Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts χ
Kingdom Hearts Union χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory

Hook Bat

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Hook Bat

Hook Bat KHII.png

Hook Bat KHIIFM.png

Hook Bat KHX.png

Japanese フックバット
Rōmaji Fukku Batto

Type Emblem Heartless
Games Kingdom Hearts II
Kingdom Hearts χ
Kingdom Hearts Dark Road
Kingdom Hearts Melody of Memory
Variations
Beffudler
Golden Hook Bat
Hook Bat

Kingdom Hearts II
It generally flies around scoping the area. When it swoops, use Bat Battery to capture it and attack surrounding enemies.

After this attack, use combos while in the air to defeat it.
Kingdom Hearts Union χ
This bat boosts its attribute strength and power-type defense. Dispel the effects or use neutral special attacks and you'll be off the hook in no time!
Location HP Strength Defense EXP
Beast's Castle
Episode 1
28 15 8 12
Olympus Coliseum
Episode 1
31 17 9 17
The Land of Dragons
Episode 2
54 34 19 85
Agrabah
Episode 2
59 37 21 117
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (3) ×1, Munny (1) ×2
Frost Shard (6%), Bright Shard (3%)
World(s)
Beast's Castle, Olympus Coliseum, The Land of Dragons, Agrabah
Cup HP Strength Defense
Pain and Panic Cup

Match 1: 5 Hook Bat
Match 5: 4 Hook Bat

36 21 11
Pain and Panic Paradox Cup

Match 1: 5 Hook Bat
Match 5: 4 Hook Bat

82 54 31
Hades Paradox Cup

Match 2: 2 Hook Bat

127 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Pain and Panic Cup

Match 1: 5 Hook Bat
Match 5: 4 Hook Bat

42 25 14
Pain and Panic Paradox Cup

Match 1: 5 Hook Bat
Match 5: 4 Hook Bat

82 54 31
Hades Paradox Cup

Match 2: 2 Hook Bat

127 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Episode LV BP
Episode 5 40 450
Physical Magic
Normal Normal
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1
World Rank LV BP
Scala ad Caelum Fill Out Your Album 40 450
Physical Magic
Normal Normal
Non-element Fire Water
Normal Weak Normal
Lightning Wind Light Darkness
Normal Weak Normal Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 HP +1
Defeat 10 HP +1
Defeat 100 Strength +1
Defeat 1000 Strength +1

The Hook Bat (フックバット Fukku Batto?) is an Emblem Heartless introduced in Kingdom Hearts II.

DesignEdit

The Hook Bat's body is small and oval-shaped; short ears sprout out of the top of its head. Its eyes are small and glow yellow; its Heartless emblem is on its chest. Its mouth is jagged, and its large wings are attached to either of its sides, each sporting a silver spike close to the Heartless's head. The Hook Bat's body is blue, except for the tips of its ears and wings, which are navy blue. A short, silver chain connects the Heartless's body to a large, red hook with a yellow base.

In Kingdom Hearts II Final Mix, the Hook Bat is predominantly dark red, with black-tipped wings and a silver hook.

The Hook Bat's name references the fact that it resembles a real-world bat, as well as the hook attached to its body.

StrategyEdit

The Hook Bat has little HP and is easily defeated by air combos, though it may evade Sora's strikes by flying. They are easily defeated by Magnet magic followed by another attack or basic cast of magic such as Thunder once they have been gathered.

Hook Bats normally fly around in the air, occasionally descending to use their Hook Somersault attack. If damaged, they will retaliate with Ultrasonic Attack. Their counterattack is more powerful and cannot be blocked, so it is recommended to avoid any interruptions when combo attacking them.

Using the Bat Cry Reaction Command allows Sora to grapple the hook on Hook Bat and swing wildly, damaging all foes in range. Hook Bats generally appear in swarms rather than alone, making it easier to swiftly transition from one Reaction Command to another. As such, when Hook Bats appear alongside other enemies it may be advantageous to defeat Hook Bats last in order to deal more damage to surrounding enemies by getting more use out of the Bat Cry Reaction Command.

Technique Element Power Guard?
Hook Somersault (フックサマー
Fukku Samā
?)
Physical x1.0 O
Somersaults while attacking with its hook.
Ultrasonic Attack (超音波攻撃
Chōonpa Kōgeki
?)
Neutral x0.5
Hits 2+: x0 to x0.25 (alternating)
X
Descends near an opponent and emits ultrasonic waves.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Bat Cry (バットバレット
Batto Baretto
?, lit. "Bat Bullet")
Physical x1.0
Final hit: x3.0
Can be used when a Hook Bat descends just before using Hook Somersault or Ultrasonic Attack.
Hang on to the Hook Bat with the tip of the Keyblade, then swing it about to attack surrounding enemies.

TriviaEdit

  • The North American Journal entry for the Hook Bat in Kingdom Hearts II labels its Reaction Command as "Bat Battery." In the gameplay and in all other English versions of the game, this is instead labeled as "Bat Cry."