Kingdom Hearts 358/2 Days

Tailbunker

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Tailbunker

Tailbunker KHD.png

Japanese テイルバンカー
Rōmaji Teirubankā

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Wyvern
Avalanche
Wavecrest
Phantomtail
Windstorm
Dustflier
Themes Header.png

KHD tracks
Battle theme - Tension Rising
Tailbunker

Kingdom Hearts 358/2 Days
These large aerial Heartless are hard to hit in mid-flight.
Strike their wings and tail to force them to land, then target the head, which is susceptible to Blizzard magic.

Mission HP EXP STR/DEF
Story Mode Mission Mode
17 707 2121 6 27
59 1043 11 51
61 1043 3129 12 51
Fire Blizzard Thunder Aero
x-0.10 x1.60 x0.45 x1.38
Ignite Freeze Jolt Air-Toss
x0 x0.10 x0 x0
Defense Power Adjustment Heart Points
• Head: 1.50
• Tail & Left Wing: 1.80
• Right Wing: 2.00
42
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
Aerial Tech (100%)
Missions 51-61
Gear Component B (30%)

Story Mode
Munny x22, HP prize (large) x3, HP prize (small) x4
Mission Mode
Munny x11, HP prize (large) x2, HP prize (small) x2
World(s)
Twilight Town, Olympus Coliseum
Games HP EXP STR/DEF
Story Mode Mission Mode
Day 224

Round 4: 1 Tailbunker

1043 3129 12 51
Fire Blizzard Thunder Aero
x-0.10 x1.60 x0.45 x1.38
Ignite Freeze Jolt Air-Toss
x0 x0.10 x0 x0
Defense Power Adjustment Heart Points
• Head: 1.50
• Tail & Left Wing: 1.80
• Right Wing: 2.00
42
Flinch?
X
Rewards

Games (Day 224)
Gear Component B (30%)
Story Mode
Munny x22, HP prize (large) x3, HP prize (small) x4
Mission Mode
Munny x11, HP prize (large) x2, HP prize (small) x2

The Tailbunker is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days. It is one of the bosses at Twilight Town.

Design[edit]

A Tailbunker is a large, draconian creature with predominantly dark green skin, save for its belly, which is tan, and its wings, feet, and the tip of its tail, all of which are brown. Its body is rather thin, while its three-toed feet are quite large, each sporting yellow talons. Its wings seem rather short and bulky when compared to its feet and tail, and its wingtips are vaguely reminiscent of the Nobody symbol. The Tailbunker's tail ends in a large, misshapen club with three conical, yellow spikes on it, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.

The former part of the Tailbunker's name references the size of the Heartless's tail. The latter part of its name could be referencing bunkers commonly used during wars for protection against falling bombs. This highlights the Tailbunker's ability to shoot fire balls from the air.

Strategy[edit]

Lock-On immediately, as the Tailbunker will shoot a few fire balls at Roxas. Dodge Roll them and head for the Heartless. The Tailbunker will float around a bit, barely doing anything while Roxas can jump and do one or two hits to it. It is recommended that Roxas use Blizzard magic here so stock up a few casts, as well as some Ethers before entering the battle. The Tailbunker will sometimes land and charge up for a few seconds to ram itself into Roxas, providing an opening to cast some Blizzard spells, but be careful and don't let it hit Roxas. Sometimes it will just sit and attack with its wings, but just jump and attack again when this occurs. This is not a hard battle overall, as Roxas can easily chip away at the Tailbunker's health with a few combos. Also, remember to use Potions and the Limit Break.

Technique Element Status Power Block?
Somersault Kick (宙返り蹴り
Chūgaeri Keri
?)
Attack Command 1.30 X
Somersaults in the air while kicking with its feet.
Continuous Kick (連続蹴り
Renzoku Keri
?)
Attack Command 1.30
Kicks while gliding at the target.
Rush (突進
Tosshin
?)
Attack Command 1.76
Flies with its wings out and rushes straight towards the target.
Drill Rush (きりもみ突進
Kiri-momi Tosshin
?)
Attack Command 1.63
Rushes at the target while spinning.
Shock Wave (衝撃波
Shōgekiha
?)
Attack Command 1.43
Flies up and crashes to the ground, causing a shockwave.
Flame Bullet Breath (炎弾ブレス
Honō-dan Buresu
?)
Attack Command Fire Ignite (20%[1]) 1.30
Shoots out four fireballs (three while on the ground) at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ 15% when used on the ground.