Neoshadow
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Neoshadow | |||
---|---|---|---|
Japanese | ネオシャドウ | ||
Rōmaji | Neo Shadou
| ||
Type | Pureblood Heartless | ||
Games | Kingdom Hearts Final Mix Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts Birth by Sleep Final Mix Kingdom Hearts χ | ||
|
Neoshadow
|
---|
Kingdom Hearts |
A Heartless that travels in packs. Combining their powers allows them to attack Sora while also healing themselves. Leaving even just one alive will result in a never-ending battle. |
Kingdom Hearts Chain of Memories |
A nimble Heartless that swims through the shadows. |
Kingdom Hearts Re:Chain of Memories |
An extremely agile Heartless. It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight. |
Kingdom Hearts II |
It produces a shadow on the ground before attacking. Catch it off guard right after it attacks. Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks! |
Kingdom Hearts 358/2 Days |
A Pureblood Heartless that flows across the ground as a shadow, completely immune to attack. It may unleash a shockwave as it emerges, so stay on guard. Block when it charges you to earn a few precious seconds during which you can deal double damage. |
Kingdom Hearts Birth by Sleep |
A Heartless whose heart has been lost within the darkness. It looks and acts like a Shadow, but is more agile. |
Kingdom Hearts Union χ |
A fearsome foe and jack-of-all-trades boasting boosted attack power, poison, and more. Charge your special attack gauge before engaging in this battle! |
HP | STR | DEF | MP rec | EXP | |||
Before rescue | |||||||
After rescue | 150 | 40 | 30 | 55 | 400[1] | ||
Weapon | Fire | Blizzard | Thunder | ||||
x1.0 | x0.49 | x0.5 | x0.5 | ||||
Percentage | Stop | Stun | Other | ||||
x0 | x0.2 | x0.5 | x0.5 | ||||
Rewards | |||||||
First to sixth Neoshadows: (15) MP ball x 5 Seventh Neoshadow: (1) HP Ball x 20, (5) HP Ball x 5 Stormy Stone (35%) | |||||||
World(s) | |||||||
End of the World |
Floor | HP | AP | EXP | ||||
---|---|---|---|---|---|---|---|
Sora | Riku
| ||||||
12F | B1F | 237 | 13 | 285 | |||
13F | 252 | 14 | 310 | ||||
Physical | Fire | Ice | Lightning | Neutral | |||
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |||
Stun | Percentage | Stop | |||||
x1.0 | x1.0 | x1.0 | |||||
Warp | Bind | Confuse | Terror | ||||
x1.0 | x1.0 | x1.0 | x1.0 | ||||
World(s) | |||||||
Castle Oblivion | |||||||
Enemy Card | |||||||
Ability | Duration | Cost | |||||
Bio | 1 reload | 25 CP | |||||
Description | |||||||
Causes enemies HP to gradually drop. | |||||||
Location | HP | Strength | Defense | EXP | ||
Hollow Bastion | 75 | 159 | ||||
The Land of Dragons | 76 | 170 | ||||
Beast's Castle | 77 | 0 | ||||
Port Royal | 79 | 0 | ||||
Olympus Coliseum | 82 | 0 | ||||
Agrabah | Expression error: Unexpected * operator. | 0 | ||||
Halloween Town | Expression error: Unexpected * operator. | 0 | ||||
Pride Land | Expression error: Unexpected * operator. | 0 | ||||
Hollow Bastion | Expression error: Unexpected * operator. | 0 | ||||
The World That Never Was | Expression error: Unexpected * operator. | 0 | ||||
Physical | Fire | Blizzard | ||||
x1.0 | x1.0 | |||||
Thunder | Dark | Neutral | ||||
x1.0 | x1.0 |
| ||||
Rewards | ||||||
(1) MP Ball x 2 (5) Munny x2 Lucid Crystal (8%), Bright Crystal (4%) | ||||||
World(s) | ||||||
Hollow Bastion/Radiant Garden, The Land of Dragons, Beast's Castle, Port Royal, Olympus Coliseum, Agrabah, Halloween Town, Pride Land, The World That Never Was |
Cup | HP | Strength | Defense | ||
Titan Cup |
• Match 5: 3 Neoshadow | ||||
86 | |||||
Titan Paradox Cup |
• Match 5: 3 Neoshadow | ||||
150 | |||||
Hades Paradox Cup |
• Match 17: 4 Neoshadow
| ||||
181 | |||||
Physical | Fire | Blizzard | |||
x1.0 | x1.0 | ||||
Thunder | Dark | Neutral | |||
x1.0 | x1.0 |
Mission | HP | EXP | STR/DEF | ||||
---|---|---|---|---|---|---|---|
Story Mode | Mission Mode | ||||||
29 | 352 | 1056 | 4 | 32 | |||
38 | 352 | 1056 | 4 | 32 | |||
44 | 352 | 1056 | 5 | 32 | |||
93 | 352 | 1056 | 52 | 32 | |||
Fire | Blizzard | Thunder | Aero | ||||
x1.35 | x1.60 | x0.60 | x1.70 | ||||
Ignite | Freeze | Jolt | Air-Toss | ||||
x0.40 | x0.40 | x0.40 | x0.40 | ||||
Defense Power Adjustment | Heart Points | ||||||
• Full Body: ? | — | ||||||
Flinch? | Bloom-Out? | ||||||
X | X | ||||||
Rewards | |||||||
Missions 15-35 | |||||||
Story Mode | |||||||
Munny x21 | |||||||
Mission Mode | |||||||
Munny x11 | |||||||
World(s) | |||||||
Beast's Castle, Twilight Town, The World That Never Was | |||||||
Location | HP | EXP | Strength | Defense | |
Realm of Darkness | 122 | 48 | 26 | 15 | |
Physical | Fire | Blizzard | Thunder | Dark | Other |
? | ? | ? | ? | ? | ? |
Stun | Freeze | Mini | Blind | Ignite | Confuse |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Bind | Poison | Slow | Stop | Sleep | Death |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Zero Gravity | Magnet | Warp | |||
x1.0 | x1.0 | x1.0
| |||
Rewards | |||||
Shop LV 8 | |||||
World(s) | |||||
Realm of Darkness |
The Neoshadow is a Pureblood Heartless that is found in Kingdom Hearts Final Mix, Kingdom Hearts Chain of Memories, Kingdom Hearts 358/2 Days, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep Final Mix.
Story
Kingdom Hearts Birth by Sleep
Back when Ventus was the apprentice of Master Xehanort, Xehanort called the boy to the Keyblade Graveyard and then summoned a swarm of Neoshadows for him to fight. Ventus was not strong enough to win with only his light, and although Xehanort ordered him to use the power of darkness to win, Ventus refused and was defeated. Xehanort instead decided to use his Keyblade to forcefully extract the darkness within Ventus's heart, creating Vanitas.
While Aqua is traversing the Realm of Darkness, she battles Neoshadow along with a few other Pureblood Heartless.
Kingdom Hearts 358/2 Days
After returning to the World That Never Was in order to reclaim Kingdom Hearts and revitalize Xion, Roxas is attacked by several Neoshadows. He eliminates them, but is forced to side with Riku in order to finish off the rest of the continuously spawning Heartless. As soon as the Heartless are taken care of, however, the two Keyblade wielders turn on each other.
Kingdom Hearts II
Saïx summons several Neoshadows to attack Sora when the boy reaches the Hall of Empty Melodies. One of them also shows up in the next room, Naught's Skyway, to attack Mickey Mouse.
Design
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.
In Final Mix, the Neoshadow will initially release five unique olive-green hearts within bubbles upon each defeat. These drift to the ground and spawn new Neoshadows, up until the final Neoshadow is defeated, at which point it will release a normal pink heart.
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".
Strategy
Kingdom Hearts Final Mix
The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat Sora. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the Bandit. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to Stop magic, but not to Gravity magic.
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.
Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
Kingdom Hearts Chain of Memories
Kingdom Hearts II
A powerful Reaction Command, Wind Dance,[2] can be used to eliminate or intensely damage Neoshadows.
Kingdom Hearts Birth by Sleep Final Mix
Notes and references
Kingdom Hearts Final Mix |
---|
Additional enemies |
Bosses |
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown |
Enemy Heartless |
Black Ballade - Chimera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniperwild |
Additional weapons |
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Mighty Shield - Seven Elements |
Additional music |
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional accessories - Additional abilities - Another side, another story... [deep dive] - Artwork - Enemy renders |
- Pureblood Heartless
- Original characters
- Kingdom Hearts Final Mix characters
- Kingdom Hearts Chain of Memories characters
- Kingdom Hearts II characters
- Kingdom Hearts 358/2 Days characters
- Kingdom Hearts Birth by Sleep Final Mix characters
- Kingdom Hearts χ characters
- Kingdom Hearts enemies
- Kingdom Hearts Chain of Memories enemies
- Kingdom Hearts II enemies
- Titan Cup
- Titan Paradox Cup
- Hades Paradox Cup
- Kingdom Hearts 358/2 Days enemies
- Kingdom Hearts Birth by Sleep enemies
- Kingdom Hearts Final Mix enemies
- Kingdom Hearts Birth by Sleep Final Mix enemies