This article is about the Heartless. You may be looking for the lance. |
Wyvern | |||
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Japanese | ワイバーン | ||
Rōmaji | Waibān
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Type | Emblem Heartless | ||
Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts Re:coded Kingdom Hearts χ Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory | ||
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The Wyvern is an Emblem Heartless introduced in Kingdom Hearts.
DevelopmentEdit
In an early trailer for Kingdom Hearts II, Wyverns with the color scheme from Kingdom Hearts Final Mix are shown flying around in the Battle of the 1000 Heartless. However, Wyverns do not appear in the final game.
DesignEdit
A Wyvern is a large, draconian creature with predominantly dark red skin, save for its belly, which is tan, and its wings, which are salmon-colored, though its wingtips are dark red. Its body is rather thin, while its three-toed feet are quite large, each sporting black talons. Its wings seem rather thin when compared to its body, and its wingtips appear tattered, with several small holes in them. There is a tall, slightly curved spike on each of its shoulders. The Wyvern's tail is fairly short, particularly in comparison to similar Heartless, and its head is V-shaped and flat. It has beady yellow eyes on either side of its head, and its Heartless emblem is on its chest.
In Kingdom Hearts Final Mix, the Wyvern's skin becomes a faded shade of blue and black, its belly becomes dull yellow, the tips of the spikes on its shoulders and head become pale yellow, and the tips of its wings becomes blue.
A "Wyvern" is a type of winged dragon with only legs and no forearms. The name could also be a reference to the recurring enemy from the Final Fantasy series.
StrategyEdit
Kingdom HeartsEdit
Wyverns are able to maintain what seems to be almost effortless flight. Their feet never touch the ground, and they are able to soar to heights unreachable by Sora. These Heartless are capable of powerful ramming attacks, and corkscrew dives, both of which can be deadly and shave off respectable amounts of HP.
They are quite powerful, and attack with claws and a corkscrew charge. They have a tendency to soar high up in the air, and then swoop down vertically on the enemy, dealing damage.
Technique | Element | Tech | Power Bonus | Guard? | ||
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Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Flies near and kicks repeatedly with both legs. | ||||||
Corkscrew Charge Attack (きりもみ突進攻撃 Kirimomi Tosshin Kōgeki , lit. "Drill Rush Attack") |
None | x0 | 6 | Repellable (Recoil: 100) | ||
Moves straight ahead while spinning like a drill. | ||||||
Swoop Beak Attack (急降下くちばし攻撃 Kyūkōka Kuchibashi Kōgeki ) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
Rises above the opponent's head and swoops down. | ||||||
Guard: Repellable = Can be blocked and interrupted ; Returnable = Can be blocked and deflected back ; Preventable = Blockable by Goofy's shield only. |
Kingdom Hearts Chain of MemoriesEdit
When facing a Wyvern, the player character should absolutely watch out for the Flurry Kick attack, as it deals consecutive hits and is hard to cardbreak when hit a single time, and can have Riku exit from Dark Mode rather quickly.
- Deck
Card | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
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Wyvern [KH CoM] |
X | X | X | X | ◯ | ◯ | X | X | X | X | |
Wyvern [KH Re:CoM] |
X | X | X | ◯ | ◯ | ◯ | X | X | X | X |
- Attacks
Technique | Element | Status | Power | Cards | |
---|---|---|---|---|---|
Corkscrew Charge Attack (きりもみ突進攻撃 Kirimomi Tosshin Kōgeki , lit. "Drill Rush Attack") |
Physical | — | x0.8[KH CoM] x1.6[KH Re:CoM] |
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Lowers its altitude, and charges to the opponent while spinning like a drill. | |||||
Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
Physical | — | x0.3[KH CoM] x0.6[KH Re:CoM] |
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Attacks with repeated kicking motions. Can hit multiple times. |
Kingdom Hearts Re:codedEdit
- Olympus Coliseum
Technique | Target | Element | Power | Hit Rate | Critical Rate | Guard Timing |
---|---|---|---|---|---|---|
Flurry Kick (連続蹴り Renzoku Keri , lit. "Continuous Kick") |
Near (Single) | — | 1.52 | 95% | 4% | Early |
Approaches and kicks with both feet. | ||||||
Corkscrew Charge (きりもみ突進 Kirimomi Tosshin , lit. "Drill Rush") |
Near (Single) | — | 1.79 | 90% | 4% | Late |
Charges while spinning like a drill. |