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Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
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Kingdom Hearts Re:coded
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Wyvern

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This article is about the Heartless.
You may be looking for the lance.
Wyvern
Japanese ワイバーン
Rōmaji Waibān

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:coded
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Tailbunker
Avalanche
Wavecrest
Phantomtail
Windstorm
Dustflier

The Wyvern is an Emblem Heartless introduced in Kingdom Hearts.

Development

Kingdom Hearts II

In an early trailer for Kingdom Hearts II, Wyverns with the color scheme from Kingdom Hearts Final Mix are shown flying around in the Battle of the 1000 Heartless. However, Wyverns do not appear in the final game.

Design

A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.

In Kingdom Hearts Final Mix, the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.

A "Wyvern" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the recurring enemy from the Final Fantasy series.

Strategy

Kingdom Hearts

Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by Sora. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP.

They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.

Technique Element Tech Power Bonus Guard?
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
None x0 4 Repellable
(Recoil: 100)
Flies near and kicks repeatedly with both legs.
Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
None x0 6 Repellable
(Recoil: 100)
Moves straight ahead while spinning like a drill.
Swoop Beak Attack (急降下くちばし攻撃
Kyūkōka Kuchibashi Kōgeki
?)
None x0 4 Repellable
(Recoil: 100)
Rises above the opponent's head and swoops down.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories

When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have for instance Riku exit from Dark Mode rather quickly.

Deck

Card 0 1 2 3 4 5 6 7 8 9
Wyvern Wyvern
[KH CoM]
X X X X X X X X
Wyvern Wyvern
[KH Re:CoM]
X X X X X X X
Attacks

Technique Element Status Power Cards
Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
Physical x0.8[KH CoM]
x1.6[KH Re:CoM]
Wyvern enemy card from original CoMWyvern (card).png
Lowers its altitude, and charges to the opponent while spinning like a drill.
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Physical x0.3[KH CoM]
x0.6[KH Re:CoM]
Wyvern enemy card from original CoMWyvern (card).png
Attacks with repeated kicking motions. Can hit multiple times.

Kingdom Hearts Re:coded

Technique Element Status Power Block?
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Attack Command 1.38 [1.47]
Approaches and kicks alternately with both feet.
Corkscrew Charge (きりもみ突進
Kirimomi Tosshin
?, lit. "Drill Rush")
Attack Command Aero Air-toss (Medium) 1.63 [1.72]
Charges while spinning like a drill.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Olympus Coliseum
Technique Target Element Power Hit Rate Critical Rate Guard Timing
Flurry Kick (連続蹴り
Renzoku Keri
?, lit. "Continuous Kick")
Near (Single) 1.52 95% 4% Early
Approaches and kicks with both feet.
Corkscrew Charge (きりもみ突進
Kirimomi Tosshin
?, lit. "Drill Rush")
Near (Single) 1.79 90% 4% Late
Charges while spinning like a drill.

Notes and references

  1. ^ x0.75 after rescue.
  2. ^ x0.6 after rescue.
  3. ^ 52 prior to August 12, 2020.
  4. ^ 552 prior to August 12, 2020.