Kingdom Hearts 358/2 Days
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Large Armor

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Large Armor

Large Armor KHD.png

Large Armor KHX.png

Japanese ラージアーマー
Rōmaji Rāji Āmā

Type Emblem Heartless
Games Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Variations
Large Body
Fat Bandit
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body
Large Armor

Kingdom Hearts 358/2 Days
Armor covers every inch of these large Heartless, allowing them to deflect blows from every direction.
Instead, aim for the head and knock them down, rendering them vulnerable to further attack. Use Fire magic to keep them down longer.
Kingdom Hearts Union χ
A walking fortress, this Heartless boasts both high offense and defense. Use a special attack to weaken its guard before striking it down!

Mission HP EXP STR/DEF
Story Mode Mission Mode
21 646 1938 4 24
26 646 1938 4 24
30 646 1938 5 24
34 646 1938 5 24
48 646 1938 6 24
Fire Blizzard Thunder Aero
x1.96 x1.39 x0.52 x1.59
Ignite Freeze Jolt Air-Toss
x0 x0 x0.15 x0.15
Defense Power Adjustment Heart Points
• Full Body: ? 22
Flinch? Bloom-Out?
X X
Rewards

Missions 15-35
Frost Shard (50%)
Missions 36-50
Power Tech (90%)

Story Mode
Munny x22
Mission Mode
Munny x11
World(s)
Agrabah
Episode LV BP
Episode 2 25 108
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
World Rank LV BP
Agrabah ★★★ 34[1] 220[2]
Wonderland ★★ 25 108
★★★ 34[1] 220[2]
★★★★ 46 460
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1
Event LV BP
Winning Streak 38 280
Daily Challenge 25 108
Physical Magic
Normal Weak
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Weak Resist Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Defense +1
Defeat 1000 Strength +1

The Large Armor is an Emblem Heartless introduced in Kingdom Hearts 358/2 Days, where it is one of the bosses in Agrabah.

Design

A Large Armor has a very large, round body that is almost entirely covered in armor. Its head is very small, pitch-black, and has a jagged mouth, glowing yellow eyes, and short, gold horns. It wears gold boots and large, gold and red-violet gauntlets. The armor around its neck is gold, its breastplate is silver and light grey, and the armor on its lower body is black with a grey, zig-zagging line around its abdomen. Its Heartless emblem is in the middle of its belly, just below its breastplate.

The Large Armor's name refers to its large size and its protective armor.

Strategy

Large Armor's fighting style is like other round armored types of Heartless by swinging its arms around and jumping up, with a hard drop attack. As with any other round armor, get behind it and aim for the head, knocking it over. Land a combo on its head before it gets back up, or use Fire magic, which the Large Armor is weak to. Attacks become stronger after being knocked down, so get out as many attacks to the head as possible. Aeroga spells fired at close range can keep the Large Armor down longer, but run away immediately when it stands back up. Dodge Roll and Haste will become useful against this Heartless.

Technique Element Status Power Block?
Mow Down Attack (なぎ払い攻撃 Nagiharai Kōgeki?) Attack Command 1.05
Punches in front of itself from left to right.
Rush (突進 Tosshin?) Attack Command 1.20
Rushes the target while sliding on its stomach.
Angry Punch (怒りのパンチ Ikari no Panchi?) Attack Command 1.87 X
Spreads its arms out and rotates its body while swinging.
Hip Drop (ヒップドロップ Hippu Doroppu?) Attack Command 1.40 X
Jumps up high and lands down at the target, generating a shockwave upon landing.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references

  1. ^ a b 45 prior to August 12, 2020.
  2. ^ a b 432 prior to August 12, 2020.