attack with Y to knock the attacker into the air.
Counter Rush Reprisal Command Press A right after a successful block to counter with a flurry of blows.
Shadow Strike Reprisal Command Press A right after a successful shadow slide to follow with an overhead slash.
Payback Raid Reprisal Command Press Y after an attack knocks you into the air to right yourself and strike back.
Steep Climb Reprisal Command After launching a foe into the air, press A to perform a spin attack and knock them even higher with the vortex.
Rapid Descent Reprisal Command After launching a foe into the air, press A to perform a jump attack and slam them into the ground.
Sliding Sidewinder Reprisal Command Slide with Y and then press A to perform a spin attack.
Sliding Crescent Reprisal Command Slide with Y and then press A to perform a spin attack that knocks foes into the air.
Meow Wounce Link Attack Bounce around on your Spirit's back and trounce the enemy. Use Circle Pad to steer.
Roll Call Link Attack Hop onto your Spirit and bowl over enemies. Use Circle Pad to steer.
Whirling Bronco (Body blow only) Link Attack Crash into enemies astride your Spirit. Use Circle Pad to steer and A to add a spin attack.
Fly-By Knight Link Attack Take to the skies with your Spirit's help. Use Circle Pad to steer and A to attack.
Hammer Throw Link Attack Swing Pricklemane around like a morning star. Use Circle Pad to move.
Decussation[41] Link Attack Sync up with your Spirit to unleash a series of fast and powerful strikes. Press A to perform each strike.
Poison Dash (Burst only) Link Attack Attack from inside Toximander's poison bubble. Use Circle Pad to move. The bubble will grow as you touch enemies.
Equestrian Raid[42] Link Attack Hitch a ride on your Spirit and charge your enemies. Use Circle Pad to steer and A to add a glide attack.
Race around on Thunderaffe's back and crash into enemies to deal damage. Use Circle Pad to steer.
Swing Fling Link Attack Attack foes while your Spirit swings you around. Use Circle Pad to steer.
Target Shot Link Attack Snipe enemies from astride your Spirit. Aim with Circle Pad and successfully lock on with A to fire homing projectiles.
Trap Shot Link Attack Snipe enemies from astride Staggerceps. Aim with Circle Pad and fire a pincer shot with A. Hit your mark to stop a foe in its tracks.
Berserker Bronco Link Attack Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use Circle Pad to steer.
Flame Raid (Body blow only) Link Attack Hitch a ride on Tyranto Rex and charge your enemies. Use Circle Pad to steer and A to breathe fire.
Ice Raid (Body blow only) Link Attack Hitch a ride on Skelterwild and charge your enemies. Use Circle Pad to steer and A to breathe ice.
Aura Raid (Body blow only) Link Attack Hitch a ride on your Spirit and charge your enemies. Use Circle Pad to steer and A to fire your aura.
Whomperstomp Link Attack Grab on tight as a gargantuan Meow Wow bounces around, flattering foes and creating king-sized shockwaves.
Shining Hammer (Weapon only) Link Style Cut a wide swath in front of you, then strike the ground to create a shockwave of light.

Dream Eaters

Both Spirit and Nightmare Dream Eaters can use these attacks. For Spirits, the available attacks depends on their current disposition. Nightmares have access to the same attacks as a Spirit with a Type I disposition.
Dream Eater Attack Type Description
Juggle Pup Danger Dice (プレスダイス
Puresu Daisu
?, lit. "Press Dice")
Magic Command
Thunderaffe Reverse Kick (バックキック
Bakku Kikku
?, lit. "Back Kick")
Attack Command
Headlong Dash (直進ダッシュ
Chokushin Dasshu
?, lit. "Straight Ahead Dash")
Attack Command
Lightning Dash (稲妻ダッシュ
Inazuma Dasshu
?)
Attack Command
Aura Lion Dive Warp (ダイブワープ
Daibu Wāpu
?)
Attack Command
Lord Kyroo Princely Smooch (投げキッス
Nage Kissu
?, lit. "Blow Kiss")
Magic Command
Sir Kyroo Ribbit Tornado (ケロトルネド
Kero Torunedo
?)
Attack Command
Ribbit Assault (ケロアサルト
Kero Asaruto
?)
Attack Command
Peepsta Hoo Feather Shuriken (羽手裏剣
Hana Shuriken
?)
[43]
Attack Command
Flaw Dive (弱点ダイヴ
Jakuten Daivu
?)
[43]
Attack Command
Keeba Tiger Aura Lunge (オーラバイト
Ōra Baito
?, lit. "Aura Bite")
(Body only)
Attack Command
Powerful Lunge (パワーバイト
Pawā Baito
?, lit. "Power Bite")
(Body only)
Attack Command
Aura Dive (オーラダイブ
Ōra Daibu
?)
(Body only)
Attack Command
Powerful Dive (パワーダイブ
Pawā Daibu
?, lit. "Power Dive")
(Body only)
Attack Command
Dive Warp (ダイブワープ
Daibu Wāpu
?)
Attack Command
Meowjesty Horn Combo (ツノコンボ
Tsuno Konbo
?)
Attack Command
Horn Strike (ツノアタック
Tsuno Atakku
?, lit. "Horn Attack")
Attack Command
Horn Slice (ツノスライス
Tsuno Suraisu
?)
Attack Command
Horn Dive (ツノダイブ
Tsuno Daibu
?)
Attack Command
Horn Bounce (ツノバウンド
Tsuno Baundo
?)
Attack Command
Ursa Circus Panda Punch (パンダパンチ
Panda Panchi
?)
Attack Command
Kooma Tackle (クマタックル
Kuma Takkuru
?)
Attack Command
Tea Table Flip (ちゃぶ台返し
Chibudai-gaeshi
?, lit. "Table Flip")
Attack Command
Rear-ender (ヒップダイヴ
Hippu Daivu
?, lit. "Hip Dive")
Attack Command
Kooma Panda Panda Punch (パンダパンチ
Panda Panchi
?)
Attack Command
Kooma Tackle (クマタックル
Kuma Takkuru
?)
Attack Command
Tea Table Flip (ちゃぶ台返し
Chibudai-gaeshi
?, lit. "Table Flip")
Attack Command
Rear-ender (ヒップダイヴ
Hippu Daivu
?, lit. "Hip Dive")
Attack Command
Komory Bat Supersonics (超音波攻撃
Chōonpa Kōgeki
?, lit. "Ultrasonic Attack")
Attack Command
Healing Waves (回復超音波
Kaifuku Chōonpa
?, lit. "Recovery Ultrasonic")
Attack Command
Double Cutter (W. カッター
W. Kattā
?, lit. "W Cutter")
Attack Command
Dextral Cutter (L. カッター
L. Kattā
?, lit. "L Cutter")
Attack Command
Sinister Cutter (R. カッター
R. Kattā
?, lit. "R Cutter")
Attack Command
Zolephant Quake Rush (クエイク突撃
Kueiku Totsugeki
?)
Attack Command
Boulder Smash (岩石落とし
Ganseki Otoshi
?, lit. "Rock Drop")
Attack Command
Berserker Rush (バーサク突撃
Bāsaku Totsugeki
?, lit. "Berserk Rush")
Attack Command
Kab Kannon Double Chop (両手チョップ
Ryōte Choppu
?, lit. "Both Hands Chop")
Attack Command
Horn Shot (ツノショット
Tsuno Shotto
?)
Attack Command
Tracer (目印ショット
Mejirushi Shotto
?, lit. "Mark Shot")
Attack Command
Support Shot (支援ショット
Shien Shotto
?)
Magic Command
Tama Sheep Multi-rang (連ブーメラン
Ren Būmeran
?)
Attack Command
R. Boomerang (右ブーメラン
Migi Būmeran
?, lit. "Right Boomerang")
Attack Command
L. Boomerang (左ブーメラン
Hidari Būmeran
?, lit. "Left Boomerang")
Attack Command
Twin Boomerang (両ブーメラン
Ryō Būmeran
?, lit. "Both Boomerangs")
Attack Command
Stumble Pow (転倒体当たり
Tentō Taiatari
?, lit. "Tumble Body Blow")
Attack Command
Yawn Starter (巻き込み睡眠
Makikomi Suimin
?, lit. "Accidental Sleep")
Magic Command
KO Kabuto Double Chop (両手チョップ
Ryōte Choppu
?, lit. "Both Hands Chop")
Attack Command
Horn Shot (ツノショット
Tsuno Shotto
?)
Attack Command
Tracer (目印ショット
Mejirushi Shotto
?, lit. "Mark Shot")
Attack Command
Support Shot (支援ショット
Shien Shotto
?)
Magic Command
Cera Terror Cera Uppercut (ツノアッパー
Tsuno Appā
?, lit. "Horn Upper")
Attack Command
Space Bender (ツノ真空波
Tsuno Shinkū-ha
?, lit. "Horn Vacuum Wave")
Attack Command
Bender Slam (真空波プレス
Shinkū-ha Puresu
?, lit. "Vacuum Wave Press")
Attack Command
Spike Bounce (トゲバウンド
Toge Baundo
?)
Attack Command
Spike Spin (トゲスピン
Toge Supin
?)
Attack Command
Escarglow Glow Roll (カルゴロール
Karugo Rōru
?, lit. "Cargot Roll")
Attack Command
Glow Spin (カルゴスピン
Karugo Supin
?, lit. "Cargot Spin")
Attack Command
Shell Throw (シェルスロー
Sheru Surō
?)
Attack Command
Power Throw (パワースロー
Pawā Surō
?)
Attack Command
Toximander Tailfin Slap (尾ヒレ叩き
Ohire Tataki
?)
Attack Command
Drak Quack Chomp (かみつき
Kamitsuki
?, lit. "Bite")
Attack Command
Megaphone Diss (怪音波拡声
Kai Onpa Kakusei
?, lit. "Strange Sound Wave Amplification")
Magic Command
Drill Sye Sye Uppercut (サイアッパー
Sai Appā
?, lit. "Sye Upper")
Attack Command
Sye Drill (サイドリル
Sai Doriru
?)
Attack Command
Insidious Dig (モグアタック
Mogu Atakku
?, lit. "Mog Attack")
Attack Command
Dig Dynamo (モグバウンド
Mogu Baundo
?, lit. "Mog Bounce")
Attack Command
Spike Bounce (トゲバウンド
Toge Baundo
?)
Attack Command
Spike Spin (トゲスピン
Toge Supin
?)
Attack Command
Sudo Neku Hebby Needle (ヘビニードル
Hebi Nīdoru
?)
Attack Command
Hebby Flurry (ヘビラッシュ
Hebi Rasshu
?, lit. "Hebby Rush")
Attack Command
Hebby Sweep (ヘビスナッチ
Hebi Sunatchi
?, lit. "Hebby Snatch")
Attack Command
Hebby Whip (ヘビウイップ
Hebi Uippu
?)
Attack Command
R & R Seal Danger Dice (プレスダイス
Puresu Daisu
?, lit. "Press Dice")
Attack Command
Staggerceps Capture Shot (捕縛ショット
Hobaku Shotto
?)
Attack Command
Torso Shot (ムネショット
Mune Shotto
?, lit. "Chest Shot")
Attack Command
Lockdown Shot (封印ショット
Fūin Shotto
?, lit. "Seal Shot")
Attack Command
Mortar (迫撃ショット
Hakugeki Shotto
?, lit. "Mortar Shot")
Attack Command
Support Shot (支援ショット
Shien Shotto
?)
Magic Command
Mine Control (地雷ショット
Jirai Shotto
?, lit. "Mine Shot")
Attack Command
Flowbermeow Horn Combo (ツノコンボ
Tsuno Konbo
?)
Attack Command
Horn Strike (ツノアタック
Tsuno Atakku
?, lit. "Horn Attack")
Attack Command
Horn Slice (ツノスライス
Tsuno Suraisu
?)
Attack Command
Horn Dive (ツノダイブ
Tsuno Daibu
?)
Attack Command
Horn Bounce (ツノバウンド
Tsuno Baundo
?)
Attack Command
Ducky Goose Chomp (かみつき
Kamitsuki
?, lit. "Bite")
Attack Command
Cracker (クラッカー
Kurakkā
?)
Magic Command
Streamer Strike (吹き流し
Fukinagashi
?, lit. "Windsock")
Magic Command
Megaphone Diss (怪音波拡声
Kai Onpa Kakusei
?, lit. "Strange Sound Wave Amplification")
Magic Command
Pricklemane Scratch Fest (連続ひっかき
Renzoku Hikkaki
?, lit. "Continuous Scratch")
Attack Command
Right Scratch (右ひっかき
Migi Hikkaki
?)
Attack Command
Left Scratch (左ひっかき
Hidari Hikkaki
?)
Attack Command
Lunging Scratch (跳びひっかき
Tobi Hikkaki
?, lit. "Jump Scratch")
Attack Command
Prickle Spin (ハリ回転攻撃
Hari Kaiten Kōgeki
?, lit. "Needle Spin Attack")
Attack Command
Pin Cushion (跳びハリ刺し
Tobi Hari-zashi
?, lit. "Jump Needle Stab")
Attack Command
Pegaslick Cyclone Charge (竜巻チャージ
Tatsumaki Chāji
?, lit. "Tornado Charge")
Attack Command
Glide Rush (グライド突進
Guraido Tosshin
?)
Attack Command
Kamaitachi Prime (カマイタチ
Kamaitachi
?, lit. "Kamaitachi")
Magic Command
Hebby Repp Hebby Needle (ヘビニードル
Hebi Nīdoru
?)
Attack Command
Hebby Flurry (ヘビラッシュ
Hebi Rasshu
?, lit. "Hebby Rush")
Attack Command
Hebby Sweep (ヘビスナッチ
Hebi Sunatchi
?, lit. "Hebby Snatch")
Attack Command
Hebby Whip (ヘビウイップ
Hebi Uippu
?)
Attack Command
Tyranto Rex Dino Bite (ディノバイト
Dino Baito
?)
Attack Command
Dino Tail (ディノテール
Dino Tēru
?)
Attack Command
Dino Tap (ディノタップ
Dino Tappu
?)
Attack Command
Sonic Roar (咆哮衝撃波
Hōkō Shōgekiha
?, lit. "Roar Shock Wave")
Magic Command
Skelterwild Dino Bite (ディノバイト
Dino Baito
?)
Attack Command
Dino Tail (ディノテール
Dino Tēru
?)
Attack Command
Dino Tap (ディノタップ
Dino Tappu
?)
Attack Command
Duo Combo (デュオコンボ
Dyuo Konbo
?)
(Body blow only)
Attack/Magic Command
Majik Lapin Bunny Flurry (うさラッシュ
Usa Rasshu
?, lit. "Bunny Rush")
Attack Command
Me Me Hook (耳フック
Mimi Fukku
?, lit. "Ear Hook")
Attack Command
Me Me Uppercut (耳アッパー
Mimi Appā
?, lit. "Ear Upper")
Attack Command
Me Me Cross (耳ストレート
Mimi Sutorēto
?, lit. "Ear Straight")
Attack Command
Ear Slingshot (スリング突進
Suringu Tosshin
?, lit. "Sling Rush")
Attack Command
Me Me Bunny Bunny Flurry (うさラッシュ
Usa Rasshu
?, lit. "Bunny Rush")
Attack Command
Me Me Hook (耳フック
Mimi Fukku
?, lit. "Ear Hook")
Attack Command
Me Me Uppercut (耳アッパー
Mimi Appā
?, lit. "Ear Upper")
Attack Command
Me Me Cross (耳ストレート
Mimi Sutorēto
?, lit. "Ear Straight")
Attack Command
Ear Slingshot (スリング突進
Suringu Tosshin
?, lit. "Sling Rush")
Attack Command
Me Me Hammer (耳ハンマー
Mimi Hanmā
?, lit. "Ear Hammer")
Attack Command
B-Bunny (ダンスムーブ
Dansu Mūbu
?, lit. "Dance Move")
Attack Command
Triple Hop Kick (三段とび蹴り
Sandan Tobigeri
?, lit. "Triple Jump Kick")
Attack Command
Yoggy Ram Yoggy Flurry (ヤギラッシュ
Yagi Rasshu
?, lit. "Goat Rush")
Attack Command
Yoggy Hook (ヤギフック
Yagi Fukku
?, lit. "Goat Hook")
Attack Command
Yoogy Slice (ヤギスライス
Yagi Suraisu
?, lit. "Goat Slice")
Attack Command
Yoggy Strike (ヤギアタック
Yagi Atakku
?, lit. "Goat Attack")
Attack Command
Hindquarter Kick (俊足アッパー
Shunsoku Appā
?, lit. "Swift Foot Upper")
Attack Command
Yoggy Sonic (ヤギソニック
Yagi Sonikku
?, lit. "Goat Sonic")
Magic Command
Meow Wow Horn Combo (ツノコンボ
Tsuno Konbo
?)
Attack Command
Horn Strike (ツノアタック
Tsuno Atakku
?, lit. "Horn Attack")
Attack Command
Horn Slice (ツノスライス
Tsuno Suraisu
?)
Attack Command
Horn Dive (ツノダイブ
Tsuno Daibu
?)
Attack Command
Horn Bounce (ツノバウンド
Tsuno Baundo
?)
Attack Command
Catanuki[KH DDD HD] Leaf Dive (ハッパダイブ
Happa Daibu
?)
Attack Command
Tummy Bounce (オナカプレス
Onaka Puresu
?, lit. "Belly Press")
Attack Command
Electric Beat (しびれだいこ
Shibire Daiko
?, lit. "Numbness Daikon")
Magic Command
Beatalike[KH DDD HD] Quake Rush (クエイク突撃
Kueiku Totsugeki
?)
Attack Command
Sonic Trumpet (ハウリング
Hauringu
?, lit. "Audio Feedback")
Magic Command
Skater Rush (スケボー攻撃
Sukebō Kōgeki
?, lit. "Skateboard Attack")
Attack Command
Tubguin Ace[KH DDD HD] Bath Time (バスタイム
Basu Taimu
?)
Attack Command
Fire It Up (オキダキ
Okidaki
?)
Attack Command
Cannonball (ユブネダイブ
Yubune Daibu
?, lit. "Bathtub Dive")
Magic Command
Scalding Spout (熱湯シャワー Nettō Shawā?, lit. "Boiling Water Shower") Magic Command

Enemies

Enemy Attack Description
Black Guard Stick Strike Attack (スティック打撃攻撃
Sutikku Dageki Kōgeki
?)
Swings its stick 4 times while moving forward.
Grenade (グレネード
Gurenēdo
?)
Throws 2-3 bombs forward that explode after around 2 seconds.
Disk Shuuto (ディスクシュート
Disuku Shūto
?)
Throws a disk like a boomerang.
Ursula Grab (つかみ
Tsukami
?)
Grabs the opponent with right hand and lifts them in the air. Releases the opponent when damaged.
Hockomonkey (Brute) Shake Off (振り払い
Furiharai
?)
Sweeps its right arm sideways, followed by its left arm.
Trick Kick (トリックキック
Torikku Kikku
?)
Performs a handstand and kicks down with both feet.
Guard Bomb (ガードボム
Gādo Bomu
?)
Retreats its body in the box, allowing it to block Physical attacks from all directions, before causing an explosion.
Wall Kick (壁キック
Kabe Kikku
?)
Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly.
Long Punch (ロングパンチ
Rongu Panchi
?)
Delivers a long extended one-two punch.
Hammer Punch (ハンマーパンチ
Hanmā Panchi
?)
Changes its body into the shape of a hammer hand hits. If it hits Sora, he is trapped in a box with only his head sticking out, and gets hit multiple times. The hits cannot lower Sora's HP below 1.
Punch Rocket (パンチロケット
Panchi Roketto
?)
Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora.
Hockomonkey (Mage) Launch Punch (打ち上げパンチ
Uchiage Panchi
?)
Punches up from the ground repeatedly.
Magic Hands Hit (叩く
Tataku
?)
Slaps with its palm.
Palm Tree Stamp (ヤシの木スタンプ
Yashi no Ki Sutanpu
?)
Pulls out a palm tree, and repeatedly hits with the roots.
Fling (投げつけ
Nagetsuke
?)
Pulls out a houseplant and throws it.
Wargoyle (Side: Sora) Hammer Rage (ハンマーレイジ
Hanmā Reiji
?)
Wildly swings its hammer down and swings its tail around. When the hammer is swung down, it may send a shock wave along the ground, or it may be followed by a sideway swing.
Chain Strike (チェーンストライク
Chēn Sutoraiku
?)
Jumps away while extending both hammers in front.
Chain Wheel (チェーンホイール
Chēn Hoīru
?)
Moves forward by spinning like a top.
Wargoyle (Side: Riku) Triple Combo (トリプルコンボ
Toripuru Konbo
?)
Swings its left and right hammers down, and swings its tail. May skip either attack.
Blazing Dive (ブレイジングダイブ
Bureijingu Daibu
?)
Rushes forward while emitting red flames. Occassionally, it emits dark flames similar to Blazing Catch.
Blazing Catch (ブレイジングキャッチ
Bureijingu Kyatchi
?)
Rushes forward while emitting dark flames. If it hits the opponent, it will catch the opponent with its tail and slams them onto the roof of the cathedral.
Wing Attack (ウィングアタック
Wingu Atakku
?)
Flaps its wings, firing many diamond-shaped bullets.
Rinzler Frontal Thrust (フロンタルトラスト
Furontaru Torasuto
?)
Thrusts with the disk in his left hand.
Roll High Slash (ロールハイスラッシュ
Rōru Hai Surasshu
?)
Places one hand on the ground, spins, then jumps and swings the disk in his right hand down.
Tumbler Attack (タンブラーアタック
Tanburā Atakku
?)
Swings his disk sideways, then immediately lies down on the ground, and attacks with his disk while getting up.
Disk Throw (ディスクスロー
Disuku Surō
?)
Throws his disk straight ahead.
Over Throw (オーバースロー
Ōbā Surō
?)
Throws his disk diagonally upwards. The disk will bounce off the walls and ceiling to fly at the opponent from behind.
Double Throw (ダブルスロー
Daburu Surō
?)
Throws his left disk forward, followed by his right disk, with different timings. The disks will bounce off the walls and fly away.
Commantis Spinning Movement (回転移動
Kaiten Idō
?)
Used when legs are horizontal. Quickly moves forward and attacks with fast spinning legs.
Sleep Bomb (スリープボム
Surīpu Bomu
?)
Used when legs are horizontal. Jumps high in the air and fires several light bullets at the target. When a bullet hits the ground, a blue light remains for about 3 seconds, which explodes when coming into contact with the opponent.
Chill Clawbster Spinning Scissors (回転ハサミ
Kaiten Hasami
?)
Moves forward while spinning its scissors like a propeller.
Slam (叩きつけ
Tatakitsuke
?)
Makes a small jump and slams its scissors on the ground.
Heavy Pound (ヘビーパウンド
Hebī Paundo
?)
After getting close to the enemy, descends and crushes them with its body. Creates a dent in the ground due to the impact.
Char Clawbster Scissor Swing (ハサミ振り
Hasami Furi
?)
Swings left scissor sideways, followed by right scissor.
Sleep Breath (スリープブレス
Surīpu Buresu
?)
Holds its scissors above its head and sprays hypnotic gas from them.
Beagle Boys Clear Away (斬り払い
Kiriharai
?)
Lightly swing their sword twice.
Continuous Slash (連続斬り
Renzokukiri
?)
Swing their sword twice while stepping forward, then jump and swing their sword down.
Pete Clear Away (斬り払い
Kiriharai
?)
Lightly swings his sword twice.
Continuous Slash (連続斬り
Renzokukiri
?)
Swings his sword twice while stepping forward, then jumps and swings his sword down.
Flying Cross (フライングクロス
Furaingu Kurosu
?)
Leaps off the stage, then attacks by swinging on the stage set's sun and moon like a pendulum.
Holey Moley Prop Throw (小道具投げ
Kodōgu Nage
?)
Summons four pots, carrots, or stumps, and sends them flying. The pots fly straight ahead, the carrots surround the opponent before flying in a straight line, and the stumps float before flying straight ahead, exploding on hit.
Drill Hands Scratch (引っかき
Hikkaki
?)
Swings the claw sideways.
Spellican Crystal Comet (水晶コメット
Suishō Kometto
?)
Fires 5 crystal bullets.
Crystal Meteor (水晶メテオ
Suishō Meteo
?)
Slide a rock-like crystal onto the path of light.
Meteor Shower (メテオシャワー
Meteo Shawā
?)
While chanting a spell, repeatedly drop 3 meteorites around the opponent.
Xemnas Dual Blade (二刀流攻撃 Nitōryū Kōgeki?, lit. "Dual Wield Attack") With a weapon in each hand, swings them in various movements, and performs roundhouse kicks.
Flying Dual Blade (飛翔二刀
Hishō Nitō
?)
With a weapon in each hand, rushes forward while gliding low in the air, and swings hus weapons around.
Shot (ショット
Shotto
?)
Fires red bullets from his hand continuously, or places them around Sora and fires them all at once.
Anti Black Coat Wild Arcanum (ワイルドアルカナム
Wairudo Arukanamu
?)
Swings and thrust his weapon six times with a blade in hand.
Scissor Bite (Horizontal) (シザーバイト(横)
Shizā Baito (Yoko)
?)
Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close.
Scissor Bite (Vertical) (シザーバイト(縦)
Shizā Baito (Tate)
?)
Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another.
Shadow Steal (シャドウスティール
Shadou Sutīru
?)
Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
Ansem, Seeker of Darkness (First form) Shock Slash (衝撃斬
Shōgekizan
?)
Dark Blow (ダークブロウ
Dāku Burou
?)
Sledgehammer (スレッジハンマー
Surejjihanmā
?)
Ansem, Seeker of Darkness (Second form) Dark Rush (ダークラッシュ
Dāku Rasshu
?)
Young Xehanort Wild Arcanum (ワイルドアルカナム
Wairudo Arukanamu
?)
Sweeps and stabs with the Keyblade, releasing crescent-shaped waves when he sweeps. Occassionally transforms his Keyblade into a whip and strikes, releasing waves, after the attack or against an airborne opponent.
Finish (フィニッシュ
Finisshu
?)
Jumps and swings the Keyblade downward like a whip two times in succession, releasing a racing wave with each swing.
Whip Wave (ウィップウェーブ
Wippu Wēbu
?)
Swings the Keyblade like a whip three times, releasing a crescent-shaped wave with each swing.
Flash Liner (フラッシュライナー
Furasshu Rainā
?)
Instantly extends his Keyblade, connecting floating points of light, before pulling back.
Guard Impact (ガードインパクト
Gādo Inpakuto
?)
Takes on a defensive stance, blocking any physical attack. When hit by any attack, retaliates by transforming his Keyblade into a whip and swinging twice, releasing crescent-shaped waves.
Zero Shot (ゼロショット
Zero Shotto
?)
Scatters a large amount of dark projectiles that track the opponent at high speed.
Teleport Rock (テレポロック
Terepo Rokku
?)
Summons a large number of floating blue rocks, teleports them around the opponent, and sends them flying towards them.
Young Xehanort (Clones) Dual Wield Wild Dance (2刀流乱舞
2-tōryū Ranbu
?)
Clones appear from the clock one after another and run, swinging a weapon in both hands in various motions.
X Blade (Xブレード
X Burēdo
?)
Two clones appear in the air and fire X-shaped waves.
Armored Ventus Nightmare Dark Rave (ダークレイヴ
Dāku Reivu
?)
[44]
Attacks with a variety of moves. Uses 3-4 attacks in succession.
Julius Left Upper (左アッパー
Hidari Appā
?)
Swings his left fist up vigorously.
Right Straight (右ストレート
Migi Sutorēto
?)
After rotating his right shoulder, throws a punch with his right hand.
Sweep Down (払い落とし
Harai Otoshi
?)
Swings his right hand diagonally down.
Turn Around Punch (振り向きパンチ
Furimuki Panchi
?)
Turns around and swings his left arm down. Julius has a high chance of switching to stooped position after the attack.
Continuous Hook (連続フック
Renzoku Fukku
?)
Swings his left and right fists around while moving forward.
Horizontal Sweep (水平払い
Suihei Harai
?)
[45]
Grabs with his right hand. If he grabs the opponent, he will spray his stinking breath on them and has a high chance of switching to standing position. If he fails to grab the opponent, he will perform a backhand blow with his right arm.

Weakness and Resistance

Party members

Party members, Dream Eaters, and other enemies do not have Physical resistance.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Kingdom Hearts III

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Downswing
Sora: Ground Thrust
Sora: Ground Right Swing
Sora: Jump Downswing
Sora: Aerial Downswing
Sora: Aerial Upswing
Sora: Aerial Right Swing
Sora: Aerial Vertical Triple Spin Swing
Sora: Aerial Upper Right Swing
Sora: Aerial Spin Downswing
Sora: Wall Run Spin Downswing
Sora: Wall Run Spin Upswing
Sora: Keyblade Ride Rush
Sora: Diving Strike
Sora: Vertical Wave
Sora: Pulse Wave
Sora: Spiral Wave
Sora: Reverse Jet
Attack
Donald Duck: Ground Downswing
Donald Duck: Ground Right Swing
Donald Duck: Aerial Upswing
Donald Duck: Aerial Downswing
Donald Duck: Underwater Downswing
Donald Duck: Underwater Left Right Swing
Attack
Goofy: Ground Downswing
Goofy: Ground Left Swing
Goofy: Aerial Upswing
Goofy: Aerial Downswing
Goofy: Underwater Upswing
Goofy: Underwater Screw Rush
Attack
Hercules: Dash Punch
Hercules: Headbutt Rush
Attack
Woody: Overhand Right
Woody: Punch Barrage
Attack
Buzz: Spin Foot Sweep
Buzz: Double Sledgehammer
Attack
Rapunzel: Tangled Spin
Rapunzel: Tangled Smash
Attack
Flynn Rider: Flourish Combo
Flynn Rider: Launch
Flynn Rider: Aerial Downswing
Attack
Sulley: Continuous Mow Down
Sulley: Jump Slam
Attack
Mike: Foolish Attack
Mike: Jump Headbutt
Attack
Marshmallow: Continuous Mow Down
Marshmallow: Both Hands Strike
Attack
Jack Sparrow: Sword Swing Combo
Jack Sparrow: Upswing
Jack Sparrow: Aerial Thrust
Attack
Baymax: Karate Overhead Position Combo
Baymax: Karate Low Position Combo
Baymax: Fling
Attack
Riku: Attack (Combo)
Riku: Ground Lower Left Swing
Riku: Ground Thrust & Upswing
Riku: Ground Right Spin Swing
Riku: Ground Diagonal Triple Swing
Riku: Rising Left Spin Swing
Riku: Aerial Lower Left Swing
Riku: Aerial Thrust & Upswing
Riku: Aerial Lower Right Spin Swing
Riku: Aerial Diagonal Quintuple Swing
Riku: Aerial Left Spin Swing
Attack
Aqua: Attack (Combo) (Excluding combo finish)
Aqua: Ground Lower Left Swing
Aqua: Ground Thrust
Aqua: Ground Right Swing
Aqua: Ground Lower Left Spin Swing
Aqua: Aerial Lower Left Swing
Aqua: Aerial Thrust
Aqua: Aerial Upper Right Swing
Aqua: Aerial Left Spin Swing
Aqua: Rising Somersault Swing
Aqua: Falling Somersault Swing
Attack
Mickey: Attack (Combo) Attack
Ventus: Attack (Combo) Attack
Kairi: Attack (Combo) Attack
Roxas: Attack (Combo) Attack
Xion: Attack (Combo) Attack
Payback Strike Action Ability Press X after a successful aerial recovery to attack toward the target with a flurry of blows.
Counter Slash Action Ability Press X after a successful block to slash at nearby targets. You can only install one reprisal ability. (Reprisal)
Counter Impact Action Ability Press X after a successful block to send surrounding foes flying. You can only install one reprisal ability. (Reprisal)
Counter Kick Action Ability Press X after a successful block to attack distant foes. You can only install one reprisal ability. (Reprisal)
Final Blow Action Ability Press X after performing a reprisal to instantly move next to the target and continue attacking.
Risk Dodge: Risk Raid
Risk Dodge: Backlash
Risk Dodge: Rising Hook
Risk Dodge: Teleport Slash
Action Ability Press Circle right after an enemy breaks your guard to perform a variety of special evasive actions. You can counterattack while risk dodging by pressing X.
Falling Slash Action Ability While airborne, slash downward to attack targets on the ground.
Speed Slash Action Ability Attack with three consecutive attacks. (Combo finisher)
Triple Rush Action Ability Close in on targets as you attack. (Combo finisher)
Rising Spiral Action Ability While performing a combo, press Circle to launch enemies into the air.
Groundbreaker Action Ability While performing a combo, press Circle to slam enemies toward the ground.
Sonic Slash Action Ability While in Flowmotion, press X to perform two consecutive slashes. (Flowmotion attack)
Buzz Saw Action Ability While in Flowmotion, press X to fly at foes with a spin attack. (Flowmotion attack)
Somersault Action Ability While swinging around a horizontal pole, press X to perform a spinning attack in place. (Flowmotion attack)
Sonic Cleave Action Ability While in Flowmotion, press X to slash downward at foes. (Flowmotion attack)
Fusion Spin Action Ability Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher: near Goofy)
Fusion Rocket Action Ability Team up with Goofy and hurtle toward foes. (Combo finisher: near Goofy)
Lunge 'n' Launch Action Ability Lunge at foes with a devastating strike and launch them skyward. (Combo finisher: while grounded)
Hurricane Winder Action Ability Somersault at enemies and hit with a devastating series of blows. (Combo finisher: while airborne)
Aerial Finish Action Ability Issue a devastating flurry of attacks that sends enemies reeling. (Combo finisher: while airborne)
Sonic Blade: Sonic Blade
Sonic Blade: Rave
Sonic Blade: Blast
Action Ability Strike at the enemy as you race by. Continue pressing X when prompted to perform additional attacks.
Ars Arcanum: Ars Arcanum
Ars Arcanum: Bash
Ars Arcanum: Finish
Action Ability Ravage the enemy with a devastating flurry of attacks. Continue pressing X when prompted to perform additional attacks.
Shield Spin Action Ability Spread your arms and spin at foes. (Combo finisher)
Rising Blast (Upswing) Action Ability Knock enemies away and then blast them with a projectile. (Combo finisher)
Ground Wallop Action Ability Slam a giant hammer into the ground. (Combo finisher: while grounded)
Aerial Wallop Action Ability Smack downward with a giant hammer. (Combo finisher: while airborne)
Flying Clobber Action Ability While in flowmotion, press X to take a swing at foes. (Flowmotion attack)
Corkscrew Uppercut Action Ability Launch foes into the air with a giant drill. (Combo finisher: while grounded)
Drill Pillars Action Ability When surrounded, call forth countless drills from beneath the enemy's feet. (Combo finisher: while grounded)
Dire Drill Action Ability Lunge toward foes with a giant drill. (Combo finisher: while airborne)
Gear Maelstrom Action Ability Tear into foes with humongous, rotating claws. (Combo finisher)
Backspin Action Ability Face away as you spin your yo-yos at foes. (Combo finisher)
Walk the Dog Action Ability Enlarge your yo-yos and fling them toward foes. (Combo finisher)
Anchor Shot Action Ability Hook your yo-yos on distant foes and quickly pull yourself closer.
Offensive Slide Action Ability Deal damage to enemies you touch while performing a superslide.
Winding Strike Action Ability While in flowmotion, press X to execute a flurry of attacks. (Flowmotion attack)
Rocket Fist Action Ability Morph the Nano Arms into a giant fist and send foes reeling. (Combo finisher)
Spear Rush Action Ability Summon a host of halberds to strike at foes. (Combo finisher)
Spear Rain Action Ability Rain countless halberds down on unwitting foes. (Combo finisher)
Spear Dive Action Ability While in flowmotion, press X to lunge toward enemies. (Flowmotion attack)
Storm Spinner Action Ability Launch enemies skyward and unleash a series of attacks. (Combo finisher)
Goofy Tornado Action Ability Perform a floating spin that sends enemies for a loop. MP Cost: 15
Goofy Turbo Action Ability Hop on a shield and slide into enemies. MP Cost: 10
Goofy Discus Action Ability Hurl a shield at the enemy. MP Cost: 10
Boulder Toss Action Ability Pick up a big rock and hurl it at the enemy. MP Cost: 10
Shoulder Tackle Action Ability Lean forward and charge at the enemy. MP Cost: 15
Lasso Attack Action Ability Spin a lasso and throw it toward the enemy. MP Cost: 10
Spinning Lariat Action Ability Spread both arms and spin into enemies. MP Cost: 15
Linear Swing Action Ability Sling hair around a tree branch and then swing back and forth, knocking foes aside. MP Cost: 10
Compass Swing Action Ability Sling hair around a tree branch and then swing in a big circle, knocking foes aside. MP Cost: 15
Frying Pan Toss Action Ability Throw a frying pan at the enemy. MP Cost: 10
Barrel Bash Action Ability Hop onto a barrel and roll into enemies. MP Cost: 15
Takedown Action Ability Charge toward the enemy. MP Cost: 10
Leaping Smash Action Ability Jump into the air and body slam foes. MP Cost: 10
Rolling Lunge Action Ability Roll along the ground, then leap into the air to attack. MP Cost: 15
Booster Punch Action Ability Send a fist rocketing through the air. MP Cost: 10
Magic Pulse Action Ability
Spiral Bloom Action Ability
Cross Slash Action Ability
Offensive Dodge Mobility Ability Deal damage to enemies while performing evasive maneuvers.
Diving Dodge Mobility Ability Tilt Left Stick and press Square to dive beneath the ground and evade in that direction. Only works while in combat.
Offensive Backslide Mobility Ability Press Square to slide backward and evade attacks, dealing damage to enemies as you go.
Rage Form: Downswing & Scratch (Weapon and claws)
Rage Form: Rushing Vertical Triple Spin Swing
Rage Form: Rush Horizontal Triple Spin Kick
Rage Form: Continuous Warp Rush
Rage Form: Scratch & Fighting Spirit Release (Scratch)
Rage Form: Horizontal Spin Continuous Swing
Rage Form: Vertical Spin Continuous Swing
Rage Form: Raid
Formchange
Second Form: Ground Downswing
Second Form: Ground Thrust
Second Form: Ground Right Swing
Second Form: Aerial Downswing
Second Form: Aerial Upswing
Second Form: Aerial Right Swing
Second Form: Aerial Upper Right Swing
Second Form: Aerial Spin Downswing
Formchange
Counter Shield: Shield Right Swing Formchange
Magic Launcher: Upper Left Swing
Magic Launcher: Right Flourish
Formchange
Hyper Hammer: Keyblade Transformation Attack (Hammer)
Hyper Hammer: Jump Downswing
Hyper Hammer: Ground Left Triple Spin Swing
Hyper Hammer: Ground Back and Forth Downswing
Hyper Hammer: Ground Dash Upswing
Hyper Hammer: Aerial Vertical Triple Spin Swing
Hyper Hammer: Aerial Left Triple Spin Swing
Hyper Hammer: Aerial Dash Upswing
Formchange
Drill Punch: Drill Forward Rush
Drill Punch: Drill Under Rush
Drill Punch: Drill Rush Upper
Drill Punch: Drill Falling Thrust
Drill Punch: Drill Rising Rush
Drill Punch: Drill Jumping Ground Thrust
Drill Punch: Drill Ground Thrust
Drill Punch: Drill Swoop Rush
Drill Punch: Finish
Formchange
Agile Claws: Keyblade Transformation Attack
Agile Claws: Advance Cross Downswing
Agile Claws: Advance Right Spin Swing
Agile Claws: Advance 2 Consecutive Diagonal Swings
Agile Claws: Advance 4 Consecutive Diagonal Swings
Agile Claws: Rising 2 Consecutive Upswings
Agile Claws: Falling Cross Downswing
Formchange
Twin Yo-Yos: Keyblade Transformation Attack
Twin Yo-Yos: Front 2 Consecutive Throws
Twin Yo-Yos: Simultaneous Cross Throw
Twin Yo-Yos: Left Right Continuous Upswing
Twin Yo-Yos: Left Spin Continuous Swing
Twin Yo-Yos: Right Spin Continuous Swing
Twin Yo-Yos: Finish
Formchange
Hunny Launcher: Upper Left Swing
Hunny Launcher: Right Flourish
Formchange
Nano Arms: Keyblade Transformation Attack (Hoverboard)
Nano Arms: Ground Downswing
Nano Arms: Ground Thrust
Nano Arms: Ground Right Swing
Nano Arms: Aerial Downswing
Nano Arms: Aerial Upswing
Nano Arms: Aerial Right Swing
Nano Arms: Claw Drill Rush
Nano Arms: Hammer Downswing
Nano Arms: Yo-Yo Forward Throw
Nano Arms: Flag Rising Left Spin Swing
Nano Arms: Drill Drill Rush
Nano Arms: Yo-Yo Vertical Spin Swing
Nano Arms: Hammer Swoop Swing
Nano Arms: Finish
Formchange
Highwind: Keyblade Transformation Attack (excluding final hit)
Highwind: Rush Thrust
Highwind: Upswing & Right Swing
Highwind: Vertical Triple Spin Downswing
Highwind: Rising Left Spin Swing
Formchange
Storm Flag: Keyblae Transformation Attack (excluding final hit)
Storm Flag: Vertical Double Spin Downswing
Storm Flag: Advance Diagonal Quadrupal Swing
Storm Flag: Advance Right Spin Swing
Storm Flag: Flag Forward Throw
Storm Flag: Rising Left Spin Swing
Storm Flag: Finish
Formchange
Frying Pan: Shield Right Swing Formchange
Boom Hammer: Keyblade Transformation Attack (Hammer)
Boom Hammer: Jump Downswing
Boom Hammer: Ground Left Triple Spin Swing
Boom Hammer: Ground Back and Forth Downswing
Boom Hammer: Ground Dash Upswing
Boom Hammer: Aerial Vertical Triple Spin Swing
Boom Hammer: Aerial Left Triple Spin Swing
Boom Hammer: Aerial Dash Upswing
Formchange
Clock Drill: Drill Forward Rush
Clock Drill: Drill Under Rush
Clock Drill: Drill Rush Upper
Clock Drill: Drill Falling Thrust
Clock Drill: Drill Rising Rush
Clock Drill: Drill Jumping Ground Thrust
Clock Drill: Drill Ground Thrust
Clock Drill: Drill Swoop Rush
Clock Drill: Finish (Clock hands)
Formchange
Spellweaver: Windmill Upswing
Spellweaver: Windmill Rush
Spellweaver: Windmill Right Spin Swing
Spellweaver: Finish (Spin)
Formchange
Goofy Bombardier Team Attack
Trinity Guard: Shield Bash
Trinity Guard: Combo Finish
Trinity Guard: Finish
Team Attack
Heroic Swing: High-speed Swing
Heroic Swing: Finish (Swing and lunge)
Team Attack
Rocket Ruckus: Rocket Rush
Rocket Ruckus: Rocket Strike
Rocket Ruckus: Finish (Rocket fireworks)
Team Attack
Tangled Twist (Swing and rush) Team Attack
Scream Strike (Mike) Team Attack
Mighty Avalanche: Ice Rampage Team Attack
Never Fear: Whirlwind Slash
Never Fear: Combo Finish
Never Fear: Finish
Team Attack
Interceptor Wing: Strike
Interceptor Wing: Combo Finish
Interceptor Wing: Finish
Team Attack

Enemies

Enemy Attack Description
Shadow Lunge (突き
Tsuki
?)
Lunges with its left hand.
Scratch (引っかき
Hikkaki
?)
Scratches with right hand while advancing forward.
Jump Scratch (ジャンプ引っかき
Janpu Hikkaki
?)
Leaps lightly and scratches with both hands.
Neoshadow Scratch (引っかき
Hikkaki
?)
After rising, it swoops downward diagonally.
Fall Scratch (落下引っかき
Rakka Hikkaki
?)
Jumps high, swoops, and scratches with both hands.
Aerial Rush (空中突進
Kūchū Tosshin
?)
Curls its body and rams opponents from a low altitude.
Shadow Out (シャドウアウト
Shadou Auto
?)
Melts into the ground and approaches opponents, then jumps out and drops down while spinning sideways.
Fluttering Aerial Rush (空中突進
Kūchū Tosshin
?)
Poses with wings and rams opponents.
Spin Rush (回転突進
Kaiten Tosshin
?)
Spins like a top at opponents.
Earth Core Drill Attack (ドリルアタック
Doriru Atakku
?)
Leaps and spins like a drill. Has a 40% chance to inflict the Stun status effect for 6 seconds.
Spin Liner (スピンライナー
Supin Rainā
?)
Buries its head in the ground and moves around while spinning sideways. Has a 25% chance to inflict the Stun status effect for 6 seconds.
Moving Sand (砂移動
Suna Īdo
?)
Turns into sand, circles around opponents at high speed and/or collides into them, then leaps out and bites at opponents.
Earth Core (Tower) Rock Spout (岩吐き出し
Iwa Hakidashi
?)
Spits out five rocks from its mouth with lunging headbutts; the rocks fall in a parabolic pattern.
Sand Dive (砂もぐり
Suna Moguri
?)
Dives underground and emerges from sandy soil nearby, launching opponents in its way.
Soldier Scratch (引っかき
Hikkaki
?)
Scratches with right hand.
Combo Lunge (コンボ突き
Konbo Tsuki
?)
Grabs enemy with right hand and strikes with left hand.
Aerial Whirlwind Kick (空中旋風蹴り
Kūchū Senpūgeri
?)
Jumps straight overhead and launches a swooping kick.
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Glows, then jumps and swings legs.
High Soldier Scratch (引っかき
Hikkaki
?)
Scratches with right hand.
Combo Lunge (コンボ突き
Konbo Tsuki
?)
Grabs enemy with right hand and strikes with left hand.
Aerial Whirlwind Kick (空中旋風蹴り
Kūchū Senpūgeri
?)
Jumps straight overhead and launches a swooping kick.
Kick Storm (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Glows, then jumps and swings legs.
Air Soldier Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
Crosses arms and swings them downward.
Lunge (突き
Tsuki
?)
Approaches closely and punches right hand upward.
Axe Kick (カカト落とし
Kakato Otoshi
?)
Somersaults forward and swings leg downward.
Savate (ソバット
Sobatto
?)
Swings leg sideways and kicks.
Tackle (タックル
Takkuru
?)
Rams opponents with both arms outstretched.
Large Body Mow Down (なぎ払い
Nagiharai
?)
Swings both arms left and right.
Rush (突進
Tosshin
?)
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
?)
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Helmed Body Mow Down (なぎ払い
Nagiharai
?)
Swings both arms left and right.
Rush (突進
Tosshin
?)
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
?)
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Popcat Pot Shake (ツボぶんぶん
Tsubo Bunbun
?)
Hides its head in its pot and swings it at the target.
Giant Claw Scratch (巨大ツメ引っかき
Kyodai Tsume Hikkaki
?)
Jumps at the target and scratches with both hands. Always uses this attack when encountered.
Vitality Popcat Pot Shake (ツボぶんぶん
Tsubo Bunbun
?)
Hides its head in its pot and swings it at the target.
Giant Claw Scratch (巨大ツメ引っかき
Kyodai Tsume Hikkaki
?)
Jumps at the target and scratches with both hands. Always uses this attack when encountered.
Magic Popcat Pot Shake (ツボぶんぶん
Tsubo Bunbun
?)
Hides its head in its pot and swings it at the target.
Giant Claw Scratch (巨大ツメ引っかき
Kyodai Tsume Hikkaki
?)
Jumps at the target and scratches with both hands. Always uses this attack when encountered.
Focus Popcat Pot Shake (ツボぶんぶん
Tsubo Bunbun
?)
Hides its head in its pot and swings it at the target.
Giant Claw Scratch (巨大ツメ引っかき
Kyodai Tsume Hikkaki
?)
Jumps at the target and scratches with both hands. Always uses this attack when encountered.
Munny Popcat Pot Shake (ツボぶんぶん
Tsubo Bunbun
?)
Hides its head in its pot and swings it at the target.
Giant Claw Scratch (巨大ツメ引っかき
Kyodai Tsume Hikkaki
?)
Jumps at the target and scratches with both hands. Always uses this attack when encountered.
Bizarre Archer Shoot (射る
Iru
?)
Fires a single arrow which travels in a curved arc.
Rock Troll Mow Down (なぎ払い
Nagiharai
?)
Swings left arm sideways. Used in both modes.
Trample (踏みつけ
Fumitsuke
?)
Steps firmly on the ground and scatters rocks. Used in both modes.
Continuous Mow Down (連続なぎ払い
Renzoku Nagiharai
?)
Swings its axe left and right. Only used in its normal mode.
Downswing (振り下ろし
Furioroshi
?)
[46]
Slams axe into the ground ahead of it, causing rocks to burst out. If near an opponent, it jumps back before using this attack. Only used in its normal mode.
Spin Rock Shot (回転ロックショット
Kaiten Rokku Shotto
?)
Spins on its grounded axe like a top, scattering small rocks around it from the mouth of its mask. Only used in its normal mode.
Face Tackle (顔面タックル
Ganmen Takkuru
?)
Pushes its face forward and rams opponents. Used only while wearing its mask.
Front Rock Shot (正面ロックショット
Shōmen Rokku Shotto
?)
Shoots six large rocks from the mouth of its mask.
Metal Troll Mow Down (なぎ払い
Nagiharai
?)
Swings left arm sideways. Used in both modes.
Trample (踏みつけ
Fumitsuke
?)
Steps firmly on the ground and scatters rocks. Used in both modes.
Continuous Mow Down (連続なぎ払い
Renzoku Nagiharai
?)
Swings its axe left and right. Only used in its normal mode.
Downswing (振り下ろし
Furioroshi
?)
[46]
Slams axe into the ground ahead of it, causing rocks to burst out. If near an opponent, it jumps back before using this attack. Only used in its normal mode.
Spin Rock Shot (回転ロックショット
Kaiten Rokku Shotto
?)
Spins on its grounded axe like a top, scattering small rocks around it from the mouth of its mask. Only used in its normal mode.
Face Tackle (顔面タックル
Ganmen Takkuru
?)
Pushes its face forward and rams opponents. Used only while wearing its mask.
Front Rock Shot (正面ロックショット
Shōmen Rokku Shotto
?)
Shoots six large rocks from the mouth of its mask.
Satyr Hook (フック
Fukku
?)
Strikes with right hand.
Rising Upper (ライジングアッパー
Raijingu Appā
?)
Jumps and strikes the target.
Tackle (タックル
Takkuru
?)
Lowers its visor and performs a ramming attack.
Rush (突進
Tosshin
?)
Lowers its visor and performs a ramming attack. Only used while in formation.
Mechanitaur Hook (フック
Fukku
?)
Strikes with right hand.
Rising Upper (ライジングアッパー
Raijingu Appā
?)
Jumps and strikes the target.
Tackle (タックル
Takkuru
?)
Lowers its visor and performs a ramming attack.
Toy Trooper Toy Shot (TOYショット
TOY Shotto
?)
Shoots lightly-homing light arrows in three directions.
Booster Kick (ブースターキック
Būsutā Kikku
?)
Flies at the target with its jetpack and kicks.
Marionette Puppet Flourish (人形振り回し
Ningyō Furimawashi
?)
Swings hanging puppet sideways.
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
Places doll atop ring and charges forward.
Powerwild Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches alternately with left and right hands.
Aerial Scratch (空中引っかき
Kūchū Hikkaki
?)
Scratches simultaneously with both hands while jumping.
Sliding (スライディング
Suraidingu
?)
Slides around with its feet aimed forward.
Nut Throw (木の実投げ
Konomi Nage
?)
Produces nuts and throws them in a curved arc. Has a 50% chance to inflict the Stun status effect for 5 seconds.
Wall Jump Attack (壁ジャンプ攻撃
Kabe Janpu Kōgeki
?)
Leaps between walls and scratches while doing so.
Pogo Shovel Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Leaps and swings shovel downward.
Flourish (振り回し
Furimawashi
?)
Spins its shovel around itself.
Ground Burrow (地面堀り
Jimen Hori
?)
Digs underground with its shovel, digs up rocks, then swings shovel upward and hurls rocks.
Parasol Beauty Spin Attack (スピンアタック
Supin Atakku
?)
Moves around erratically while spinning like a top.
Chief Puff Spin Attak (回転アタック
Kaiten Atakku
?)
Swings leaves while spinning its lower body sideways.
Shower Needle (シャワーニードル
Shawā Nīdoru
?)
Light rises from beneath it, then it shoots countless needles while moving forward. Only used while in its tower mode.
Puffball Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Hovers around while spinning sideways.
Chaos Carriage Wheelie Press (ウィリープレス
Wirī Puresu
?)
Raises its front legs and tramples down.
Tail Swing (テイルスイング
Teiru Suingu
?)
Swings its carriages while moving forward.
Rush (突進
Tosshin
?)
Runs around at high speed, crashing into opponents in its path.
Winterhorn Somersault Attack (サマーソルトアタック
Somāsoruto Atakku
?)
Swings antlers and forelegs upward while somersaulting.
Frost Serpent Snowplow Rush (ラッセル突進
Rasseru Tosshin
?)
Advances forward while its hands spin like drills. Only used in ground mode.
Burst Out Attack (突き上げ攻撃
Tsukiage Kōgeki
?)
Dives underground, sticks its tail up directly beneath the target once or several times, then leaps out. The tail attack can be blocked from behind.
Vaporfly Rush (突進
Tosshin
?)
Rams opponent while spinning.
Sea Sprite Bite (かみつく
Kamitsuki
?)
Bites while moving forward.
Tail Vertical Slash (シッポ縦斬り
Shippo Tate Kiri
?)
Swings its tail downward while spinning vertically.
Spear Lizard Downswing (振り下ろし
Furioroshi
?)
Steps back and swings spear downward.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Leaps forward and swings spear downward.
Anchor Raider Sabre Attack (サーベル攻撃
Sāberu Kōgeki
?)
Slashes at its opponent while swaying like a pendulum.
Anchor Shot (アンカーショット
Ankā Shotto
?)
Charges with its sabre pointing forward.
Sabre Drop (サーベル落とし
Sāberu Otoshi
?)
Moves overhead its target, then drops and thrusts its sabre into the ground, generating a shock wave.
Tireblade Horizontal Spin Slash (横回転斬り
Yoko Kaiten Kiri
?)
Slashes its wings while spinning sideways. Only used in flight form.
Vertical Spin Slash (縦回転斬り
Tate Kaiten Kiri
?)
After turning both wings down, it advances while spinning horizontally. Only used in flight form.
Dusk Headbutt (頭突き
Zudzuki
?)
Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
Sweep Kick (払い蹴り
Haraigeri
?)
Performs a side-to-side sweeping kick with both legs at ground level.
Sniper Shot (ショット
Shotto
?)
Aims with its laser sight and shoots a light bullet which briefly hangs in mid-air before flying towards its target.
Giant Shot (巨大ショット
Kyodai Shotto
?)
Enlarges weapon, aims with its laser sight for two seconds, then fires a large light bullet. This large light immediately stops and hangs in mid-air after firing, after which it splits into five small light bullets that fly towards a nearby target.
Strike (なぐり
Naguri
?)
Warps near a target and strikes them with its weapon.
Reaper Leaf Slash (木の葉斬り
Konoha Kiri
?)
Spins around sideways while advancing in a meandering manner.
Thorn Whip (ソーンウィップ
Sōn Wippu
?)
Charges at the target on the ground with various thorny whips extending from its body.
Ninja Combo Kunai (連撃クナイ
Rengeki Kunai
?)
[47]
Throws seven kunai in succession.
Rolling Glide (ローリンググライド
Rōringu Guraido
?)
Floats in the air and approaches opponents, then swings its arms while spinning.
Cloning Technique (分身の術
Bunshin no Jutsu
?)
Surrounds opponents with itself and five clones for 10 seconds. They do nothing until a clone is attacked, at which point the clones disappear and the real Ninja attacks.
Gambler Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Advances towards the target while spinning.
Dice Press (ダイスプレス
Daisu Puresu
?)
Summons a giant die that rolls at the target.
Card Shuffle (カードシャッフル
Kādo Shaffuru
?)
Ten cards surround and strike the target. Can be blocked from behind.
Berserker Hammer Draw (ハンマー引き寄せ
Hanmā Hikiyose
?)
Pulls a nearby hammer towards itself.
Spin Kick (回転蹴り
Kaitengeri
?)
Kicks while spinning around its hammer's shaft.
Round Trip Rush (往復突進
Ōfuku Tosshin
?)
Turns and charges at the target.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Leaps directly overhead its target and drops straight down.
Hammer Wild Dance (ハンマー乱舞
Hanmā Ranbu
?)
Slams its enlarged hammer into the ground repeatedly, swings it, then drops down from the air.
Sorcerer Chaos Shield (カオスシールド
Kaosu Shīrudo
?)
Creates a shield of cubes which chaotically spin around itself.
Chaos Shot (カオスショット
Kaosu Shotto
?)
Materializes three cubes around the target which explode after a delay. This is done three times.
Wild Dance (乱舞
Ranbu
?)
Summons a group of cubes around the target which swing at the target repeatedly, in an identical pattern as Xemnas's Dual Blade attack.
Flood Rip (切り裂き
Kirisaki
?)
Scratches with its right hand.
Lunge (突き
Tsuki
?)
Lunges with its left hand.
Dive Lunge (ダイブ突き
Daibu Tsuki
?)
Leaps lightly, then swoops and lunges with its right hand.
Flowersnake Headbutt (ヘッドバット
Heddobatto
?)
Swings its head downward with a slamming motion. Used only while in Snake Mode.
Bite (かみつき
Kamitsuki
?)
Leaps and bites. Used only while in Snake Mode.
Spiked Turtletoad Fly Swatter (ハエ叩き
Hae Tataki
?)
Slams its whiskers downward.
Whisker Slap (ひげ張り手
Hige Harite
?)
Advances while swinging its whiskers downward in an alternating left-and-right pattern.
Squash (押しつぶし
Oshitsubushi
?)
Inflates its belly and bounces three times. Can be blocked from behind.
Shell Spin (甲羅回転
Kōra Kaiten
?)
Rushes around in a circular orbit while spinning.
Eat (食べる
Taberu
?)
Inhales and pulls the target into its mouth, where it then chews three times before exhaling the target back out.
Turtletoad Fly Swatter (ハエ叩き
Hae Tataki
?)
Slams its whiskers downward.
Whisker Slap (ひげ張り手
Hige Harite
?)
Advances while swinging its whiskers downward in an alternating left-and-right pattern.
Squash (押しつぶし
Oshitsubushi
?)
Inflates its belly and bounces three times. Can be blocked from behind.
Shell Spin (甲羅回転
Kōra Kaiten
?)
Rushes around in a circular orbit while spinning.
Gigas: Power Class Punch (パンチ
Panchi
?)
Strikes with left hand.
Tackle (タックル
Takkuru
?)
Turns glowing right shoulder forward and rams opponents.
Gigas: Speed Class Punch (パンチ
Panchi
?)
Strikes with left hand.
Gigas: Gunner Class Punch (パンチ
Panchi
?)
Strikes with left hand.
Patchwork Animals Rush (突進
Tosshin
?)
Floats up and rams opponents.
Bouncy Pets Squash (押しつぶし
Oshitsubushi
?)
[48]
Leaps directly overhead its target and drops straight down, generating a shock wave.
Supreme Smasher Double Claw (ダブルクロー
Daburu Kurō
?)
Scratches with left hand, then scratches with right hand while turning its upper body.
Dash Claw (ダッシュクロー
Dasshu Kurō
?)
Charges straight forward and spins its right hand while turning its upper body.
Rock Titan Rock Drop (岩石落とし
Ganseki Otoshi
?)
Drops rocks; larger rocks deal more damage. Used when Sora is below the top of the cliff.
Trample (踏みつけ
Fumitsuke
?)
Stomps on the ground with one foot; rocks protrude from the immediate ground area as it does so.
Left Right Trample (左右踏みつけ
Sayū Fumitsuke
?)
Tramples the ground with both feet in an alternating pattern; rocks protrude from the immediate ground area with each stomp.
Pincushion Attack (針山攻撃
Hariyama Kōgeki
?)
Blue light appears on the ground followed by a rock that rises from the ground.
Head Horizontal Swing (頭部横振り
Tōbu Yoko Furi
?)
Shakes heads side-to-side.
Lava Titan Headbutt (頭突き
Zudzuki
?)
Headbutts the lava mound and generates a shock wave. Both attacks can be blocked from behind.
Tornado Titan Debris Attack (ガレキ攻撃
Gareki Kōgeki
?)
Launches lots of debris from the holes in his head and arms. Can be blocked from behind.
Big Tornado (ビッグトルネード
Biggu Torunēdo
?)
[49]
Attacks a falling opponent with a barrage of magma, ice, and miscellaneous debris.
Demon Tower Devil Dive (デビルダイブ
Debiru Daibu
?)
Twists its body and springs up, then lunges at its opponent.
Devil Rise (デビルライズ
Debiru Raizu
?)
Scatters itself, then gathers at its opponent's position and attacks, returning to its previous form while doing so.
Devil Hook (デビルフック
Debiru Fukku
?)
Twists its body and strikes three times with its tip from the side.
Devil Upper (デビルアッパー
Debiru Appā
?)
Twists its body and thrusts its tip upward twice.
Phantom Wild Dance (幻影乱舞
Gen'ei Ranbu
?)
[50]
While the Demon Tower hides underground, a phantom Anti-Aqua warps around and attacks in the following sequence: four ice crystals appear → fires magic orbs → attacks thrice with weapon → waits for a short while and then fires another magic orb → fires the four ice crystals that appeared at the start. Used only in the second battle.
Demon Tide Devil Avalanche (デビルアバランチ
Debiru Abaranchi
?)
Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode.
Devil Barrage (デビルバラージュ
Debiru Barāju
?)
Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode.
Devil Meteor (デビルメテオ
Debiru Meteo
?)
Makes the core go underground and launches a series of huge projectiles into the air. Only used while in Tornado mode.
Angelic Amber Trample (踏みつけ
Fumitsuke
?)
Drops directly overhead opponent and slams into the ground feet-first, generating a shock wave on the ground. Post-strength boost: shock wave's power modifier increases.
Body Blow (体当たり
Taiatari
?)
After somersaulting, she flies toward an opponent while spinning like a drill. Post-strength boost: she flies around for a longer period of time.
King of Toys Rush (突進
Tosshin
?)
Charges at opponents while spinning like a drill, then turns back around.
Grim Guardianess Scratch (引っかき
Hikkaki
?)
Scratches with its left and right hands simultaneously.
Pollen (花粉
Kafun
?)
Slams its head into the ground and scatters pollen. Has a 100% chance to inflict the Sneeze status effect for 15 seconds. Can be blocked from behind.
Rush (突進
Tosshin
?)
Spins like a drill and charges at opponents 1–3 times.
Flower Post Pull Attack (引きこみ攻撃
Hikikomi Kōgeki
?)
If all three members of the party are restrained, they will be trapped inside the flowers and the Grim Guardianess will rip the flowers out of the ground and throw them to the ground, dealing heavy damage. Has a 100% chance to inflict the Sneeze status effect for 15 seconds if Sora is pulled in.
Marshmallow Both Hand Strike (両手たたき
Ryōte Tataki
?)
Strikes with each hand in a grabbing motion.
Continuous Strike (連続たたき
Renzoku Tataki
?)
Swings and strikes with his left and right hands alternately while moving forward.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps high and generates a shock wave upon landing. Can be blocked from behind.
Rampage (暴れまわり
Abaremawari
?)
Moves forward while striking its left and right hands three times followed by a powerful left-handed strike. Used only in its Armored Mode.
Sköll Both Hand Scratch (両手引っかき
Ryōte Hikkaki
?)
Slashes two times at once.
2-fold Scratch (2連引っかき
2-ren Hikkaki
?)
Slashes with one hand, followed by the other.
Rush (突進
Tosshin
?)
Charges at the target and then turns around to charge again. Sköll will always start the battle with this attack.
Mirage Wolf (ミラージュウルフ
Mirāju Urufu
?)
Unleashes a howl which summons a multitude of Wolf Heads, followed by a tail swipe which causes the stun status effect for 1.8 seconds upon impact. Starts being used after Sköll has been reduced to 80% of its HP.
Wolf Head Head Attack (ヘッドアタック
Heddo Atakku
?)
Charges towards the target.
Lightning Angler Swing Rush (スイング突進
Suingu Tosshin
?)
After retreating, it lunges from below and strikes with its head.
Bite (食いつき
Kuitsuki
?)
Opens its mouth and bites, then spits out any caught opponents far away.
Bite Rush (食いつき突進
Kuitsuki Tosshin
?)
Swims forward and bites, chews on caught opponents five times, then spits them out.
Luxord's Ship Bombardment (砲撃
Hōgeki
?)
Fires many cannonballs. When firing forward, the number of cannonballs is smaller, but the damage dealt is higher.
Guided Missile (誘導弾
Yūdō-dan
?)
Fires six black bullets that follow the opponent. The bullets will explode and disappear when attacked by Sora's ship, or when caught in the explosion of another Guided Missile.
Tornado (竜巻
Tatsumaki
?)
Generates a tornado on the sea surface.
Dark Blast (ダークブラスト
Dāku Burasuto
?)
Gathers the power of darkness and emits light over a wide area. Similar to the Heartless Ship's Self-destruct attack, but doesn't sink after use.
The Flying Dutchman Bombardment (砲撃
Hōgeki
?)
Fires cannonballs to the side.
Three-Stranded Cannon (三連カノン砲
Sanren Kanon-hō
?)
Fires cannonballs from the bow of the ship.
Davy Jones Continuous Slash (連続斬り
Renzokukiri
?)
Steps forward and swings sabre four times.
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
Performs a swinging kick with his right leg.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
Jones's body glows and he assumes a defensive stance, countering all Physical-type attacks with his sabre (he can't block non-Physical-type attacks).
Tentacle Grip Throw (触手つかみ投げ
Shokushu Tsukami Nage
?)
A blue light appears beneath and follows an opponent for 2.5 seconds, after which a tentacle emerges from the light and throws them.
Tentacles Slam (たたきつけ
Tatakitsuke
?)
[51]
Swings its tip downward, generating a shock wave on impact.
Binding Attack (拘束攻撃
Kōsoku Kōgeki
?)
Swings its tip sideways; if it strikes Donald or Goofy, it grabs them and squeezes twice before dropping them.
Catastrochorus Rush Bite (突進かみつき
Tosshin Kamitsuki
?)
Runs forward while biting continuously.
Rush Horn Attack (突進ツノ攻撃
Tosshin Tsuno Kōgeki
?)
Lowers its head and charges with its horn facing forward, then swings its horn upward.
Rampage (暴れまわり
Abaremawari
?)
Runs around indiscriminately, crashing into anything in its way.
Tail Flourish (シッポ振りまわし
Shippo Furimawashi
?)
Swings its tail and strikes whatever is in its way.
Anti-Aqua Windmill Upswing (風車振り上げ
Kazaguruma Furiage
?)
Charges straight ahead while spinning her Keyblade upward.
Windmill Shake Off (風車振り払い
Kazaguruma Furiharai
?)
Charges ahead while throwing her Keyblade around herself.
Windmill Rush (風車突進
Kazaguruma Tosshin
?)
Charges straight ahead while spinning her Keyblade directly forward.
Rush Lunge (突進突き
Tosshin Tsuki
?)
Charges straight ahead with her Keyblade positioned directly forward.
Encircling Magic Shot (包囲マジックショット
Hōi Majikku Shotto
?)
Splits herself into seven, then all seven figures surround Sora and simultaneously fire magic orbs at him. Can be blocked from behind.
Mirage Wish (ミラージュウィッシュ
Mirāju Wisshu
?)
[52]
Splits herself into three; all three figures surround Sora, shooting projectiles from the crystals above their heads, then approach Sora and detonate their respective crystals.
Vanitas Continuous Slash (連続斬り
Renzokukiri
?)
Swings weapon downward while somersaulting, firing a shock wave directly forward.
Warp Downslash (ワープ斬り下ろし
Wāpu Kirioroshi
?)
[20]
Warps directly over opponent and swings weapon downward as an icicle protrudes from below. Can be blocked from behind.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
[20]
Dives underground, then leaps out while swinging his weapon and scatters fireballs around himself.
Keyblade Ride (キーブレードライド
Kīburēdo Raido
?)
[53]
Rides upon a mass of Keyblades and attacks in the following sequence: fires a barrage of homing ice projectiles → charges opponents three times → causes the Keyblade mass to swirl around himself and launches 10 masses of them at opponents.
Dark Riku Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[20]
Dark Riku performs a three-hit combo that generates shockwaves in its wake.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
[20]
Dark Riku generates a sword beam from his Soul Eater before lunging forward.
Dark Aura Helmet Split (ダークオーラ兜割り
Dāku Ōra Kabuto-wari
?)
[54]
Dark Riku crashes down seven times before one final crash that leaves shockwaves of darkness.
Luxord Scare Card (スケアカード
Sukea Kādo
?)
Four cards surround and strike an opponent.
Bomb Card (爆弾カード
Bakudan Kādo
?)
A blank card explodes.
Larxene Thunderbolt (天雷
Tenrai
?)
[55]
Larxene jumps forward and slams her arm down, summoning lightning around her.
Thunderclap (迅雷
Jenrai
?)
[20]
Larxene moves forward while swinging her knives 4 times, then jumps back. If the fourth attack hits or is blocked, she'll jump in the air and throw 8 knives to the ground, which discharge electricity.
Thunder Lion (雷獅子
Raishishi
?)
[56]
Larxene charges herself with electricity before turning into a lightning ball and zigzag, then turning back to normal and strike twice. After attacking 4-5 times, she'll zigzag once more and summon lightning around her.
Marluxia Warp Slash (ワープ斬り
Wāpu Kiri
?)
Marluxia warps near the opponent and slashes 1-5 times.
Tornado Slash (竜巻斬り
Tatsumakigiri
?)
Marluxia covers the ground in darkness, spins his scythe overhead to draw opponents in, then swings the scythe around. He pauses a second before delivering the final blow.
Phantom Blitz (ファントムブリッツ
Fantomu Burittsu
?)
Marluxia throws his scythe, which flies around, attacking opponents 5 times, before he strikes the ground, cracking it. Marluxia disappears while the scythe flies around, but may appear for a moment to throw the scythe again.
Terra-Xehanort Ars Solum (ソロアルカナム
Soro Arukanamu
?, lit. "Solo Arcanum")
Unleashes seven consecutive attacks; ends early if the fourth one misses.
Sonic Impact (ソニックインパクト
Sonikku Inpakuto
?)
Tackles once or twice at high speed.
Aerial Combo (エリアルコンボ
Eriaru Konbo
?)
The Dark Figure appears near an opponent and lashes out, then raises its hands, swings them downward, warps away, and emerges from beneath the ground (sometimes, if its strike misses, it skips its upward swing and goes straight to its "emerge from below" attack).
Sledgehammer (スレッジハンマー
Surejjihanmā
?)
[57]
The Dark Figure appears behind him, takes a second to ready itself, then slams the ground with its fists, causing dark crystals to emerge where struck.
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
[58]
While the Dark Figure draws the opponent to itself, it launches an attack that generates dark thunderbolts around itself one after another. The Dark Figure strikes a total of 7 times, and then erects a pillar of darkness.
Xion Berserk Downswing (バーサク振り下ろし
Bāsaku Furioroshi
?)
Leaps forward and swings weapon downward, releasing shock waves around herself. Used while wielding Saïx's weapon.
Berserk Rush Attack (バーサク突進攻撃
Bāsaku Tosshin Kōgeki
?)
[20]
Rushes forward with her weapon while shooting shockwaves to the left and right. Used while wielding Saïx's weapon.
Combo (コンボ
Konbo
?)
Attacks with the Keyblade in the following sequence: lunge → vertical swing → charging horizontal swing. Used while wielding the Keyblade.
Berserk Combo (バーサクコンボ
Bāsaku Konbo
?)
Moves forward and swings the Keyblade eight times, then swings it upward (whereupon it warps away and is replaced with Saïx's weapon) and swings it back down. Used while wielding the Keyblade.
Keyblade Throw (キーブレード投げ
Kīburēdo Nage
?)
Throws the Keyblade forward. Used while wielding the Keyblade.
Saïx Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Swings weapon twice, swings it upward, then swings it downward. Used during Berserk Mode.
Rush Attack (突進攻撃
Tosshin Kōgeki
?)
Swings weapon side-to-side while charging straight ahead. Used during Berserk Mode.
Berserk Vertical Swing (バーサク縦振り
Bāsaku Tate Furi
?)
[20]
Swings weapon downward and generates three shock waves. Used during Berserk Mode.
Berserk Mow Down (バーサクなぎ払い
Bāsaku Nagiharai
?)
[59]
Moves forward and swings weapon, leaving shock waves in his wake, then jumps and throws weapon. Used during Berserk Mode.
Berserk Weapon Throw (バーサク武器投げ
Bāsaku Buki Nage
?)
[20]
Jumps and throws a homing weapon which explodes on contact with its target. The weapon attack can be blocked from behind. Used during Berserk Mode.
Blue Moon Downswing (青月振り下ろし
Aotsuki Furioroshi
?)
[20]
Jumps and swings weapon downwards, generating a shock wave around himself. Used during Blue Berserk Mode.
Blue Moon Rush Attack (青月突進攻撃
Aotsuki Tosshin Kōgeki
?)
[20]
Rushes forward with his weapon while shooting shockwaves to the left and right. Used during Blue Berserk Mode.
Blue Berserk Downswing (青バーサク振り下ろし
Ao Bāsaku Furioroshi
?)
[20]
Sends the weapons floating around him to the ground and swings his weapon down, creating a shockwave from all weapons. The shockwave attack can be blocked from behind. Used during Blue Berserk Mode.
Blue Berserk Mow Down (青バーサクなぎ払い
Ao Bāsaku Nagiharai
?)
[20]
Swings weapon and generates a forward-moving shock wave. Used during Blue Berserk Mode.
Ansem, Seeker of Darkness Darkness Ruler (ダークネスルーラー
Dākunesu Rūrā
?)
[60]
Envelops himself in darkness, draws opponents in, then unleashes dark power.
Annihilation (アナイアレイション
Anaiareishon
?)
Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
Xemnas Aerial Combo (エリアルコンボ
Eriaru Konbo
?)
After performing 1-3 combos of right swing → left swing, thrust → sweep, and roundhouse kick → foot sweep, perform a dual-blade cross swing or kick after a rising spin, with the latter being used during Leader Cooperation or if below 50% HP.
Shot (ショット
Shotto
?)
[61]
Flies around and arranges light projectiles in a circle; once Xemnas finishes this and warps away, each projectile fires one-by-one. Can be blocked from behind.
Dead End (デッドエンド
Deddo Endo
?)
[62]
Spins vertically and charges. When the thrust hits Sora, he makes an X onto the ground and raises his blade.
Annihilation (アナイアレイション
Anaiareishon
?)
Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
Young Xehanort Whip Combo (ウィップコンボ
Wippu Konbo
?)
Swings his Keyblade like a whip 2–3 times, swings it upward (drawing opponents in), then swings it back down. The combo attack's execution and power modifiers depend on the relative positions between attacker and opponent. If using a frontal guard, may be struck from behind by the upward swing attack.
Bind Whip (バインドウィップ
Baindo Wippu
?)
Fires a thrust from a light on the ground. This attack only hits Sora, and if he is hit he is grabbed for 5 seconds and then engulfed in an explosion. While grabbed, Sora can only move around the ground light, however he can be released from the grab by using a Formchange or Team Attack. The thrust attack can be blocked from behind.
Malice Whip (マリスウィップ
Marisu Wippu
?)
Forms a magic circle on the ground, then turns the Keyblade into a whip and swings it forward, launching struck opponents (if Sora is hit, Young Xehanort stops time and unleashes a combo attack before throwing him back).
Annihilation (アナイアレイション
Anaiareishon
?)
Temporarily removes Riku and Mickey and creates masses of Keyblades that fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
Replica Xehanort Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Swings weapon three times while moving forward.
Upswing (振り上げ
Furiage
?)
Moves forward and swings weapon upward.
Vertical Spin Rush (縦回転突進
Tate Kaiten Tosshin
?)
Spins vertically and charges at an opponent, then swings weapon.
Horizontal Spin Rush (横回転突進
Yoko Kaiten Tosshin
?)
Spins sideways and charges at an opponent; it U-turns and stops after hitting something.
Master Xehanort (Armored) Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Unleashes a specific series from among five types of attacks.
Knock Down (たたき落とし
Tataki Otoshi
?)
Warps near the opponent and performs a downswing with his Keyblade, then knocks them down.
Face Claw (フェイスクロー
Feisu Kurō
?)
Warps to grab at the opponent, and if he catches them, throws them down so they crash into the ground.
Master Xehanort Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[63]
Unleashes a specific series of four types of attacks while holding the χ-blade. While "Ascension" is active, the χ-blade will also release halos that deal dark damage.
Knock Down (たたき落とし
Tataki Otoshi
?)
Warps near the opponent and performs a downswing with the χ-blade while somersaulting, then knocks them down.
Call Calamity (コール・カラミティ
Kōru Karamiti
?)
[20]
Releases cold air from the thrown χ-blade, then smashes three fireballs together, and finally looses three lightning strikes on them. The cold air attack has a 100% chance to freeze the target for 3 seconds.
XIII Combo (XIII連撃
XIII Rengeki
?)
[64]
Repeatedly attacks using his avatars and light rays, then fires many light rays alongside a denser light ray.
Dark Inferno 7-fold Wild Dance (7連乱舞
7-ren Ranbu
?)
[65]
Repeatedly swings while moving toward the target, then stops for a second and charges forward.
Flame Fang (フレイムファング
Fureimu Fangu
?)
[66]
Charges towards the target at a curved angle, then performs two consecutive slashes, followed by a downward swing with both weapons.
Triple Break (トリプルブレイク
Toripuru Bureiku
?)
[67]
Charges towards the target at a curved angle, then performs two consecutive slashes, followed by two more consecutive slashes, finishing with a crossed sweep.

Weakness and Resistance

Party members

Party members do not have Physical Resistance.

Enemies

Resistance
Enemy Resistance
Gigas: Power Class x0.50
Gigas: Speed Class x0.50
Gigas: Gunner Class x0.50
Demon Tower (Red eyes) x0.20
Demon Tide (Non-glowing core and separate parts) x0.50
Flower Post x0.20
Lump of Horror (Normal form) x0.20
Tar Hand x0.50
Luxord (Normal) x0.05
Weakness
Enemy Weakness
Luxord (Staggered) x1.50

Notes and references

  1. ^ Deals 2 damage while under the effect of Stop.
  2. ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
  3. ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
  4. ^ a b c d Only the rush deals Physical damage.
  5. ^ Only the weapon deals Physical damage.
  6. ^ Only the sword deals Physical damage.
  7. ^ Only the earthquake deals Physical damage.
  8. ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
  9. ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
  10. ^ Frontal attacks only.
  11. ^ Arms only.
  12. ^ a b c d Front only.
  13. ^ Only the backflip deals Physical damage.
  14. ^ Only the scratch deals Physical damage.
  15. ^ Only the continuous attack deals Physical damage.
  16. ^ Only the swinging deals Physical damage.
  17. ^ Only the trampling deals Physical damage.
  18. ^ Only the biting deals Physical damage.
  19. ^ Only the punches deal Physical damage.
  20. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Only the weapon deals Physical damage.
  21. ^ Only the roundhouse kick and somersault deal Physical damage.
  22. ^ Only the slashes deal Physical damage.
  23. ^ Only the knife and rush deal Physical damage.
  24. ^ Only the knife, rush, and dive deal Physical damage.
  25. ^ Only the kick deals Physical damage.
  26. ^ a b Only the continuous attack deals Physical damage.
  27. ^ Everything except the icicles deals Physical damage.
  28. ^ a b Only deals Physical damage when fought in Terra's scenario.
  29. ^ Physical damage is only dealt with the thread of light, and during capture.
  30. ^ Only the shots deal Physical damage.
  31. ^ Only the bite deals Physical damage.
  32. ^ Only the rushing deals Physical damage.
  33. ^ Only the fall deals Physical damage.
  34. ^ In Aqua's scenario, only the bullet deals Physical damage.
  35. ^ Only the bullet deals Physical damage.
  36. ^ Only deals Physical damage during Aqua's scenario.
  37. ^ Only the slashes and thrust deal Physical damage.
  38. ^ Only the slashing and uppercut deal Physical damage.
  39. ^ a b Only the beams deal Physical damage.
  40. ^ Only the rushing slash deals Physical damage.
  41. ^ Excluding shock wave for Lord Kyroo and Ryu Dragon.
  42. ^ Excluding rush for Electricorn.
  43. ^ a b Changes element to target's weakness after using Scan.
  44. ^ Everything except the spin swing and tornado of darkness deal Physical damage.
  45. ^ Only the grabbing and backhand blow deal Physical damage.
  46. ^ a b Only the axe deals Physical damage.
  47. ^ Only the arm swing deals Physical damage.
  48. ^ Only the drop deals Physical damage.
  49. ^ Only the debris deals Physical damage.
  50. ^ Only the weapon deals Physical damage.
  51. ^ Only the downswing deals Physical damage.
  52. ^ Only the spin attack deals Physical damage.
  53. ^ Only the rush and launched bundles deal Physical damage.
  54. ^ Only the swoop and shock wave deal Physical damage.
  55. ^ Only the arm deals Physical damage.
  56. ^ Only the lightning ball and weapon deal Physical damage.
  57. ^ Only the fist deals Physical damage.
  58. ^ Only the strikes deal Physical damage.
  59. ^ Only the weapon swing deals Physical damage.
  60. ^ Only the dark power deals Physical damage.
  61. ^ When used during Annihilation.
  62. ^ Only the rush deals Physical damage.
  63. ^ Everything except the halos deals Physical damage.
  64. ^ Only the avatars deal Physical damage.
  65. ^ Only the swings deal Physical damage.
  66. ^ Only the left and right swings deal Physical damage.
  67. ^ Only the cross swing deals Physical damage.