Kingdom Hearts Final Mix
Kingdom Hearts Union χ
Kingdom Hearts Dark Road

Pot Scorpion

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Pot Scorpion

Pot Scorpion from Kingdom Hearts Final Mix

The Pot Scorpion Heartless that was introduced in the Agrabah update of December 2017, it can be found in quest 769 and onward.

Japanese ポットスコーピオン
Rōmaji Potto Sukōpion

Type Emblem Heartless
Games Kingdom Hearts Final Mix
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Variations
Barrel Spider
Pot Spider
Pot Centipede
Blox Bug
Danger Bug
Metal Bug
Prize Bug
Pot Scorpion

Kingdom Hearts
An ordinary pot turned Heartless by the power of darkness.

Unlike the Pot Spider, its pot is tough as nails. A simple attack won't be enough to make it cry for mercy.

It emanates poisonous fumes as it attacks its prey.
Kingdom Hearts Union χ
Don't be fooled by this monster's appearance! Its powerful attacks will hurt. Equip abilities to heal yourself!

HP STR DEF MP rec EXP
Before rescue 200 17 15 24 20
After rescue 240 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04[1] x0.3[2] x0.5 x0.5
Rewards
(1) HP prize x20, (5) HP prize x3
Mythril Stone (20%)

Defeat Pot Scorpion after breaking 11 pots
(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Shard (20%), Mythril Stone (35%)

When breaking the first 10 pots
(1) Munny x5

When breaking the 11th pot
(1) Munny x20, (5) Munny x3, (20) Munny x1, Mythril Stone (10%)
World(s)
Agrabah
Episode LV BP
Episode 6 45 432
49 512
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 37[3] 290[4]
★★★★ 49 512
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 40 336
Elemental Challenge II 10 21
25 120
45 432
Daily Challenge 25 120
40 364
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
Floor Time Period LV BP
20 2, 4 10 21
51-69 1, 3, 5 45 432
71-89 1, 3, 5 49 512
50 528
75 2, 4 45 432
96 2, 3 70 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Resist Weak
Lightning Wind Light Darkness
Normal Normal Normal Normal
Poison Sleep Paralysis Blind
Immune Weak Resist Normal
Attack Physical + poison
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Pot Scorpion is an Emblem Heartless introduced in Kingdom Hearts Final Mix.

Design

The Pot Scorpion is, true to its name, a scorpion-like Heartless trapped in a red pot. Its four spindly legs are pale blue with blue joints and poke out of holes in the upper half of the jar. Despite the fact that it is based on scorpions, the Pot Scorpion only has four legs. Its tail, which is comprised of several blue, spherical segments and ends in a stinger with a black tip, breaks out of the lower half of the back of the jar and curls over the top. Its beady, glowing yellow eyes are visible in a small hole in the front of the jar's bottom, and two large, pale blue pincers poke out through the same hole. These pincers have blue joints and black tips.

Strategy

The Pot Scorpion only appears as a special encounter at the Palace Gates, where it is hiding among an array of twelve pots. To increase the chances of receiving its unique drop, the Mythril Stone, Sora will need to break as many of the empty pots as possible before awakening the Pot Scorpion. The empty pots can be identified by attempting to push them; empty pots will be movable, and will drop munny and increasing Tech point awards when shattered. The final pot (excluding the Pot Scorpion itself) will award 100 Tech and has a chance to drop a Mythril Stone. The Pot Scorpion lies within the pot that cannot be moved, which should be struck once the other eleven pots are broken in order to begin the battle. It is important to position Sora so that his Keyblade does not touch any of the other pots, lest he hit the one the Pot Scorpion resides in. An efficient strategy to find the Pot Scorpion is to nudge one of the pots and, if it moves, use fire magic at close range, as this will minimize the risk of accidentally hitting the Pot Scorpion.

The Pot Scorpion is invulnerable to damage until its attacks are blocked, flipping it onto its back. It can be flipped by blocking either its charge attack, telegraphed by snapping its pincers, or its stinger attack, telegraphed by it dipping said stinger inside its pot body to lace it with poison (as the stinger glows light-pink/purple and is done when at around half or below half HP). Even though it telegraphs its moves, it can immediately attack Sora if he attacks it when it is not spewing poison, rattling it in place beforehand if done right.

The same goes for when it is charged up, but Sora only has to stay close to it for it to melee attack him. It moves swiftly after telegraphing, so Guard should be used while it is still readying to attack; alternatively, Aeroga can be used as a persistent shield so that timing is not an issue (even though Sora will not gain any Tech Points this way). Once it is flipped on its back, there is time for Sora to land one or two Keyblade combos on it.

The Pot Scorpion also launches globs of poison around the arena, both in small volleys and in one long stream that rains down across the arena. These globs will damage and stun the party if stumbled into, which can cause fatal delays reaching the Pot Scorpion in time to damage it while it is still stunned.

When the Pot Scorpion reaches low-enough HP, it'll automatically dip its stinger inside its body to lace it with poison, and ignore any attempts to rattle it as it rushes to the center of the area. From there, it'll unleash the aforementioned long stream of glob rain. The globs can be hit (or blocked with a long-enough Keyblade) to cut down the amount of globs raining down as they're already blocked, though the said globs as they rain down can be deflected normally; the Pot Scorpion then returns to normal attacking behavior with its stinger. This desperation move makes it hard to find space to wail away at the Pot Scorpion as the globs are much larger than its usual amount.

If trying to kill the Pot Scorpion early, be sure to wield a Keyblade with plenty of Strength and have enough MP and be sure to already have gained the Ars Arcanum ability. For the first time you knock it over, you can let loose Ars Arcanum without using the followup inputs as the HP threshold will automatically reach half, preventing the Pot Scorpion from taking any further damage and making it get back up on its own automatically. At this point, it's within range of having another Ars Arcanum finish it off fully for the next time it gets knocked over, all while avoiding the poison glob rain phase entirely.

Gallery

Notes and references

  1. ^ x0.03 after Kairi's rescue.
  2. ^ x0.2 after Kairi's rescue.
  3. ^ 50 prior to August 12, 2020.
  4. ^ 528[?] prior to August 12, 2020.