Helmed Body
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Helmed Body | |||
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Japanese | ヘルムドボディ | ||
Rōmaji | Herumudo Bodi
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Type | Emblem Heartless | ||
Game | Kingdom Hearts III | ||
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Helmed Body
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Kingdom Hearts III |
Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really). |
Location | HP | Strength | Defense | EXP | |||||||
Arendelle | 252 | 40 | 20 | 178 | |||||||
Arendelle (6 worlds cleared) |
280 | 44 | 22 | 233 | |||||||
Arendelle (The Final World cleared) |
332 | 52 | 26 | 365 | |||||||
San Fransokyo (Battlegate 11) |
479 | 73 | 37 | 883 | |||||||
Scala ad Caelum | 413 | 63 | 32 | 618 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ◯ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (5) ×2, Munny (10) ×2 Writhing Gem (8%), Wellspring Crystal (4%), Pulsing Crystal (4%) | |||||||||||
World(s) | |||||||||||
Arendelle, San Fransokyo, Scala ad Caelum | |||||||||||
The Helmed Body is an Emblem Heartless that appears in Kingdom Hearts III.
Strategy
Kingdom Hearts III
Helmed Bodies act almost identically to Large Bodies, but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, they cannot be attacked via the front, and are vulnerable to attacks at any angle in midair, simply using magic, or with Formchanges with the Guardbreaker ability. Blizzard magic is a good option against the Helmed Body, as the Freeze status effect will allow them to be hit from any angle, as well as halting their rush attack.
Technique | Element | Status | Power | Block? | Repel LV | |
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Mow Down (なぎ払い Nagiharai ) |
Physical | 1.5 x 2 hits | ◯ | 2 | ||
Swings both arms left-and-right. | ||||||
Rush (突進 Tosshin ) |
Physical | 2 | ◯ (Risk Dodge) | 3 | ||
Strikes its belly and rams opponents. | ||||||
Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha ) |
Physical | 2 | △ | |||
Jumps and generates a shock wave upon landing. | ||||||
Body Attack (ボディアタック Bodi Atakku ) |
Physical | 2 (per hit) | ◯ (Risk Dodge) | 3 | ||
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |