Gold Beat | ||
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Japanese | ゴールドビート | |
Rōmaji | Gōrudo Bīto
| |
Type | Emblem Heartless | |
Game | Kingdom Hearts III | |
Gold Beat
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Kingdom Hearts III |
These electrical enemies zip through the air and zap you. They have to stop and conjure up a sigil before they can rain lightning down on you, so take that chance to exact brutal prevenge. Their rapid-fire thunderstorm will electrify you if it connects, so watch for the tell and don't get too close. Aero magic will have them winded in no time flat. If you've got the MP to spare, start flinging those gales! |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 45 | 27 | 13 | 19 | |||||||
Toy Box (4 worlds cleared) |
53 | 31 | 15 | 30 | |||||||
Toy Box (6 worlds cleared) |
68 | 38 | 19 | 62 | |||||||
Toy Box (The Final World cleared) |
83 | 46 | 23 | 105 | |||||||
Monstropolis | 68 6 |
38 | 19 | 62 13 | |||||||
Monstropolis (6 worlds cleared) |
76 7 |
42 | 21 | 82 17 | |||||||
Monstropolis (The Final World cleared) |
91 9 |
50 | 25 | 131 27 | |||||||
Arendelle | 72 7 |
40 | 20 | 71 15 | |||||||
Arendelle (6 worlds cleared) |
80 8 |
44 | 22 | 93 19 | |||||||
Arendelle (The Final World cleared) |
95 9 |
52 | 26 | 146 30 | |||||||
The Caribbean | 87 | 48 | 24 | 118 | |||||||
The Caribbean (The Final World cleared) |
99 | 54 | 27 | 161 | |||||||
San Fransokyo | 95 | 52 | 26 | 146 | |||||||
Keyblade Graveyard (Battlegate 13) |
137 | 73 | 37 | 353 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×1.0 | ×1.0 | ×0 | ×0.7 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.5 | ×1.0 | ×1.0 | ×1.0 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
◯ | ✕ | ◯ | ◯ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
Focus prize (5) ×1, Munny (1) ×4 Lightning Stone (12%), Lightning Gem (6%) | |||||||||||
World(s) | |||||||||||
Toy Box, Monstropolis, Arendelle, The Caribbean, San Fransokyo, Keyblade Graveyard | |||||||||||
The Gold Beat is an Emblem Heartless that appears in Kingdom Hearts III.
DesignEdit
Resembling a Yellow Opera, the Gold Beat has intricate gold markings on its smooth, conical body next to its Heartless emblem and its curled hat is black with gold trim. The top of its body flares outward and forms a jagged "collar" below the Heartless's spherical, pitch black head.
Like other Heartless of its family, this one comes from the color gold and the music rhythm "beat".
StrategyEdit
Because Gold Beats must summon their sigil before they can perform any attacks, they never cause an immediate threat. That, combined with their low HP and defenses, and relative infrequency of attacks, makes them fairly easy to deal with if done quickly.
Their movement can be erratic, making them somewhat difficult to hit while moving without Combo Master. This can be remedied by using Aero magic since it pins them in place, causes extra damage, removes their sigil, and will never miss (unlike fire or blizzard magic). The sigil will also vanish if the Gold Beat is frozen.
Technique | Element | Status | Power | Block? | Repel LV | |
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Thunder Shot (サンダーショット Sandā Shotto ) |
(orbs) | Thunder | Electrify (100%/10s) | 0.4 (per hit) | △ | 1
|
(electric discharge) | Thunder | — | 0.4 (per hit) | △ | — | |
Scatters many lightning orbs forward; if one hits the ground or a wall, it discharges electricity and vanishes. | ||||||
Thunder Whip (サンダーウィップ Sandā Wippu ) |
Thunder | — | 1.0 x 2 hits | ◯ | 2 | |
Transforms its sigil into two whips and swings them. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |