Soldier
Japanese
ソルジャー
Rōmaji
Sorujā
Type
Emblem Heartless
Games
Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts coded Kingdom Hearts χ Kingdom Hearts III Kingdom Hearts Dark Road Kingdom Hearts Melody of Memory
Soldier
Kingdom Hearts
Heartless that emerge from various places. They are brisk in their movements, and rush into their opponents. However, they are not that tenacious. They often appear in numbers, though they lack teamwork.
Kingdom Hearts Chain of Memories
A swift-moving Heartless that attacks its prey with a spin kick. Its whimsical nature makes the Soldier a less than tenacious foe.
Kingdom Hearts II
It unleashes decent attacks from every angle. Stay alert when fighting it! It counterattacks with a kick, so retaliate with Cyclone to float in midair and unleash combo attacks!
Kingdom Hearts 358/2 Days
These small Heartless primarily use their claws and a flurry of kicks to attack. The latter can be deflected with a block to trip them up.
Kingdom Hearts Re:coded
Strangely perky Heartless which show up just about anywhere you look (as well as a few places you don't). They lunge at the first prey they spot.
Kingdom Hearts Union χ
Power Medals are most effective against this enemy. Defeat it before it unleashes a strong offensive attack.
Kingdom Hearts III
As threats go, these aren't all that threatening, but that's no reason to be reckless. Just be careful not to get surrounded. Focus on taking them down one by one!
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
120
35
27
47
90
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0[1]
x1.0[2]
x1.0
x1.0
Rewards
(1) HP prize x2 (1) Munny x5 Potion (2%), Spirit Shard (8%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
120
35
27
47
90
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0[1]
x1.0[2]
x1.0
x1.0
Seed(s)
Phil Cup
• Seed 9 (Jungle Vice): 3 Soldier
Hades Cup
• Seed 49 (Shadow Brothers): 3 Soldier
• Seed 42 (Dark Garrison): 2 Soldier
• Seed 41 (Bad Union): 1 Soldier
• Seed 25 (Avengers): 1 Soldier
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
150
31
20
48
120
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0
x1.0
x1.0
x1.0
Rewards
(1) HP prize x2 (1) Munny x5 Potion (2%), Spirit Shard (8%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
150
31
20
48
120
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0
x1.0
x1.0
x1.0
Seed(s)
Phil Cup
• Seed 9 (Jungle Vice): 3 Soldier
Hades Cup
• Seed 49 (Shadow Brothers): 3 Soldier
• Seed 42 (Dark Garrison): 2 Soldier
• Seed 41 (Bad Union): 1 Soldier
• Seed 25 (Avengers): 1 Soldier
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
120
35
27
47
90
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0[1]
x1.0[2]
x1.0
x1.0
Rewards
(1) HP prize x2 (1) Munny x3, (5) Munny x1 Potion (2%), Spirit Shard (6%), Protect Chain (1%)
World(s)
Traverse Town, Wonderland, Agrabah, Monstro, Hollow Bastion, End of the World
HP
STR
DEF
MP rec
EXP
Before rescue
24
8
8
8
3
After rescue
120
35
27
47
90
Weapon
Fire
Blizzard
Thunder
x1.0
x1.0
x1.0
x1.0
Percentage
Stop
Stun
Other
x1.0[1]
x1.0[2]
x1.0
x1.0
Seed(s)
Phil Cup
• Seed 9 (Jungle Vice): 3 Soldier
Hades Cup
• Seed 49 (Shadow Brothers): 3 Soldier
• Seed 42 (Dark Garrison): 2 Soldier
• Seed 41 (Bad Union): 1 Soldier
• Seed 25 (Avengers): 1 Soldier
Floor
HP
AP
EXP
Sora
Riku
1F
B12F
60
3
5
2F
B11F
65
4
12
3F
B10F
71
5
20
4F
B9F
77
6
25
5F
B8F
83
7
35
6F
B7F
89
8
41
7F
B6F
95
10
50
8F
B5F
101
11
50
9F
B4F
106
12
65
10F
B3F
112
13
71
11F
B2F
179
11
130
12F
B1F
191
12
130
Physical
Fire
Ice
Lightning
Neutral
x1.0
x1.0
x1.0
x1.0
x1.0
Stun
Percentage
Stop
O
O
O
Warp
Bind
Confuse
Terror
O
O
O
O
World(s)
Traverse Town, Wonderland, Twilight Town Neverland[3] , Destiny Islands[3]
Enemy Card
Ability
Duration
Cost
Combo Plus
3 reloads
20 CP
Description
Add an extra hit to normal combos.
Drop Rate
Sell
Regular
Map Card Boost
3%
7.5%
8 Moogle Points
Floor
HP
AP
EXP
Sora
Riku
Regular
Beginner
1F
B12F
55
41
4
5
2F
B11F
60
45
5
12
3F
B10F
66
50
6
20
4F
B9F
72
54
7
25
5F
B8F
78
59
8
35
6F
B7F
84
63
9
41
7F
B6F
90
68
11
50
8F
B5F
96
72
12
55
9F
B4F
102
77
13
65
10F
B3F
108
81
14
74
11F
B2F
174
131
13
130
Physical
Fire
Ice
Lightning
Neutral
x1.0
x1.0
x1.0
x1.0
x1.0
Stun
Percentage
Stop
Warp
O
O
O
O
Bind
Confuse
Terror
Magnet
Freeze
O
O
O
O
O
Duel Stats
No. of Cards
Time
3 cards
4 s
World(s)
Traverse Town, Wonderland, Twilight Town Neverland[3]
Enemy Card
Ability
Duration
Cost
Combo Plus
3 reloads
20 CP
Description
Add an extra hit to normal combos.
Drop Rate
Sell
Regular
Map Card Boost
3%
7.5%
10 Moogle Points
Location
HP
Strength
Defense
EXP
Twilight Town Episode 0 (Mysterious Tower)
29
10
5
10
Radiant Garden Episode 1
31
11
5
12
Radiant Garden Post-episode 1, pre-episode 2
43
17
9
29
Radiant Garden Episode 2 (pre-Space Paranoids)
64
27
15
102
Radiant Garden Episode 2 (post-Space Paranoids)
67
29
16
119
The Land of Dragons Episode 1
34
12
6
16
Beast's Castle Episode 1
39
15
8
23
Olympus Coliseum Episode 1
44
17
9
33
Disney Castle Episode 1
48
19
10
41
Timeless River Post-1000 Heartless
74
32
18
159
Port Royal Episode 1
51
21
11
50
Agrabah Episode 1 (pre-1000 Heartless)
54
22
12
61
Agrabah Episode 1 (post-1000 Heartless)
81
36
20
207
Halloween Town Episode 1 (pre-1000 Heartless)
57
24
13
73
Halloween Town Episode 1 (post-1000 Heartless)
82
37
21
220
Pride Lands Episode 1 (pre-1000 Heartless)
61
26
14
87
Pride Lands Episode 1 (post-1000 Heartless)
86
39
22
248
Space Paranoids Episode 1
64
27
15
102
Space Paranoids Post-episode 1, pre-episode 2
74
32
18
159
Physical
Fire
Blizzard
×1.0
×1.0
×1.0
Thunder
Dark
Neutral
×1.0
×1.0
×1.0
Rewards
HP prize (1) ×2, Munny (5) ×2 Dark Shard (8%), Bright Shard (4%)
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Disney Castle, Timeless River, Port Royal, Agrabah, Halloween Town, Pride Lands, Space Paranoids
Cup
HP
Strength
Defense
Pain and Panic Cup
• Match 3 : 2 Soldier
• Match 7 : 2 Soldier
51
21
11
Pain and Panic Paradox Cup
• Match 3 : 2 Soldier
• Match 7 : 2 Soldier
117
54
31
Hades Paradox Cup
• Match 1 : 3 Soldier
• Match 5 : 2 Soldier
• Match 8 : 3 Soldier
• Match 16 : 4 Soldier
• Match 23 : 2 Soldier
181
87
51
Physical
Fire
Blizzard
×1.0
×1.0
×1.0
Thunder
Dark
Neutral
×1.0
×1.0
×1.0
Cup
HP
Strength
Defense
Pain and Panic Cup
• Match 3 : 2 Soldier
• Match 7 : 2 Soldier
59
25
14
Pain and Panic Paradox Cup
• Match 3 : 2 Soldier
• Match 7 : 2 Soldier
117
54
31
Hades Paradox Cup
• Match 1 : 3 Soldier
• Match 5 : 2 Soldier
• Match 8 : 3 Soldier
• Match 16 : 4 Soldier
• Match 23 : 2 Soldier
181
86
51
Physical
Fire
Blizzard
×1.0
×1.0
×1.0
Thunder
Dark
Neutral
×1.0
×1.0
×1.0
Mission
HP
EXP
STR/DEF
Story Mode
Mission Mode
22
142
427
3
21
27
142
427
3
21
28
142
427
3
21
39
142
427
4
21
40
142
427
4
21
49
142
427
4
21
50
200
600
4
39
61
142
427
6
21
83
190
571
18
36
Fire
Blizzard
Thunder
Aero
x4.40
x4.80
x1.80
x5.10
Ignite
Freeze
Jolt
Air-Toss
x1.00
x1.00
x1.00
x1.00
Defense Power Adjustment
Heart Points
• Full Body: ?
16
Flinch?
Bloom-Out?
X
X
Rewards
Missions 15-35 Panacea (30%)
Missions 36-50 Shield Tech (40%)
Missions 73-93 Combo Tech++ (45%)
Story Mode
Munny x11
Mission Mode
Munny x6
World(s)
Beast's Castle, Olympus Coliseum
Games
HP
EXP
STR/DEF
Story Mode
Mission Mode
Day 224
• Round 1 : 3 Soldier
142
427
6
21
Fire
Blizzard
Thunder
Aero
x4.40
x4.80
x1.80
x5.10
Ignite
Freeze
Jolt
Air-Toss
x1.00
x1.00
x1.00
x1.00
Defense Power Adjustment
Heart Points
• Full Body: ?
16
Flinch?
X
Rewards
Story Mode
Munny x11
Mission Mode
Munny x6
World
HP
EXP
Strength
Defense
Traverse Town
38
21
38
18
Traverse Town (Questploration)
56
66
56
26
Wonderland
45
35
45
21
Wonderland (Questploration)
56
66
56
26
Castle Oblivion
110
712
110
52
Fire
Blizzard
Thunder
Aero
x1.00
x1.00
x1.00
x1.00
Ignite
Freeze
Jolt
Air-Toss
O
O
O
O
Slow
Stop
Confuse
Stun
Magnet
O
O
O
O
O
Rewards
HP prize x4-8, Munny x12
Beginner Mode
Potion (1.00%)
Standard Mode
Ether (1.00%)
Proud Mode
Rising Strike (1.00%)
Critical Mode
Round Blitz (1.00%)
Worlds
Traverse Town, Wonderland, Castle Oblivion
World
Sector
Floor
HP
EXP
Strength
Defense
Destiny Islands
B
72
54
52
24
Destiny Islands
C
93
121
67
31
Traverse Town
B
41
11
30
14
Traverse Town
C
52
21
38
18
Traverse Town
D
1
38
21
38
18
1
41
11
30
14
2,3
52
21
38
18
Traverse Town
E
2
72
54
52
24
3
144
54
52
31
Traverse Town
F
157
806
114
54
Wonderland
A
62
35
45
21
Wonderland
C
62
35
45
21
Wonderland
D
72
54
52
24
Olympus Coliseum
A
108
204
78
37
Agrabah
D
129
384
93
44
Agrabah
E
1
176
1236
127
60
2
179
1314
129
61
Hollow Bastion
B
1
199
2013
144
68
9
168
3700
167
78
Hollow Bastion II
D
228
247
82
48
Fire
Blizzard
Thunder
Aero
x1.00
x1.00
x1.00
x1.00
Ignite
Freeze
Jolt
Air-Toss
O
O
O
O
Slow
Stop
Confuse
Stun
Magnet
O
O
O
O
O
Rewards
HP prize x4-8, Munny x12
Beginner Mode
Potion (1.00%)
Standard Mode
Ether (1.00%)
Proud Mode
Rising Strike (1.00%)
Critical Mode
Round Blitz (1.00%)
Worlds
Destiny Islands, Traverse Town, Wonderland, Olympus Coliseum, Agrabah, Hollow Bastion, Hollow Bastion II
Colored rows
The color of the row indicates the type of enemy: Blue = Regular enemies Red = Bugged enemies Green = Green bugged enemies
Status resistance symbols
The symbol indicates the effectiveness of the status effect: O = Effective Δ = Partially effective X = Not effective
World
HP
EXP
Strength
Defense
Traverse Town
38
21
38
18
Traverse Town (Summoned by Guard Armor)
30
11
30
14
Hollow Bastion II
94
384
93
44
Fire
Blizzard
Thunder
Aero
x1.00
x1.00
x1.00
x1.00
Reward
HP prize x4-8, Munny x12
Layer
HP
EXP
Strength
Defense
Layers 1-4
31
37
52
24
Layers 7-10
35
52
58
27
Layers 11-14
37
59
61
29
Layers 16-20
43
101
71
33
Layer 22
44
115
74
35
Layer 26
47
139
78
37
Fire
Blizzard
Thunder
Aero
x1.00
x1.00
x1.00
x1.00
Rewards
HP prize x2-3
Location
HP
Strength
Defense
EXP
Olympus
30
19
9
6
Olympus (4 worlds cleared)
49
29
14
25
Olympus (6 worlds cleared)
64
36
18
53
Olympus (The Final World cleared)
80
44
22
93
Olympus (Battlegate 2)
137
73
37
353
Monstropolis
68
38
19
62
Monstropolis (6 worlds cleared)
76
42
21
82
Monstropolis (The Final World cleared)
91
50
25
131
Arendelle
72
40
20
71
Arendelle (6 worlds cleared)
80
44
22
93
Arendelle (The Final World cleared)
95
52
26
146
San Fransokyo
95
52
26
146
San Fransokyo (The Final World cleared)
102
55
28
177
Physical
Fire
Blizzard
Thunder
Water
×1.0
×1.0
×1.5
×1.0
×1.0
Aero
Dark
Neutral
Rapid-fire
×1.0
×1.0
×1.0
×1.0
Freeze
Electrify
Stun
Hunny
◯
◯
◯
◯
Reaction Endurance
Revenge Value
Attraction Magnification
Damage Limit
0
—
×1.1
—
Rewards
MP prize (3) ×3, Munny (1) ×2 Pulsing Shard (8%), Pulsing Stone (4%)[4] , Lightning Shard (8%), Wellspring Shard (4%)
World(s)
Olympus, Monstropolis, Arendelle, San Fransokyo
Episode
LV
BP
Episode 1
5
6
Episode 2
15
42
35
168
Episode 3
28
90
35
168
39
193
Episode 4
39
193
Episode 5
39
193
Physical
Magic
Normal
Weak
Non-element
Fire
Water
Normal
Weak
Normal
Lightning
Wind
Light
Darkness
Normal
Resist
Normal
Normal
Poison
Sleep
Paralysis
Blind
Normal
Normal
Normal
Normal
Attack
Physical
Stats
—
Bonus
—
Passive Effects
Defeat 1
HP +1
Defeat 10
HP +1
Defeat 100
HP +1
Defeat 1000
Defense +1
World
Rank
LV
BP
Agrabah
★
5
6
★★
15
42
★★★
28[5]
90[6]
★★★★
39
193
Wonderland
★
5
6
★★
15
42
★★★
28[5]
90[6]
★★★★
39
193
Physical
Magic
Normal
Weak
Non-element
Fire
Water
Normal
Weak
Normal
Lightning
Wind
Light
Darkness
Normal
Resist
Normal
Normal
Poison
Sleep
Paralysis
Blind
Normal
Normal
Normal
Normal
Attack
Physical
Stats
—
Bonus
—
Passive Effects
Defeat 1
HP +1
Defeat 10
HP +1
Defeat 100
HP +1
Defeat 1000
Defense +1
Event
LV
BP
Winning Streak
4
5
Daily Challenge
4
5
Drops: Iron Ores Copper Ores
15
42
Physical
Magic
Normal
Weak
Non-element
Fire
Water
Normal
Weak
Normal
Lightning
Wind
Light
Darkness
Normal
Resist
Normal
Normal
Poison
Sleep
Paralysis
Blind
Normal
Normal
Normal
Normal
Attack
Physical
Stats
—
Bonus
—
Passive Effects
Defeat 1
HP +1
Defeat 10
HP +1
Defeat 100
HP +1
Defeat 1000
Defense +1
Floor
Time Period
LV
BP
1-9
1, 2, 3, 4, 5
5
6
11-19
1, 2, 3, 4, 5
15
42
21-29
1, 2, 3, 4, 5
28
90
31-49
1, 2, 3, 4, 5
39
193
1 : 01/25/21 – 02/07/21 2 : 02/15/21 – 02/28/213 : 03/08/21 – 03/21/21 4 : 03/28/21 – 04/11/215 : 04/19/21 – 04/25/21
Physical
Magic
Normal
Weak
Non-element
Fire
Water
Normal
Weak
Normal
Lightning
Wind
Light
Darkness
Normal
Resist
Normal
Normal
Poison
Sleep
Paralysis
Blind
Normal
Normal
Normal
Normal
Attack
Physical
Stats
—
Bonus
—
Passive Effects
Defeat 1
HP +1
Defeat 10
HP +1
Defeat 100
HP +1
Defeat 1000
Defense +1
The Soldier is an Emblem Heartless introduced in Kingdom Hearts .
Story
Kingdom Hearts
Sora spots his first Soldier when he enters the Second District , as an exhausted man is caught by the Heartless and has his heart stolen. The heart is transformed into a Soldier Heartless, which escapes through a Corridor of Darkness . A platoon of Soldiers later lays siege to the Hotel in which Sora , Donald , Goofy , Leon , Yuffie , and Aerith are discussing the situation, and Leon helps hold them off so that Sora can escape and find the leader of the local Heartless, the Guard Armor .
Kingdom Hearts II
As Sora first returns to Hollow Bastion , a troop of Soldiers run past. Later on, another swarm steals the 100 Acre Wood novel, damaging it and shunting Sora back out of it. Sora defeats them and retrieves the book, returning it to Merlin and going out to retrieve the stolen pages.
Design
Soldiers have a much more refined appearance than Shadows , appearing as a noble knight-type warrior at first glance. A closer examination reveals the Soldiers are just as beastly as the other Heartless. Their muscular forms are clad in a bluish-black body suit bearing the Heartless emblem and purple inverted emblems trimmed in gold on the knees. They wear black, silver trimmed shoes that end in spiral toes, silver wristbands, and a silver knight's helm decorated with two angular, eye-like spirals on the front and a yellow stripe at the base of the curled silver plume. Its true Heartless behavior comes out on a close examination of their fierce blue and red-tipped claws, and their shadowed faces with bright yellow eyes and toothy maw.
Kingdom Hearts Final Mix Soldiers have their colors swapped with the Air Soldier , shading them in black, tan, and brown.
The Soldier's name references soldiers serving the military. This highlights the Heartless's battle capabilities. They also appear in large numbers, referencing an army. This is reflected in the names of its variants, such as the Sergeant and the Commander .
Strategy
Kingdom Hearts
Sora earns Tech Points every time he successfully blocks a Soldier's attacks.[7] [8] Soldiers often appear en masse, and can quickly kill Sora if they surround him, so prevent them from doing so.
Kingdom Hearts Chain of Memories
Deck
Card
0
1
2
3
4
5
6
7
8
9
Soldier [KH CoM ]
X
O
O
X
X
X
X
X
X
X
Soldier [KH Re:CoM ]
X
O
O
O
X
X
X
X
X
X
Attacks
Technique
Element
Status
Power
Cards
Scratch Attack (引っかき攻撃 , Hikkaki Kōgeki? ) [KH CoM ]
Physical
—
x1.5
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り , Kaitengeri? ) [KH CoM ]
Physical
—
x2.0
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき , Hikkaki? ) [KH Re:CoM ]
Physical
—
x2.0
—
Roundhouse Kick (まわし蹴り , Mawashigeri? ) [KH Re:CoM ]
Physical
—
x2.5
—
Kingdom Hearts II
Soldiers are common enemies that are simple to deal with alone, as their attacks can easily be reacted to and guarded, though they can pose more of a threat in groups. They will always respond to damage with Kick Shower , allowing Sora to bait this attack out to counter with the powerful Cyclone Reaction Command .
Technique
Element
Power
Guard?
Claw Attack (引っかき攻撃 , Hikkaki Kougeki? , lit. "Scratching Attack")
Physical
—
x1.0
O
Scratches with right hand.
Two-Stage Claw (2段引っかき , 2-dan Hikkaki? , lit. "Two-step Scratch")
Physical
—
Scratch: x1.0 Lunge: x0.5
O
Scratches with right hand, then lunges with left hand.
Spin Kick (回転蹴り , Kaitengeri? )
Physical
—
x1.5
△
Jumps and performs a downward spinning kick.
Kick Shower (あびせ蹴り , Abise Keri? , lit. "Pouring Kicks")
Physical
—
x1.5
△
Glows, then jumps and swings legs.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command
Element
Power
Description
Cyclone (サイクロン , Saikuron? )
Physical
x4.0
Can be used when a Soldier uses its Kick Shower attack. Leap aside to avoid Kick Shower and attack while jumping. Unavailable in the Pride Lands.
Kingdom Hearts 358/2 Days
Soldiers have a fairly predictable pattern of running around and stopping, or if close enough to the target it will run to the target and stop before using one of its attacks. Both of its attacks have a delay before hitting the target, making it easy to react to. Blocking its kick attack will cause it to fall over, allowing more damage to be dealt.
Technique
Element
Status
Power
Block?
Scratch (ひっがき , Higgaki ? )
—
—
0.90
△
Scratches at the target with its claw.
Pouring Kicks (あびせ蹴り , Abise Keri ? )
—
—
1.43
◯
Swings and kicks at the target.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Kingdom Hearts Re:coded
Technique
Element
Status
Power
Block?
Scratch (引っかき , Hikkaki? )
—
—
1.00 (normal) 1.16 (bugged)
◯
Scratches with its left claw.
Kick Storm (あびせ蹴り , Abise Keri? , lit. "Pouring Kick")
—
—
1.25 (normal) 1.31 (bugged)
◯
Glows, then jumps up and swings its leg down.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Coliseum
Technique
Target
Element
Power
Hit Rate
Critical Rate
Guard Timing
Kick Storm (あびせ蹴り , Abise Keri? , lit. "Pouring Kick")
Near (Single)
—
0.8
95%
4%
Late
Jumps up and swings its leg down.
Kingdom Hearts III
Just like in previous games, the Soldier can be easily killed with a few hits, and they have the same attacks. All attacks can be blocked, but the Aerial Whirlwind Kick will break Sora's guard, allowing the use of Risk Dodge . Blocking Scratch and Combo Lunge will cause the Soldier to stagger.
Technique
Element
Status
Power
Block?
Repel LV
Scratch (引っかき , Hikkaki? )
Physical
1.0
◯
2
Scratches with right hand.
Combo Lunge (コンボ突き , Konbo Tsuki? )
Physical
1.0 x 2 hits
◯
2
Grabs enemy with right hand and strikes with left hand.
Aerial Whirlwhind Kick (空中旋風蹴り , Kūchū Senpūgeri? )
Physical
1.5
△ (Risk Dodge)
3
Jumps straight overhead and launches a swooping kick.
Pouring Kicks (あびせ蹴り , Abise Keri? )
Physical
1.0
△
2
Glows, then jumps and swings legs.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Notes and references
^ x0.8 after rescue.
^ x0.6 after rescue.
^ a b c Only appears when summoned by a Crescendo.
^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.
^ a b 35 prior to August 12, 2020.
^ a b 168 prior to August 12, 2020.
^ In Kingdom Hearts , before Kairi's rescue, Sora earns one Tech Point every time he successfully blocks a Soldier's attack. This number was increased to two Tech Points for every successful block in Kingdom Hearts Final Mix .
^ In Kingdom Hearts , after Kairi's rescue, Sora earns nine Tech Points every time he successfully blocks a Soldier's Scratch Attack.
Navigation