Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Everything

Prize Bug

Prize Bug KHREC.png

Japanese プライズバグ
Rōmaji Puraizu Bagu

Type Pureblood Heartless
Game Kingdom Hearts coded
Variations
Pot Spider
Barrel Spider
Pot Scorpion
Pot Centipede
Blox Bug
Danger Bug
Metal Bug
Prize Bug

Kingdom Hearts Re:coded
Heartless that pose as prize blox, but they don't stick around for long. When threatened, they scramble hither and thither, and eventually disappear. If you want to defeat one, do it quickly.

World HP EXP Strength Defense
Hollow Bastion Part II
(Destiny Islands)
255 14621 42 [1]
Hollow Bastion Part II
(Traverse Town)
351 18255 58 [1]
Hollow Bastion Part II
(Wonderland)
453 248130 75 [1]
Hollow Bastion Part II
(Agrabah)
570 2063296 95 [1]
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O O
Rewards
Beginner Mode Spark Sweep (4.00%)
Standard Mode Sliding Rush (4.00%)
Proud Mode Stop (1.00%)
Critical Mode Air Spiral (1.00%)
Worlds
Hollow Bastion Part II

The Prize Bug is a Pureblood Heartless found in Kingdom Hearts coded. They can drop Matrix Power orbs within Riku's data.

Design

A Prize Bug's body is nearly identical to a Prize Blox; it is a yellow cube decorated by sky blue circles with red and white stars on the faces. A single, glowing yellow eye is present near the center of the front of its body. Four sky blue, purple, and yellow, spider-like legs sprout from its sides.

The Prize Bug's name references its insectoid appearance and resemblance to the Prize Blox.

Strategy

Like most prize-bearing enemies, Prize Bugs are nonviolent and instead attempt to flee once spotted, soon vanishing entirely. Data-Sora should use swift, powerful attacks to slay the Prize Bug before it disappears.

Technique Element Status Power Block?
Tackle (タックル
Takkuru
?)
  1.00
Draws in its body, then plunges straight ahead.
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references

  1. ^ a b c d Damage taken per hit is 1/3 of max HP.