Pink Agaricus | |||
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Japanese | ピンクアガリクス | ||
Rōmaji | Pinku Agarikusu
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Type | Emblem Heartless | ||
Games | Kingdom Hearts Final Mix Kingdom Hearts Union χ | ||
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Pink Agaricus
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Kingdom Hearts |
A colossal Heartless called forth by euphoric White Mushrooms. A dancer by nature, once it starts dancing, it can't stop. |
Kingdom Hearts Union χ |
This colorful creature has lots of HP. Use special attacks to wear it down quickly! |
HP | STR | DEF | MP rec | EXP | |||
Deep Jungle Atlantica |
200 | 8 | 8 | 1 | [2] | ||
Weapon | Fire | Blizzard | Thunder | ||||
[1] | [1] | [1] | [1] | ||||
Percentage | Stop | Stun | Other | ||||
[1] | x1.0 | [1] | [1] | ||||
Rewards | |||||||
10, 20, and 30 hits (1) Munny x10, Potion (100%) 40, 50 and 60 hits (5) Munny x10, Hi-Potion (100%), Serenity Power (10%) 70, 80, and 90 hits (20) Munny x5, Ether (100%), Serenity Power (20%) 100 hits (1) Munny x30, (5) Munny x10, (20) Munny x5, Mystery Goo (100%), Serenity Power (100%), Prime Cap (100%) | |||||||
World(s) | |||||||
Deep Jungle, Atlantica |
The Pink Agaricus is an Emblem Heartless introduced in Kingdom Hearts Final Mix.
Design
A Pink Agaricus has a spherical, pitch black head with two glowing yellow, beady eyes. It wears a round, pink cap on its head that sports two black, angular spirals on its front and several pale pink hearts decorating its top and sides. It also seems to wear an aquamarine smock that completely covers its legs and thin, fingerless arms. Its Heartless emblem is present on the front of this smock. The Pink Agaricus is by far the largest member of its family, standing twice as tall as Sora.
The Pink Agaricus's name references its pink cap and the Agaricus genus of mushrooms.
Strategy
When entering the Tree House in Deep Jungle or the Undersea Cave in Atlantica, three White Mushrooms will appear in various areas of the map. All of them perform the Stop charade, and once Sora has cast a Stop spell on all three, the Pink Agaricus will appear; in Deep Jungle, the Heartless shows up above the location where Sabor will have created a hole if Sora completed the optional battle with him, causing the Heartless to fall to the netting below.
The Pink Agaricus challenges Sora to strike it as many times as possible while it is Stopped. Sora can obtain the Heartless's unique synthesis material, Serenity Power, with as low as forty hits, but can only obtain its Prime Cap by inflicting the maximum of one hundred hits. For each hit, the Pink Agaricus will reward Sora with a progressively larger Tech Point bonus matching its ordinal, and for every ten, it will drop larger amounts of munny. However, any attacks landed by Donald and Goofy will detract from the final score.
In order to inflict the highest number of hits, the player should customize Donald and Goofy's AI to attack as little as possible, and customize Sora to maximize both his rate of attack, by using Aerora and Ragnarok, and the duration of Stop, by increasing his maximum MP. Sora will need a minimum of 14 MP to achieve 100 hits, but every additional MP will make it much easier to land the necessary attacks; Sora can acquire a maximum of 19 MP if he chose the Dream Rod at the Dive to the Heart, or 17 MP if he did not.
Sora should equip three of Atlas Armlet, Ray of Light, Royal Crown, or Shiva Belt, and either the Diamond Dust or Ultima Weapon; while the Ultima Weapon has one less MP and will cast a shorter Stop, its longer length means it can hit both the Heartless's head and its body, counting as two hits while also most of all. Stop and Aeroga should be set to Sora's shortcuts, and Ragnarok and Hurricane Blast should both be activated. If using the Ultima Weapon, all other aerial combat abilities should also be equipped, or a few Cosmic Arts/Crystal Crowns if those are crafted already.
If farming for Serenity Powers without the Ultima Weapon or at a point right after the rescue from Hollow Bastion (with at least Ragnarok and Aerora on hand), then equipping either Jungle King or Pumpkinhead is also recommended for Keyblade length without lowering Sora's MP, though Metal Chocobo and/or Oblivion are only considered if Sora can have at least 15 MP minimum as both those Keyblades lower MP -1 (only if the Dream Rod was selected at the start of the playthrough in tandem with 3 Atlas Armlets or Cosmic Arts). It's also safe to use such Keyblades due to damage output being completely irrelevant for the Pink Agaricus.
Once the Pink Agaricus appears, Sora should target its head, cast Aerora/Aeroga on himself, and then cast Stop on the Heartless while leaping toward it, in order to inflict hits from Aerora/Aeroga while also removing the lag from Stop's casting; however, the player should make sure Sora only leaps close enough that Aerora/Aeroga touches the Heartless, as if he is too close IF Stop is cast on the Pink Agaricus leaning towards Sora's current position, then Sora will not be able to leap high enough during Ragnarok to use Impact as its body will block his rise (and may cancel Ragnarok's firing portion as well). As soon as he lands, he should use Ragnarok and activate its Impact at the moment of maximum power, for approximately 25 hits, then use aerial combos to attack the Heartless while waiting for Ragnarok to complete, as signified by its green aura fading. With all of the aerial combat abilities equipped, this will take one full combo and a few extra swings, and without them it will take two full combos. Once Ragnarok completes, the player should use it once more, repeating the process until Stop expires.
Having a longer Keyblade however, also allows the tip to be pointed more inside of the Pink Agaricus' collision box, which allows the maximum amount of Ragnarok lasers during the best Impact timing to be unleashed point-blank for guaranteed maximum hits, and can allow Sora with barely any delay (after sticking-in one air combo or not) to go right into another Ragnarok sooner.
If trying to farm for Serenity Powers without access to Ragnarok yet, then using Aerora + continuous uses of Ars Arcanum WITHOUT using the extra followup inputs is also a decent way to get around 60-to-70 hits roughly for a chance to drop any of them.
In Kingdom Hearts HD 1.5 ReMIX, all of Sora's special abilities, including Ragnarok, are activated with , which will also force Donald and Goofy to attack Sora's target regardless of their current AI settings. In the PlayStation 3 version, this also applies to the Pink Agaricus. To obtain 100 hits on the Pink Agaricus, Donald and Goofy must be trapped somewhere where they cannot get to the Agaricus before Sora attacks it, which can only be accomplished in Deep Jungle. If Sabor did not break a hole in the floor, the best location for this is outside of the cabin, at the foot of the ladder to its roof. Once the Pink Agaricus has appeared, Sora should move to the ladder, then perform any summon to temporarily cause Donald and Goofy to disappear; Bambi is recommended, as he will replenish the MP Sora used casting Stop and the summon itself. Sora should then move into the cabin and position himself so that he can see Donald and Goofy's previous location, then dismiss Bambi—Donald and Goofy will reappear by the ladder, but will be unable to transport to Sora's side so long as they are still in his sight. As Ragnarok cannot be used during a summon, Sora must wait until Donald and Goofy's avatar and gauges reappear in the HUD before launching his assault on the Pink Agaricus. This was fixed in Kingdom Hearts HD 1.5 + 2.5 ReMIX, so that no longer commands Donald and Goofy to attack the Pink Agaricus.
Video
Pink Agaricus - 100 Hits (Kingdom Hearts HD 1.5 ReMIX) |
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Gallery
Notes and references
Kingdom Hearts Final Mix |
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Additional enemies |
Bosses |
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown |
Enemy Heartless |
Black Ballade - Chimera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniperwild |
Additional weapons |
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Mighty Shield - Seven Elements |
Additional music |
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional accessories - Additional abilities - Another side, another story... [deep dive] - Artwork - Enemy renders |