Large Body
Large Body | |||
---|---|---|---|
Japanese | ラージボディ | ||
Rōmaji | Rāji Bodi
| ||
Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts III Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
|
Large Body
|
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Kingdom Hearts |
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard. |
Kingdom Hearts Chain of Memories |
A rotund Heartless. The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key. |
Kingdom Hearts II |
It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing. When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle! |
Kingdom Hearts Re:coded |
Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind. |
Kingdom Hearts Union χ |
With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand! |
Kingdom Hearts III |
Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too. Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off. |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 160 | 11 | 10 | 15 | 7 | ||
After rescue | 300 | 35 | 27 | 49 | 240 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x8 (1) Munny x15, (20) Munny x1 Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%) | |||||||
World(s) | |||||||
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 160 | 11 | 10 | 15 | 7 | ||
After rescue | 300 | 35 | 27 | 49 | 240 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 5 (Nightwalkers): 1 Large Body
| ||||||
Pegasus Cup |
• Seed 7 (Sluggers): 2 Large Body
| ||||||
Hades Cup |
• Seed 41 (Bad Union): 1 Large Body
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 100 | 14 | 12 | 12 | 7 | ||
After rescue | 480 | 31 | 20 | 48 | 300 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x8 (1) Munny x15, (5) Munny x1, (20) Munny x1 Hi-Potion (8%), Spirit Shard (12%), Protera Chain (2%) | |||||||
World(s) | |||||||
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 100 | 14 | 12 | 12 | 7 | ||
After rescue | 480 | 31 | 20 | 48 | 300 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 5 (Nightwalkers): 1 Large Body
| ||||||
Pegasus Cup |
• Seed 7 (Sluggers): 2 Large Body
| ||||||
Hades Cup |
• Seed 41 (Bad Union): 1 Large Body
|
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 160 | 11 | 10 | 15 | 7 | ||
After rescue | 300 | 35 | 27 | 49 | 180 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Rewards | |||||||
(1) HP prize x8 (1) Munny x15, (20) Munny x1 Hi-Potion (4%), Spirit Shard (10%), Protera Chain (1%) | |||||||
World(s) | |||||||
Wonderland, Traverse Town, Agrabah, Monstro, Hollow Bastion, End of the World |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | 160 | 11 | 10 | 15 | 7 | ||
After rescue | 300 | 35 | 27 | 49 | 180 | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
Percentage | Stop | Stun | Other | ||||
x1.0[1] | x1.0[2] | x1.0 | x1.0 | ||||
Seed(s)
| |||||||
Phil Cup |
• Seed 5 (Nightwalkers): 1 Large Body
| ||||||
Pegasus Cup |
• Seed 7 (Sluggers): 2 Large Body
| ||||||
Hades Cup |
• Seed 41 (Bad Union): 1 Large Body
|
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
2F | B11F | 110 | 6 | 25 | |||
3F | B10F | 120 | 7 | 40 | |||
4F | B9F | 130 | 9 | 55 | |||
5F | B8F | 140 | 10 | 70 | |||
6F | B7F | 150 | 12 | 85 | |||
7F | B6F | 160 | 14 | 100 | |||
8F | B5F | 170 | 15 | 115 | |||
9F | B4F | 180 | 17 | 130 | |||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Wonderland, Olympus Coliseum, Monstro | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Guard | 1 reload | 40 CP | |||||
Description | |||||||
Deflect frontal physical attacks and completely nullify damage. | |||||||
Location | HP | Strength | Defense | EXP | ||
Beast's Castle Episode 1 |
98 | 15 | 8 | 58 | ||
Beast's Castle Episode 2 |
193 | 34 | 19 | 455 | ||
Olympus Coliseum Episode 1 |
110 | 17 | 9 | 83 | ||
Timeless River Post-1000 Heartless |
185 | 32 | 18 | 398 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (5) ×2, Drive prize (3%) ×4 Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) | ||||||
World(s) | ||||||
Beast's Castle, Olympus Coliseum, Timeless River |
Location | HP | Strength | Defense | EXP | ||
Beast's Castle Episode 1 |
98 | 15 | 8 | 46 | ||
Beast's Castle Episode 2 |
193 | 34 | 19 | 364 | ||
Olympus Coliseum Episode 1 |
110 | 17 | 9 | 66 | ||
Timeless River Post-1000 Heartless |
185 | 32 | 18 | 318 | ||
Physical | Fire | Blizzard | ||||
×1.0 | ×1.0 | ×1.0 | ||||
Thunder | Dark | Neutral | ||||
×1.0 | ×1.0 | ×1.0
| ||||
Rewards | ||||||
HP prize (5) ×2, Drive prize (3%) ×2 Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%) | ||||||
World(s) | ||||||
Beast's Castle, Olympus Coliseum, Timeless River |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 2: 1 Large Body | ||||
128 | 21 | 11 | |||
Goddess of Fate Cup |
• Match 6: 1 Large Body | ||||
263 | 48 | 28 | |||
Pain and Panic Paradox Cup |
• Match 2: 1 Large Body | ||||
293 | 54 | 31 | |||
Hades Paradox Cup |
• Match 8: 1 Large Body
| ||||
453 | 87 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
Cup | HP | Strength | Defense | ||
Pain and Panic Cup |
• Match 2: 1 Large Body | ||||
148 | 25 | 14 | |||
Goddess of Fate Cup |
• Match 6: 1 Large Body | ||||
273 | 50 | 29 | |||
Pain and Panic Paradox Cup |
• Match 2: 1 Large Body | ||||
293 | 54 | 31 | |||
Hades Paradox Cup |
• Match 8: 1 Large Body
| ||||
453 | 86 | 51 | |||
Physical | Fire | Blizzard | |||
×1.0 | ×1.0 | ×1.0 | |||
Thunder | Dark | Neutral | |||
×1.0 | ×1.0 | ×1.0 |
World | HP | EXP | Strength | Defense | |
Traverse Town | 95 | 38 | 38 | 10 | |
Traverse Town (Questploration) |
140 | 120 | 56 | 14 | |
Wonderland | 113 | 63 | 45 | 11 | |
Wonderland (Giant) |
161 | 193 | 64 | 16 | |
Wonderland (Questploration) |
140 | 120 | 56 | 14 | |
Castle Oblivion | 289 | 1553 | 115 | 29 | |
Fire | Blizzard | Thunder | Aero | ||
x1.00 | x1.00 | x1.00 | x1.00 | ||
Ignite | Freeze | Jolt | Air-Toss | ||
O | O | O | O | ||
Slow | Stop | Confuse | Stun | Magnet | |
O | O | O | O | X | |
Rewards | |||||
HP prize x8-12, Munny x40 | |||||
Beginner Mode | Panacea (2.00%) | ||||
Standard Mode | Sliding Dash (2.00%) | ||||
Proud Mode | Spark Dash (2.00%) | ||||
Critical Mode | Slow (2.00%) | ||||
Worlds | |||||
Traverse Town, Wonderland, Castle Oblivion |
World | HP | EXP | Strength | Defense |
Traverse Town | 95 | 38 | 38 | 10 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Reward | ||||
HP prize x8-12, Munny x40 |
Layer | HP | EXP | Strength | Defense |
Layers 3-4 | 260 | 59 | 52 | 13 |
Layers 6-10 | 293 | 83 | 58 | 15 |
Layers 12-14 | 305 | 95 | 61 | 15 |
Layers 16-17 | 358 | 161 | 71 | 18 |
Layers 19-20 | 358 | 161 | 71 | 18 |
Layer 21 | 370 | 183 | 74 | 19 |
Layers 23-24 | 370 | 183 | 74 | 19 |
Layer 28 | 393 | 222 | 78 | 20 |
Fire | Blizzard | Thunder | Aero | |
x1.00 | x1.00 | x1.00 | x1.00 | |
Rewards | ||||
HP prize x7-9 |
Location | HP | Strength | Defense | EXP | |||||||
Olympus | 105 | 19 | 9 | 15 | |||||||
Olympus (4 worlds cleared) |
171 | 29 | 14 | 63 | |||||||
Olympus (6 worlds cleared) |
224 | 36 | 18 | 133 | |||||||
Olympus (The Final World cleared) |
280 | 44 | 22 | 233 | |||||||
Twilight Town | 147 | 25 | 12 | 38 | |||||||
Twilight Town (6 worlds cleared) |
185 | 31 | 15 | 75 | |||||||
Twilight Town (The Final World cleared) |
238 | 38 | 19 | 155 | |||||||
Toy Box | 157 | 27 | 13 | 48 | |||||||
Toy Box (4 worlds cleared) |
185 | 31 | 15 | 75 | |||||||
Toy Box (6 worlds cleared) |
238 | 38 | 19 | 155 | |||||||
Toy Box (The Final World cleared) |
290 | 46 | 23 | 263 | |||||||
Monstropolis | 238 | 38 | 19 | 155 | |||||||
Monstropolis (6 worlds cleared) |
266 | 42 | 21 | 205 | |||||||
Monstropolis (The Final World cleared) |
318 | 50 | 25 | 328 | |||||||
The Caribbean | 304 | 48 | 24 | 295 | |||||||
The Caribbean (The Final World cleared) |
346 | 54 | 27 | 403 | |||||||
The Caribbean (Battlegate 10) |
479 | 73 | 37 | 883 | |||||||
The Final World | 357 | 55 | 28 | 443 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (5) ×2, Munny (10) ×2 Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)[3] | |||||||||||
World(s) | |||||||||||
Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, The Final World | |||||||||||
Episode | LV | BP | |||
Episode 2 | 22 | 95 | |||
42 | 380 | ||||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Weak | Resist | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Defense +1 | ||||
Defeat 1000 | Strength +1 |
World | Rank | LV | BP | |||
Agrabah | ★★★ | 33 | 190 | |||
★★★★ | 45 | 432 | ||||
Wonderland | ★★ | 22 | 95 | |||
★★★ | 33 | 190 | ||||
★★★★ | 45 | 432 | ||||
Physical | Magic | |||||
Normal | Weak | |||||
Non-element | Fire | Water | ||||
Normal | Normal | Normal | ||||
Lightning | Wind | Light | Darkness | |||
Weak | Resist | Normal | Normal | |||
Poison | Sleep | Paralysis | Blind | |||
Normal | Normal | Normal | Normal | |||
Attack | Physical | |||||
Stats | — | |||||
Bonus | — | |||||
Passive Effects | ||||||
Defeat 1 | HP +1 | |||||
Defeat 10 | HP +1 | |||||
Defeat 100 | Defense +1 | |||||
Defeat 1000 | Strength +1 |
Event | LV | BP | |||
Winning Streak | 20 | 84 | |||
Daily Challenge | 20 | 84 | |||
Physical | Magic | ||||
Normal | Weak | ||||
Non-element | Fire | Water | |||
Normal | Normal | Normal | |||
Lightning | Wind | Light | Darkness | ||
Weak | Resist | Normal | Normal | ||
Poison | Sleep | Paralysis | Blind | ||
Normal | Normal | Normal | Normal | ||
Attack | Physical | ||||
Stats | — | ||||
Bonus | — | ||||
Passive Effects | |||||
Defeat 1 | HP +1 | ||||
Defeat 10 | HP +1 | ||||
Defeat 100 | Defense +1 | ||||
Defeat 1000 | Strength +1 |
The Large Body is an Emblem Heartless introduced in Kingdom Hearts.
Design
Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes, but it also has a dark zigzagged mouth.
The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.
In Kingdom Hearts III, the Large Body's shoulders are more noticeably spiked.
The Large Body's name references the size of the Heartless's round, bloated body.
Strategy
Kingdom Hearts
- Mow-Down Attack: The Large Body swings its arms from side to side, damaging nearby opponents.
- Charge: The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use Guard to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement.
- Jumping Shockwave: The Large Body jumps, creating a shockwave.
Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.
Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.
In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.
If timed correctly, Sora can earn Tech Points for blocking attacks.[4][5][6][7]
Kingdom Hearts Chain of Memories
Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.
Technique | Element | Status | Power | Cards | ||
---|---|---|---|---|---|---|
Body Attack (ボディアタック Bodi Atakku ) |
Physical | — | x1.0[KH CoM] x1.5[KH Re:CoM] |
|||
The Large Body jumps towards a target and deals damage with its stomach. | ||||||
Earthquake (アースクエイク Āsukueiku )[KH CoM] |
Neutral | — | x1.5 | |||
The Large Body jumps, creating an earthquake. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha )[KH Re:CoM] |
Neutral | — | x2.0 | |||
The Large Body jumps, creating a shockwave. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts II
When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"— Reaction Commands and it will be defeated. The Large Body is vulnerable to magic from any angle.
Technique | Element | Power | Guard? | |||
---|---|---|---|---|---|---|
Mow Down Attack (なぎ払い攻撃 Nagiharai Kougeki ) |
Physical | — | x1.5 (Stage 1) x0.5 (Stage 2) |
O | ||
The Large Body swings its arms from side to side, damaging nearby opponents. | ||||||
Rush (突進 Tosshin ) | Physical | — | x2.0 | O | ||
The Large Body rushes towards a target and deals damage with its stomach. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) |
Neutral | — | x1.5 | X | ||
The Large Body jumps, creating a shockwave. | ||||||
Body Attack (ボディアタック Bodi Atakku ) |
Physical | — | x2 x0.25 (from 2nd hit on) |
O | ||
The Large Body falls onto its stomach and slides into nearby opponents. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts Re:coded
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) Attack |
Aero | Air-toss | x1.47 (Normal) x1.53 (Bugged) |
X | ||
The Large Body jumps, creating a shockwave. | ||||||
Rush (突進 Tosshin ) Attack |
Physical | — | x1.50 (Normal) x1.63 (Bugged) |
△ | ||
The Large Body rushes towards a target and deals damage with its stomach. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Kingdom Hearts III
The Large Body is relatively basic. All its attacks can be blocked and countered against, and its Body Attack and Rush will break Sora's guard, allowing the use of Risk Dodge. Normally, Large Bodies will be immune to frontal attacks, but if it is sent flying into the air, Sora can attack at any angle without his attacks getting deflected. He can alternatively use any Keyblade that uses Formchanges that have the Guardbreaker ability, such as the Favorite Deputy or Wheel of Fate.
Below 40% HP, the Large Body will become enraged (signified by it turning red) and will use the Rush attack repeatedly. This can be stopped by inflicting it with Freeze.
Technique | Element | Status | Power | Block? | Repel LV | |
---|---|---|---|---|---|---|
Mow Down (なぎ払い Nagiharai ) |
Physical | 1.5 x 2 hits | ◯ | 2 | ||
Swings both arms left-and-right. | ||||||
Rush (突進 Tosshin ) |
Physical | 2.0 | ◯ (Risk Dodge) | 3 | ||
Strikes its belly and rams opponents. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) |
Physical | 2.0 | △ | — | ||
Jumps and generates a shock wave upon landing. | ||||||
Body Attack (ボディアタック Bodi Atakku ) |
Physical | 2.0 (per hit) | ◯ (Risk Dodge) | 3 | ||
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Notes and references
- ^ x0.8 after rescue.
- ^ x0.6 after rescue.
- ^ Large Bodies only drop Potions during the first visit to Olympus.
- ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
- ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
- ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
- ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.
- Emblem Heartless
- Original characters
- Kingdom Hearts characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts coded characters
- Kingdom Hearts χ characters
- Kingdom Hearts III characters
- Kingdom Hearts Dark Road characters
- Kingdom Hearts Melody of Memory characters
- Kingdom Hearts enemies
- Phil Cup
- Pegasus Cup
- Hades Cup
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Pain and Panic Cup
- Goddess of Fate Cup
- Pain and Panic Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts coded enemies
- Kingdom Hearts III enemies
- Kingdom Hearts Dark Road enemies
- Kingdom Hearts Melody of Memory enemies