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Morning Star

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This article is about The Heartless.
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Morning Star
Japanese モーニングスター
Rōmaji Mōningu Sutā

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts χ
Kingdom Hearts Dark Road
Variations
Spiked Crawler
Scorching Sphere
Gummi Hammer
Themes Header.png

KHD tracks
Battle theme - Tension Rising
0:31

The Morning Star is an Emblem Heartless introduced in Kingdom Hearts II.

DesignEdit

The Morning Star has a black, spherical head with two beady, yellow eyes on it. It wears a conical, green helmet with an angular antenna attached to its tip. The majority of its body is encased in a spherical suit of armor with eight conical, black spikes spaced evenly over its surface. This armor is primarily colored in shades of green, with some yellow decorations on it. Its thin arms jut out of circular openings in the armor on either of its sides. Its spindly legs share a large, circular opening at the bottom of the armor, and the tips of its feet point upward. It can retract its arms and replace them with two large spheres covered in spikes, which it uses to beat enemies. The Morning Star has two Heartless emblems, on its front and another on its back, both of which are placed in the middle of a blue ring with a black background.

In Kingdom Hearts II Final Mix, the Morning Star's armor becomes blue with cyan, violet, and some yellow highlights on it. Its spikes are now silver, as opposed to the normal black. In Kingdom Hearts Union χ and Kingdom Hearts Dark Road, the Morning Star's coloration is changed again to a bronze and gold color palette with red and light green highlights.

The Morning Star's name refers to the melee weapon of the same name, which the Heartless resembles. Its second set of arms in particular are very similar to a morning star mace.

StrategyEdit

Kingdom Hearts IIEdit

Morning Stars are large, tanky Heartless. Though their attacks can hit hard, they are also slow and easy to react to. At a close range they will use their Spinning Mow-Down and Iron Ball Punch attacks, and at a long range they will use Spinning Spike Attack and Body Press.

During their Body Press attack is their biggest opening for attack, as when they jump above Sora the Meteor Spike Reaction Command becomes available, which allows Sora to neutralize the Morning Star while dealing continuous damage until it is defeated. When reduced to 50% HP, it will exclusively use its Body Press attack.

Technique Element Power Guard?
Spinning Mow-Down (回転なぎ払い
Kaiten Nagiharai
?)
Physical x1.0[KH II]
X0.25[KH II FM]
Hit 2+: x0.25
O
Turns from side-to-side while swinging iron maces.
Iron Ball Punch (鉄球パンチ
Tekkyū Panchi
?)
Physical x1.5[KH II]
x1.0[KH II FM]
Hit 2+: x0.5
O
Strikes with iron balls with its left and right hands, in that order.
Spinning Spike Attack (回転トゲアタック
Kaiten Toge Atakku
?)
Physical x2.0[KH II]
x1.5[KH II FM]
Chases opponents while spinning at high speeds.
Body Press (ボディプレス
Bodi Puresu
?)
Physical x2.0
Jumps directly overhead on opponent and drops down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Bump (レシーブ
Reshību
?, lit. "Receive")
Can be used when a Morning Star Jumps directly above Sora and uses Body Press.
Prevent Body Press and launch the Morning Star into the air.
Meteor Spike (メテオバスター
Meteo Basutā
?, lit. "Meteor Buster")
Neutral x2.0 Can be used after using Bump.
Smash the Morning Star into the ground with Meteor Spike. Meteor Spike can be used continuously until the Morning Star is defeated.

Kingdom Hearts 358/2 DaysEdit

Morning Stars can be annoying, but as long as caution is taken to block while it is spinning as well as to Air Slide away when it jumps up, it shouldn't pose too much of a threat. Once it stops spinning, hit it with some physical combos, as well as some casts of Aero magic, which it is weak to.

Technique Element Status Power Block?
Spike Spin (トゲ回転
Toge Kaiten
?)
  0.27
Spins around with its defenses up.
Body Attack (ボディアタック
Bodi Atakku
?)
  1.96 X
Jumps up, then lands on top of the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and referencesEdit

  1. ^ 49 prior to August 12, 2020.
  2. ^ 512 prior to August 12, 2020.