Kingdom Hearts 358/2 Days

Striped Aria

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Striped Aria

Kingdom Hearts 358/2 Days
These small flying Heartless boast high defense and are resistant to physical attacks. Take them down with magic.

TIP: Time-based attacks like their time missiles can rewind your defense to LV1, which causes you to take more damage than normal.

Mission HP EXP STR/DEF
Story Mode Mission Mode
47 666 1999 9 36
55 666 1999 10 36
61 666 1999 12 36
65 666 1999 14 36
85 666 1999 36 36
Fire Blizzard Thunder Aero
x7.14 x8.10 x3.00 x8.80
Ignite Freeze Jolt Air-Toss
x1.50 x1.50 x1.50 x1.50
Defense Power Adjustment Heart Points
• Full Body: ? 31
Flinch? Bloom-Out?
X X
Rewards

Missions 36-50
Gust Shard (40%)
Missions 51-61
Bronze (21%)
Missions 62-72
Gear Component C (30%)
Missions 73-93
Luck Tech (9%)

Story Mode
Munny x31
Mission Mode
Munny x16
World(s)
Wonderland, Olympus Coliseum

The Striped Aria is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design

A Striped Aria has a smooth, conical body that is covered in vertical stripes that alternate from pink to off-white and has a Heartless emblem emblazoned on its chest. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head. It also wears a conical, pink hat that has a jagged brim and a thin, black, curled tip. Like many Heartless, the Striped Aria has glowing yellow eyes. Its seemingly useless feet sport three small, thin toes.

The Striped Aria's name does not follow the usual pattern of other Heartless in its family. While it includes a musical term, "aria", a solo vocal piece with instrumental accompaniment, like an opera. It does not include a color, instead, it refers to the stripes on the Heartless's body.

Strategy

Striped Arias possess a large amount of HP, but they can be defeated rather quickly through the use of aerial combos and magic. One must take extreme caution, however, as the balls of time energy they launch have a chance of dealing the Rewound Defense status effect. As with the projectile attacks of their brethren, these energy balls can easily be avoided by the use of Dodge Roll.

Technique Element Status Power Block?
Time Bullet (時弾 Toki-dan?)
Attack
Time Rewound Defense (70%) 1.30
Charges up a bullet which it then fires from its head.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.