Kingdom Hearts 358/2 Days

Flare Note

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Flare Note

Flare Note KHD.png

Japanese フレアノート
Rōmaji Furea Nōto

Type Emblem Heartless
Game Kingdom Hearts 358/2 Days
Variations
Crescendo
Bubble Beat
Rainy Loudmouth
Flare Note

Kingdom Hearts 358/2 Days
These mid-sized Heartless cause the most trouble when they toot their horns to heal themselves and their cohorts.
Block and you can deflect the bouncing fireballs they spew.

Mission HP EXP STR/DEF
Story Mode Mission Mode
36 392 1176 4 26
39 392 1176 5 26
61 476 1428 7 36
Fire Blizzard Thunder Aero
x-0.10 x11.20 x1.40 x6.80
Ignite Freeze Jolt Air-Toss
x0 x1.50 x1.00 x1.00
Defense Power Adjustment Heart Points
• Full Body: ? 17
Flinch?
X
Rewards

Missions 36-50
Blazing Shard (24%)
Missions 51-61
Blazing Gem (20%)

Story Mode
Munny x17
Mission Mode
Munny x9
World(s)
Olympus Coliseum

The Flare Note is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design

A Flare Note's body is round, dark red, and limbless, with the Heartless emblem adorning its chest. It neck is red and its head sports two glowing, yellow eyes. It also has two short, dark red horns on either side of its head, and a gold pattern decorating its head that resembles headphones. A large, twisted, red horn sprouts out of the back of its head. Its most prominent feature is the large, gold trumpet in the center of its face.

"Flare" refers to the Heartless's manipulation of Fire. "Note" references musical notes, which, in turn, is a nod to the Flare Note's trumpet.

Strategy

The Flare Note, like all Heartless in its family, has the power to heal other enemies in battle. Should Roxas get too close to it, it will not hesitate to launch a fireball that has a 40% chance of causing the Ignite status effect if not blocked in time.

Technique Element Status Power Block?
Splashing Fire Bullets (はねまわる火の弾 Hane Mawaru Hi No Dan?)
Attack
Fire Ignite (40%) 1.30
Fires a fireball which bounces along the ground towards the target.
Trumpet Recovery (ラッパ回復 Rappa Kaifuku?)
Attack
After a delay, heals nearby Heartless, including itself, by 50% of their maximum HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.